# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=26

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 27

---

## [UE4 Editor crashes on load with "Path does not map to any roots" (MacOS 10.15.7, UE4.23.1, FMOD 2.01.05 for UE4.23 Mac plugin)](https://qa.fmod.com/t/ue4-editor-crashes-on-load-with-path-does-not-map-to-any-roots-macos-10-15-7-ue4-23-1-fmod-2-01-05-for-ue4-23-mac-plugin/16325)

<div class="topic-metadata">

**Author:** [@BigglesB](https://qa.fmod.com/u/BigglesB)\
**Replies:** 1\
**Last updated:** [October 21, 2020, 8:18am UTC](https://qa.fmod.com/t/ue4-editor-crashes-on-load-with-path-does-not-map-to-any-roots-macos-10-15-7-ue4-23-1-fmod-2-01-05-for-ue4-23-mac-plugin/16325 "2020-10-21T08:18:00Z")

</div>

Still trying to get FMOD working on my machine after our sound guy added it to the project. It seems to work ok on my Windows machine, and I can see the various folders appearing in the Content Browser, including the /FM…

---

## [Audio stops playing on Level reload on Switch](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294)

<div class="topic-metadata">

**Author:** [@HarryHighDef](https://qa.fmod.com/u/HarryHighDef)\
**Replies:** 1\
**Last updated:** [October 19, 2020, 11:00pm UTC](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294 "2020-10-19T23:00:19Z")

</div>

Pretty much as the title says, if we load into our level, then either, reload the level, or return to the main menu before reloading the level, a bunch of events stop making any sound. Do I need to manually refresh all t…

---

## [Warning about Deprecated function](https://qa.fmod.com/t/warning-about-deprecated-function/16282)

<div class="topic-metadata">

**Author:** [@EpicNav](https://qa.fmod.com/u/EpicNav)\
**Replies:** 1\
**Last updated:** [October 19, 2020, 9:36pm UTC](https://qa.fmod.com/t/warning-about-deprecated-function/16282 "2020-10-19T21:36:19Z")

</div>

Warning C4996 : 'UEditorEngine::PlayInEditor': Override StartPlayInEditorSession(FRequestPlaySessionParams& InRequestParams) instead. InWorld is GetEditorWorldContext().World(), and the other arguments come from InReques…

---

## [FMOD UE4 3D sounds only play when the distance is set to 150m +](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846)

<div class="topic-metadata">

**Author:** [@frasercj12](https://qa.fmod.com/u/frasercj12)\
**Replies:** 12\
**Last updated:** [October 18, 2020, 10:51pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846 "2020-10-18T22:51:25Z")

</div>

I have 2D sounds working fine in the game as well as 3D sounds which are spawning on the player, however 3D ambient sounds such as a waterfall are only playing when I am setting the Max distance inside FMOD to over 150m …

---

## [Unreal's Editor crashes while connecting to live update](https://qa.fmod.com/t/unreals-editor-crashes-while-connecting-to-live-update/16193)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 5\
**Last updated:** [October 11, 2020, 10:23pm UTC](https://qa.fmod.com/t/unreals-editor-crashes-while-connecting-to-live-update/16193 "2020-10-11T22:23:23Z")

</div>

My editor crashes if I try to connect to live update in fmod. Sometimes it succeeds but crashes if I try to run the profilier. It worked before I updated to 2.1 from 2.00.07. Current FMOD version: 2.1.04 Current Unreal…

---

## [Anyone else struggling with Unreals Occlusion paths?](https://qa.fmod.com/t/anyone-else-struggling-with-unreals-occlusion-paths/16252)

<div class="topic-metadata">

**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 3\
**Last updated:** [October 5, 2020, 7:53pm UTC](https://qa.fmod.com/t/anyone-else-struggling-with-unreals-occlusion-paths/16252 "2020-10-05T19:53:33Z")

</div>

Hi there! I’ve been encountering something odd about the occlusion feature. (FMOD 2.01.04, UE 4.2.3) It seems that no matter what I choose, occlusion always reacts exactly the same. If I choose static, anything dynamic…

