# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=28

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**Page:** 29

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## [UE4 Vehicle Game Requires Sound Engineer. Paid short term contract](https://qa.fmod.com/t/ue4-vehicle-game-requires-sound-engineer-paid-short-term-contract/15874)

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**Author:** [@afox](https://qa.fmod.com/u/afox)\
**Replies:** 0\
**Last updated:** [June 10, 2020, 4:56pm UTC](https://qa.fmod.com/t/ue4-vehicle-game-requires-sound-engineer-paid-short-term-contract/15874 "2020-06-10T16:56:26Z")

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Good Afternoon, My team is seeking a Qualified Sound Engineer for a UE4 Video game. We are working with a lot of Vehicle SFXs. Our major concerns at the moment are addressing collisions, terrain SFX and Wheel rolling SF…

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## [Applying Snapshots without Volumes](https://qa.fmod.com/t/applying-snapshots-without-volumes/15867)

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**Author:** [@EFinoli](https://qa.fmod.com/u/EFinoli)\
**Replies:** 0\
**Last updated:** [June 9, 2020, 9:27am UTC](https://qa.fmod.com/t/applying-snapshots-without-volumes/15867 "2020-06-09T09:27:42Z")

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Hey, We need the ability to apply snapshots without the use of volumes (e.g. some event in the game happens that’s independent of listener location). Unreal has the function UGameplayStatics::ActivateReverbEffect which …

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## [FMOD + UE4 4.10 + Android = is it possible?](https://qa.fmod.com/t/fmod-ue4-4-10-android-is-it-possible/12233)

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**Author:** [@MatLab](https://qa.fmod.com/u/MatLab)\
**Replies:** 7\
**Last updated:** [June 8, 2020, 6:32am UTC](https://qa.fmod.com/t/fmod-ue4-4-10-android-is-it-possible/12233 "2020-06-08T06:32:07Z")

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Hello ! (sorry for my bad English) I’m Mathieu a young game designer. I’m creating the prototype of a new game that I want to market using EU4. Since 3 weeks, I try to launch the game on Android with sound but… without…

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## [Unreal 4.24 - Parameter Works in FMOD but not in Unreal](https://qa.fmod.com/t/unreal-4-24-parameter-works-in-fmod-but-not-in-unreal/15851)

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**Author:** [@Bryle](https://qa.fmod.com/u/Bryle)\
**Replies:** 0\
**Last updated:** [June 5, 2020, 3:23am UTC](https://qa.fmod.com/t/unreal-4-24-parameter-works-in-fmod-but-not-in-unreal/15851 "2020-06-05T03:23:17Z")

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I have a FMOD event that contains trigger behavior based on a parameter I’ve set up. When I change the parameter within FMOD, the desired additions are heard. In the Unreal editor and within gameplay, changing the parame…

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## [Integrating FMOD into UE Error](https://qa.fmod.com/t/integrating-fmod-into-ue-error/15810)

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**Author:** [@RichthofenHH](https://qa.fmod.com/u/RichthofenHH)\
**Replies:** 3\
**Last updated:** [June 2, 2020, 2:09am UTC](https://qa.fmod.com/t/integrating-fmod-into-ue-error/15810 "2020-06-02T02:09:24Z")

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Hello, i am new here so bear with me. I would like to use FMOD Studio and UE together. I have read the Instructions for this but it doesent work. I have Downloaded the newest UE Integration zip and had unzip the File…

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## [UE 4.25 Plug In](https://qa.fmod.com/t/ue-4-25-plug-in/15736)

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**Author:** [@ThomasDimitri](https://qa.fmod.com/u/ThomasDimitri)\
**Replies:** 8\
**Last updated:** [May 30, 2020, 8:17am UTC](https://qa.fmod.com/t/ue-4-25-plug-in/15736 "2020-05-30T08:17:09Z")

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Hi everyone, Do we have an eta on the 4.25 plug in or will the 4.24 one work? Regards,

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## [Global Scope parameter](https://qa.fmod.com/t/global-scope-parameter/15823)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 4\
**Last updated:** [May 29, 2020, 8:08pm UTC](https://qa.fmod.com/t/global-scope-parameter/15823 "2020-05-29T20:08:25Z")

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Hi there. I’m trying the global scope parameter on a music track. I tried to set the parameter value in UE4 4.23 with the last Fmod version, in Blueprint via set parameter node, but it doesn’t do anything. Any idea why…

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## [How To Stop Fmod Event Audio When Switching Levels](https://qa.fmod.com/t/how-to-stop-fmod-event-audio-when-switching-levels/15796)

