# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=21

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 22

---

## [Unreal 4.27, FMOD 2.02 in Linux](https://qa.fmod.com/t/unreal-4-27-fmod-2-02-in-linux/17694)

<div class="topic-metadata">

**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 1\
**Last updated:** [September 27, 2021, 12:55am UTC](https://qa.fmod.com/t/unreal-4-27-fmod-2-02-in-linux/17694 "2021-09-27T00:55:24Z")

</div>

I am unable to compile Unreal 4.27 in Ubuntu LTS 20.04 with the FMOD 2.02 plugin (tried both the plugin folder located in the engine and in the project) because I get the following error: \[1654/2801\] Link (lld) libUE4Ed…

---

## [Ambient Zone isn't sending the parameters to FMOD Event](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698)

<div class="topic-metadata">

**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 4\
**Last updated:** [September 23, 2021, 12:33pm UTC](https://qa.fmod.com/t/ambient-zone-isnt-sending-the-parameters-to-fmod-event/17698 "2021-09-23T12:33:31Z")

</div>

My Ambient Zone isn’t sending the parameters to FMOD Event… I have created two continuous FMOD parameters (volume and LPF) and set their names in FMOD’s Studio Plugin settings in UE4. Placed the audio volume in the ue4…

---

## [4.27 Fmod 2.02.03 : Attempted to create a package with name containing double slashes](https://qa.fmod.com/t/4-27-fmod-2-02-03-attempted-to-create-a-package-with-name-containing-double-slashes/17701)

<div class="topic-metadata">

**Author:** [@keoken\_remco](https://qa.fmod.com/u/keoken_remco)\
**Replies:** 2\
**Last updated:** [September 23, 2021, 9:36am UTC](https://qa.fmod.com/t/4-27-fmod-2-02-03-attempted-to-create-a-package-with-name-containing-double-slashes/17701 "2021-09-23T09:36:37Z")

</div>

Hello everyone! We have upgraded our UE project to 4.27 and fmod plugin from 2.02.00 to 2.02.03. After we packaged a build and try to run the game, we get a crash indicating a wrong path where “/Game/” is added to our …

---

## [How to know the text line being spoken?](https://qa.fmod.com/t/how-to-know-the-text-line-being-spoken/17677)

<div class="topic-metadata">

**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 6\
**Last updated:** [September 23, 2021, 6:56am UTC](https://qa.fmod.com/t/how-to-know-the-text-line-being-spoken/17677 "2021-09-23T06:56:23Z")

</div>

Hello I’m producing a game with a lot of Voiceover using FMOD Unreal integration. Since often I have multi-instruments with a pool of voiceover assets related to the same situation (for example enemy yelling at player), …

---

## [Can't package in Unreal 4.27 / Fmod 2.02](https://qa.fmod.com/t/cant-package-in-unreal-4-27-fmod-2-02/17673)

<div class="topic-metadata">

**Author:** [@ElsewareE](https://qa.fmod.com/u/ElsewareE)\
**Replies:** 13\
**Last updated:** [September 22, 2021, 10:18am UTC](https://qa.fmod.com/t/cant-package-in-unreal-4-27-fmod-2-02/17673 "2021-09-22T10:18:13Z")

</div>

Hey everyone, I am having a problem with FMOD when I try to package for Windows. Even though the banks load nicely, and everything seems to be working in editor. (Did the whole validation process twice, no issues what s…

---

## [How to use resonance audio Room Effects with FMOD in Unreal Engine?](https://qa.fmod.com/t/how-to-use-resonance-audio-room-effects-with-fmod-in-unreal-engine/17648)

<div class="topic-metadata">

**Author:** [@ahmadsy](https://qa.fmod.com/u/ahmadsy)\
**Replies:** 1\
**Last updated:** [September 22, 2021, 5:47am UTC](https://qa.fmod.com/t/how-to-use-resonance-audio-room-effects-with-fmod-in-unreal-engine/17648 "2021-09-22T05:47:12Z")