---

## [Issue with UE4.25 when running the game in editor](https://qa.fmod.com/t/issue-with-ue4-25-when-running-the-game-in-editor/16250)

<div class="topic-metadata">

**Author:** [@EpicNav](https://qa.fmod.com/u/EpicNav)\
**Replies:** 5\
**Last updated:** [October 5, 2020, 10:23am UTC](https://qa.fmod.com/t/issue-with-ue4-25-when-running-the-game-in-editor/16250 "2020-10-05T10:23:03Z")

</div>

Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x00000000 UE4Editor\_FMODStudio!FFMODStudioModule::UpdateListeners() \[G:\\Perforce\\Prometheon\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODStudioMod…

---

## [UE4 PlaySound anim notify and FMOD Notify Play Event - Volume and pitch problem](https://qa.fmod.com/t/ue4-playsound-anim-notify-and-fmod-notify-play-event-volume-and-pitch-problem/16196)

<div class="topic-metadata">

**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 4\
**Last updated:** [September 29, 2020, 2:46pm UTC](https://qa.fmod.com/t/ue4-playsound-anim-notify-and-fmod-notify-play-event-volume-and-pitch-problem/16196 "2020-09-29T14:46:04Z")

</div>

Hi there… In UE4 I can use Play Sound notify which gives me a possibility to change volume and pitch multipliers inside particulat notify… FMOD Play sound Notify Event doesn’t allow that. How should I approach the situ…

---

## [Issue with event distance](https://qa.fmod.com/t/issue-with-event-distance/16180)

<div class="topic-metadata">

**Author:** [@DPG\_Kamis](https://qa.fmod.com/u/DPG_Kamis)\
**Replies:** 4\
**Last updated:** [September 24, 2020, 10:43pm UTC](https://qa.fmod.com/t/issue-with-event-distance/16180 "2020-09-24T22:43:44Z")

</div>

Hi, UE 4.25.3 + FMOD 2.01.04 Distance set in event in FMOD Studio is about 30 times larger then in game. For example in FMOD Studio setting attenuation distance to 12.7 makes it work in game on distance close to 387. …

---

## [How do I make sure that the Reverb settings on the FMOD are equally applied to UE4?](https://qa.fmod.com/t/how-do-i-make-sure-that-the-reverb-settings-on-the-fmod-are-equally-applied-to-ue4/16177)

<div class="topic-metadata">

**Author:** [@phenom](https://qa.fmod.com/u/phenom)\
**Replies:** 1\
**Last updated:** [September 21, 2020, 11:20pm UTC](https://qa.fmod.com/t/how-do-i-make-sure-that-the-reverb-settings-on-the-fmod-are-equally-applied-to-ue4/16177 "2020-09-21T23:20:03Z")

</div>

Hello I’m currently in charge of sound design for FPS games, and I’d like to apply the Reverb effect of shooting in a small room. In the default Reverb setting in UE4, there were no Wet level and Mix level parameters, …

---

## [Sdk 7.5 Ps4 missing a specific version in the download list](https://qa.fmod.com/t/sdk-7-5-ps4-missing-a-specific-version-in-the-download-list/16178)

<div class="topic-metadata">

**Author:** [@3DClouds](https://qa.fmod.com/u/3DClouds)\
**Replies:** 2\
**Last updated:** [September 16, 2020, 8:18am UTC](https://qa.fmod.com/t/sdk-7-5-ps4-missing-a-specific-version-in-the-download-list/16178 "2020-09-16T08:18:19Z")

</div>

Hi, we are currently developing a game and we need a version compiled for the PS4 sdk version 7.5 we have access to the console developing branches but i was only able to find version 6.5 7.0 and the 7.5 version is onl…

---

## [Load Mester.bank error](https://qa.fmod.com/t/load-mester-bank-error/16168)

<div class="topic-metadata">

**Author:** [@DPG\_Kamis](https://qa.fmod.com/u/DPG_Kamis)\
**Replies:** 2\
**Last updated:** [September 14, 2020, 11:11am UTC](https://qa.fmod.com/t/load-mester-bank-error/16168 "2020-09-14T11:11:45Z")

