# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=39

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**Page:** 40

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## [Adjusting Parameters Using Sequencer in UE4](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238)

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**Author:** [@stevejlane](https://qa.fmod.com/u/stevejlane)\
**Replies:** 5\
**Last updated:** [June 22, 2017, 1:29am UTC](https://qa.fmod.com/t/adjusting-parameters-using-sequencer-in-ue4/13238 "2017-06-22T01:29:12Z")

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Hi I’m trying to get my audio to fade out at the end of a sequence in UE4. I have added my Fmod Parameter track (and it automatically detects the parameter name) But when i set the parameter in the sequence, it doesnt…

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## [4.16 support ETA?](https://qa.fmod.com/t/4-16-support-eta/13237)

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**Author:** [@adrianlazar](https://qa.fmod.com/u/adrianlazar)\
**Replies:** 8\
**Last updated:** [June 20, 2017, 4:14pm UTC](https://qa.fmod.com/t/4-16-support-eta/13237 "2017-06-20T16:14:19Z")

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Hello, Is there an ETA for when I’ll be able to download the FMOD plugin for 4.16? I know you guys usually wait until the first hotfix but 4.16.1 was released quite some time ago. Thanks, -Adrian

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## [UE4 - No FMOD sounds when packaged](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233)

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**Author:** [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Replies:** 3\
**Last updated:** [June 20, 2017, 1:50pm UTC](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233 "2017-06-20T13:50:12Z")

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I have created a VR project and I’m using FMOD Studio along with the Oculus Spatializer Plugin. In the editor the FMOD sounds play fine, however when I packaged the project there are no FMOD sounds at all. In the log I …

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## [UE4.16 is mentioned on the download page but \*NOT\* supported](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241)

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**Author:** [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Replies:** 4\
**Last updated:** [June 19, 2017, 11:19pm UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241 "2017-06-19T23:19:21Z")

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When downloading the UE4 plugin, the download link still links to the “4.15” zip file (file name: “fmodstudio10905ue4.15win64.zip”), even though the title says it’s 4.16 compatible (it’s not). Recompiling from source do…

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## [ETA for FMOD for UE 4.16 ?](https://qa.fmod.com/t/eta-for-fmod-for-ue-4-16/13199)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 38\
**Last updated:** [June 12, 2017, 12:54pm UTC](https://qa.fmod.com/t/eta-for-fmod-for-ue-4-16/13199 "2017-06-12T12:54:51Z")

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Do you happen to have an ETA for FMOD for UE 4.16 (it was released today) ?

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## [PS4 SDK complaining about version inside libfmod.prx](https://qa.fmod.com/t/ps4-sdk-complaining-about-version-inside-libfmod-prx/13224)

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**Author:** [@tdzGames](https://qa.fmod.com/u/tdzGames)\
**Replies:** 1\
**Last updated:** [June 8, 2017, 9:51pm UTC](https://qa.fmod.com/t/ps4-sdk-complaining-about-version-inside-libfmod-prx/13224 "2017-06-08T21:51:39Z")

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Hi! I’m using the git hub version of the FMOD UE4 integration in 4.16 with the binaries from the latest download available in the downloads page. There are some errors when creating the image (after all the project stu…

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## [101 instantaneous transitions encountered?](https://qa.fmod.com/t/101-instantaneous-transitions-encountered/13014)

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**Author:** [@s.krntz](https://qa.fmod.com/u/s.krntz)\
**Replies:** 4\
**Last updated:** [June 2, 2017, 7:54pm UTC](https://qa.fmod.com/t/101-instantaneous-transitions-encountered/13014 "2017-06-02T19:54:09Z")

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My output log on UE 4.14.3 has a lot of the same warning messages: LogFMOD:Warning: c:\\jk\\workspace\\Build\_\_1.8\_\_UE4Libs\_Win\\studio\_api\\src\\fmod\_playback\_timeline.cpp(1689) - 101 instantaneous transitions encountere…

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## [How To Stop Anim Notify 'FMODPlaySound' in Animations for AI?](https://qa.fmod.com/t/how-to-stop-anim-notify-fmodplaysound-in-animations-for-ai/13198)

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**Author:** [@s.krntz](https://qa.fmod.com/u/s.krntz)\
**Replies:** 2\
**Last updated:** [May 25, 2017, 2:19pm UTC](https://qa.fmod.com/t/how-to-stop-anim-notify-fmodplaysound-in-animations-for-ai/13198 "2017-05-25T14:19:22Z")

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There’s an AI in my VR game that has random behavior. To play its anim sounds I’m using FMODPlayEvent notifies on its anim graphs in the anim blueprint. Sometimes when the AI changes its state and goes from one animati…