</div>

Hello! I spent many hours to find out but was confused stronger. So, I know, that I should pass some “Room properties” data via the “SetParametrData” function, but i can’t understand how this will be affect sound, and f…

---

## [UE4 sequencer animation and FMOD audio event sync](https://qa.fmod.com/t/ue4-sequencer-animation-and-fmod-audio-event-sync/17651)

<div class="topic-metadata">

**Author:** [@filvox](https://qa.fmod.com/u/filvox)\
**Replies:** 3\
**Last updated:** [September 16, 2021, 12:23am UTC](https://qa.fmod.com/t/ue4-sequencer-animation-and-fmod-audio-event-sync/17651 "2021-09-16T00:23:08Z")

</div>

Hello, so I have this sequencer animation and I’m thinking of VO implementation through FMOD. I know there are audio tables and I use those, but there’s a lot of dialogue and triggering it through Data Tables in Unreal …

---

## [FMOD & UE4 subtitles](https://qa.fmod.com/t/fmod-ue4-subtitles/17534)

<div class="topic-metadata">

**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 4\
**Last updated:** [September 18, 2021, 2:19pm UTC](https://qa.fmod.com/t/fmod-ue4-subtitles/17534 "2021-09-18T14:19:51Z")

</div>

I am working on the dialogue for my game using UE4, I have read that I can use the User Properties to pull the subtitles I want for that VO. My question is, will I be able to integrate this with UE4s subtitle system or w…

---

## [4.22 MacOS Packaged Build crashes, cannot find libfmodL.dylib](https://qa.fmod.com/t/4-22-macos-packaged-build-crashes-cannot-find-libfmodl-dylib/14603)

<div class="topic-metadata">

**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 27\
**Last updated:** [September 17, 2021, 7:10am UTC](https://qa.fmod.com/t/4-22-macos-packaged-build-crashes-cannot-find-libfmodl-dylib/14603 "2021-09-17T07:10:27Z")

</div>

FMOD works great in the editor, but packaged builds crash immediately, unable to find the libfmodL.dylib file. The file definitely exists, and it seems to have the correct paths set up, using @rpath. Not sure what to do …

---

## [UE4.25.4, FMOD 2.01.10 : Lookup failed for EventModel](https://qa.fmod.com/t/ue4-25-4-fmod-2-01-10-lookup-failed-for-eventmodel/17460)

<div class="topic-metadata">

**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 9\
**Last updated:** [September 14, 2021, 11:22am UTC](https://qa.fmod.com/t/ue4-25-4-fmod-2-01-10-lookup-failed-for-eventmodel/17460 "2021-09-14T11:22:46Z")

</div>

Hi, Recently I updated the UE4.25+ plugin from 2.01.07 to 2.01.10 version (replaced existing files instead of deleting and placing fresh files). I also rebuilt all the banks. However, every time I select any event on a…

---

## [Unreal 4.27 support](https://qa.fmod.com/t/unreal-4-27-support/17448)

<div class="topic-metadata">

**Author:** [@PaulBr](https://qa.fmod.com/u/PaulBr)\
**Replies:** 10\
**Last updated:** [September 13, 2021, 11:04pm UTC](https://qa.fmod.com/t/unreal-4-27-support/17448 "2021-09-13T23:04:12Z")

</div>

Hi, What’s the rough eta for Unreal 4.27 support please? Thanks, Paul

---

## [Resonance Audio In UE4](https://qa.fmod.com/t/resonance-audio-in-ue4/15877)

<div class="topic-metadata">

**Author:** [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Replies:** 12\
**Last updated:** [September 9, 2021, 6:13am UTC](https://qa.fmod.com/t/resonance-audio-in-ue4/15877 "2021-09-09T06:13:18Z")

</div>

Hello, I’m trying to setup a project with resonance audio through fmod. We followed the integration details from The resonance audio fmod guide and managed to get spatialized audio and occlusion to work through the Res…