</div>

Hi, UE 4.25.3 + FMOD 2.00.11 (fmodstudio20011ue4.25win64) - plugin is installed in game’s plugins folder. After launching editor I’m getting: LogFMOD: Error: Failed to register disk file for bank: …/…/…/…/…/MyProject/…

---

## [FMOD Studio / FMOD Studio Editor are "missing or built with a different engine version"](https://qa.fmod.com/t/fmod-studio-fmod-studio-editor-are-missing-or-built-with-a-different-engine-version/16174)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [September 14, 2020, 3:43am UTC](https://qa.fmod.com/t/fmod-studio-fmod-studio-editor-are-missing-or-built-with-a-different-engine-version/16174 "2020-09-14T03:43:55Z")

</div>

I’m getting this error when I try and open a project running on UE4.25.3 and am pretty lost on what to do. Clicking yes to rebuild the modules doesn’t help.

---

## [Sound Jitter when Camera moves](https://qa.fmod.com/t/sound-jitter-when-camera-moves/16112)

<div class="topic-metadata">

**Author:** [@KuroPhoenix7](https://qa.fmod.com/u/KuroPhoenix7)\
**Replies:** 3\
**Last updated:** [September 7, 2020, 10:29pm UTC](https://qa.fmod.com/t/sound-jitter-when-camera-moves/16112 "2020-09-07T22:29:50Z")

</div>

Hi, I have attached FMOD Component on my projectile. When Projectile is in air and camera moves Projectile sound jitter. Is there any way to fix this?

---

## [Having trouble opening UE 4.25.3 after placing the FMOD plugin in my engine folder](https://qa.fmod.com/t/having-trouble-opening-ue-4-25-3-after-placing-the-fmod-plugin-in-my-engine-folder/16141)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [September 7, 2020, 6:33am UTC](https://qa.fmod.com/t/having-trouble-opening-ue-4-25-3-after-placing-the-fmod-plugin-in-my-engine-folder/16141 "2020-09-07T06:33:05Z")

</div>

What should I do?

---

## [Crash upon end of game or ending a pie session](https://qa.fmod.com/t/crash-upon-end-of-game-or-ending-a-pie-session/15854)

<div class="topic-metadata">

**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 3\
**Last updated:** [September 7, 2020, 12:33am UTC](https://qa.fmod.com/t/crash-upon-end-of-game-or-ending-a-pie-session/15854 "2020-09-07T00:33:18Z")

</div>

Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x00000018 0x00007ffc87b20173 fmodstudioL.dll!UnknownFunction \[\] 0x00007ffc87b1ff82 fmodstudioL.dll!UnknownFunction \[\] 0x00007ffc87a67d1d fmodstudioL.dll…

---

## [Game freeze on exit/during gameplay](https://qa.fmod.com/t/game-freeze-on-exit-during-gameplay/16133)

<div class="topic-metadata">

**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 3\
**Last updated:** [September 4, 2020, 4:00am UTC](https://qa.fmod.com/t/game-freeze-on-exit-during-gameplay/16133 "2020-09-04T04:00:10Z")

</div>

Getting a game freeze that causes the game to hang indefinetly. Seems to come from Opus Packet Resizer and shows FMOD, i know the Opus packet resizer is used in UE4 audio systems. Any light can be shed on why this is hap…

---

## [Read sound ampitude real time in Unreal Engine](https://qa.fmod.com/t/read-sound-ampitude-real-time-in-unreal-engine/16091)

<div class="topic-metadata">

**Author:** [@bart\_kamski](https://qa.fmod.com/u/bart_kamski)\
**Replies:** 1\
**Last updated:** [August 31, 2020, 5:01am UTC](https://qa.fmod.com/t/read-sound-ampitude-real-time-in-unreal-engine/16091 "2020-08-31T05:01:52Z")

</div>

Hi, I would like to read sound ampitude real time in Unreal Engine. I want to make sound visualization. Thank you.