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## [Positional sounds seem extremely far away on Vive, but are correct on Oculus. What am I missing?](https://qa.fmod.com/t/positional-sounds-seem-extremely-far-away-on-vive-but-are-correct-on-oculus-what-am-i-missing/13184)

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**Author:** [@josh.sutphin](https://qa.fmod.com/u/josh.sutphin)\
**Replies:** 4\
**Last updated:** [May 19, 2017, 5:33pm UTC](https://qa.fmod.com/t/positional-sounds-seem-extremely-far-away-on-vive-but-are-correct-on-oculus-what-am-i-missing/13184 "2017-05-19T17:33:13Z")

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On Oculus I hear all our spatialized sounds correctly, as well as all our ambient sounds. On Vive, I hear only our ambient sounds… with one exception. Most of our spatialized sounds roll off around 50m, but we have a sh…

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## [FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) - possible to build ?](https://qa.fmod.com/t/fmod-1-09-04-and-ue-4-16pre3-oculus-branch-possible-to-build/13188)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 1\
**Last updated:** [May 18, 2017, 11:02pm UTC](https://qa.fmod.com/t/fmod-1-09-04-and-ue-4-16pre3-oculus-branch-possible-to-build/13188 "2017-05-18T23:02:52Z")

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Would it be possible to build FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) same way I built FMOD 1.09.04 and UE 4.15.2 (Oculus branch) not too long ago? If not, do you have UE 4.16 compatible version publicly available …

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## [Stuggling to compile UE4 with fmod](https://qa.fmod.com/t/stuggling-to-compile-ue4-with-fmod/13186)

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**Author:** [@HarryHighDef](https://qa.fmod.com/u/HarryHighDef)\
**Replies:** 3\
**Last updated:** [May 17, 2017, 10:48pm UTC](https://qa.fmod.com/t/stuggling-to-compile-ue4-with-fmod/13186 "2017-05-17T22:48:24Z")

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I have the fmod plugin in as code, and it is giving me so many errors. The main one is about the .h files not being the first include. I also get errors about types being unable to convert to int, even though they are th…

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## [GVR audio room in UE4](https://qa.fmod.com/t/gvr-audio-room-in-ue4/13172)

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**Author:** [@pencilbxx](https://qa.fmod.com/u/pencilbxx)\
**Replies:** 3\
**Last updated:** [May 17, 2017, 5:41am UTC](https://qa.fmod.com/t/gvr-audio-room-in-ue4/13172 "2017-05-17T05:41:26Z")

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Having trouble getting google VR room effects working in UE4. As I understood there is no FMOD gvr plugin for spatial reverb. There is only a bypass switch and the parameters of this feature should be available in Unrea…

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## [Native Unreal vs Middleware](https://qa.fmod.com/t/native-unreal-vs-middleware/13160)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 4\
**Last updated:** [May 15, 2017, 8:39pm UTC](https://qa.fmod.com/t/native-unreal-vs-middleware/13160 "2017-05-15T20:39:35Z")

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Hello! I need to gather information and advice regarding Unreal’s native audio capabilities versus the use of middleware. One key factor for my considerations is implementing vehicle sounds. Now, I am reasonably inexper…

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## [FMOD for UE 4.15 doesn't work with Oculus 4.15 branch](https://qa.fmod.com/t/fmod-for-ue-4-15-doesnt-work-with-oculus-4-15-branch/13173)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 8\
**Last updated:** [May 12, 2017, 11:56am UTC](https://qa.fmod.com/t/fmod-for-ue-4-15-doesnt-work-with-oculus-4-15-branch/13173 "2017-05-12T11:56:08Z")

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Here is my predicament - stock UE 4.15.2 has bug with Oculus Online Subsystem, where I can’t build release for distribution. However, that bug was fixed in Oculus 4.15.2 unified branch of UE4. The problem is that Oculus…

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## [Support for UE4 4.15](https://qa.fmod.com/t/support-for-ue4-4-15/13051)

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**Author:** [@karanparikh91](https://qa.fmod.com/u/karanparikh91)\
**Replies:** 7\
**Last updated:** [May 8, 2017, 7:11am UTC](https://qa.fmod.com/t/support-for-ue4-4-15/13051 "2017-05-08T07:11:45Z")

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Hello, When can we expect support for UE4 4.15 (PS4 and Windows builds)? It’s been almost a month and we will need to make the engine update soon because of new features added in the engine. I noticed that there was a c…

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## [How does FMOD and UE4 handle reverb environments?](https://qa.fmod.com/t/how-does-fmod-and-ue4-handle-reverb-environments/11672)

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**Author:** [@richardpgoulet1](https://qa.fmod.com/u/richardpgoulet1)\
**Replies:** 5\
**Last updated:** [May 8, 2017, 6:35am UTC](https://qa.fmod.com/t/how-does-fmod-and-ue4-handle-reverb-environments/11672 "2017-05-08T06:35:28Z")

