# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=15

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 16

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## [UE5.1 Preview 2 Branch](https://qa.fmod.com/t/ue5-1-preview-2-branch/19448)

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**Author:** [@omarNoCode](https://qa.fmod.com/u/omarNoCode)\
**Replies:** 5\
**Last updated:** [January 6, 2023, 3:14am UTC](https://qa.fmod.com/t/ue5-1-preview-2-branch/19448 "2023-01-06T03:14:18Z")

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Hi Just wanted to ask what is the latest supported version on UE5? Our current project is on UE5.03 but we may need to change to UE5.1 Preview 2 branch. Do you know of any compatibility issues with the latest preview …

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## [UFMODBlueprintStatics::VCASetVolume exists but no VCAGetVolume](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674)

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**Author:** [@rdjemili](https://qa.fmod.com/u/rdjemili)\
**Replies:** 1\
**Last updated:** [January 2, 2023, 10:45pm UTC](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674 "2023-01-02T22:45:12Z")

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I’m curious, why is there a way to set a VCA volume in blueprints, but not a way to get a VCA volume? I’m adding my own function for this which works fine but I’m wondering if for some reason this is not a good idea? Th…

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## [Unreal engine 5.1 support](https://qa.fmod.com/t/unreal-engine-5-1-support/19550)

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**Author:** [@Radek](https://qa.fmod.com/u/Radek)\
**Replies:** 34\
**Last updated:** [December 27, 2022, 11:18pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550 "2022-12-27T23:18:07Z")

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Is Fmod integration for Unreal engine 5.0 compatible with UE 5.1? If no, when is support for 5.1 planned? Thank you.

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## [Failed to load FMOD UE5.1](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638)

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**Author:** [@Schneefuchs](https://qa.fmod.com/u/Schneefuchs)\
**Replies:** 4\
**Last updated:** [December 15, 2022, 9:51am UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638 "2022-12-15T09:51:01Z")

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I’m having issues with getting FMOD to run in UE5.1. I did several reinstalls, added it to blank projects, imported the data, … at some point it always stops working. And the main issue seems to be a Json failure. I get …

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## [Event triggering from the sequence's director blueprint](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634)

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**Author:** [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Replies:** 1\
**Last updated:** [December 12, 2022, 11:56pm UTC](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634 "2022-12-12T23:56:55Z")

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Hello, I’m trying to use an event trigger from the sequencer to trigger some event but unfortunately get no sounds form that. So I used this trigger from the sequencer’s director blueprint to trigger the event like on …

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## [In DS server cannot use FMODUtils::GetPath()](https://qa.fmod.com/t/in-ds-server-cannot-use-fmodutils-getpath/19614)

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**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 10\
**Last updated:** [December 9, 2022, 7:11am UTC](https://qa.fmod.com/t/in-ds-server-cannot-use-fmodutils-getpath/19614 "2022-12-09T07:11:58Z")

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I meet some trouble in use FMODUtils::GetPath() It works right in standalone mode, but when i check “Launch Separate Server” and “Play As Client”. The DS Server crashed. I read log and find it looks like when i try to…

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## [Programmer sound file length in ue 4.27](https://qa.fmod.com/t/programmer-sound-file-length-in-ue-4-27/19626)

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**Author:** [@pilvik](https://qa.fmod.com/u/pilvik)\
**Replies:** 1\
**Last updated:** [December 8, 2022, 11:44pm UTC](https://qa.fmod.com/t/programmer-sound-file-length-in-ue-4-27/19626 "2022-12-08T23:44:16Z")

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Hey, I’m using fmod for voice line localization. And I managed to set up Localized audio table with programmer instrument event. It calls out and plays correct voice lines but how can I access length of that specific a…

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## [Unreal Engine 5 Installation Instructions](https://qa.fmod.com/t/unreal-engine-5-installation-instructions/19608)

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**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 1\
**Last updated:** [December 6, 2022, 5:22am UTC](https://qa.fmod.com/t/unreal-engine-5-installation-instructions/19608 "2022-12-06T05:22:53Z")

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To install FMOD to the engine instead of the project folder, in Windows, you need to create a Marketplace folder within Plugins and put the FMODStudio plugin folder in there. It should read something like this: C:\\Progr…

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## [Can't open C++ Projects with Unreal 5 and FMODStudio 2.02.07](https://qa.fmod.com/t/cant-open-c-projects-with-unreal-5-and-fmodstudio-2-02-07/18794)

