# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=29

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 30

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## [Trying to create Dialog Sequence with Programmer Instrument - Issues on creating Blueprint](https://qa.fmod.com/t/trying-to-create-dialog-sequence-with-programmer-instrument-issues-on-creating-blueprint/15383)

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**Author:** [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Replies:** 2\
**Last updated:** [April 9, 2020, 3:40pm UTC](https://qa.fmod.com/t/trying-to-create-dialog-sequence-with-programmer-instrument-issues-on-creating-blueprint/15383 "2020-04-09T15:40:53Z")

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Hi there, I’m trying to find the best solution for a dialogue system. The game is in UE4 and I’m using FMOD 2.0. I created an audio table with keys for different dialog lines. Those lines will be played in sequence, b…

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## [Git is showing a deleted mixer, workspace, and user xml files. Why?](https://qa.fmod.com/t/git-is-showing-a-deleted-mixer-workspace-and-user-xml-files-why/15622)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [April 9, 2020, 7:06am UTC](https://qa.fmod.com/t/git-is-showing-a-deleted-mixer-workspace-and-user-xml-files-why/15622 "2020-04-09T07:06:15Z")

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As far as I can tell it hasn’t compromised my game’s audio at all - the UE4 project opens fine and all my up-to-date sounds are being triggered just as they should. I’m very new to FMOD and I’m just wondering if someone …

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## [Event Attached not getting destroyed or stopped](https://qa.fmod.com/t/event-attached-not-getting-destroyed-or-stopped/15616)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 1\
**Last updated:** [April 7, 2020, 7:59pm UTC](https://qa.fmod.com/t/event-attached-not-getting-destroyed-or-stopped/15616 "2020-04-07T19:59:08Z")

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Hello, we are using an event attached with a looping sound. PlayEventAttached() is called to play a looping sound. The return value of PlayEventAttached() is stored in a variable - lets call the variable “MyAudioRef”. …

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## [Audio Doesn't Work in Packaging and Launch Mode - FMOD 2.00.08 | UE4.24.3](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599)

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**Author:** [@MarcoMarocco](https://qa.fmod.com/u/MarcoMarocco)\
**Replies:** 3\
**Last updated:** [April 6, 2020, 6:16am UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599 "2020-04-06T06:16:20Z")

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Hi Everyone, I got this issue that seems to have no solutions. I did the following steps: Create a new Unreal Project with the third person template Add the FMOD plugin folder in /Game/Plugins Build an FMOD Project in…

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## [Studio was unable to connect to "localhost", version mismatch](https://qa.fmod.com/t/studio-was-unable-to-connect-to-localhost-version-mismatch/15579)

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**Author:** [@alijamieson](https://qa.fmod.com/u/alijamieson)\
**Replies:** 9\
**Last updated:** [April 6, 2020, 5:14am UTC](https://qa.fmod.com/t/studio-was-unable-to-connect-to-localhost-version-mismatch/15579 "2020-04-06T05:14:23Z")

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I’m following along the UE / Fmod tutorials but cannot connect to the live play editor in UE. I understand the assets were made in a previous version of Fmod and UE but my error message reads: Studio was unable to conne…

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## [Mixer snapshot playing while the camera is within the audio volume, instead of the character (3rd person)](https://qa.fmod.com/t/mixer-snapshot-playing-while-the-camera-is-within-the-audio-volume-instead-of-the-character-3rd-person/15602)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [April 1, 2020, 3:56am UTC](https://qa.fmod.com/t/mixer-snapshot-playing-while-the-camera-is-within-the-audio-volume-instead-of-the-character-3rd-person/15602 "2020-04-01T03:56:36Z")

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The game I’m working on has the camera set as the listener, so spatialization is reflected by camera movements. Attenuation is determined by the character’s location. Does anyone know how we can get the snapshots to work…

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## [Latency when playing bigger audio files](https://qa.fmod.com/t/latency-when-playing-bigger-audio-files/15525)

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**Author:** [@bubbleDragon](https://qa.fmod.com/u/bubbleDragon)\
**Replies:** 11\
**Last updated:** [March 23, 2020, 9:34pm UTC](https://qa.fmod.com/t/latency-when-playing-bigger-audio-files/15525 "2020-03-23T21:34:54Z")

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We recently startet using fmod for a shooter projekt and are currently trying to implement gunshots into the game. I used audio files that consist of a bundle of 20 shots at once to prevent spawning of too many individua…

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## [App crashes when running Android ATSC. ERROR in FMODFileCallbacks.cpp](https://qa.fmod.com/t/app-crashes-when-running-android-atsc-error-in-fmodfilecallbacks-cpp/15462)