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**Author:** [@jasiomusic](https://qa.fmod.com/u/jasiomusic)\
**Replies:** 4\
**Last updated:** [May 29, 2020, 1:58am UTC](https://qa.fmod.com/t/how-to-stop-fmod-event-audio-when-switching-levels/15796 "2020-05-29T01:58:02Z")

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Hi, i’m trying to figure out how to get an event to stop playing when a player triggers a level change in game via a trigger volume. Using Blueprints in ue4. I am triggering an ambient music track when the level loads b…

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## [Snapshots won't trigger if stored as a Soft Object Reference UE4](https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 2\
**Last updated:** [May 24, 2020, 11:23pm UTC](https://qa.fmod.com/t/snapshots-wont-trigger-if-stored-as-a-soft-object-reference-ue4/15793 "2020-05-24T23:23:43Z")

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Snapshots won’t play if I store them as a soft object reference parameter in UE4 4.24.3. FMOD version is 2.00.07 but it’s been like this for a while now.

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## [All my audio just stopped in the UE4 editor. Possible bug with the AudioWind plugin?](https://qa.fmod.com/t/all-my-audio-just-stopped-in-the-ue4-editor-possible-bug-with-the-audiowind-plugin/15768)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [May 18, 2020, 2:20am UTC](https://qa.fmod.com/t/all-my-audio-just-stopped-in-the-ue4-editor-possible-bug-with-the-audiowind-plugin/15768 "2020-05-18T02:20:10Z")

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I created a few 2D events that I’m planning to use for some background ambience. In each of them,I’m using the AudioWind plugin and when I tried putting these new events into my level, everything just went silent. So, I…

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## [Skip/ Seek to specific time within sound](https://qa.fmod.com/t/skip-seek-to-specific-time-within-sound/15766)

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**Author:** [@Alenoba](https://qa.fmod.com/u/Alenoba)\
**Replies:** 3\
**Last updated:** [May 17, 2020, 11:34pm UTC](https://qa.fmod.com/t/skip-seek-to-specific-time-within-sound/15766 "2020-05-17T23:34:58Z")

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Hi there, I recently started using FMOD and am running into a problem: I want to seek to a specific time in milliseconds within an event/ FMOD Audio Component, but can’t seem to find a way to do it (preferably with Blue…

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## [UE4 and multiplatform games](https://qa.fmod.com/t/ue4-and-multiplatform-games/15735)

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**Author:** [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Replies:** 1\
**Last updated:** [May 14, 2020, 5:42am UTC](https://qa.fmod.com/t/ue4-and-multiplatform-games/15735 "2020-05-14T05:42:55Z")

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I’ve noticed recently quite a problem about addig FMOD directory to DirectoriesToAlwaysStageAsNonUFS. If the game is multiplatform, all banks, for all of the platforms are shipped across all of the platforms, which sucks…

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## [Invalid signature for libfmod.dylib on UE4 macOS shipping build](https://qa.fmod.com/t/invalid-signature-for-libfmod-dylib-on-ue4-macos-shipping-build/15727)

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**Author:** [@thiago.guardado](https://qa.fmod.com/u/thiago.guardado)\
**Replies:** 2\
**Last updated:** [May 13, 2020, 2:40am UTC](https://qa.fmod.com/t/invalid-signature-for-libfmod-dylib-on-ue4-macos-shipping-build/15727 "2020-05-13T02:40:06Z")

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We are having problems signing the dylibs for a UE4 macOS shipping build. Currently, we are using Unreal Engine 4.23.1 and using FMOD 2.01 plugin. When building with development settings, the embedded dylibs are libfmo…

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## [FMOD integration 2.00.08 and 2.01.00 failed to work after building android game on UE 4.24](https://qa.fmod.com/t/fmod-integration-2-00-08-and-2-01-00-failed-to-work-after-building-android-game-on-ue-4-24/15630)

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**Author:** [@yahya.sajjad](https://qa.fmod.com/u/yahya.sajjad)\
**Replies:** 6\
**Last updated:** [May 12, 2020, 4:43am UTC](https://qa.fmod.com/t/fmod-integration-2-00-08-and-2-01-00-failed-to-work-after-building-android-game-on-ue-4-24/15630 "2020-05-12T04:43:05Z")

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when open the game on android device it crashed immediately and closed … the game works fine in the engine editor , build and package done successfully … i noticed from the log file that the build command didn’t start …

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## [Shipping build issues -\> Infinite loop random end, Programmer sounds cut](https://qa.fmod.com/t/shipping-build-issues-infinite-loop-random-end-programmer-sounds-cut/15750)

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**Author:** [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Replies:** 3\
**Last updated:** [May 12, 2020, 12:34am UTC](https://qa.fmod.com/t/shipping-build-issues-infinite-loop-random-end-programmer-sounds-cut/15750 "2020-05-12T00:34:46Z")