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**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 7\
**Last updated:** [December 2, 2022, 9:50pm UTC](https://qa.fmod.com/t/cant-open-c-projects-with-unreal-5-and-fmodstudio-2-02-07/18794 "2022-12-02T21:50:38Z")

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Can’t open any C++ projects or even start a blank new project. It gives the error attached if the FMODStudio plugin is located in the Engines/Plugins folder. Everything works fine if you have the plugins folder in you…

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## [Steam Audio, Unreal and Android](https://qa.fmod.com/t/steam-audio-unreal-and-android/19474)

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**Author:** [@GRousselImki](https://qa.fmod.com/u/GRousselImki)\
**Replies:** 3\
**Last updated:** [December 2, 2022, 9:31am UTC](https://qa.fmod.com/t/steam-audio-unreal-and-android/19474 "2022-12-02T09:31:52Z")

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Hi, I’m working with FMOD and Unreal on a spatial audio project for Android using the Steam Audio spatialization plugin. All these plugins should work well together but it looks like it doesn’t work as expected on andr…

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## [Commandlet crashes if an event is deleted](https://qa.fmod.com/t/commandlet-crashes-if-an-event-is-deleted/19573)

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**Author:** [@alberto.barbati](https://qa.fmod.com/u/alberto.barbati)\
**Replies:** 2\
**Last updated:** [November 29, 2022, 3:13pm UTC](https://qa.fmod.com/t/commandlet-crashes-if-an-event-is-deleted/19573 "2022-11-29T15:13:36Z")

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In case an event is removed, calling the FMOD commandlet results in a crash, with this callstack: UnrealEditor-SlateCore.dll!FSlateInvalidationRoot::FSlateInvalidationRoot() \[REDACTED\\Engine\\Source\\Runtime\\SlateCore\\Pri…

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## [Fixes/Changes suggestions in UE implementation \[UE4.27, 2.02.07\]](https://qa.fmod.com/t/fixes-changes-suggestions-in-ue-implementation-ue4-27-2-02-07/19552)

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**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 1\
**Last updated:** [November 25, 2022, 3:32am UTC](https://qa.fmod.com/t/fixes-changes-suggestions-in-ue-implementation-ue4-27-2-02-07/19552 "2022-11-25T03:32:28Z")

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Hi, I’ve been extending some functionalities in the FMOD plugin for UE4 for my own purposes and noticed a few things that confused me a little bit. I’d like to ask about some of them and also suggest a few small mistake…

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## [After recent updates, UE4 can't find master.bank](https://qa.fmod.com/t/after-recent-updates-ue4-cant-find-master-bank/14750)

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**Author:** [@lionclop](https://qa.fmod.com/u/lionclop)\
**Replies:** 7\
**Last updated:** [November 22, 2022, 9:31pm UTC](https://qa.fmod.com/t/after-recent-updates-ue4-cant-find-master-bank/14750 "2022-11-22T21:31:51Z")

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Hey there, everyone. So, I’ve installed the most recent UE4 update, 4.22, upgraded my project files as well. Installed the latest integration and the latest FMOD studio (2.0.0.1). Built the new master bank. When laun…

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## [fmodL.dll crashes the game on UE4.26](https://qa.fmod.com/t/fmodl-dll-crashes-the-game-on-ue4-26/16954)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 23\
**Last updated:** [November 22, 2022, 9:51am UTC](https://qa.fmod.com/t/fmodl-dll-crashes-the-game-on-ue4-26/16954 "2022-11-22T09:51:59Z")

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Hello, we are upgrading our project currently from UE4.24 to UE4.26. We are experiencing a problem where fmodl.dll crashes the game in the main menu. Sometimes it happens when you click a button - other times it happens…

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## [UE5.1 support and async physics](https://qa.fmod.com/t/ue5-1-support-and-async-physics/19531)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 2\
**Last updated:** [November 21, 2022, 8:37pm UTC](https://qa.fmod.com/t/ue5-1-support-and-async-physics/19531 "2022-11-21T20:37:59Z")

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Hello, I have two questions. When can we expect support for the new Version? Can we reach FMOD from the physics async thread? I myself use Audiomotors and that doesnt like variable framerates (LeSound doesn’t respo…

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## [Exception Accsess Violation Read on VCA SetVolume](https://qa.fmod.com/t/exception-accsess-violation-read-on-vca-setvolume/19503)

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**Author:** [@ptrefall](https://qa.fmod.com/u/ptrefall)\
**Replies:** 3\
**Last updated:** [November 15, 2022, 10:40pm UTC](https://qa.fmod.com/t/exception-accsess-violation-read-on-vca-setvolume/19503 "2022-11-15T22:40:12Z")

