# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=18

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**Page:** 19

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## [Enabling 7.1.4 in UE4](https://qa.fmod.com/t/enabling-7-1-4-in-ue4/17364)

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**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 4\
**Last updated:** [March 23, 2022, 10:04pm UTC](https://qa.fmod.com/t/enabling-7-1-4-in-ue4/17364 "2022-03-23T22:04:08Z")

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Hi, As I looked on your responses in different topics, there is no official support for 7.1.4 system in UE4 plugin. However, I’d like to ask: Is it ok if I add the option to use 7.1.4 in the plugin myself? What I mea…

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## [UE5 Preview integration](https://qa.fmod.com/t/ue5-preview-integration/18442)

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**Author:** [@chocobo](https://qa.fmod.com/u/chocobo)\
**Replies:** 2\
**Last updated:** [March 23, 2022, 1:00am UTC](https://qa.fmod.com/t/ue5-preview-integration/18442 "2022-03-23T01:00:50Z")

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When I tried to open my UE5.0 EA project with UE5 Preview this happens. Just wanting to make sure it’s not an isolated case so I can go back to patiently waiting for an integration update :grinning:

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## [How i can pass this problem?](https://qa.fmod.com/t/how-i-can-pass-this-problem/18531)

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**Author:** [@Hinocryan](https://qa.fmod.com/u/Hinocryan)\
**Replies:** 4\
**Last updated:** [March 22, 2022, 1:04am UTC](https://qa.fmod.com/t/how-i-can-pass-this-problem/18531 "2022-03-22T01:04:13Z")

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I try to start fmod plugin with unreal engine 5, but it all what i can see

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## [SFX crackling in UE4](https://qa.fmod.com/t/sfx-crackling-in-ue4/18526)

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**Author:** [@phanboy88](https://qa.fmod.com/u/phanboy88)\
**Replies:** 2\
**Last updated:** [March 21, 2022, 9:34pm UTC](https://qa.fmod.com/t/sfx-crackling-in-ue4/18526 "2022-03-21T21:34:46Z")

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I need some help. I’m kinda new to all of this and my issue could be more of just knowing sound design better. ive been working on a game and ive created a ton of sounds and set them up to make the world feel more alive.…

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## [FMOD Events in Sequence not heard when played from scene](https://qa.fmod.com/t/fmod-events-in-sequence-not-heard-when-played-from-scene/18523)

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**Author:** [@purpleivan](https://qa.fmod.com/u/purpleivan)\
**Replies:** 5\
**Last updated:** [March 18, 2022, 9:08am UTC](https://qa.fmod.com/t/fmod-events-in-sequence-not-heard-when-played-from-scene/18523 "2022-03-18T09:08:57Z")

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I’ve been trying to set up some Events to player from a sequence in UE4 without success. Events play fine (i.e. I can hear them) when I play a sequence directly from the Sequencer, but if I place the Sequence in the sce…

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## [Unreal issue with localized bank](https://qa.fmod.com/t/unreal-issue-with-localized-bank/18482)

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**Author:** [@fbertrand27](https://qa.fmod.com/u/fbertrand27)\
**Replies:** 6\
**Last updated:** [March 16, 2022, 10:28pm UTC](https://qa.fmod.com/t/unreal-issue-with-localized-bank/18482 "2022-03-16T22:28:59Z")

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Using unreal 4.27, I did the following: Set up everything correctly so it worked with a “regular” master bank (i.e. I can play 2D events in Unreal) Added a localized audio table to my main bank Added sounds to a “ENG” …

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## [createStream sound and FMOD studio groups/bus](https://qa.fmod.com/t/createstream-sound-and-fmod-studio-groups-bus/18498)

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**Author:** [@jblaswu](https://qa.fmod.com/u/jblaswu)\
**Replies:** 3\
**Last updated:** [March 16, 2022, 2:44pm UTC](https://qa.fmod.com/t/createstream-sound-and-fmod-studio-groups-bus/18498 "2022-03-16T14:44:12Z")

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We are currently succesfully creating a stream. The stream is fed with another function that renders audio. Everything works fine and the audio is played fine. The issue that we are having now is that we would want it to…

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## [Any tutorial on how to implement snapshots for UE reverb effect?](https://qa.fmod.com/t/any-tutorial-on-how-to-implement-snapshots-for-ue-reverb-effect/18515)

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**Author:** [@robbie222](https://qa.fmod.com/u/robbie222)\
**Replies:** 1\
**Last updated:** [March 16, 2022, 12:26am UTC](https://qa.fmod.com/t/any-tutorial-on-how-to-implement-snapshots-for-ue-reverb-effect/18515 "2022-03-16T00:26:47Z")

