# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=46

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 47

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## [UE4 4.10](https://qa.fmod.com/t/ue4-4-10/12154)

<div class="topic-metadata">

**Author:** [@liberte78](https://qa.fmod.com/u/liberte78)\
**Replies:** 10\
**Last updated:** [November 19, 2015, 11:09pm UTC](https://qa.fmod.com/t/ue4-4-10/12154 "2015-11-19T23:09:14Z")

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Any estimation for UE4 4.10 support?

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## ['A socket error occurred' on startup in 4.9.2](https://qa.fmod.com/t/a-socket-error-occurred-on-startup-in-4-9-2/12150)

<div class="topic-metadata">

**Author:** [@choba](https://qa.fmod.com/u/choba)\
**Replies:** 1\
**Last updated:** [November 16, 2015, 12:51am UTC](https://qa.fmod.com/t/a-socket-error-occurred-on-startup-in-4-9-2/12150 "2015-11-16T00:51:41Z")

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Hi, I tried to test multiplayer features in my game and get this error: gFMOD:Error: ‘StudioSystem\[EFMODSystemContext::Runtime\]-\>update()’ returned ‘A socket error occurred. This is a catch-all for socket-related err…

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## [Cooking Xbox with UE 4.9.2](https://qa.fmod.com/t/cooking-xbox-with-ue-4-9-2/12131)

<div class="topic-metadata">

**Author:** [@Bryn1](https://qa.fmod.com/u/Bryn1)\
**Replies:** 2\
**Last updated:** [November 15, 2015, 10:43pm UTC](https://qa.fmod.com/t/cooking-xbox-with-ue-4-9-2/12131 "2015-11-15T22:43:56Z")

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When launching a cooked game on Xbox, it appears to not find fmodl.dll. I get the following error: 0120:0124 @ 00005312 - LdrpFindOrMapDependency - ERROR: Loading DLL fmodL.dll failed with status 0xc0000135 I’m assumin…

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## [No sound under 4.9.2 and Fmod Plugin 1.07.00](https://qa.fmod.com/t/no-sound-under-4-9-2-and-fmod-plugin-1-07-00/12127)

<div class="topic-metadata">

**Author:** [@Bryn1](https://qa.fmod.com/u/Bryn1)\
**Replies:** 2\
**Last updated:** [October 30, 2015, 11:53pm UTC](https://qa.fmod.com/t/no-sound-under-4-9-2-and-fmod-plugin-1-07-00/12127 "2015-10-30T23:53:22Z")

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We just released a new version of our game on Steam, and a few users were reporting no sound at all. The system information I got so far is: Windows 8.1 AMD FX8350 4.0Ghz TitanX 12GB 12GB RAM Samsung SSD 840 Pro…

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## [No sound from events in UE4](https://qa.fmod.com/t/no-sound-from-events-in-ue4/12122)

<div class="topic-metadata">

**Author:** [@Cronnix](https://qa.fmod.com/u/Cronnix)\
**Replies:** 2\
**Last updated:** [October 30, 2015, 7:29pm UTC](https://qa.fmod.com/t/no-sound-from-events-in-ue4/12122 "2015-10-30T19:29:04Z")

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My composer submitted a test setup of sounds through fmod, and I can’t just hear them on my end when trying to play in editor or play them in content browser. What could be the cause? UE 4.9 I can hear other audio in c…

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## [UE4.9 iOS packaging error](https://qa.fmod.com/t/ue4-9-ios-packaging-error/12098)

<div class="topic-metadata">

**Author:** [@Lihachoff](https://qa.fmod.com/u/Lihachoff)\
**Replies:** 1\
**Last updated:** [October 21, 2015, 5:52am UTC](https://qa.fmod.com/t/ue4-9-ios-packaging-error/12098 "2015-10-21T05:52:56Z")