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Hi, our game keeps crashing with this Sentry call-stack pointing to FMOD\_Studio\_VCA\_SetVolume. We’re running Unreal 5.03 with FMOD 2.02.07. Any feelers on what might be the cause of this kind of crash? We haven’t been ab…

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## [Localized VO System](https://qa.fmod.com/t/localized-vo-system/18571)

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**Author:** [@Guidocm](https://qa.fmod.com/u/Guidocm)\
**Replies:** 2\
**Last updated:** [March 28, 2022, 7:37am UTC](https://qa.fmod.com/t/localized-vo-system/18571 "2022-03-28T07:37:45Z")

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Hello! Our game will have multiple voice lines with X amount of variations (“hello”, “hi!”, “hey!”) Those lines will be shared by different characters (child, girl, guy, etc) We’re planning to have 2 locales. Given th…

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## [Limiting enemy voice sounds](https://qa.fmod.com/t/limiting-enemy-voice-sounds/15895)

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**Author:** [@KeyJay](https://qa.fmod.com/u/KeyJay)\
**Replies:** 4\
**Last updated:** [November 9, 2022, 3:39am UTC](https://qa.fmod.com/t/limiting-enemy-voice-sounds/15895 "2022-11-09T03:39:26Z")

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Hello, I’ve got this situation with which I could use help :slight\_smile: In our RPG game, every enemy has a set of hit reaction, attack and death voice sounds. What I would like is to limit the number of voice sounds p…

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## [Full auto weapon help](https://qa.fmod.com/t/full-auto-weapon-help/19458)

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**Author:** [@leejewitt](https://qa.fmod.com/u/leejewitt)\
**Replies:** 7\
**Last updated:** [November 8, 2022, 3:02pm UTC](https://qa.fmod.com/t/full-auto-weapon-help/19458 "2022-11-08T15:02:52Z")

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i have made a full auto weapon to use in engine but i have a issue with what i assume is the loop region length as when i quickly release mouse after 1 shot sometimes it will pay a second shot. been trying to solve this…

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## [UE5 Crash On Load - Parameter LFO automation with another LFO](https://qa.fmod.com/t/ue5-crash-on-load-parameter-lfo-automation-with-another-lfo/19451)

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**Author:** [@AphoticRazor](https://qa.fmod.com/u/AphoticRazor)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 5:52am UTC](https://qa.fmod.com/t/ue5-crash-on-load-parameter-lfo-automation-with-another-lfo/19451 "2022-11-03T05:52:18Z")

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Hello, I have an event for characters speaking and want to randomize it so the person speaking changes at varied intervals, and then use a parameter to control the random rate in-engine. My implementation for this is a…

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## [Issue with snapshot priority using UE-AudioVolumes](https://qa.fmod.com/t/issue-with-snapshot-priority-using-ue-audiovolumes/19449)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 6\
**Last updated:** [November 2, 2022, 10:23am UTC](https://qa.fmod.com/t/issue-with-snapshot-priority-using-ue-audiovolumes/19449 "2022-11-02T10:23:27Z")

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Hi, I think I found a bug or a UE-FMOD Plugin conflict: In the project, we have some old Israeli Insula houses with a lot of small and nested rooms and yards. To make the different reverb zomes with snapshots I use th…

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## [Is it easy to use FMOD exclusively for sound/music management in Unreal Engine 4?](https://qa.fmod.com/t/is-it-easy-to-use-fmod-exclusively-for-sound-music-management-in-unreal-engine-4/19457)

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**Author:** [@JuliusS](https://qa.fmod.com/u/JuliusS)\
**Replies:** 1\
**Last updated:** [October 31, 2022, 3:54am UTC](https://qa.fmod.com/t/is-it-easy-to-use-fmod-exclusively-for-sound-music-management-in-unreal-engine-4/19457 "2022-10-31T03:54:04Z")

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Hi folks ! As far as I understand we can’t made an Unreal Project for PS5 that is using both Unreal and FMOD audio system since “they both require system resources that can only be claimed once for the application”. So…

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## [What is "BankLookup.uasset"](https://qa.fmod.com/t/what-is-banklookup-uasset/19443)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 5\
**Last updated:** [October 30, 2022, 10:52pm UTC](https://qa.fmod.com/t/what-is-banklookup-uasset/19443 "2022-10-30T22:52:52Z")