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**Author:** [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Replies:** 4\
**Last updated:** [March 11, 2020, 9:41pm UTC](https://qa.fmod.com/t/app-crashes-when-running-android-atsc-error-in-fmodfilecallbacks-cpp/15462 "2020-03-11T21:41:36Z")

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Hello - My project is in Unreal 4.23 using FMOD UE4 integration plugin 2.00.07 and FMOD Studio 2.00.07. It validates fine within Unreal editor and all audio plays normally. It packages fine but when I try to open it on m…

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## [Null exception in fmodL.dll](https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531)

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**Author:** [@StefanLundmark](https://qa.fmod.com/u/StefanLundmark)\
**Replies:** 0\
**Last updated:** [March 9, 2020, 3:45pm UTC](https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531 "2020-03-09T15:45:06Z")

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Hi, Left the UE4 editor running while I went to bed and coming back this morning it had crashed. Callstack is unavailable to me, it’s all in fmodL.dll.

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## [Get and set song positions with blueprints](https://qa.fmod.com/t/get-and-set-song-positions-with-blueprints/15490)

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**Author:** [@Perseus3248](https://qa.fmod.com/u/Perseus3248)\
**Replies:** 3\
**Last updated:** [March 5, 2020, 3:43am UTC](https://qa.fmod.com/t/get-and-set-song-positions-with-blueprints/15490 "2020-03-05T03:43:58Z")

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Is there a way to get and set song positions using blueprints, or a combination of blueprints and parameters?

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## [FMOD 2.00.07 does not compile in Linux](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507)

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**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 1\
**Last updated:** [March 5, 2020, 12:37am UTC](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507 "2020-03-05T00:37:42Z")

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I’m compiling a fresh install of Unreal 4.24.3 in Linux. I downloaded FMOD 2.00.07 UE4Integration straight from the downloads page and copied the FMODStudios folder into the Plugins folder. It can’t compile the FMOD code…

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## [Do I need to call update every frame?](https://qa.fmod.com/t/do-i-need-to-call-update-every-frame/15472)

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**Author:** [@MarsAstro](https://qa.fmod.com/u/MarsAstro)\
**Replies:** 2\
**Last updated:** [March 4, 2020, 3:20pm UTC](https://qa.fmod.com/t/do-i-need-to-call-update-every-frame/15472 "2020-03-04T15:20:03Z")

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Hello! I’m trying to do some metering for volume levels on an event instance. I have some code that feels to me like it should work, but it only ever outputs 0.0 for all rmslevel channels. I found this old topic: I tr…

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## [Programming sounds are not being played in PS4 until the end randomly](https://qa.fmod.com/t/programming-sounds-are-not-being-played-in-ps4-until-the-end-randomly/15484)

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**Author:** [@alexmanas](https://qa.fmod.com/u/alexmanas)\
**Replies:** 4\
**Last updated:** [March 3, 2020, 3:15am UTC](https://qa.fmod.com/t/programming-sounds-are-not-being-played-in-ps4-until-the-end-randomly/15484 "2020-03-03T03:15:15Z")

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Hi, We have a dialogue system made with programming sounds that is working fine in all the platforms but sometimes in PS4 some of the lines are not being played until the end and I cannot figure out why. The format is c…

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## [Audio Visualizer in Unreal using FMOD and Blueprints](https://qa.fmod.com/t/audio-visualizer-in-unreal-using-fmod-and-blueprints/15489)

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**Author:** [@Perseus3248](https://qa.fmod.com/u/Perseus3248)\
**Replies:** 2\
**Last updated:** [February 27, 2020, 4:48am UTC](https://qa.fmod.com/t/audio-visualizer-in-unreal-using-fmod-and-blueprints/15489 "2020-02-27T04:48:27Z")

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So me and a couple of my friends are working on a game in unreal and we want to have an audio visualizer in game. I’m completely new to FMOD and I only just figured out how to make looping music so the simpler the soluti…

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## [Maximum XMA/AT9 DSP codec pool size is 256](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475)

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**Author:** [@Moonycat](https://qa.fmod.com/u/Moonycat)\
**Replies:** 1\
**Last updated:** [February 25, 2020, 12:51am UTC](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475 "2020-02-25T00:51:07Z")

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Hi everyone, I’m facing an issue where I can’t have sound on consoles. I’m having this error : Maximum XMA DSP codec pool size is 256 (for X1) Maximum AT9 DSP codec pool size is 256 (for PS4) Does that sound familia…

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## [FindAssetByName/FindEventByName Problem](https://qa.fmod.com/t/findassetbyname-findeventbyname-problem/15143)

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**Author:** [@yoyocyhsieh](https://qa.fmod.com/u/yoyocyhsieh)\
**Replies:** 9\
**Last updated:** [February 24, 2020, 11:26pm UTC](https://qa.fmod.com/t/findassetbyname-findeventbyname-problem/15143 "2020-02-24T23:26:46Z")

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Does FindAssetByName/FindEventByName function work in Standalone Game mode? It seems like all the FMODAsset objects created in FMODAssetTable will be destroyed after garbage collection. Thanks.