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I’m trying to make Unreal Engine 4.9 iOS package using FMOD plugin but I’ve encountered an error during packaging process: MainFrameActions: Packaging (iOS): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception w…

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## [Event cone angle bug?](https://qa.fmod.com/t/event-cone-angle-bug/12099)

<div class="topic-metadata">

**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 1\
**Last updated:** [October 20, 2015, 4:15am UTC](https://qa.fmod.com/t/event-cone-angle-bug/12099 "2015-10-20T04:15:46Z")

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Hey there. First, I was trying to understand the cone angle parameter. Then I went crazy. After a few test and readings, I was able to say that if volume is set at 0DB from 0 to 90° and -inf from 90 to 180° the sound …

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## [Machines without FMOD Studio can't hear any project audio](https://qa.fmod.com/t/machines-without-fmod-studio-cant-hear-any-project-audio/12075)

<div class="topic-metadata">

**Author:** [@cnyte](https://qa.fmod.com/u/cnyte)\
**Replies:** 2\
**Last updated:** [October 13, 2015, 9:05pm UTC](https://qa.fmod.com/t/machines-without-fmod-studio-cant-hear-any-project-audio/12075 "2015-10-13T21:05:46Z")

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Using FMOD Studio 1.06.10 with Unreal 4.9.1, we’ve encountered a problem working on the same project across multiple machines where anyone who doesn’t have FMOD Studio locally installed: Doesn’t see the FMOD assets fol…

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## [Keeping an event playing through level travel](https://qa.fmod.com/t/keeping-an-event-playing-through-level-travel/12079)

<div class="topic-metadata">

**Author:** [@tvaarani](https://qa.fmod.com/u/tvaarani)\
**Replies:** 1\
**Last updated:** [October 12, 2015, 12:25am UTC](https://qa.fmod.com/t/keeping-an-event-playing-through-level-travel/12079 "2015-10-12T00:25:26Z")

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Hi, I’m wondering if there’s a way to keep an fmod event playing through map travel without using persistent levels. Is there something like this “There actually is a bIgnoreForFlushing flag on AudioComponents and Activ…

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## [Real Time Audio in UE4 with Fmod?](https://qa.fmod.com/t/real-time-audio-in-ue4-with-fmod/12008)

<div class="topic-metadata">

**Author:** [@cgd11](https://qa.fmod.com/u/cgd11)\
**Replies:** 3\
**Last updated:** [October 7, 2015, 11:27pm UTC](https://qa.fmod.com/t/real-time-audio-in-ue4-with-fmod/12008 "2015-10-07T23:27:17Z")

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Hi. As I am new in the forum, first I want to thank you for your work. I would like to know if, having all the sound with fmod studio in UE4, there is a way of listening them on the Preview, as it happens with the Real…

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## [UE4 XboxOne Link Warning](https://qa.fmod.com/t/ue4-xboxone-link-warning/12070)

<div class="topic-metadata">

**Author:** [@pwkmikekelly](https://qa.fmod.com/u/pwkmikekelly)\
**Replies:** 1\
**Last updated:** [October 7, 2015, 11:12pm UTC](https://qa.fmod.com/t/ue4-xboxone-link-warning/12070 "2015-10-07T23:12:55Z")

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When building my Unreal 4.9.2 game with FMOD 1.06.10, I get this: FMODUtils.cpp.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operati…

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## [UE4 build without sound](https://qa.fmod.com/t/ue4-build-without-sound/12058)

<div class="topic-metadata">

**Author:** [@Megail](https://qa.fmod.com/u/Megail)\
**Replies:** 2\
**Last updated:** [September 25, 2015, 12:54pm UTC](https://qa.fmod.com/t/ue4-build-without-sound/12058 "2015-09-25T12:54:34Z")

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After I did build (press launch) then I lost sounds from FMOD. Ordinary sounds work perfectly. What could be the problem?