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Hello, after we shipped our game (UE 4 4.22.3 / FMOD Studio 2.00.05), we are experiencing weird issues, which I can’t replicate in the editor. I have an ambient event (nature), which is basically a loop constructed f…

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## [... XMAAudioInfo.cpp\] \[Line: 72\] Failed to create APU heap: 8aca0001 (XBOXONE) (UE4.22)](https://qa.fmod.com/t/xmaaudioinfo-cpp-line-72-failed-to-create-apu-heap-8aca0001-xboxone-ue4-22/15323)

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**Author:** [@Ardeni](https://qa.fmod.com/u/Ardeni)\
**Replies:** 4\
**Last updated:** [May 11, 2020, 1:38am UTC](https://qa.fmod.com/t/xmaaudioinfo-cpp-line-72-failed-to-create-apu-heap-8aca0001-xboxone-ue4-22/15323 "2020-05-11T01:38:27Z")

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Hi, Im’ fighting with project XBOX ONE deployment with Fmod and UE4.22 (fmod 2.00.06) What i did so far: plugins files in proper places missing dlls: added lines to cs files (fixed one of my previous problem with miss…

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## [Spatializer breaking for fast moving object](https://qa.fmod.com/t/spatializer-breaking-for-fast-moving-object/15729)

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**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 3\
**Last updated:** [May 8, 2020, 1:51am UTC](https://qa.fmod.com/t/spatializer-breaking-for-fast-moving-object/15729 "2020-05-08T01:51:42Z")

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I have multiple fast moving objects (airplanes) on splines. They each have an FMODAudioComponent attached to them. In test levels, they work fine, but when I bring them into my main game world, there’s a significant dela…

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## [Are there FMOD console variables set up?](https://qa.fmod.com/t/are-there-fmod-console-variables-set-up/15722)

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**Author:** [@Shentoza](https://qa.fmod.com/u/Shentoza)\
**Replies:** 1\
**Last updated:** [May 5, 2020, 4:23am UTC](https://qa.fmod.com/t/are-there-fmod-console-variables-set-up/15722 "2020-05-05T04:23:13Z")

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Hey there in my current project im using FMOD and want to do a audio settings menu. I think unreals strategy about this, is to put things in console variables which can be stored / read, and put into config files. Curr…

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## [Does FMOD have a garbage collector?](https://qa.fmod.com/t/does-fmod-have-a-garbage-collector/14698)

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**Author:** [@MarsAstro](https://qa.fmod.com/u/MarsAstro)\
**Replies:** 4\
**Last updated:** [May 4, 2020, 12:09pm UTC](https://qa.fmod.com/t/does-fmod-have-a-garbage-collector/14698 "2020-05-04T12:09:02Z")

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I need to keep event instances around so I can stop music before I start a new music event. However, when working in blueprint I can only find a “Stop” method for the Event Instance, not the “Release” method that I see m…

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## [Failed to load banks ... File not found UE 4.20.3 with Fmod 1.10.08](https://qa.fmod.com/t/failed-to-load-banks-file-not-found-ue-4-20-3-with-fmod-1-10-08/14207)

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**Author:** [@Kosmo](https://qa.fmod.com/u/Kosmo)\
**Replies:** 3\
**Last updated:** [May 4, 2020, 4:49am UTC](https://qa.fmod.com/t/failed-to-load-banks-file-not-found-ue-4-20-3-with-fmod-1-10-08/14207 "2020-05-04T04:49:24Z")

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Hi there, as the title suggests I’m having issues with banks being loaded into UE4. I have renamed all of the banks (but not events) to BankName in order to avoid old issues of having spaces in the name that some users …

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## [Building-Probleme](https://qa.fmod.com/t/building-probleme/15711)

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**Author:** [@biddl91](https://qa.fmod.com/u/biddl91)\
**Replies:** 1\
**Last updated:** [May 4, 2020, 12:14am UTC](https://qa.fmod.com/t/building-probleme/15711 "2020-05-04T00:14:06Z")

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Hallo zusammen, ich verwende die neueste Version von Fmod und UE 4.24.3. wann immer ich mein Fmod-Projekt baue, sehe ich im Content-Ordner von UE nur einen leeren Ordner “Desktop”. Ich habe bereits alle möglichen Build…

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## [UFMODBlueprintStatics::BusSetPaused incorrect behavior](https://qa.fmod.com/t/ufmodblueprintstatics-bussetpaused-incorrect-behavior/15686)

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**Author:** [@GirkLoyd](https://qa.fmod.com/u/GirkLoyd)\
**Replies:** 1\
**Last updated:** [May 1, 2020, 5:25am UTC](https://qa.fmod.com/t/ufmodblueprintstatics-bussetpaused-incorrect-behavior/15686 "2020-05-01T05:25:26Z")

