# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=38

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 39

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## [Adding FMOD AudioComponent to BP crashes editor on compile](https://qa.fmod.com/t/adding-fmod-audiocomponent-to-bp-crashes-editor-on-compile/13454)

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**Author:** [@benvlodgi](https://qa.fmod.com/u/benvlodgi)\
**Replies:** 6\
**Last updated:** [September 22, 2017, 3:46am UTC](https://qa.fmod.com/t/adding-fmod-audiocomponent-to-bp-crashes-editor-on-compile/13454 "2017-09-22T03:46:36Z")

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UE4.17.1 FMODStudio01.10.00 I created an event PedestalButton\_Press, and added a wav to it. I built the project and opened it in my Unreal Project. Playing the Event in editor works Placing the Event in the world wo…

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## [Oculus Rift Audio Mirroring](https://qa.fmod.com/t/oculus-rift-audio-mirroring/13431)

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**Author:** [@FatihInan](https://qa.fmod.com/u/FatihInan)\
**Replies:** 2\
**Last updated:** [September 19, 2017, 3:53pm UTC](https://qa.fmod.com/t/oculus-rift-audio-mirroring/13431 "2017-09-19T15:53:26Z")

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Hey all, I noticed that FMOD with any unreal version does not mirror the audio. Any ETA on this feature? It works with all native sound files immediately. Thanks for any hint

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## [Access violation crash](https://qa.fmod.com/t/access-violation-crash/13412)

<div class="topic-metadata">

**Author:** [@John\_E.K](https://qa.fmod.com/u/John_E.K)\
**Replies:** 0\
**Last updated:** [September 7, 2017, 9:27am UTC](https://qa.fmod.com/t/access-violation-crash/13412 "2017-09-07T09:27:39Z")

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I recently wrote a footstep sound system in C++ for our game. I used multiple FMOD events to handle the sound for the different material surfaces. It works fine for a while but a few minutes later it gets the game crashe…

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## [UE4.17 integration plugin coming soon?](https://qa.fmod.com/t/ue4-17-integration-plugin-coming-soon/13399)

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**Author:** [@benvlodgi](https://qa.fmod.com/u/benvlodgi)\
**Replies:** 2\
**Last updated:** [September 4, 2017, 11:22pm UTC](https://qa.fmod.com/t/ue4-17-integration-plugin-coming-soon/13399 "2017-09-04T23:22:28Z")

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Looking to use FMOD, but my project is already on 4.17

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## [FMOD How to use audio3d on ue4-ps4 plugins](https://qa.fmod.com/t/fmod-how-to-use-audio3d-on-ue4-ps4-plugins/13391)

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**Author:** [@jeadChen](https://qa.fmod.com/u/jeadChen)\
**Replies:** 1\
**Last updated:** [September 4, 2017, 12:44am UTC](https://qa.fmod.com/t/fmod-how-to-use-audio3d-on-ue4-ps4-plugins/13391 "2017-09-04T00:44:44Z")

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FMOD How to use audio3d on ue4-ps4 plugins

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## ["Missing DSP plugin 'FMOD Distance Filter'" in UE4](https://qa.fmod.com/t/missing-dsp-plugin-fmod-distance-filter-in-ue4/13393)

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**Author:** [@John\_E.K](https://qa.fmod.com/u/John_E.K)\
**Replies:** 0\
**Last updated:** [August 31, 2017, 12:48pm UTC](https://qa.fmod.com/t/missing-dsp-plugin-fmod-distance-filter-in-ue4/13393 "2017-08-31T12:48:07Z")

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Hi, We’re facing a small problem with playing back FMOD sounds in UE4. Although the Play/Stop preview function works fine from the content browser, we can’t hear a sound within a map in the UE4 editor or in game. I’m q…

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## [UE 4.17 Support ETA?](https://qa.fmod.com/t/ue-4-17-support-eta/13363)