---

## [FMOD dll version error in Unreal Engine 4.26.2](https://qa.fmod.com/t/fmod-dll-version-error-in-unreal-engine-4-26-2/17616)

<div class="topic-metadata">

**Author:** [@negativelight](https://qa.fmod.com/u/negativelight)\
**Replies:** 4\
**Last updated:** [September 5, 2021, 11:09pm UTC](https://qa.fmod.com/t/fmod-dll-version-error-in-unreal-engine-4-26-2/17616 "2021-09-05T23:09:35Z")

</div>

Hi! When I open a project in UE, I have an error that reads The FMOD DLL version is different to the version the integration was built against. This may cause problems running the game. Built Version: 2.02.02 DLL Ver…

---

## [DLL Shows 0.00.00 and FMOD banks won't load](https://qa.fmod.com/t/dll-shows-0-00-00-and-fmod-banks-wont-load/14475)

<div class="topic-metadata">

**Author:** [@ekuehnl](https://qa.fmod.com/u/ekuehnl)\
**Replies:** 10\
**Last updated:** [September 3, 2021, 12:07pm UTC](https://qa.fmod.com/t/dll-shows-0-00-00-and-fmod-banks-wont-load/14475 "2021-09-03T12:07:22Z")

</div>

I’m running FMOD Studio 1.10.12 and integration package 1.10.12 with UE 4.21.2. I can see the FMOD help menu, so I’m pretty sure I’ve got the integration installed correctly. But the DLL is showing 0.00.00. Also, pe…

---

## [FMOD doesn't work in a build](https://qa.fmod.com/t/fmod-doesnt-work-in-a-build/17615)

<div class="topic-metadata">

**Author:** [@Nebiros777](https://qa.fmod.com/u/Nebiros777)\
**Replies:** 3\
**Last updated:** [September 2, 2021, 6:58am UTC](https://qa.fmod.com/t/fmod-doesnt-work-in-a-build/17615 "2021-09-02T06:58:25Z")

</div>

Hello!) I got an odd issue. When I do launch on my iPad the fmod works great. But when I build my project and run it on the iPad from Testflight there aren’t any sounds. I looked through the user guide several times but …

---

## [Packaging a project for HTML5](https://qa.fmod.com/t/packaging-a-project-for-html5/17617)

<div class="topic-metadata">

**Author:** [@Eskal](https://qa.fmod.com/u/Eskal)\
**Replies:** 3\
**Last updated:** [September 1, 2021, 12:48am UTC](https://qa.fmod.com/t/packaging-a-project-for-html5/17617 "2021-09-01T00:48:14Z")

</div>

Dear Fmod Community Quick one. Is it possible to package a project for use with HTML5? I’m using UE4.23, the last version where building for HTML5 was possible. Cheers ~Paul

---

## ["Find Event by Name" node in UE 4.26.2 does not work unless "Play Event 2D" with event is included](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467)

<div class="topic-metadata">

**Author:** [@Joejoe](https://qa.fmod.com/u/Joejoe)\
**Replies:** 11\
**Last updated:** [August 31, 2021, 12:08am UTC](https://qa.fmod.com/t/find-event-by-name-node-in-ue-4-26-2-does-not-work-unless-play-event-2d-with-event-is-included/17467 "2021-08-31T00:08:16Z")

</div>

Hi, The node “Find Event by Name” in Unreal Engine 4.26.2 (Havent tried any earlier version) does not work on Android nor Windows 64 (the two I tried). If I include the node “Play Event 2D” With the event I want to sea…

---

## [Mix completely different upon UE4.26 update](https://qa.fmod.com/t/mix-completely-different-upon-ue4-26-update/17572)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 4\
**Last updated:** [August 30, 2021, 3:28pm UTC](https://qa.fmod.com/t/mix-completely-different-upon-ue4-26-update/17572 "2021-08-30T15:28:24Z")

</div>

Upon updating to UE4.26 and updating to Studio 2.01.10, the mix is vastly different between Studio and in-game. Levels of events are now all over the place, certains ones near-inaudible, others louder than they are when …

