# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=47

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 48

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## [UE4.8.0/4.8.1 plugin causes editor to crash](https://qa.fmod.com/t/ue4-8-0-4-8-1-plugin-causes-editor-to-crash/11965)

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**Author:** [@xenlock](https://qa.fmod.com/u/xenlock)\
**Replies:** 2\
**Last updated:** [July 1, 2015, 7:28am UTC](https://qa.fmod.com/t/ue4-8-0-4-8-1-plugin-causes-editor-to-crash/11965 "2015-07-01T07:28:18Z")

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Hi! The latest 4.8 plugin is causing the editor to crash as soon as it tries to import any fmod files. The log file is not very informative and I’ve not built the plugin from source, so it’s hard for me to provide any …

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## [Support for UE4 4.8](https://qa.fmod.com/t/support-for-ue4-4-8/11951)

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**Author:** [@geoff](https://qa.fmod.com/u/geoff)\
**Replies:** 9\
**Last updated:** [July 1, 2015, 5:22am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951 "2015-07-01T05:22:38Z")

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This post has the current status of our integration with Unreal 4.8

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## [Unable to build mac](https://qa.fmod.com/t/unable-to-build-mac/11955)

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**Author:** [@Loeiz](https://qa.fmod.com/u/Loeiz)\
**Replies:** 2\
**Last updated:** [June 29, 2015, 12:42am UTC](https://qa.fmod.com/t/unable-to-build-mac/11955 "2015-06-29T00:42:31Z")

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I’m trying to build a Shipping version of my game on mac with UE 4.7.6. I get this error message mono: clang: error: no such file or directory: ‘/Users/Shared/UnrealEngine/4.7/Engine/Plugins/FMODStudio/Binaries/Mac/FMO…

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## [3D pan problem with Unreal 4](https://qa.fmod.com/t/3d-pan-problem-with-unreal-4/11958)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 4\
**Last updated:** [June 22, 2015, 1:51pm UTC](https://qa.fmod.com/t/3d-pan-problem-with-unreal-4/11958 "2015-06-22T13:51:46Z")

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Hi there. It might be a dumb question but I tried many solutions to avoid this with no result. I’m working with Fmod Studio on a First person game. I made many 3D events, and I’m encountering a panning problem : Whe…

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## [oculus rift plugin error, can't launch editor](https://qa.fmod.com/t/oculus-rift-plugin-error-cant-launch-editor/11950)

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**Author:** [@mztkmusic](https://qa.fmod.com/u/mztkmusic)\
**Replies:** 3\
**Last updated:** [June 18, 2015, 3:23am UTC](https://qa.fmod.com/t/oculus-rift-plugin-error-cant-launch-editor/11950 "2015-06-18T03:23:37Z")

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Greetings. Running MacOS 10.10.1, using Unreal 4.8. My Unreal Editor was working fine, but after I installed FMOD for UE and moved the needed files to the engine folder, I get the following error, and the editor will n…

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## [UE4/Fmod Studio - Sound in editor but not in Package](https://qa.fmod.com/t/ue4-fmod-studio-sound-in-editor-but-not-in-package/11944)

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**Author:** [@al\_la](https://qa.fmod.com/u/al_la)\
**Replies:** 3\
**Last updated:** [June 16, 2015, 12:12am UTC](https://qa.fmod.com/t/ue4-fmod-studio-sound-in-editor-but-not-in-package/11944 "2015-06-16T00:12:48Z")

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Hi Learned folks of Fmod and unreal! I have Studio working like a dream within the UE4 editor, even in Standalone - but when I create a package, none of the FMod audio plays. I suppose this is to do with missing data o…

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## [Component sound event seemingly randomly set to 'None'](https://qa.fmod.com/t/component-sound-event-seemingly-randomly-set-to-none/11917)

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**Author:** [@Zelotos](https://qa.fmod.com/u/Zelotos)\
**Replies:** 2\
**Last updated:** [June 10, 2015, 9:53am UTC](https://qa.fmod.com/t/component-sound-event-seemingly-randomly-set-to-none/11917 "2015-06-10T09:53:24Z")

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Hi FMOD support, My team has come across a strange occurence that we haven’t been able to prevent from happening again yet: We have added an FMODAudio component to an object blueprint and have chosen an event to go w…

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## [Ingame Setup between Stereo and 5.1 Surround](https://qa.fmod.com/t/ingame-setup-between-stereo-and-5-1-surround/11934)

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**Author:** [@simrik](https://qa.fmod.com/u/simrik)\
**Replies:** 5\
**Last updated:** [June 1, 2015, 4:22pm UTC](https://qa.fmod.com/t/ingame-setup-between-stereo-and-5-1-surround/11934 "2015-06-01T16:22:23Z")

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Hello fellow FMODers, Does anyone know what the best practice is, if I want to have both Stereo and 5.1 Surround in-game? 1, It should be possible to switch ingame (in the options menu) between Stereo and 5.1 Surround …