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**Author:** [@emretanirgan](https://qa.fmod.com/u/emretanirgan)\
**Replies:** 4\
**Last updated:** [August 22, 2017, 12:04am UTC](https://qa.fmod.com/t/ue-4-17-support-eta/13363 "2017-08-22T00:04:17Z")

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Hello, I was just wondering when we should expect the official UE 4.17 integration to come out. I tried following your recompile instructions going from 4.15 to 4.16 to see if that would work, but ran into this error (an…

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## [Deploying on PS4](https://qa.fmod.com/t/deploying-on-ps4/11903)

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**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 6\
**Last updated:** [August 18, 2017, 9:00am UTC](https://qa.fmod.com/t/deploying-on-ps4/11903 "2017-08-18T09:00:56Z")

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Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder) to the list of directories to be packaged. Yet, the game is totally sile…

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## [Help! - GetEventDescription returning Null even though GUIDs match](https://qa.fmod.com/t/help-geteventdescription-returning-null-even-though-guids-match/13349)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 8\
**Last updated:** [August 18, 2017, 5:41am UTC](https://qa.fmod.com/t/help-geteventdescription-returning-null-even-though-guids-match/13349 "2017-08-18T05:41:43Z")

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UE4 Version: 4.16.3 FMOD Version: 1.09.04 FFMODStudioModule::GetEventDescription returns nullptr because StudioSystem\[Context\]-\>getEventByID(&Guid, &EventDesc); doesn’t set the EventDesc (stays nullptr) for the Wreck e…

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## [FMOD event played through multiple sources?](https://qa.fmod.com/t/fmod-event-played-through-multiple-sources/13354)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 7\
**Last updated:** [August 16, 2017, 4:51am UTC](https://qa.fmod.com/t/fmod-event-played-through-multiple-sources/13354 "2017-08-16T04:51:11Z")

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Hello, I am curious as to ways to broadcast an FMOD event to multiple sound sources. For example, a radio event played on multiple emitters throughout a level. It is necessary to keep the events in sync and maintain the…

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## [UE4.15 PS4 event errors...](https://qa.fmod.com/t/ue4-15-ps4-event-errors/13353)

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**Author:** [@Ste\_C](https://qa.fmod.com/u/Ste_C)\
**Replies:** 1\
**Last updated:** [August 10, 2017, 11:33pm UTC](https://qa.fmod.com/t/ue4-15-ps4-event-errors/13353 "2017-08-10T23:33:04Z")

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Hi, we are getting the following error(s) on our latest PS4 build …errors that don’t happen on (100% working) PC build: ‘Compiled in export /Game/FMOD/Events/UI/PressX/PressX not found; it was never registered.’ …that …

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## [Having trouble using FMOD studio with Unreal 4.15.3. Receiving error because can't load "FMODStudioOculus"](https://qa.fmod.com/t/having-trouble-using-fmod-studio-with-unreal-4-15-3-receiving-error-because-cant-load-fmodstudiooculus/13348)

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**Author:** [@stunkel](https://qa.fmod.com/u/stunkel)\
**Replies:** 2\
**Last updated:** [August 10, 2017, 3:31pm UTC](https://qa.fmod.com/t/having-trouble-using-fmod-studio-with-unreal-4-15-3-receiving-error-because-cant-load-fmodstudiooculus/13348 "2017-08-10T15:31:07Z")

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I am running Unreal 4.15.3, I have Unreal 4.17 as well. I keep getting an error that says “Plugin ‘FMODStudio’ failed to load because module 'FMODStudioOculus does not appear to be compatible with the current version of …

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## [UDK 4/ FMOD Tutorial Error Message](https://qa.fmod.com/t/udk-4-fmod-tutorial-error-message/13342)

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**Author:** [@Viking885](https://qa.fmod.com/u/Viking885)\
**Replies:** 9\
**Last updated:** [August 8, 2017, 3:34am UTC](https://qa.fmod.com/t/udk-4-fmod-tutorial-error-message/13342 "2017-08-08T03:34:45Z")