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## [4.9 support?](https://qa.fmod.com/t/4-9-support/12044)

<div class="topic-metadata">

**Author:** [@tvaarani](https://qa.fmod.com/u/tvaarani)\
**Replies:** 4\
**Last updated:** [September 23, 2015, 6:48am UTC](https://qa.fmod.com/t/4-9-support/12044 "2015-09-23T06:48:46Z")

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Any possibility for an estimation when the plugin binaries for 4.9 will be out?

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## [UE4 build error](https://qa.fmod.com/t/ue4-build-error/12054)

<div class="topic-metadata">

**Author:** [@Megail](https://qa.fmod.com/u/Megail)\
**Replies:** 2\
**Last updated:** [September 21, 2015, 4:04am UTC](https://qa.fmod.com/t/ue4-build-error/12054 "2015-09-21T04:04:41Z")

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I try to build plugin with the following command: "C:\\Program Files\\Epic Games\\4.8\\Engine\\Build\\BatchFiles\\runuat" BuildPlugin -Plugin=“C:\\Program Files\\Epic Games\\4.8\\Engine\\Plugins\\FMODStudio\\FMODStudio.uplugin” -P…

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## [Plugin failed to load with UE4 package (MAC)](https://qa.fmod.com/t/plugin-failed-to-load-with-ue4-package-mac/12057)

<div class="topic-metadata">

**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 1\
**Last updated:** [September 20, 2015, 1:35pm UTC](https://qa.fmod.com/t/plugin-failed-to-load-with-ue4-package-mac/12057 "2015-09-20T13:35:24Z")

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Hey there. Using UE 4.8.3 FmodStudio 1.06.08 I read in this forum many topics about “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudioOculus’ could not be found. Please ensure the plugin is properly insta…

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## [Banks Reload Issue](https://qa.fmod.com/t/banks-reload-issue/11993)

<div class="topic-metadata">

**Author:** [@Mgriffin89](https://qa.fmod.com/u/Mgriffin89)\
**Replies:** 7\
**Last updated:** [September 18, 2015, 1:51pm UTC](https://qa.fmod.com/t/banks-reload-issue/11993 "2015-09-18T13:51:09Z")

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Hi Guys I’m having a few problems when trying to re-import banks from a new machine. I’m using latest versions of Fmod Studio (1.06.06) and UE4 (4.8.2). I recently switched to a new machine and the entire project’s on …

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## [Load Bank / Load Sample Data](https://qa.fmod.com/t/load-bank-load-sample-data/12053)

<div class="topic-metadata">

**Author:** [@johnnyisgood1](https://qa.fmod.com/u/johnnyisgood1)\
**Replies:** 1\
**Last updated:** [September 18, 2015, 12:32am UTC](https://qa.fmod.com/t/load-bank-load-sample-data/12053 "2015-09-18T00:32:28Z")

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What’s the differences between the both ? When you are loading a bank it doesn’t load the sample data in the same time ?

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## [Does FMOD 1.06.09 support UE4.9?](https://qa.fmod.com/t/does-fmod-1-06-09-support-ue4-9/12046)

<div class="topic-metadata">

**Author:** [@yyankov](https://qa.fmod.com/u/yyankov)\
**Replies:** 2\
**Last updated:** [September 10, 2015, 4:07am UTC](https://qa.fmod.com/t/does-fmod-1-06-09-support-ue4-9/12046 "2015-09-10T04:07:27Z")

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Please ignore this post if it is known that latest FMOD version has not yet been updated to support UE4.9! My actual question is in the title. What follows is some background. On the FMOD plugin download page it only s…

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## ["Loading delay exceeded..." log warning when calling FMOD Sound Component Play function](https://qa.fmod.com/t/loading-delay-exceeded-log-warning-when-calling-fmod-sound-component-play-function/12041)

<div class="topic-metadata">

**Author:** [@jejunus](https://qa.fmod.com/u/jejunus)\
**Replies:** 3\
**Last updated:** [September 10, 2015, 1:05am UTC](https://qa.fmod.com/t/loading-delay-exceeded-log-warning-when-calling-fmod-sound-component-play-function/12041 "2015-09-10T01:05:31Z")

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Whenever I call an FMOD Sound Component’s Play function in Blueprints I get the following log message: Loading delay exceeded, sound may play at incorrect time Can anyone tell me why this might be happening?