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Hello , I’ve read documentation about how to implement reverb zones using snapshots. Not sure what I am doing wrong but I couldn’t get it to work so I am asking for help here if there is any tutorial /video that you kno…

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## [UE5 Preview 1 plugin update](https://qa.fmod.com/t/ue5-preview-1-plugin-update/18445)

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**Author:** [@robbie222](https://qa.fmod.com/u/robbie222)\
**Replies:** 9\
**Last updated:** [March 15, 2022, 5:48am UTC](https://qa.fmod.com/t/ue5-preview-1-plugin-update/18445 "2022-03-15T05:48:17Z")

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Hello, We are wondering if you guys have plans to update plugin to work with the newly release UE 5 Preview 1. Is anyone already working on this? If yes, do you have an ETA? Is this an easy straight forward step or di…

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## [Mute FMOD sounds when UE4 is out of focus (alt+tab)](https://qa.fmod.com/t/mute-fmod-sounds-when-ue4-is-out-of-focus-alt-tab/18487)

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**Author:** [@BocaSecaSound](https://qa.fmod.com/u/BocaSecaSound)\
**Replies:** 1\
**Last updated:** [March 11, 2022, 5:51am UTC](https://qa.fmod.com/t/mute-fmod-sounds-when-ue4-is-out-of-focus-alt-tab/18487 "2022-03-11T05:51:29Z")

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Hi there, I am having problems to mute all the FMOD sounds when the game is not on focus (when I press alt+tab). I know there is an Engine variable called “UnfocusedVolumeMultiplier” that I should put to 0.0, but this o…

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## [What to commit to source control in UE4?](https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458)

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**Author:** [@DoomlordInteractive](https://qa.fmod.com/u/DoomlordInteractive)\
**Replies:** 2\
**Last updated:** [March 7, 2022, 1:51am UTC](https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458 "2022-03-07T01:51:17Z")

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Hi, What should you commit from the Content/FMOD folder to source control?

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## [Unreal FMOD Resonance - Sound Reflection bug with rotated ResonanceRooms](https://qa.fmod.com/t/unreal-fmod-resonance-sound-reflection-bug-with-rotated-resonancerooms/18429)

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**Author:** [@rnemetz](https://qa.fmod.com/u/rnemetz)\
**Replies:** 1\
**Last updated:** [March 3, 2022, 11:48pm UTC](https://qa.fmod.com/t/unreal-fmod-resonance-sound-reflection-bug-with-rotated-resonancerooms/18429 "2022-03-03T23:48:15Z")

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Dear FMOD Team, we are currently facing an audio bug with rotated ResonanceRooms when only Reflection Parameter values are set (ReverbGain = 0). In cases the Rooms are not rotated, everything works fine and the Sound R…

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## ["Is playing" being inaccurate](https://qa.fmod.com/t/is-playing-being-inaccurate/18353)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 2\
**Last updated:** [February 25, 2022, 3:13pm UTC](https://qa.fmod.com/t/is-playing-being-inaccurate/18353 "2022-02-25T15:13:34Z")

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I’m checking in UE4 for “is playing”. However, this seems to be very inaccurate. Even half a second after the event stopped, it still returns “is playing” as “true”. I’m using an async sound so the event should only be …

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## [Rhythm game advice needed: lining up SFX with music](https://qa.fmod.com/t/rhythm-game-advice-needed-lining-up-sfx-with-music/18371)

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**Author:** [@braxburks](https://qa.fmod.com/u/braxburks)\
**Replies:** 6\
**Last updated:** [February 23, 2022, 3:52am UTC](https://qa.fmod.com/t/rhythm-game-advice-needed-lining-up-sfx-with-music/18371 "2022-02-23T03:52:33Z")

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Hi there! My team and I are developing a VR game in Unreal Engine with a rhythm component to it. Objects spawn and arrive at specific musical intervals and the player is supposed to interact with the objects at these sp…

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## [FMOD profiler unhandled exception - UE4 4.22](https://qa.fmod.com/t/fmod-profiler-unhandled-exception-ue4-4-22/14940)

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**Author:** [@Christov](https://qa.fmod.com/u/Christov)\
**Replies:** 2\
**Last updated:** [February 21, 2022, 11:24pm UTC](https://qa.fmod.com/t/fmod-profiler-unhandled-exception-ue4-4-22/14940 "2022-02-21T23:24:25Z")

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Hi all, I’m getting an error that seems to be un-googleable with FMOD 2.00.02 and UE4 4.22, when I try to open the profiler and record a session with the game running UE4 crashes with the following error… any thoughts? …

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## [Missing FMOD events](https://qa.fmod.com/t/missing-fmod-events/18381)