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I noticed that this file always “gets changed” if I start UE. At least Plastic SCM says that… I don’t remember that file from earlier versions. It’s UE5 and FMOD 2.02.09 Edit.: It seems like every user in the project r…

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## [Modifying listener angles](https://qa.fmod.com/t/modifying-listener-angles/19411)

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**Author:** [@KeyJay](https://qa.fmod.com/u/KeyJay)\
**Replies:** 4\
**Last updated:** [October 28, 2022, 3:30am UTC](https://qa.fmod.com/t/modifying-listener-angles/19411 "2022-10-28T03:30:51Z")

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Hi guys, I’ve got a problem with panning on listener and I don’t know / I am unexperienced, how to solve this. We’ve got a 3rd person RPG and listener is on camera (that’s what programmer told me, “it’s simply on the ca…

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## [Non-spatialized event says 3D: True](https://qa.fmod.com/t/non-spatialized-event-says-3d-true/19435)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 5\
**Last updated:** [October 25, 2022, 5:41am UTC](https://qa.fmod.com/t/non-spatialized-event-says-3d-true/19435 "2022-10-25T05:41:47Z")

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I have an event for a 2D/non-spatialized atmo. However, the UE5 says “3D: true”/shows a min/max attenuation sphere (which looks based on default 1 to 20) and somehow in FMOD studio, there is the 3D Preview. I created th…

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## [Multiple rooms,ambient audio with FMOD](https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236)

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**Author:** [@fer230694](https://qa.fmod.com/u/fer230694)\
**Replies:** 21\
**Last updated:** [October 12, 2022, 4:08am UTC](https://qa.fmod.com/t/multiple-rooms-ambient-audio-with-fmod/19236 "2022-10-12T04:08:54Z")

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Hi .I have multiple rooms with other sounds. Is there any solution to this, let me explain. Another room has another ambient music and another room has a different one and so on. I did the steps with the other songs b…

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## [Fmod Studio plugin config in UnrealEngine?](https://qa.fmod.com/t/fmod-studio-plugin-config-in-unrealengine/19340)

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**Author:** [@DearMikasa](https://qa.fmod.com/u/DearMikasa)\
**Replies:** 3\
**Last updated:** [October 8, 2022, 1:59am UTC](https://qa.fmod.com/t/fmod-studio-plugin-config-in-unrealengine/19340 "2022-10-08T01:59:48Z")

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Hey guys, i am a programmer and our project is using FMOD Studio plugin to make sound effects,although i‘ve been through the documents about settings ，i still have some confusions.I think it’s not very clear about so…

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## [UE5 - Background music areas stop after 10-20 minutes](https://qa.fmod.com/t/ue5-background-music-areas-stop-after-10-20-minutes/19322)

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**Author:** [@futureport82](https://qa.fmod.com/u/futureport82)\
**Replies:** 3\
**Last updated:** [October 3, 2022, 12:52am UTC](https://qa.fmod.com/t/ue5-background-music-areas-stop-after-10-20-minutes/19322 "2022-10-03T00:52:30Z")

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Hi everyone- I’ve searched for similar issues, but none seem to quite capture my issue. I’m creating a virtual theme park, and as such I need to have a bunch of individual speakers (about 330 in total) that are synchro…

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## [Issues with FMOD packages and uassets in 4.26 NO SOUND](https://qa.fmod.com/t/issues-with-fmod-packages-and-uassets-in-4-26-no-sound/17393)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 5\
**Last updated:** [October 2, 2022, 11:45pm UTC](https://qa.fmod.com/t/issues-with-fmod-packages-and-uassets-in-4-26-no-sound/17393 "2022-10-02T23:45:25Z")

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Hi, Since we’ve updated FMOD and UE4 we are running into an issue with all of our builds having no audio due to the FMOD/Uasset issue. Also, UE4 requests to add all of the FMOD events as Uassets, while still also havin…

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## [Has Anyone had any success making Phyiscal Collision Sounds in unreal?](https://qa.fmod.com/t/has-anyone-had-any-success-making-phyiscal-collision-sounds-in-unreal/18925)

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**Author:** [@nubbinownz](https://qa.fmod.com/u/nubbinownz)\
**Replies:** 1\
**Last updated:** [October 2, 2022, 7:44pm UTC](https://qa.fmod.com/t/has-anyone-had-any-success-making-phyiscal-collision-sounds-in-unreal/18925 "2022-10-02T19:44:03Z")

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I’m looking to setup a physical collision system but the project is using FMOD. There are some really handy physical collision sound plugins on the marketplace, but they all use soundcues in their code, and I think that …

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