# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=33

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**Page:** 34

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## [Fmod With Le-Sound Add-on (AudioMotors) and UE4 wont show it at all](https://qa.fmod.com/t/fmod-with-le-sound-add-on-audiomotors-and-ue4-wont-show-it-at-all/14598)

<div class="topic-metadata">

**Author:** [@Drowen](https://qa.fmod.com/u/Drowen)\
**Replies:** 2\
**Last updated:** [April 24, 2019, 12:43pm UTC](https://qa.fmod.com/t/fmod-with-le-sound-add-on-audiomotors-and-ue4-wont-show-it-at-all/14598 "2019-04-24T12:43:06Z")

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Hi! I have a huge problem and i need help right now! I trying to create a parameter with AudioMotors RPM and i set a value between 1000 to 10000 and it works fine in Fmod to play it. BUT! when i have build it and switc…

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## [After switch to UE 4.21 fmod not working](https://qa.fmod.com/t/after-switch-to-ue-4-21-fmod-not-working/14589)

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**Author:** [@mike1mike](https://qa.fmod.com/u/mike1mike)\
**Replies:** 4\
**Last updated:** [April 24, 2019, 7:59am UTC](https://qa.fmod.com/t/after-switch-to-ue-4-21-fmod-not-working/14589 "2019-04-24T07:59:18Z")

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After switch to UE 4.21 fmod not working, I update plugins to the 4.21, I have no warnings and I can see banks but once I play them, they did not making any sound and all sounds in the project not working. What should I…

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## [Thread hangs when playing programmer sound on Nintendo Switch](https://qa.fmod.com/t/thread-hangs-when-playing-programmer-sound-on-nintendo-switch/14555)

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**Author:** [@BryanChen](https://qa.fmod.com/u/BryanChen)\
**Replies:** 1\
**Last updated:** [April 22, 2019, 10:26pm UTC](https://qa.fmod.com/t/thread-hangs-when-playing-programmer-sound-on-nintendo-switch/14555 "2019-04-22T22:26:46Z")

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Hi, We are using programmer sound for our dialogue system. When the game runs on Nintendo Switch, every time we using FMODAudioComponent to play programmer sound, the “FMOD file access coordinator” thread might hang on…

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## [Sound doesn't play in Android Device but works fine in Editor](https://qa.fmod.com/t/sound-doesnt-play-in-android-device-but-works-fine-in-editor/14586)

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**Author:** [@lemonsprinkles](https://qa.fmod.com/u/lemonsprinkles)\
**Replies:** 1\
**Last updated:** [April 19, 2019, 1:37am UTC](https://qa.fmod.com/t/sound-doesnt-play-in-android-device-but-works-fine-in-editor/14586 "2019-04-19T01:37:19Z")

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I am using 1.10.12 FMOD plug-in with the oculus spatializer as an additional plug-in. I am trying to put the packaged app in my device, however I am not getting any sound playing in the device. I am using Unreal 4.21.2. …

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## [Surface parameter not functioning properly](https://qa.fmod.com/t/surface-parameter-not-functioning-properly/14570)

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**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 2\
**Last updated:** [April 15, 2019, 1:20pm UTC](https://qa.fmod.com/t/surface-parameter-not-functioning-properly/14570 "2019-04-15T13:20:04Z")

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Ok, so I am trying to make it where depending on the surface a certain sound will play. I found out about parameters in FMOD. So I set up the BP and the parameter for 3 different footstep sounds but now NOTHING is playin…

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## [Problem with Perforce and FMOD in project folder](https://qa.fmod.com/t/problem-with-perforce-and-fmod-in-project-folder/14380)

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**Author:** [@JDKnight](https://qa.fmod.com/u/JDKnight)\
**Replies:** 2\
**Last updated:** [April 8, 2019, 10:57am UTC](https://qa.fmod.com/t/problem-with-perforce-and-fmod-in-project-folder/14380 "2019-04-08T10:57:34Z")

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Sorry to bother about this topic, but every time I recompile our UE4 project having FMOD in the project folder, we have to recompile their classes too so I have to commit this changes every time to Perforce (we have to c…

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## [Unreal 4.20 - Too early init of blueprints, IFMODStudioModule::Get(); doesn't help](https://qa.fmod.com/t/unreal-4-20-too-early-init-of-blueprints-ifmodstudiomodule-get-doesnt-help/14130)

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**Author:** [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Replies:** 4\
**Last updated:** [April 7, 2019, 4:53am UTC](https://qa.fmod.com/t/unreal-4-20-too-early-init-of-blueprints-ifmodstudiomodule-get-doesnt-help/14130 "2019-04-07T04:53:52Z")