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I understand the UE4 integration is young, but I was wondering what the best method is for handling reverb areas (known as reverb volumes in vanilla UE4). The only method I can think of is to trigger a mixer snapshot eve…

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## [\[BUG\] AnimNotify\_FMODEvents is not working](https://qa.fmod.com/t/bug-animnotify-fmodevents-is-not-working/13142)

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**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 1\
**Last updated:** [May 4, 2017, 5:51am UTC](https://qa.fmod.com/t/bug-animnotify-fmodevents-is-not-working/13142 "2017-05-04T05:51:46Z")

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Hi, From FMDO 1.09 and UE4.15 AnimnotifyFMODEvents is not working. Exactly speaking, It’s working only on Unreal Editor Play preview, but not working on Game Package. I think, it’s not a blueprint class issue. Add p…

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## [Fmod studio, UE 4.15 Windows build for VR, events partially lost](https://qa.fmod.com/t/fmod-studio-ue-4-15-windows-build-for-vr-events-partially-lost/13143)

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**Author:** [@noisecorp](https://qa.fmod.com/u/noisecorp)\
**Replies:** 3\
**Last updated:** [May 3, 2017, 3:44am UTC](https://qa.fmod.com/t/fmod-studio-ue-4-15-windows-build-for-vr-events-partially-lost/13143 "2017-05-03T03:44:35Z")

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Hi! We are making a multiplayer VR game, trying to make a build now. Seems like half of fmod events don’t work in a build, although they all work just fine in editor! I mean, some sounds are there, and I can not find any…

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## [Cooked pak thread-specific archive error (4.15.1)](https://qa.fmod.com/t/cooked-pak-thread-specific-archive-error-4-15-1/13151)

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**Author:** [@thejustinwalsh](https://qa.fmod.com/u/thejustinwalsh)\
**Replies:** 3\
**Last updated:** [May 3, 2017, 3:40am UTC](https://qa.fmod.com/t/cooked-pak-thread-specific-archive-error-4-15-1/13151 "2017-05-03T03:40:19Z")

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We recently updated to UE 4.15.1 and I am seeing an error with how threads are accessing the content in a cooked packaged build. (When using PAK files specifically) Attempted seek using thread-specific pak file reader o…

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## [Android Packaging  Issues UE4 4.15](https://qa.fmod.com/t/android-packaging-issues-ue4-4-15/13139)

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**Author:** [@karanparikh91](https://qa.fmod.com/u/karanparikh91)\
**Replies:** 3\
**Last updated:** [May 1, 2017, 5:51am UTC](https://qa.fmod.com/t/android-packaging-issues-ue4-4-15/13139 "2017-05-01T05:51:56Z")

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Hello, I am attempting to build a project for GearVR that uses FMOD’s low-level API. The plugin is placed in my Game folder and not in the Engine. I am trying to package for Android with ETC2 packaging configuration. I…

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## [Is anyone developing VR for Vive using FMOD/UE4?](https://qa.fmod.com/t/is-anyone-developing-vr-for-vive-using-fmod-ue4/13125)

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**Author:** [@dcandusso](https://qa.fmod.com/u/dcandusso)\
**Replies:** 2\
**Last updated:** [April 26, 2017, 12:19am UTC](https://qa.fmod.com/t/is-anyone-developing-vr-for-vive-using-fmod-ue4/13125 "2017-04-26T00:19:03Z")

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When I place 3D objects into my VR scene, the attenuation does not work. It seems that the listener position and camera/hmd are not one and the same. This is a particular nuisance when in ‘simulate’ mode. However, when I…

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## [UE 4.15 + FMOD unable to build](https://qa.fmod.com/t/ue-4-15-fmod-unable-to-build/13133)

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**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 1\
**Last updated:** [April 25, 2017, 2:49am UTC](https://qa.fmod.com/t/ue-4-15-fmod-unable-to-build/13133 "2017-04-25T02:49:39Z")

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I am trying to test some of the improvements and features in UE 4.15 with FMOD Studio 1.09.04 and the 4.15 FMOD integration. I have followed the instructions found here: http://www.fmod.org/documentation/#content/genera…

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## [Unreal 4.15 FMod and Shipping build](https://qa.fmod.com/t/unreal-4-15-fmod-and-shipping-build/13107)

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**Author:** [@RickSaada](https://qa.fmod.com/u/RickSaada)\
**Replies:** 6\
**Last updated:** [April 18, 2017, 3:00am UTC](https://qa.fmod.com/t/unreal-4-15-fmod-and-shipping-build/13107 "2017-04-18T03:00:30Z")

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So I can’t build a shipping version of the fmodstudiooculous plugin. I’m compiling with 4.15 under Visual studio and I get: \>D:\\Projects\\VRProjects\\Engine\\Plugins\\FMODStudio\\Source\\FMODStudioOculus\\Classes/FMODOculusB…