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I am currently using the FMOD/ UDK 4 tutorial on mac.I am also using the latest versions of UDK4 and FMOD Studio. The problem I am having is the tutorial game level is failing to load up and I am given the following erro…

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## [Tomorrow: FMOD and UE4 on the Unreal Live Stream](https://qa.fmod.com/t/tomorrow-fmod-and-ue4-on-the-unreal-live-stream/13345)

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**Author:** [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Replies:** 2\
**Last updated:** [August 8, 2017, 2:12am UTC](https://qa.fmod.com/t/tomorrow-fmod-and-ue4-on-the-unreal-live-stream/13345 "2017-08-08T02:12:28Z")

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Hi there, I just wanted to let you know that I’ll be giving a little intro to FMOD tomorrow on the UnrealEngine livestream. I apologize in advance if there’s some things that are better explained by your staff, but nev…

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## [UE4: Unable to build to Android if FMOD plugin is enabled](https://qa.fmod.com/t/ue4-unable-to-build-to-android-if-fmod-plugin-is-enabled/13335)

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**Author:** [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Replies:** 1\
**Last updated:** [August 7, 2017, 2:15am UTC](https://qa.fmod.com/t/ue4-unable-to-build-to-android-if-fmod-plugin-is-enabled/13335 "2017-08-07T02:15:36Z")

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Hey all, I’m not too sure about the process of packaging to Android to include FMOD. Whenever I try to package a project for Android, if the FMOD plugin is enabled then the package fails. However if it is disabled then…

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## [Polyphony for multiple instances of an event](https://qa.fmod.com/t/polyphony-for-multiple-instances-of-an-event/13333)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 2\
**Last updated:** [August 4, 2017, 8:23am UTC](https://qa.fmod.com/t/polyphony-for-multiple-instances-of-an-event/13333 "2017-08-04T08:23:07Z")

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Hi All, I’m seeing some behaviour with polyphony that makes me think I don’t understand it. :slight\_smile: I have an FMOD Event in a Unreal level, which auto activates. If I make several of these FMOD Events and play t…

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## [XboxOne Microphone UE 4.16](https://qa.fmod.com/t/xboxone-microphone-ue-4-16/13210)

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**Author:** [@studiolecortex](https://qa.fmod.com/u/studiolecortex)\
**Replies:** 11\
**Last updated:** [July 31, 2017, 11:52am UTC](https://qa.fmod.com/t/xboxone-microphone-ue-4-16/13210 "2017-07-31T11:52:34Z")

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Hi, I have a problem with XboxOne’s microphones (with unreal engine 4.16, and the last commit “Update to support UE4.16” of https://github.com/fmod/ue4integration). I get the driverInfo with: system-\>getRecordDriverIn…

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## [Polyphony in Multiplayer](https://qa.fmod.com/t/polyphony-in-multiplayer/13322)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 1\
**Last updated:** [July 31, 2017, 12:53am UTC](https://qa.fmod.com/t/polyphony-in-multiplayer/13322 "2017-07-31T00:53:12Z")

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Hi All, Quick question about the use of polyphony in multiplayer. If I have a 2D sound which triggers and should be audible for all players, do I need to set the polyphony of the sound to the maximum number of players, …

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## [How to detect overlap on UE4 grass system...](https://qa.fmod.com/t/how-to-detect-overlap-on-ue4-grass-system/13312)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 2\
**Last updated:** [July 28, 2017, 1:16am UTC](https://qa.fmod.com/t/how-to-detect-overlap-on-ue4-grass-system/13312 "2017-07-28T01:16:17Z")

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Hi, currently have my Physical Materials in UE4 assigned to the meshes of the grass used in the grass system. My Physical Materials call a data table that directs FMOD on what to play… I’m using this for the landscape l…