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Hello, for many versions we have a serious issue that deployment version doesn’t play certain sounds. It’s a well-documented issue because FMOD is being loaded too late. However this fix doesn’t work: ATheForestGameMo…

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## [Loudness meter Unreal 4 Integration?](https://qa.fmod.com/t/loudness-meter-unreal-4-integration/14467)

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**Author:** [@Desenbigh](https://qa.fmod.com/u/Desenbigh)\
**Replies:** 2\
**Last updated:** [March 28, 2019, 3:58am UTC](https://qa.fmod.com/t/loudness-meter-unreal-4-integration/14467 "2019-03-28T03:58:14Z")

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Hello, how are you fine friends? I was wondering is it at all possible to plug a peak meter in unreal engine 4 with FMOD? I’m trying to make a sound detector display so that depending where the detector is pointed it det…

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## [FMOD and UE4, performances and implementation questions](https://qa.fmod.com/t/fmod-and-ue4-performances-and-implementation-questions/14461)

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**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 1\
**Last updated:** [March 27, 2019, 2:39am UTC](https://qa.fmod.com/t/fmod-and-ue4-performances-and-implementation-questions/14461 "2019-03-27T02:39:30Z")

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Hello everyone, We are currently working on game on UE4 and have decided to use FMOD. I’ve already worked with this software, but only on the dynamic music part. And on this project I’m dealing with the full spectrum of…

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## [Setting up multiple ambient areas for open world](https://qa.fmod.com/t/setting-up-multiple-ambient-areas-for-open-world/14417)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 3\
**Last updated:** [March 19, 2019, 8:53am UTC](https://qa.fmod.com/t/setting-up-multiple-ambient-areas-for-open-world/14417 "2019-03-19T08:53:45Z")

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Hey folks, I have a large map with different environments (forest, mountains, grassland etc.) that need different ambiences. When they player travels through the world I want the ambience to change smoothly, depending o…

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## [BUG - Ambient Zone](https://qa.fmod.com/t/bug-ambient-zone/14423)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 4\
**Last updated:** [March 15, 2019, 10:59am UTC](https://qa.fmod.com/t/bug-ambient-zone/14423 "2019-03-15T10:59:49Z")

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Hey guys, I want to report a bug with the “Ambient Zone” integration. The volume changes for interior and exterior sounds work fine, but the LPF doesn’t work at all. I tried using a “Lowpass” as well as a “Lowpass Simp…

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## [Fmod Sounds and music droping. Overload?](https://qa.fmod.com/t/fmod-sounds-and-music-droping-overload/14290)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 11\
**Last updated:** [March 5, 2019, 4:22am UTC](https://qa.fmod.com/t/fmod-sounds-and-music-droping-overload/14290 "2019-03-05T04:22:00Z")

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Using Fmod 1.10.10 with UE4.19 We have some users experiences (and badly after the game releases) that encounters a drop of all the sounds in the game at some point. Fot some users, the sounds get back later in the gam…

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## [Sound Occlusion Not Working Again](https://qa.fmod.com/t/sound-occlusion-not-working-again/14385)

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**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 3\
**Last updated:** [March 4, 2019, 6:45pm UTC](https://qa.fmod.com/t/sound-occlusion-not-working-again/14385 "2019-03-04T18:45:09Z")

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Hi, I’m having an issue right now that I don’t know why it can be happening. Last year I posted a question in the forums in which I said that the occlusion setting in the UE4 wasn’t working and I tried with both options…

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## [Fmod sound failed to resume after using ios voice input](https://qa.fmod.com/t/fmod-sound-failed-to-resume-after-using-ios-voice-input/14377)

<div class="topic-metadata">

**Author:** [@wtyqm](https://qa.fmod.com/u/wtyqm)\
**Replies:** 1\
**Last updated:** [February 26, 2019, 4:11am UTC](https://qa.fmod.com/t/fmod-sound-failed-to-resume-after-using-ios-voice-input/14377 "2019-02-26T04:11:27Z")

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Hi, our UE4 game using fmod to play sound. We found our game background music would stop when user start to use system voice input in virtual keyboard, and the music can’t resume after the input finished. But if we use U…

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## [UE4 FMOD - Clicks in audio when using "Set Bus Paused" node](https://qa.fmod.com/t/ue4-fmod-clicks-in-audio-when-using-set-bus-paused-node/12946)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 7\
**Last updated:** [February 12, 2019, 11:17pm UTC](https://qa.fmod.com/t/ue4-fmod-clicks-in-audio-when-using-set-bus-paused-node/12946 "2019-02-12T23:17:53Z")

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I have the node attached to “Is Game Paused” bool. It does work but I get clicks whenever the game pauses mid event, some sounds are affected more than others. I have tried putting the node on Event tick, with and withou…