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## [Plugin 'FMODStudio' failed to load because module 'FMODStudioOculus' could not be found.](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudiooculus-could-not-be-found/11985)

<div class="topic-metadata">

**Author:** [@liberte78](https://qa.fmod.com/u/liberte78)\
**Replies:** 11\
**Last updated:** [September 3, 2015, 3:57am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudiooculus-could-not-be-found/11985 "2015-09-03T03:57:51Z")

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Hi, I have checked earlier answers for this topic but I didnt found any solution for my problem. I’m trying to package a UE 4 4.8.1 project with FMOD with Oculus plugin. In editor it is working correctly but after packag…

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## [FMOD Studio with UE4](https://qa.fmod.com/t/fmod-studio-with-ue4/12002)

<div class="topic-metadata">

**Author:** [@twoz](https://qa.fmod.com/u/twoz)\
**Replies:** 2\
**Last updated:** [September 3, 2015, 3:51am UTC](https://qa.fmod.com/t/fmod-studio-with-ue4/12002 "2015-09-03T03:51:18Z")

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Hello, I’m considering using FMOD with the UE4 and I have a very basic (probably nooby) question: How does the UE4 plugin work? Does it bypass UE4 audio engine? (i’m looking at the official fmod/ue4-integration repo and…

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## [Error loading DSP OCULUS\_SPATIZLIER with Unreal Engine 4](https://qa.fmod.com/t/error-loading-dsp-oculus-spatizlier-with-unreal-engine-4/12004)

<div class="topic-metadata">

**Author:** [@MatSox](https://qa.fmod.com/u/MatSox)\
**Replies:** 1\
**Last updated:** [September 3, 2015, 3:50am UTC](https://qa.fmod.com/t/error-loading-dsp-oculus-spatizlier-with-unreal-engine-4/12004 "2015-09-03T03:50:20Z")

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I installed FMOD as plugin of my project, so not in the Plugins directory of Engine but in the one my project. Everything works fine except that when I start Unreal i have this error message "Error. Missing DSP plugin ‘O…

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## [Binaries\\Win64 Is empty](https://qa.fmod.com/t/binaries-win64-is-empty/12006)

<div class="topic-metadata">

**Author:** [@envenger](https://qa.fmod.com/u/envenger)\
**Replies:** 1\
**Last updated:** [September 3, 2015, 3:44am UTC](https://qa.fmod.com/t/binaries-win64-is-empty/12006 "2015-09-03T03:44:05Z")

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Hello, I have placed my FModStudio plugin inside my project’s plugin folder and have included few of its files to my code. While compiling I get the following error. 1\>LINK : fatal error LNK1181: cannot open input fil…

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## [FMOD Crash on Start Up UE4.8.0](https://qa.fmod.com/t/fmod-crash-on-start-up-ue4-8-0/12025)

<div class="topic-metadata">

**Author:** [@PompeyPaul](https://qa.fmod.com/u/PompeyPaul)\
**Replies:** 2\
**Last updated:** [August 27, 2015, 12:46pm UTC](https://qa.fmod.com/t/fmod-crash-on-start-up-ue4-8-0/12025 "2015-08-27T12:46:58Z")

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We see that FMOD crashes on start up, on XBox One, before we start the game. Is there any gotchas we should look out for? \[LOG\] Thread::initThread : Initializing FMOD Studio update thread. priorit…

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## [Does the Oculus Spatializer require the Oculus hardware?](https://qa.fmod.com/t/does-the-oculus-spatializer-require-the-oculus-hardware/12013)