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## [Automatic gunfire w/ Fmod](https://qa.fmod.com/t/automatic-gunfire-w-fmod/13099)

<div class="topic-metadata">

**Author:** [@cton](https://qa.fmod.com/u/cton)\
**Replies:** 13\
**Last updated:** [April 17, 2017, 11:12pm UTC](https://qa.fmod.com/t/automatic-gunfire-w-fmod/13099 "2017-04-17T23:12:56Z")

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TLDR: How do I set up a fast firing gun in UE4 w/ fmod without it stuttering? Currently having major issues with trying to implement my AK47 gun sound into UE4 with fmod. Right now I have had my programmer set up our A…

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## [GVR plugin stopped working](https://qa.fmod.com/t/gvr-plugin-stopped-working/13110)

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**Author:** [@rassari](https://qa.fmod.com/u/rassari)\
**Replies:** 1\
**Last updated:** [April 16, 2017, 9:58am UTC](https://qa.fmod.com/t/gvr-plugin-stopped-working/13110 "2017-04-16T09:58:48Z")

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Back with another problem. I got the plugin work just fine, and it has worked for the past two weeks. This morning I start to work on my project and suddenly all the GVR events have stopped working. Nothing is changed in…

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## [FMOD Low Level in UE4 profiling and optimization](https://qa.fmod.com/t/fmod-low-level-in-ue4-profiling-and-optimization/13090)

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**Author:** [@karanparikh91](https://qa.fmod.com/u/karanparikh91)\
**Replies:** 2\
**Last updated:** [April 12, 2017, 7:29pm UTC](https://qa.fmod.com/t/fmod-low-level-in-ue4-profiling-and-optimization/13090 "2017-04-12T19:29:15Z")

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Hi, We’re using FMOD’s low level API in our UE4 project. We’re about to ship our title on Playstation VR soon. We’re currently running into some issues with our frame rates and we need to profile various elements of our…

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## [Events play in content browser but not in preview.](https://qa.fmod.com/t/events-play-in-content-browser-but-not-in-preview/13104)

<div class="topic-metadata">

**Author:** [@TedAnderberg](https://qa.fmod.com/u/TedAnderberg)\
**Replies:** 2\
**Last updated:** [April 12, 2017, 4:15pm UTC](https://qa.fmod.com/t/events-play-in-content-browser-but-not-in-preview/13104 "2017-04-12T16:15:50Z")

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Hello, I am currently developing a VR game together with some friends from my school and we recently stumbled upon the problem involving events not playing in VR preview. All events are audible in content browser however…

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## [Forcing Audio Output to Rift With UE4.14 Blocks Output to Windows](https://qa.fmod.com/t/forcing-audio-output-to-rift-with-ue4-14-blocks-output-to-windows/13087)

<div class="topic-metadata">

**Author:** [@KeithSjo](https://qa.fmod.com/u/KeithSjo)\
**Replies:** 1\
**Last updated:** [April 11, 2017, 6:08am UTC](https://qa.fmod.com/t/forcing-audio-output-to-rift-with-ue4-14-blocks-output-to-windows/13087 "2017-04-11T06:08:19Z")

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Using UE 4.14 and FMOD 1.08. Our first RC defaulted all FMOD sound to the audio output device specified in the windows control panel. We were able to overcome this by setting the “initial output driver name” in Unreal a…

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## [FMod Crash with SetProgrammerSoundName in UE](https://qa.fmod.com/t/fmod-crash-with-setprogrammersoundname-in-ue/13103)

<div class="topic-metadata">

**Author:** [@RickSaada](https://qa.fmod.com/u/RickSaada)\
**Replies:** 1\
**Last updated:** [April 10, 2017, 6:04pm UTC](https://qa.fmod.com/t/fmod-crash-with-setprogrammersoundname-in-ue/13103 "2017-04-10T18:04:10Z")

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PSA for anyone using SetProgrammerSoundName with Unreal. There’s an erratic crashing bug we discovered in UFMODAudioComponent::EventCallbackCreateProgrammerSound() you should know about. It’s easy to fix in your copy of …

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## [UE4.14 Packaging issue.](https://qa.fmod.com/t/ue4-14-packaging-issue/13091)

<div class="topic-metadata">

**Author:** [@jasonread16](https://qa.fmod.com/u/jasonread16)\
**Replies:** 1\
**Last updated:** [April 10, 2017, 6:49am UTC](https://qa.fmod.com/t/ue4-14-packaging-issue/13091 "2017-04-10T06:49:22Z")

</div>

Hi, I’m working in Unreal 4.14 and when I go to package my game the log says that it can not find some of the FMOD event assets in the folder. So the packaged game does not play all the sounds. Whats unusual is that the…

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