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## [Problem with snapshot with multiple clients](https://qa.fmod.com/t/problem-with-snapshot-with-multiple-clients/14358)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 1\
**Last updated:** [February 11, 2019, 12:21am UTC](https://qa.fmod.com/t/problem-with-snapshot-with-multiple-clients/14358 "2019-02-11T00:21:11Z")

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So what I want to do is to add an effect to several events when a player is wearing a mask (for example jumping, hurt-sounds, etc). The client can either wear the mask or he can not (depends on what the client chooses i…

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## [Change footstep sound based on material in UE4 Blueprint](https://qa.fmod.com/t/change-footstep-sound-based-on-material-in-ue4-blueprint/14354)

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**Author:** [@PondusEin](https://qa.fmod.com/u/PondusEin)\
**Replies:** 3\
**Last updated:** [February 8, 2019, 7:57pm UTC](https://qa.fmod.com/t/change-footstep-sound-based-on-material-in-ue4-blueprint/14354 "2019-02-08T19:57:09Z")

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Hello everybody. I’m trying to set up my footsteps sounds to change on the material that is on the level, so that I can use only one event for footsteps, but multiple parameters on one event (E.g Celest fmod project --\> …

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## [64 to the Floor](https://qa.fmod.com/t/64-to-the-floor/13891)

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**Author:** [@psalm702](https://qa.fmod.com/u/psalm702)\
**Replies:** 4\
**Last updated:** [February 7, 2019, 3:37am UTC](https://qa.fmod.com/t/64-to-the-floor/13891 "2019-02-07T03:37:35Z")

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Hi Devs, The world need more rhythm games! FMOD Studio’s lower time signature cap is currently maxed out to 16 (btw, there’s a workaround by adding markers manually, which is very painful), but there was a prophecy… a …

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## [Can I reload bank in runtime mode?](https://qa.fmod.com/t/can-i-reload-bank-in-runtime-mode/14340)

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**Author:** [@jof4002](https://qa.fmod.com/u/jof4002)\
**Replies:** 1\
**Last updated:** [February 5, 2019, 3:57am UTC](https://qa.fmod.com/t/can-i-reload-bank-in-runtime-mode/14340 "2019-02-05T03:57:45Z")

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UE4 : 4.21 FMOD : 1.10.10 I’m working on a mobile game, and making patch system. I want to have some bank at startup. and download additional & updated banks after game starts. I tried : LoadBanks( EFMODSystemConte…

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## [How does integration work for Unreal group project in Perforce?](https://qa.fmod.com/t/how-does-integration-work-for-unreal-group-project-in-perforce/14337)

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**Author:** [@PondusEin](https://qa.fmod.com/u/PondusEin)\
**Replies:** 3\
**Last updated:** [January 29, 2019, 11:15pm UTC](https://qa.fmod.com/t/how-does-integration-work-for-unreal-group-project-in-perforce/14337 "2019-01-29T23:15:32Z")

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Hi there! How does the integration work for Unreal group project? Does everyone have to download the fmod integration plugin or is it enough with only me? Also, is there a way to make the integration a part of perforce …

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## [Unreal engine 4 doppler](https://qa.fmod.com/t/unreal-engine-4-doppler/13691)

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**Author:** [@oxydo](https://qa.fmod.com/u/oxydo)\
**Replies:** 8\
**Last updated:** [January 29, 2019, 1:28pm UTC](https://qa.fmod.com/t/unreal-engine-4-doppler/13691 "2019-01-29T13:28:29Z")

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Hi I am working on custom vehicle in UE4 , and using fmod for engine sound, I am trying to get doppler effect when car passing by, but I can’t make it work, can someone help me please ? thx

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## [UE4 - Microphone Spectrum always return 0 Length](https://qa.fmod.com/t/ue4-microphone-spectrum-always-return-0-length/14320)

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**Author:** [@VectorX](https://qa.fmod.com/u/VectorX)\
**Replies:** 1\
**Last updated:** [January 28, 2019, 10:18pm UTC](https://qa.fmod.com/t/ue4-microphone-spectrum-always-return-0-length/14320 "2019-01-28T22:18:19Z")

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I’m working on the same thing but for unreal engine, I did everything possible as I’ve researched, but the results always zero void UMyActorComponent::getSpectrum\_Linear() { studioSystem-\>update(); if (fft != NULL) …

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## [FMOD Effect dll's Location](https://qa.fmod.com/t/fmod-effect-dlls-location/14323)

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**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 3\
**Last updated:** [January 25, 2019, 6:50pm UTC](https://qa.fmod.com/t/fmod-effect-dlls-location/14323 "2019-01-25T18:50:50Z")

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Hi, I’m trying to enable the Distance Filter effect on my events into UE4. The thing is that I’m trying to follow the API documentation but when I go to the locations pointed out I can’t find the dlls. Is it already bui…