<div class="topic-metadata">

**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 3\
**Last updated:** [August 26, 2015, 12:48am UTC](https://qa.fmod.com/t/does-the-oculus-spatializer-require-the-oculus-hardware/12013 "2015-08-26T00:48:43Z")

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The question may seem silly, but when it comes to realistically deploy a game to the end-user, I cannot assume that the hardware is actually present. Usually, what I would do is to determine at runtime if the hardware is…

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## [Deploying FMOD to XBox One (UE 4.8.0)](https://qa.fmod.com/t/deploying-fmod-to-xbox-one-ue-4-8-0/12012)

<div class="topic-metadata">

**Author:** [@PompeyPaul](https://qa.fmod.com/u/PompeyPaul)\
**Replies:** 4\
**Last updated:** [August 25, 2015, 5:58am UTC](https://qa.fmod.com/t/deploying-fmod-to-xbox-one-ue-4-8-0/12012 "2015-08-25T05:58:58Z")

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Hello, When I package my game I get the following error: MainFrameActions: Packaging (Xbox One): InternalUtils.SafeCopyFile: SafeCopyFile D:\\src\\MyGame\\Plugins\\FMODStudio\\Binaries\\XboxOne\\fmod\_gain.dll D:\\src\\MyGame\\Sa…

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## [How to Build FMODStudioOculus Plugin UE4, Windows](https://qa.fmod.com/t/how-to-build-fmodstudiooculus-plugin-ue4-windows/11968)

<div class="topic-metadata">

**Author:** [@concrete\_buffalo](https://qa.fmod.com/u/concrete_buffalo)\
**Replies:** 3\
**Last updated:** [August 1, 2015, 8:51pm UTC](https://qa.fmod.com/t/how-to-build-fmodstudiooculus-plugin-ue4-windows/11968 "2015-08-01T20:51:36Z")

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Hi, I’m aware that this is a known issue, but there is little guidance here on workarounds. I have projects that require release in 8 weeks and cannot shift my sounds into another audio program. I need a solution to th…

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## [Is this possible?](https://qa.fmod.com/t/is-this-possible/11992)

<div class="topic-metadata">

**Author:** [@Yish30067](https://qa.fmod.com/u/Yish30067)\
**Replies:** 1\
**Last updated:** [July 21, 2015, 1:15am UTC](https://qa.fmod.com/t/is-this-possible/11992 "2015-07-21T01:15:47Z")

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Hello all, I’ve only just installed both UE4 and FMOD a day ago and what I want to achieve is the triggering of events in UE4 such as a box moving when a sound is played. Specifically I want to make music videos that rea…

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## [AppxManifest Settings](https://qa.fmod.com/t/appxmanifest-settings/11975)

<div class="topic-metadata">

**Author:** [@pwkmikekelly](https://qa.fmod.com/u/pwkmikekelly)\
**Replies:** 3\
**Last updated:** [July 10, 2015, 1:04am UTC](https://qa.fmod.com/t/appxmanifest-settings/11975 "2015-07-10T01:04:35Z")

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Do you have any new documentation for how to add the required network settings for live updating in the XboxOne AppxManifest under UE4 4.8?

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## [FMOD Studio Oculus not compatable with UE4.7.2?](https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973)

<div class="topic-metadata">

**Author:** [@Jusmac](https://qa.fmod.com/u/Jusmac)\
**Replies:** 2\
**Last updated:** [July 5, 2015, 10:01am UTC](https://qa.fmod.com/t/fmod-studio-oculus-not-compatable-with-ue4-7-2/11973 "2015-07-05T10:01:37Z")

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I have just downloaded the Fmod plugin for UE4, Dropped the “FMODStudio” folder into my Unreal Engine/4.7/Engine/Plugins folder but when I attempt to run UE4 it loads up to about 70% and fails to load and says “the modul…

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