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**Author:** [@jblaswu](https://qa.fmod.com/u/jblaswu)\
**Replies:** 3\
**Last updated:** [February 21, 2022, 7:28pm UTC](https://qa.fmod.com/t/missing-fmod-events/18381 "2022-02-21T19:28:16Z")

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We are having an issue with one teammate when exporting fmod banks. We have worked before with a project just with the fmod API and multiple persons could export banks and it worked fine. However now it’s happening that…

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## [WINSONIC sample rate problem](https://qa.fmod.com/t/winsonic-sample-rate-problem/18368)

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**Author:** [@NexonKorea](https://qa.fmod.com/u/NexonKorea)\
**Replies:** 1\
**Last updated:** [February 20, 2022, 10:45pm UTC](https://qa.fmod.com/t/winsonic-sample-rate-problem/18368 "2022-02-20T22:45:58Z")

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If winsonic is enabled in sound settings and sample rate is set to 44100, the error message “DSP Sample rate must be 48000.” occurs. Is the condition to activate winsonic when the sample rate is 48000? Or is it when it …

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## [No Memory Usage Tracking (2.01.12, UE4.27)](https://qa.fmod.com/t/no-memory-usage-tracking-2-01-12-ue4-27/18358)

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**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 2\
**Last updated:** [February 18, 2022, 9:08am UTC](https://qa.fmod.com/t/no-memory-usage-tracking-2-01-12-ue4-27/18358 "2022-02-18T09:08:58Z")

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Hi, I’m not sure if profiling tool works with consoles, so I decided to put on game’s screen information about CPU and Memory usage. I managed to get CPU data, but it displays zeros in Memory data. I turned on Enable M…

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## [Failed to set initial parameter](https://qa.fmod.com/t/failed-to-set-initial-parameter/18351)

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**Author:** [@Gmol](https://qa.fmod.com/u/Gmol)\
**Replies:** 7\
**Last updated:** [February 17, 2022, 12:23am UTC](https://qa.fmod.com/t/failed-to-set-initial-parameter/18351 "2022-02-17T00:23:35Z")

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On a music event, there are several global parameters attached. It seems like each of them is returning a warning saying that the initial parameter is not set. The warning shows up in the output log when playing a level…

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## [Loop Regions and Programmer Sounds](https://qa.fmod.com/t/loop-regions-and-programmer-sounds/18334)

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**Author:** [@DrasticNick](https://qa.fmod.com/u/DrasticNick)\
**Replies:** 6\
**Last updated:** [February 16, 2022, 6:44pm UTC](https://qa.fmod.com/t/loop-regions-and-programmer-sounds/18334 "2022-02-16T18:44:57Z")

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I am trying to play a looping segment of a song in our game’s menu, as a preview of the sound. The song is loaded via createSound() and played on an a UFmodAudioComponent. However when I play the event in-game, it does n…

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## [Get Length in blueprints always returns 0](https://qa.fmod.com/t/get-length-in-blueprints-always-returns-0/18330)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 6\
**Last updated:** [February 16, 2022, 4:15am UTC](https://qa.fmod.com/t/get-length-in-blueprints-always-returns-0/18330 "2022-02-16T04:15:12Z")

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Hello, I’m trying to use “Get Length” as a node in UE4 but it always returns 0. Is there anything specific I need to do, to make this work? I’m on version 2.01.08 Thanks!

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## [Should I commit Banklookup to source control?](https://qa.fmod.com/t/should-i-commit-banklookup-to-source-control/18352)

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**Author:** [@Gmol](https://qa.fmod.com/u/Gmol)\
**Replies:** 1\
**Last updated:** [February 16, 2022, 12:50am UTC](https://qa.fmod.com/t/should-i-commit-banklookup-to-source-control/18352 "2022-02-16T00:50:11Z")

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Collaborating with a team with Unreal 4.26, Fmod studio 2.02.05 and SVN. I have a basic question about assetlookup and banklookup. What exactly is their function and should I commit then? They are both in the Privateint…

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## [How to split event channels and place them in different locations?](https://qa.fmod.com/t/how-to-split-event-channels-and-place-them-in-different-locations/18339)

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**Author:** [@ncarcagno](https://qa.fmod.com/u/ncarcagno)\
**Replies:** 1\
**Last updated:** [February 15, 2022, 4:14am UTC](https://qa.fmod.com/t/how-to-split-event-channels-and-place-them-in-different-locations/18339 "2022-02-15T04:14:27Z")

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Good afternoon everyone, I am programming an ambiance system within Unreal Engine and I would like to be able to play a stereo sound event by placing the L and R channel in predefined places around the player, but havin…