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## [All Sound Stopping during Play](https://qa.fmod.com/t/all-sound-stopping-during-play/14314)

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**Author:** [@holleygray](https://qa.fmod.com/u/holleygray)\
**Replies:** 1\
**Last updated:** [January 24, 2019, 4:08am UTC](https://qa.fmod.com/t/all-sound-stopping-during-play/14314 "2019-01-24T04:08:16Z")

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Hi I’ve sent an email to support, but heard back yet, so I thought I would see if the community had any ideas. Its quite a tough one to describe, but basically, we have problems with a events stopping after around 10 mi…

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## [Sounds being muted after game runs for some time](https://qa.fmod.com/t/sounds-being-muted-after-game-runs-for-some-time/14156)

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**Author:** [@Renato777](https://qa.fmod.com/u/Renato777)\
**Replies:** 1\
**Last updated:** [January 20, 2019, 12:19pm UTC](https://qa.fmod.com/t/sounds-being-muted-after-game-runs-for-some-time/14156 "2019-01-20T12:19:09Z")

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Hello, We have integrated Fmod Studio 1.10.05 and AudioMotors 2.00.00 with our project in Unreal and we’re now having some problems with a few sounds (mostly AudioMotors instruments) being muted after the game has been …

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## [Sequencer playback Issue](https://qa.fmod.com/t/sequencer-playback-issue/14288)

<div class="topic-metadata">

**Author:** [@BalthazarVR](https://qa.fmod.com/u/BalthazarVR)\
**Replies:** 3\
**Last updated:** [January 13, 2019, 9:36pm UTC](https://qa.fmod.com/t/sequencer-playback-issue/14288 "2019-01-13T21:36:19Z")

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Hello, We’ve been using Fmod/Unreal and Its sequencer for a while but stumbled on a issue yesterday with the latest Studio version (1.10.10) running with the 4.20.3 version of UE: On startup the banks load and every ev…

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## [Unable to load a file when packaging project](https://qa.fmod.com/t/unable-to-load-a-file-when-packaging-project/14293)

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**Author:** [@lionclop](https://qa.fmod.com/u/lionclop)\
**Replies:** 0\
**Last updated:** [January 11, 2019, 9:00am UTC](https://qa.fmod.com/t/unable-to-load-a-file-when-packaging-project/14293 "2019-01-11T09:00:40Z")

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Hey, peeps! So, I’ve stumbled across an issue with building the game while using FMOD. I would suspect that it is the same error that is reported here, or in your integration guide under “Loading blueprints before plug…

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## [Play audio outside of banks at runtime](https://qa.fmod.com/t/play-audio-outside-of-banks-at-runtime/14294)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 1\
**Last updated:** [January 12, 2019, 12:34am UTC](https://qa.fmod.com/t/play-audio-outside-of-banks-at-runtime/14294 "2019-01-12T00:34:20Z")

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Hi, I wonder if it is possible to add and play audio files (at runtime) with fmod that are not saved in banks and which were not originally packaged in the game. I’m not sure, but is it possible to do that with programm…

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## [FMOD insists on constantly recompiling when packaging](https://qa.fmod.com/t/fmod-insists-on-constantly-recompiling-when-packaging/14271)

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**Author:** [@AgustinCordes](https://qa.fmod.com/u/AgustinCordes)\
**Replies:** 1\
**Last updated:** [January 7, 2019, 4:32am UTC](https://qa.fmod.com/t/fmod-insists-on-constantly-recompiling-when-packaging/14271 "2019-01-07T04:32:28Z")

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Hi all, For some reason, Unreal will always attempt to recompile FMOD whenever I package the game on Windows. This doesn’t happen with Mac, for example. Still, FMOD distributes binaries and all intermediate files – why…

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## [\[4.21\] FMOD Crash on loading - trying to recreate class 'AFMODAmbientSound' outside of hot reload!](https://qa.fmod.com/t/4-21-fmod-crash-on-loading-trying-to-recreate-class-afmodambientsound-outside-of-hot-reload/14276)

<div class="topic-metadata">

**Author:** [@Acrossfy](https://qa.fmod.com/u/Acrossfy)\
**Replies:** 1\
**Last updated:** [January 6, 2019, 11:59pm UTC](https://qa.fmod.com/t/4-21-fmod-crash-on-loading-trying-to-recreate-class-afmodambientsound-outside-of-hot-reload/14276 "2019-01-06T23:59:53Z")

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Hi there! I’ve got the same issue as @jakelong here, but on latest vanilla engine from launcher (4.21) with latest FMOD (1.10.10) on C++ project. It happens if you’re starting project with debug attached via Visual Stud…

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