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## [4.16.2 FMOD Doesn't Compile UE4 Source - Errors](https://qa.fmod.com/t/4-16-2-fmod-doesnt-compile-ue4-source-errors/13307)

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**Author:** [@badrhinogames](https://qa.fmod.com/u/badrhinogames)\
**Replies:** 1\
**Last updated:** [July 24, 2017, 5:11am UTC](https://qa.fmod.com/t/4-16-2-fmod-doesnt-compile-ue4-source-errors/13307 "2017-07-24T05:11:09Z")

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When compiling FMOD for UE4 source, the following occurs Place FMOD files into Engine/Plugins/FMODStudio Generate Project files Open .sln Build/Rebuild Build FAILS error message: “Property is exposed to the editor o…

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## [Tracks not syncronized](https://qa.fmod.com/t/tracks-not-syncronized/13297)

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**Author:** [@tdzGames](https://qa.fmod.com/u/tdzGames)\
**Replies:** 10\
**Last updated:** [July 20, 2017, 2:36pm UTC](https://qa.fmod.com/t/tracks-not-syncronized/13297 "2017-07-20T14:36:33Z")

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Hi! I have some soundtracks in the game and they are setup as follows: I just call the event and play with the parameters in the game. However, sometimes the tracks go out of sync. Since it is music, even a little s…

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## [Play Event 2D triggering an event with a 3D Panner](https://qa.fmod.com/t/play-event-2d-triggering-an-event-with-a-3d-panner/13299)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 1\
**Last updated:** [July 20, 2017, 1:53am UTC](https://qa.fmod.com/t/play-event-2d-triggering-an-event-with-a-3d-panner/13299 "2017-07-20T01:53:11Z")

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Hi All, I need some help understanding the behaviour of the “Play Event 2D” function available in Unreal blueprints. My (quite possibly wrong!) expectation would be that triggering an FMOD event which has a 3D Panner o…

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## [5.1 / Stereo Best practices](https://qa.fmod.com/t/5-1-stereo-best-practices/13270)

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**Author:** [@34bigthings](https://qa.fmod.com/u/34bigthings)\
**Replies:** 2\
**Last updated:** [July 19, 2017, 6:21pm UTC](https://qa.fmod.com/t/5-1-stereo-best-practices/13270 "2017-07-19T18:21:45Z")

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Hello everyone! What’s the best practice to have 5.1 and Stereo sounds in your game? At the moment we have two different fmod projects for them and it’s insane to maintain them. There must be another way. What’s yours? …

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## [Exposing UI selectable speaker configuration settings as well as dynamic range options...](https://qa.fmod.com/t/exposing-ui-selectable-speaker-configuration-settings-as-well-as-dynamic-range-options/12934)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 3\
**Last updated:** [July 14, 2017, 4:14am UTC](https://qa.fmod.com/t/exposing-ui-selectable-speaker-configuration-settings-as-well-as-dynamic-range-options/12934 "2017-07-14T04:14:39Z")

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Hi, I’ve been trying to figure out exactly how to do this with FMOD and UE4. I can’t seem to find any answers in the User guide. What I’m wanting to do, is create a section in the options menu where the user can select …

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## [UE4.16.2, FMOD 1.09.05 won't deploy to Xbox One](https://qa.fmod.com/t/ue4-16-2-fmod-1-09-05-wont-deploy-to-xbox-one/13264)

<div class="topic-metadata">

**Author:** [@ProspectGames](https://qa.fmod.com/u/ProspectGames)\
**Replies:** 2\
**Last updated:** [July 11, 2017, 10:15am UTC](https://qa.fmod.com/t/ue4-16-2-fmod-1-09-05-wont-deploy-to-xbox-one/13264 "2017-07-11T10:15:30Z")

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Hi there, Fmod plugin folder is in UE4/Engine/Plugins, and works just fine on PC and Switch. When attempting to deploy to Xbox One, plugins appear to be found and deploy just fine, but then in the output window (Debug) …