---

## [Need Fmod Android X86\_64 Native Library For Version 1.10.08](https://qa.fmod.com/t/need-fmod-android-x86-64-native-library-for-version-1-10-08/16109)

<div class="topic-metadata">

**Author:** [@wtyqm](https://qa.fmod.com/u/wtyqm)\
**Replies:** 2\
**Last updated:** [August 27, 2020, 5:46am UTC](https://qa.fmod.com/t/need-fmod-android-x86-64-native-library-for-version-1-10-08/16109 "2020-08-27T05:46:18Z")

</div>

I was wondering if Fmod could provide old version android x86\_64 native library kindly ? Our old project need it for some reason, but we want to avoid the risky of upgrad to 2.0.

---

## [UE Packaging FMOD banks outside .pak file](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836)

<div class="topic-metadata">

**Author:** [@Asgaard901](https://qa.fmod.com/u/Asgaard901)\
**Replies:** 4\
**Last updated:** [August 24, 2020, 3:54am UTC](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836 "2020-08-24T03:54:32Z")

</div>

Hey guys, I’m having a weird issue with FMOD and I was hoping, that you could help me… I’m working on an android project developed trough Unreal. Recently we’ve switched to FMOD version 2.00.08 and now that I package the…

---

## [UE4 Intergration for Android(UE4.22.3): HeadsetDetection Crash Frequently!](https://qa.fmod.com/t/ue4-intergration-for-android-ue4-22-3-headsetdetection-crash-frequently/16103)

<div class="topic-metadata">

**Author:** [@raymond\_zhang23](https://qa.fmod.com/u/raymond_zhang23)\
**Replies:** 1\
**Last updated:** [August 22, 2020, 5:08am UTC](https://qa.fmod.com/t/ue4-intergration-for-android-ue4-22-3-headsetdetection-crash-frequently/16103 "2020-08-22T05:08:20Z")

</div>

---

## [What's the latest stable Unreal Engine build for FMOD?](https://qa.fmod.com/t/whats-the-latest-stable-unreal-engine-build-for-fmod/16077)

<div class="topic-metadata">

**Author:** [@theaangstykid](https://qa.fmod.com/u/theaangstykid)\
**Replies:** 3\
**Last updated:** [August 20, 2020, 7:18pm UTC](https://qa.fmod.com/t/whats-the-latest-stable-unreal-engine-build-for-fmod/16077 "2020-08-20T19:18:48Z")

</div>

I recent tried the FMOD with some later Unreal Engine builds (4.25.1 and 4.25.3) and I’m getting a whole host of errors - banks aren’t created, FMOD was made for a different engine and needs to be rebuilt, etc etc. Appr…

---

## [Convolution reverb not working as expected](https://qa.fmod.com/t/convolution-reverb-not-working-as-expected/16051)

<div class="topic-metadata">

**Author:** [@TheMooseman](https://qa.fmod.com/u/TheMooseman)\
**Replies:** 14\
**Last updated:** [August 19, 2020, 1:36am UTC](https://qa.fmod.com/t/convolution-reverb-not-working-as-expected/16051 "2020-08-19T01:36:51Z")

</div>

I’m having an issue where the convolution reverb processing that plays in the fmod editor 2.00.08 is significantly different than the one heard at run time. UE 4.25.3, I’ve triple checked parameters are being set as exp…

---

## [UE4.24 Packaged project crashes on Oculus Quest](https://qa.fmod.com/t/ue4-24-packaged-project-crashes-on-oculus-quest/15944)

<div class="topic-metadata">

**Author:** [@christinacon](https://qa.fmod.com/u/christinacon)\
**Replies:** 24\
**Last updated:** [August 14, 2020, 6:42am UTC](https://qa.fmod.com/t/ue4-24-packaged-project-crashes-on-oculus-quest/15944 "2020-08-14T06:42:29Z")

</div>

Hi there, I have been trying to fix this issue for weeks and I’m not sure what else I can do. FMOD integration works fine in Editor and there are no problems playing the sounds. But when I package the project for androi…