---

## [Scatterer Instrument Crashes Unreal Engine 4.26](https://qa.fmod.com/t/scatterer-instrument-crashes-unreal-engine-4-26/17559)

<div class="topic-metadata">

**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 3\
**Last updated:** [August 23, 2021, 5:28am UTC](https://qa.fmod.com/t/scatterer-instrument-crashes-unreal-engine-4-26/17559 "2021-08-23T05:28:53Z")

</div>

First, my specs: Big Sur (with Intel processor), UE 4.26, FMOD 2.02.02. I did the necessary matching, installing the correct UE integration package, etc. Followed installation instructions correctly. A FMOD project wit…

---

## [Localized bank not loading in 4.25](https://qa.fmod.com/t/localized-bank-not-loading-in-4-25/17560)

<div class="topic-metadata">

**Author:** [@MaelV](https://qa.fmod.com/u/MaelV)\
**Replies:** 4\
**Last updated:** [August 20, 2021, 5:19am UTC](https://qa.fmod.com/t/localized-bank-not-loading-in-4-25/17560 "2021-08-20T05:19:15Z")

</div>

Hello there ! I am having an issue with localized bank not loading depending on my actions in ue4.25. I load the bank at startup. So following on the documentation in blueprint I first unload the bank containing my loca…

---

## [No sound on device (nubia nx629j)](https://qa.fmod.com/t/no-sound-on-device-nubia-nx629j/17581)

<div class="topic-metadata">

**Author:** [@heineken](https://qa.fmod.com/u/heineken)\
**Replies:** 1\
**Last updated:** [August 18, 2021, 5:34am UTC](https://qa.fmod.com/t/no-sound-on-device-nubia-nx629j/17581 "2021-08-18T05:34:37Z")

</div>

Here is some log from logcat nubia\_nx629j\_no\_sound\_fmod.txt (161.0 KB) Did not find Fmod errors, Everything is ok but no sound from android device (nubia nx629j) My fmod version is 2.01.04. and ue version is 4.25 N…

---

## [When changing the language of my video game by blueprint, all sounds are muted](https://qa.fmod.com/t/when-changing-the-language-of-my-video-game-by-blueprint-all-sounds-are-muted/17558)

<div class="topic-metadata">

**Author:** [@charlesinterface](https://qa.fmod.com/u/charlesinterface)\
**Replies:** 1\
**Last updated:** [August 13, 2021, 7:42am UTC](https://qa.fmod.com/t/when-changing-the-language-of-my-video-game-by-blueprint-all-sounds-are-muted/17558 "2021-08-13T07:42:23Z")

</div>

I have been experiencing something strange and it is the following: I have a menu where I change the language from English to Spanish and vice versa, but the sound is completely muted and no audio is played … what should…

---

## [Sounds Missing or Very Quiet after updating to Unreal 4.26](https://qa.fmod.com/t/sounds-missing-or-very-quiet-after-updating-to-unreal-4-26/17483)

<div class="topic-metadata">

**Author:** [@Eskal](https://qa.fmod.com/u/Eskal)\
**Replies:** 6\
**Last updated:** [August 12, 2021, 9:21am UTC](https://qa.fmod.com/t/sounds-missing-or-very-quiet-after-updating-to-unreal-4-26/17483 "2021-08-12T09:21:56Z")

</div>

Hi there Fmod lovers, I have quite an issue with my project. I’ve recently switched from Unreal 4.23 to 4.26 also, changed version of Fmod to 2.01.08. I have a strange issue when playing a game, a lot of sounds doesn’t…

---

## [FMOD Support for UE5](https://qa.fmod.com/t/fmod-support-for-ue5/17252)

<div class="topic-metadata">

**Author:** [@sp3n](https://qa.fmod.com/u/sp3n)\
**Replies:** 15\
**Last updated:** [August 11, 2021, 9:20pm UTC](https://qa.fmod.com/t/fmod-support-for-ue5/17252 "2021-08-11T21:20:37Z")