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## [How to play a 2D Sound without actors other than the owner hearing it](https://qa.fmod.com/t/how-to-play-a-2d-sound-without-actors-other-than-the-owner-hearing-it/18222)

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**Author:** [@starcrater21](https://qa.fmod.com/u/starcrater21)\
**Replies:** 8\
**Last updated:** [February 15, 2022, 3:10am UTC](https://qa.fmod.com/t/how-to-play-a-2d-sound-without-actors-other-than-the-owner-hearing-it/18222 "2022-02-15T03:10:19Z")

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How do you play a 2D Sound without actors other than the owner hearing it? I have some UI sounds for my player pawn that should should only be heard by that player and none of the other players, and the AI players use a …

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## [UE Media Player sound](https://qa.fmod.com/t/ue-media-player-sound/18340)

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**Author:** [@jblaswu](https://qa.fmod.com/u/jblaswu)\
**Replies:** 4\
**Last updated:** [February 11, 2022, 3:52pm UTC](https://qa.fmod.com/t/ue-media-player-sound/18340 "2022-02-11T15:52:40Z")

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Part of the setup we are required to do is disable native UE audio system but this makes Media player videos not sound. Usually MediaSound components are incharge of rendering video’s audio, do we have something similar …

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## [Play sound of a video in FMOD](https://qa.fmod.com/t/play-sound-of-a-video-in-fmod/15407)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 5\
**Last updated:** [February 10, 2022, 4:44am UTC](https://qa.fmod.com/t/play-sound-of-a-video-in-fmod/15407 "2022-02-10T04:44:40Z")

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Hi, we need to play (or even stream, for example from youtube) videos inside our UE4 game. These videos have sound, is there a way to separate that sound and play it through FMOD? Alternatively, is there a way to route …

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## [Unable to create an Android build with UE 4.26.1 (The following files are set to be staged, but contain restricted folder names ("Desktop"))](https://qa.fmod.com/t/unable-to-create-an-android-build-with-ue-4-26-1-the-following-files-are-set-to-be-staged-but-contain-restricted-folder-names-desktop/17335)

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**Author:** [@LunaRyuko](https://qa.fmod.com/u/LunaRyuko)\
**Replies:** 5\
**Last updated:** [February 9, 2022, 10:01am UTC](https://qa.fmod.com/t/unable-to-create-an-android-build-with-ue-4-26-1-the-following-files-are-set-to-be-staged-but-contain-restricted-folder-names-desktop/17335 "2022-02-09T10:01:04Z")

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ERROR: The following files are set to be staged, but contain restricted folder names ("Desktop"): PlatformerGame/Content/FMOD/Desktop/Ambient.bank PlatformerGame/Content/FMOD/Desktop/Illegal\_Music.bank …

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## [Server memory leak in 2.02.03 UE 4.26 integration](https://qa.fmod.com/t/server-memory-leak-in-2-02-03-ue-4-26-integration/18321)

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**Author:** [@dstanfill](https://qa.fmod.com/u/dstanfill)\
**Replies:** 1\
**Last updated:** [February 7, 2022, 4:42am UTC](https://qa.fmod.com/t/server-memory-leak-in-2-02-03-ue-4-26-integration/18321 "2022-02-07T04:42:43Z")

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Hi, We have been investigating memory leaks on dedicated server, and found a small leak in UFMODBlueprintStatics::PlayEventAttached. On dedicated server, it results in a new UFMODAudioComponent being created for each ca…

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## [How do I access an event from an animation montage notify in C++?](https://qa.fmod.com/t/how-do-i-access-an-event-from-an-animation-montage-notify-in-c/18322)

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**Author:** [@marcelocong](https://qa.fmod.com/u/marcelocong)\
**Replies:** 1\
**Last updated:** [February 5, 2022, 2:37pm UTC](https://qa.fmod.com/t/how-do-i-access-an-event-from-an-animation-montage-notify-in-c/18322 "2022-02-05T14:37:42Z")

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Hey guys, I’m really new to FMOD and integrating it with UE4 so I apologize if this is a naive question. I have an enemy which has a “charging up” audio and I would like to fade that out if the enemy dies or is interrup…

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## [Having trouble stopping an event instance in a UE4 function](https://qa.fmod.com/t/having-trouble-stopping-an-event-instance-in-a-ue4-function/18325)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [February 4, 2022, 12:55pm UTC](https://qa.fmod.com/t/having-trouble-stopping-an-event-instance-in-a-ue4-function/18325 "2022-02-04T12:55:52Z")

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Hey everyone, I’m running into some trouble with getting this low health/heartbeat sound to stop playing once the player gains back more than 25% health. You can see in the photo that the sound is set to play when healt…

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