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## [Incorrect 3D panning in 1.06.02](https://qa.fmod.com/t/incorrect-3d-panning-in-1-06-02/11920)

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**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 1\
**Last updated:** [June 1, 2015, 5:54am UTC](https://qa.fmod.com/t/incorrect-3d-panning-in-1-06-02/11920 "2015-06-01T05:54:54Z")

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Is it just me, or 1.06.02 introduced a bug in the 3D panning of sounds? I have looping event played using UFMODBlueprintStatics::PlayEventAtLocation() and it is correctly 3D-panned with the UE integration 1.06.01. With t…

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## [In editor missing audio icon](https://qa.fmod.com/t/in-editor-missing-audio-icon/11867)

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**Author:** [@Tensa\_Zangetsu](https://qa.fmod.com/u/Tensa_Zangetsu)\
**Replies:** 2\
**Last updated:** [May 9, 2015, 10:18pm UTC](https://qa.fmod.com/t/in-editor-missing-audio-icon/11867 "2015-05-09T22:18:14Z")

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Since, 4.7, the icon that represent FMOD Audio component seems to be missing. I just see a blank sphere in place of the previous audio icon. This is strange as I saw in the FMOD code a fix introduced few weeks ago that i…

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## [In editor performance issue](https://qa.fmod.com/t/in-editor-performance-issue/11868)

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**Author:** [@Tensa\_Zangetsu](https://qa.fmod.com/u/Tensa_Zangetsu)\
**Replies:** 3\
**Last updated:** [May 9, 2015, 10:16pm UTC](https://qa.fmod.com/t/in-editor-performance-issue/11868 "2015-05-09T22:16:51Z")

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This occurs when you select your FMOD audio component in the blueprint editor or when you select your object in the Level editor. In my project, I have a BP for which I’ve added 3 FMOD audio components. In the BP, just s…

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## ['FMODStudio' failed to load because module 'FMODStudioOculus' could not be found.](https://qa.fmod.com/t/fmodstudio-failed-to-load-because-module-fmodstudiooculus-could-not-be-found/11893)

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**Author:** [@regallo](https://qa.fmod.com/u/regallo)\
**Replies:** 2\
**Last updated:** [May 5, 2015, 12:22pm UTC](https://qa.fmod.com/t/fmodstudio-failed-to-load-because-module-fmodstudiooculus-could-not-be-found/11893 "2015-05-05T12:22:26Z")

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Unreal 4.75 Oculus dk2 I get this error when trying to play a windows executable I’ve created Plugin ‘FMODStudio’ failed to load because module ‘FMODStudioOculus’ could not be found. Please ensure the plugin is proper…

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## [Occlusion filters](https://qa.fmod.com/t/occlusion-filters/11856)

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**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 5\
**Last updated:** [April 30, 2015, 12:52am UTC](https://qa.fmod.com/t/occlusion-filters/11856 "2015-04-30T00:52:17Z")

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In our custom build of UE4 we patched the XAudio2 module so that we can put a per-source lowpass filter on the direct sound path, while leaving the reverb sound path unfiltered. This realizes a poor-man obstruction filte…

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## [Can you use Get Parameter to get the current Timeline value of an FMODAudio component?](https://qa.fmod.com/t/can-you-use-get-parameter-to-get-the-current-timeline-value-of-an-fmodaudio-component/11785)

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**Author:** [@BooleanFiasco](https://qa.fmod.com/u/BooleanFiasco)\
**Replies:** 2\
**Last updated:** [April 30, 2015, 12:41am UTC](https://qa.fmod.com/t/can-you-use-get-parameter-to-get-the-current-timeline-value-of-an-fmodaudio-component/11785 "2015-04-30T00:41:47Z")

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Hello! I’m currently working on a music game in UE4 and thus have somewhat unusual needs for audio synchronization between Fmod and my game logic. In particular, I need to be able to tell whether or not a player’s butto…

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## [Linux Support?](https://qa.fmod.com/t/linux-support/11839)

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**Author:** [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Replies:** 3\
**Last updated:** [April 29, 2015, 7:53pm UTC](https://qa.fmod.com/t/linux-support/11839 "2015-04-29T19:53:12Z")

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Any Speculation on when Linux will be supported with UE4? Our game requires it, and is setting back the use of fmod at the moment… :frowning: Otherwise it works great on 4.7 right now with windows. Thanks in advance fo…

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## [Effect Parameter Automation by game interaction](https://qa.fmod.com/t/effect-parameter-automation-by-game-interaction/11895)

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**Author:** [@Marius4560](https://qa.fmod.com/u/Marius4560)\
**Replies:** 1\
**Last updated:** [April 23, 2015, 4:09am UTC](https://qa.fmod.com/t/effect-parameter-automation-by-game-interaction/11895 "2015-04-23T04:09:30Z")