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## [UE4.16.2, FMOD 1.09.05, Building a Switch package stages Desktop, Mobile and Switch folder banks](https://qa.fmod.com/t/ue4-16-2-fmod-1-09-05-building-a-switch-package-stages-desktop-mobile-and-switch-folder-banks/13266)

<div class="topic-metadata">

**Author:** [@ProspectGames](https://qa.fmod.com/u/ProspectGames)\
**Replies:** 1\
**Last updated:** [July 6, 2017, 2:52pm UTC](https://qa.fmod.com/t/ue4-16-2-fmod-1-09-05-building-a-switch-package-stages-desktop-mobile-and-switch-folder-banks/13266 "2017-07-06T14:52:18Z")

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Hi, When making a build of our game on Switch, the Project/Content/Fmod folder contains the Desktop, Mobile and Switch banks which massively increases the size of our project. The Switch banks folder is just the Mobile…

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## [Oculus UE 4.16.2 and FMOD don't get along](https://qa.fmod.com/t/oculus-ue-4-16-2-and-fmod-dont-get-along/13263)

<div class="topic-metadata">

**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 1\
**Last updated:** [July 5, 2017, 10:39pm UTC](https://qa.fmod.com/t/oculus-ue-4-16-2-and-fmod-dont-get-along/13263 "2017-07-05T22:39:08Z")

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So, I got Oculus branch of 4.16.2 because Epic’s seems to have bunch of issues with Gear VR deployment. Built FMOD from Github for it - no errors, no issues. When loading my project with newly compiled FMOD, Oculus UE4 …

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## [FMOD 1.09.05 integration with Unreal Engine 4.16.1 Oculus compatibility problem](https://qa.fmod.com/t/fmod-1-09-05-integration-with-unreal-engine-4-16-1-oculus-compatibility-problem/13257)

<div class="topic-metadata">

**Author:** [@tuann91](https://qa.fmod.com/u/tuann91)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 10:13pm UTC](https://qa.fmod.com/t/fmod-1-09-05-integration-with-unreal-engine-4-16-1-oculus-compatibility-problem/13257 "2017-06-28T22:13:30Z")

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Hello there folks :slight\_smile: I have a problem integrating FMOD in Unreal (check above for the version(the latest ones)). The problem is regarding the FMODStudioOculus which does not appear to be compatible with the …

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## [I have trouble with Unreal Version4.16.1 usign FMOD Studio](https://qa.fmod.com/t/i-have-trouble-with-unreal-version4-16-1-usign-fmod-studio/13236)

<div class="topic-metadata">

**Author:** [@kswna](https://qa.fmod.com/u/kswna)\
**Replies:** 9\
**Last updated:** [June 28, 2017, 4:28pm UTC](https://qa.fmod.com/t/i-have-trouble-with-unreal-version4-16-1-usign-fmod-studio/13236 "2017-06-28T16:28:41Z")

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Hello Guys Do you guys use Unreal Version 4.16.1? I tried to install FMOD plugins to my Unreal Project a million times but Unreal said Fmod files missing or different version I checked version of FMOD Studio(1.09.05)…

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## [Audio Volumes & Snapshots - Reverb Volume and Fade Time functioning without exposing intensity parameter](https://qa.fmod.com/t/audio-volumes-snapshots-reverb-volume-and-fade-time-functioning-without-exposing-intensity-parameter/13245)

<div class="topic-metadata">

**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 4\
**Last updated:** [June 27, 2017, 10:30am UTC](https://qa.fmod.com/t/audio-volumes-snapshots-reverb-volume-and-fade-time-functioning-without-exposing-intensity-parameter/13245 "2017-06-27T10:30:01Z")

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Hi All, I’m experiencing some inconsistent behaviour with regard to Audio Volumes and how they function with FMOD Snapshots. The documentation states: “By default, snapshots apply instantly. If the snapshot has its in…

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