</div>

Unreal Engine 5 is now available in Early Access: Unreal Engine 5 is now available in Early Access! - Unreal Engine Please can you give an indication of when we could see FMOD support for UE5? Any chance of support duri…

---

## [FMOD User Properties in UE4 BP](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547)

<div class="topic-metadata">

**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 1\
**Last updated:** [August 10, 2021, 1:36pm UTC](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547 "2021-08-10T13:36:32Z")

</div>

So I’m building a prototype in BP. Im trying to access an events user properties in said BP but I’m unable to find any documentation on this only for C++ which I don’t need atm. Am I just blind or has FMOD not implemente…

---

## [FMOD occlusion global param not working](https://qa.fmod.com/t/fmod-occlusion-global-param-not-working/17531)

<div class="topic-metadata">

**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 6\
**Last updated:** [August 6, 2021, 7:22pm UTC](https://qa.fmod.com/t/fmod-occlusion-global-param-not-working/17531 "2021-08-06T19:22:25Z")

</div>

I am trying to set up audio occlusion with FMOD and it works fine when I use a local param however when I change it to global, it does’nt.

---

## [UE4 : PlayEventAtLocation returns RESULT\_OK but no event plays](https://qa.fmod.com/t/ue4-playeventatlocation-returns-result-ok-but-no-event-plays/17050)

<div class="topic-metadata">

**Author:** [@rconnors](https://qa.fmod.com/u/rconnors)\
**Replies:** 2\
**Last updated:** [July 31, 2021, 6:36pm UTC](https://qa.fmod.com/t/ue4-playeventatlocation-returns-result-ok-but-no-event-plays/17050 "2021-07-31T18:36:16Z")

</div>

Hello. Are there conditions under which FMOD will return an OK result when playing a sound, but the resulting sound does not actually play, or perhaps culls itself somehow (maybe if no listeners are present?) I’m curre…

---

## [Unreal wants and fails to load a bank, that does not exist](https://qa.fmod.com/t/unreal-wants-and-fails-to-load-a-bank-that-does-not-exist/17471)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 3\
**Last updated:** [July 28, 2021, 9:15am UTC](https://qa.fmod.com/t/unreal-wants-and-fails-to-load-a-bank-that-does-not-exist/17471 "2021-07-28T09:15:22Z")

</div>

Hello, I have the issue, that if I build the banks in FMOD, that UE fails to load them (except Master Bank). I have to banks: Master.bank Dialog.bank The Master.bank works fine, but UE always says Why is that, tha…

---

## [Need binaries for releasing on PS4 SDK 8.5](https://qa.fmod.com/t/need-binaries-for-releasing-on-ps4-sdk-8-5/17477)

<div class="topic-metadata">

**Author:** [@anarchanoid](https://qa.fmod.com/u/anarchanoid)\
**Replies:** 3\
**Last updated:** [July 28, 2021, 12:38am UTC](https://qa.fmod.com/t/need-binaries-for-releasing-on-ps4-sdk-8-5/17477 "2021-07-28T00:38:52Z")

</div>

Hi! We are getting closer to release of our game but we needed to move up to sdk 8.5, and I notice that there aren’t any current builds that support it. We are currently using 2.01.03 and was wondering if you guys could …

---

## [FMOD components in blueprints won't work properly with Ambient Zone Settings](https://qa.fmod.com/t/fmod-components-in-blueprints-wont-work-properly-with-ambient-zone-settings/17443)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [July 23, 2021, 5:10am UTC](https://qa.fmod.com/t/fmod-components-in-blueprints-wont-work-properly-with-ambient-zone-settings/17443 "2021-07-23T05:10:44Z")

</div>

If I have an FMOD component in a blueprint that is inside an AudioVolume and set to 0 Interior Volume the sound is still audible from outside the volume. If I’m inside and quickly move outside while the sound is playing,…

[Previous page](https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=20)

[Next page](https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=22)