---

## [Additional banks for DLCs](https://qa.fmod.com/t/additional-banks-for-dlcs/16006)

<div class="topic-metadata">

**Author:** [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Replies:** 3\
**Last updated:** [August 12, 2020, 10:58am UTC](https://qa.fmod.com/t/additional-banks-for-dlcs/16006 "2020-08-12T10:58:59Z")

</div>

I’m doing some DLC support for one of our games. The way it was planned, was that DLC will deliver smaller banks providing audio that is needed for that content. I wanted to prevent prom patching the game every single ti…

---

## [FMOD Bus / VCA volume Blueprints node issue](https://qa.fmod.com/t/fmod-bus-vca-volume-blueprints-node-issue/15969)

<div class="topic-metadata">

**Author:** [@BadFoxStudios](https://qa.fmod.com/u/BadFoxStudios)\
**Replies:** 14\
**Last updated:** [August 12, 2020, 10:56am UTC](https://qa.fmod.com/t/fmod-bus-vca-volume-blueprints-node-issue/15969 "2020-08-12T10:56:12Z")

</div>

FMOD VCA volume set and Bus volume set appears to do nothing in packaged build of 4.25 unreal. I can play with the sliders in editor and I get the desired volume change effect that im looking for. In the packaged version…

---

## [Volume Attenuation for 3d events only Z axis?](https://qa.fmod.com/t/volume-attenuation-for-3d-events-only-z-axis/11678)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 6\
**Last updated:** [August 8, 2020, 4:00am UTC](https://qa.fmod.com/t/volume-attenuation-for-3d-events-only-z-axis/11678 "2020-08-08T04:00:05Z")

</div>

Hi, I have been working with an UE4 dev on a game. I am able to get the distance parameters / volume attenuation of 3d sound events working in the UE4 game, but for some strange reason i only hear volume changes when t…

---

## [Music or Ambience Loops Cuts out completely when hi number of voice counts in reached](https://qa.fmod.com/t/music-or-ambience-loops-cuts-out-completely-when-hi-number-of-voice-counts-in-reached/16042)

<div class="topic-metadata">

**Author:** [@PavGekko](https://qa.fmod.com/u/PavGekko)\
**Replies:** 3\
**Last updated:** [August 7, 2020, 12:31am UTC](https://qa.fmod.com/t/music-or-ambience-loops-cuts-out-completely-when-hi-number-of-voice-counts-in-reached/16042 "2020-08-07T00:31:38Z")

</div>

Hi, I have a problem when music or ambience loop cuts out completely when there is a lot of things happening on screen. My assumption is that the voice is being stolen by something, but It doesn’t make much sense as I s…

---

## [Impact Strength](https://qa.fmod.com/t/impact-strength/16035)

<div class="topic-metadata">

**Author:** [@dnovikov](https://qa.fmod.com/u/dnovikov)\
**Replies:** 2\
**Last updated:** [August 5, 2020, 1:00am UTC](https://qa.fmod.com/t/impact-strength/16035 "2020-08-05T01:00:43Z")

</div>

Hi everyone, I work in film industry as a sound editor and decided to learn FMOD and how it integrates with UE4 in my spare time. So far it’s going okay-ish, the main deference for me is the fact in film you cut sounds…

---

## [Ios Audit error: Check out the hot update framework or api that is disabled by Apple: \[wax\]](https://qa.fmod.com/t/ios-audit-error-check-out-the-hot-update-framework-or-api-that-is-disabled-by-apple-wax/16036)

<div class="topic-metadata">

**Author:** [@raymond\_zhang23](https://qa.fmod.com/u/raymond_zhang23)\
**Replies:** 6\
**Last updated:** [August 5, 2020, 12:41am UTC](https://qa.fmod.com/t/ios-audit-error-check-out-the-hot-update-framework-or-api-that-is-disabled-by-apple-wax/16036 "2020-08-05T00:41:16Z")

</div>

Hi, I use the FMODStudio plug-in for UE4 （4.22 patch1）to publish ios applications, and Apple audits an error: Check out the hot update framework or api that is disabled by Apple: \[wax\]. Currently I am sure that \[wax\] fe…

[Previous page](https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=25)

[Next page](https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=27)