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## [On timeline marker issues in streaming levels](https://qa.fmod.com/t/on-timeline-marker-issues-in-streaming-levels/15439)

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**Author:** [@Joejoe](https://qa.fmod.com/u/Joejoe)\
**Replies:** 3\
**Last updated:** [February 24, 2020, 2:37pm UTC](https://qa.fmod.com/t/on-timeline-marker-issues-in-streaming-levels/15439 "2020-02-24T14:37:20Z")

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When unchecking and then checking the bool “shouldbeVisible” on a streaming level at runtime, containing an Actor with an FMODAudiocomponent, the on timeline markers stop working. The issue appeard with an update to UE …

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## [Ambient Volumes issues in UE4](https://qa.fmod.com/t/ambient-volumes-issues-in-ue4/15477)

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**Author:** [@Pavelios](https://qa.fmod.com/u/Pavelios)\
**Replies:** 1\
**Last updated:** [February 21, 2020, 3:16am UTC](https://qa.fmod.com/t/ambient-volumes-issues-in-ue4/15477 "2020-02-21T03:16:26Z")

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Hello, How do you guys solve ambient volumes in Unreal? We have many huts in our project, and each hut needs to duck all the external sounds when the player is inside. Right now I am solving it buy using snapshots, but …

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## [How to install and share FMOD plugin with UE4 teammates](https://qa.fmod.com/t/how-to-install-and-share-fmod-plugin-with-ue4-teammates/15430)

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**Author:** [@piinecone](https://qa.fmod.com/u/piinecone)\
**Replies:** 2\
**Last updated:** [February 18, 2020, 4:13pm UTC](https://qa.fmod.com/t/how-to-install-and-share-fmod-plugin-with-ue4-teammates/15430 "2020-02-18T16:13:29Z")

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Hi, First, thank you for the great product, plugin, and documentation! It’s a pleasure to work with FMOD. I’m having some trouble setting up the plugin for my team. I’m able to install it locally, and have configured o…

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## [Huge playback lags on Switch](https://qa.fmod.com/t/huge-playback-lags-on-switch/15433)

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**Author:** [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Replies:** 3\
**Last updated:** [February 13, 2020, 10:14am UTC](https://qa.fmod.com/t/huge-playback-lags-on-switch/15433 "2020-02-13T10:14:24Z")

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We are using FMOD on our switch project. We have an issue of huuge lags on loading/playing audio samples in some situation. When the sample is not being used for a long time, or it is supposed to be played for the first …

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## [FMOD integration with the media framework on Xbox](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413)

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**Author:** [@tomaszobrebski](https://qa.fmod.com/u/tomaszobrebski)\
**Replies:** 1\
**Last updated:** [February 13, 2020, 3:47am UTC](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413 "2020-02-13T03:47:42Z")

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Hi, is there any way to play videos using unreal’s media framework when having FMOD integrated on Xbox? Because one cannot have the XAudio2 sound device on Xbox running in parallel with FMOD we don’t have any sound on v…

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## [UE 4 Can't make package with the sounds working](https://qa.fmod.com/t/ue-4-cant-make-package-with-the-sounds-working/15421)

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**Author:** [@Slindes](https://qa.fmod.com/u/Slindes)\
**Replies:** 2\
**Last updated:** [February 11, 2020, 3:30pm UTC](https://qa.fmod.com/t/ue-4-cant-make-package-with-the-sounds-working/15421 "2020-02-11T15:30:21Z")

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Hi after trying some of the solutions posted in the forum I still can’t make a package where the sounds are working. When I’m making the package I get this warning and i don’t know how to fix the error. \[2020.01.30-15.…

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## [Scatter Sound not looping When I press "Play" in UE4](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434)

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**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 2\
**Last updated:** [February 4, 2020, 6:51am UTC](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434 "2020-02-04T06:51:11Z")

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My scatter sound in Fmod is not looping when I go to play the game in Unreal. When I press “Stop” and audition the sound in the “World Outliner” tab it plays the scatter sound fine, looping and all. When I press “play”,…