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Greetings, I am using blueprint node UFMODBlueprintStatics::BusSetPaused to pause all events going through the bus when the game is out of focus, but it continues to spawn new events instances and ignoring max instances …

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## [Unable to Launch on Oculus Quest](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651)

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**Author:** [@toxyne](https://qa.fmod.com/u/toxyne)\
**Replies:** 3\
**Last updated:** [April 29, 2020, 5:47am UTC](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651 "2020-04-29T05:47:10Z")

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I need help with FMOD and UE4 for Quest. After pushing Launch I’ve got compile error. Plugin is inside project folder. UE 4.23 Here is part of the log with error: LogPlayLevel: Running AutomationTool… LogPlayLevel: …

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## [UE4 Reverb Volume Priority](https://qa.fmod.com/t/ue4-reverb-volume-priority/15696)

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**Author:** [@Reactant](https://qa.fmod.com/u/Reactant)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 2:12am UTC](https://qa.fmod.com/t/ue4-reverb-volume-priority/15696 "2020-04-27T02:12:28Z")

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Seen this question a few times, it says its been fixed but the issue happens on multiple projects, having one reverb volume inside another, it wont trigger the interior volume even if the priority is higher. It only play…

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## [UE4 Adding audio in UMG](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654)

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**Author:** [@phantom2338](https://qa.fmod.com/u/phantom2338)\
**Replies:** 3\
**Last updated:** [April 24, 2020, 5:43am UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654 "2020-04-24T05:43:54Z")

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Hi Does UE4 integration still not support events in UMG? (FMOD 2.01.00 UE4 4.24.2)

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## [MAC OS Build fails due to FMOD - please help](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649)

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**Author:** [@Oser-Soundformedia](https://qa.fmod.com/u/Oser-Soundformedia)\
**Replies:** 1\
**Last updated:** [April 21, 2020, 12:36am UTC](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649 "2020-04-21T00:36:12Z")

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Hello, recently I included FMod as Middleware into our project and ever since the Mac build isnt working anymore. We are working on UNREAL 4.22 and as far as I know there is a bug that is known. Unfortunately the fix I …

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## [OnEventStopped only triggered when i quit PIE](https://qa.fmod.com/t/oneventstopped-only-triggered-when-i-quit-pie/15650)

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**Author:** [@Shentoza](https://qa.fmod.com/u/Shentoza)\
**Replies:** 2\
**Last updated:** [April 20, 2020, 8:42am UTC](https://qa.fmod.com/t/oneventstopped-only-triggered-when-i-quit-pie/15650 "2020-04-20T08:42:38Z")

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Hey there, I’m currently implementing our dialog system, which uses audiotables and Events to play programmer sounds that contain the voice lines. AudioComponent = GetOwner()-\>FindComponentByClass\<UFMODAudioCompone…

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## [UE4 Packaged Build Has No Sound/Crashes across multiple platforms](https://qa.fmod.com/t/ue4-packaged-build-has-no-sound-crashes-across-multiple-platforms/15425)

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**Author:** [@Gryph0n](https://qa.fmod.com/u/Gryph0n)\
**Replies:** 3\
**Last updated:** [April 16, 2020, 2:16am UTC](https://qa.fmod.com/t/ue4-packaged-build-has-no-sound-crashes-across-multiple-platforms/15425 "2020-04-16T02:16:46Z")

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Hello there! I’ve been trying pretty desperately to get sound working in a couple packaged UE4 builds, but am running into a particularly interesting and nasty error. I’m doing everything seemingly right, but the packag…

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## [FMODStudio not running in a migration to UE4.24](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624)

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**Author:** [@sterlingy](https://qa.fmod.com/u/sterlingy)\
**Replies:** 1\
**Last updated:** [April 14, 2020, 10:56pm UTC](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624 "2020-04-14T22:56:59Z")

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I should point out that this project was running on 4.20, and we recently migrated to 4.24 I have been trying to get FMOD to work on a project in UE 4.24, but everytime I open the project, I am told there is a problem. …

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## [Switch build crashes during launch, Access Violation](https://qa.fmod.com/t/switch-build-crashes-during-launch-access-violation/15619)

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**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 1\
**Last updated:** [April 14, 2020, 6:43am UTC](https://qa.fmod.com/t/switch-build-crashes-during-launch-access-violation/15619 "2020-04-14T06:43:18Z")

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Hi lovelies! We’re encountering a fun little problem with trying to compile to the Nintendo Switch for the first time. When we compile it in debug game configuration, we get an Access Violation of Data crash after we la…

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