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## [UE 4.22 FMod Crash when exiting a PIE session](https://qa.fmod.com/t/ue-4-22-fmod-crash-when-exiting-a-pie-session/14897)

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**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 2\
**Last updated:** [February 2, 2020, 7:24pm UTC](https://qa.fmod.com/t/ue-4-22-fmod-crash-when-exiting-a-pie-session/14897 "2020-02-02T19:24:12Z")

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Getting a crash on the following line if (StudioSystem\[Type\]) { verifyfmod(StudioSystem\[Type\]-\>release()); StudioSystem\[Type\] = nullptr; } specifically when calling verifyfmod(StudioSystem\[Type\]-\>releas…

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## [Fmod crashing engine when stopping PIE session](https://qa.fmod.com/t/fmod-crashing-engine-when-stopping-pie-session/14265)

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**Author:** [@Th120](https://qa.fmod.com/u/Th120)\
**Replies:** 7\
**Last updated:** [February 2, 2020, 7:23pm UTC](https://qa.fmod.com/t/fmod-crashing-engine-when-stopping-pie-session/14265 "2020-02-02T19:23:24Z")

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Happened to me after switching to 4.21.1 using the latest fmod engine plugin. I just need to play an event once and the editor crashes when stopping the PIE session I did not have this issue on 4.20 LoginId:6de1ec9c45…

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## [UE 4.24 Integration Crash](https://qa.fmod.com/t/ue-4-24-integration-crash/15380)

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**Author:** [@naxer](https://qa.fmod.com/u/naxer)\
**Replies:** 3\
**Last updated:** [January 21, 2020, 1:50am UTC](https://qa.fmod.com/t/ue-4-24-integration-crash/15380 "2020-01-21T01:50:21Z")

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I have migrated project to UE version 24.1 and installed the FMOD UE4 Integration 2.00.06(the only one compatible with UE24). Now, when FMOD AudioComponent is played, project crashes. Code gets caught into infine loop wh…

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## [Load Bank Node Bug - Sample Data Not Loaded?](https://qa.fmod.com/t/load-bank-node-bug-sample-data-not-loaded/15424)

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**Author:** [@emretanirgan](https://qa.fmod.com/u/emretanirgan)\
**Replies:** 2\
**Last updated:** [January 31, 2020, 8:46am UTC](https://qa.fmod.com/t/load-bank-node-bug-sample-data-not-loaded/15424 "2020-01-31T08:46:17Z")

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Hello, I’m trying to use the “Load Bank” node in UE4, and I seem to have run into a bug. I have a Master bank that’s 1 GB in size, and I’m using the Memory\_GetStats function to monitor the memory usage. When I use the L…

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## [Build of FMOD 1.10 for UE4.24?](https://qa.fmod.com/t/build-of-fmod-1-10-for-ue4-24/15401)

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**Author:** [@LinkoVitch](https://qa.fmod.com/u/LinkoVitch)\
**Replies:** 1\
**Last updated:** [January 28, 2020, 2:45am UTC](https://qa.fmod.com/t/build-of-fmod-1-10-for-ue4-24/15401 "2020-01-28T02:45:39Z")

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Hi, Were hopping through engine versions to try and bypass some bugs and get through LotCheck (Switch). In an attempt to get around a fatal render bug in 4.23 We are wanting to try 4.24.1, but there is no release of FM…

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## [FMOD upgrade from 1.103 to 2.00 failure](https://qa.fmod.com/t/fmod-upgrade-from-1-103-to-2-00-failure/15406)

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**Author:** [@RDSteel](https://qa.fmod.com/u/RDSteel)\
**Replies:** 2\
**Last updated:** [January 28, 2020, 1:55am UTC](https://qa.fmod.com/t/fmod-upgrade-from-1-103-to-2-00-failure/15406 "2020-01-28T01:55:47Z")

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Ive started on a project with a team and taking over from their old sound design team. I got access to their FMOD project and updated from 1.103 to the current version of 2.007. I then realized that their FMOD integratio…

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## [Unreal Keyboard Shortcuts?](https://qa.fmod.com/t/unreal-keyboard-shortcuts/15390)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 2\
**Last updated:** [January 24, 2020, 9:40am UTC](https://qa.fmod.com/t/unreal-keyboard-shortcuts/15390 "2020-01-24T09:40:31Z")

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Is it possible to add keyboards shortcuts for the Unreal Integration, instead of having to go into the menus each time to reload banks? It would really streamline workflow. Is this something that’s on the development ba…

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