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Hi. I am new to game development, game sound and visual scripting for games, but I have done visual scripting for synthesis and VSTi plugins (synthedit and puredata). I am using Unreal Engine 4. So, my question is: Ho…

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## [UMG support for FMOD events](https://qa.fmod.com/t/umg-support-for-fmod-events/11887)

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**Author:** [@stuckbug](https://qa.fmod.com/u/stuckbug)\
**Replies:** 1\
**Last updated:** [April 22, 2015, 2:54am UTC](https://qa.fmod.com/t/umg-support-for-fmod-events/11887 "2015-04-22T02:54:33Z")

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Is it possible to trigger FMOD events from UMG? It looks like you need to make components, which don’t seem to work within UMG. Do I need to trigger events in some other blueprint from the UI, or is there a way to trigge…

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## [Implementing a graphic equalizer display](https://qa.fmod.com/t/implementing-a-graphic-equalizer-display/11883)

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**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 2\
**Last updated:** [April 14, 2015, 9:35am UTC](https://qa.fmod.com/t/implementing-a-graphic-equalizer-display/11883 "2015-04-14T09:35:20Z")

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Hi, I’d like to implement in my software a sort of graphic equalizer display. Is there a way to get real-time volume data about the sounds currently being output by FMOD? Thanks in advance

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## [Cannot compile UE project due to fmod related error](https://qa.fmod.com/t/cannot-compile-ue-project-due-to-fmod-related-error/11864)

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**Author:** [@tvaarani](https://qa.fmod.com/u/tvaarani)\
**Replies:** 1\
**Last updated:** [April 1, 2015, 11:27pm UTC](https://qa.fmod.com/t/cannot-compile-ue-project-due-to-fmod-related-error/11864 "2015-04-01T23:27:31Z")

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Hi! After upgrading our project to UE 4.7 and FMOD plugin to the latest release I cannot compile the project in “Development” or “DebugGame” configurations in visual studio. “Development Editor” and “DebugGame Editor” b…

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## [UE4 for PS4](https://qa.fmod.com/t/ue4-for-ps4/11870)

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**Author:** [@DrRaed](https://qa.fmod.com/u/DrRaed)\
**Replies:** 1\
**Last updated:** [April 1, 2015, 11:23pm UTC](https://qa.fmod.com/t/ue4-for-ps4/11870 "2015-04-01T23:23:45Z")

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HI, I am a fresh new user who never used FMOD before. Now I am making my first start. I extracted the zip files to the engine folder and the Editor asked me to recompile in VS. I did as asked and I received 3 errors: E…

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## [UE4 Plug-in build problem](https://qa.fmod.com/t/ue4-plug-in-build-problem/11677)

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**Author:** [@CCMark](https://qa.fmod.com/u/CCMark)\
**Replies:** 5\
**Last updated:** [March 23, 2015, 3:39pm UTC](https://qa.fmod.com/t/ue4-plug-in-build-problem/11677 "2015-03-23T15:39:58Z")

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Hi all, Firstly thankyou for the great UE4 plug-in and tutorials. I’ve got FMOD Studio assets working like a dream within UE4 plus i’m able to connect to the engine for real-time mixing no problem. The problem I have i…

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## [Unable to connect to game with UE4](https://qa.fmod.com/t/unable-to-connect-to-game-with-ue4/11855)

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**Author:** [@mferrieu](https://qa.fmod.com/u/mferrieu)\
**Replies:** 2\
**Last updated:** [March 18, 2015, 1:26am UTC](https://qa.fmod.com/t/unable-to-connect-to-game-with-ue4/11855 "2015-03-18T01:26:01Z")

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Hi! On the project I’m working on, Fmod Studio can’t connect to the game running in UE4: Studio could not connect to “127.0.0.1”. Please check that the game is running and live update is enabled. The game is running w…

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## [Using FMOD from c++ project](https://qa.fmod.com/t/using-fmod-from-c-project/11803)

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**Author:** [@Gastel71](https://qa.fmod.com/u/Gastel71)\
**Replies:** 6\
**Last updated:** [March 17, 2015, 11:34pm UTC](https://qa.fmod.com/t/using-fmod-from-c-project/11803 "2015-03-17T23:34:17Z")

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I’ve followed the “guide” found in FMOD documentation to being able to interface to FMOD from c++ but there’s a problem during linking (Error 24 error LNK1181: cannot open input file ‘C:\\Program Files\\Epic Games\\4.6\\Engi…

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## [Ue4 still Crash when exporting banks from 1.05.14](https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853)

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**Author:** [@capressi1](https://qa.fmod.com/u/capressi1)\
**Replies:** 2\
**Last updated:** [March 17, 2015, 7:39am UTC](https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853 "2015-03-17T07:39:37Z")

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MachineId:818230754B5B9645AE05D192A2971187 EpicAccountId:d8ef3c47dd9f48a59bf14a9bf14ce788 Access violation - code c0000005 (first/second chance not available) UE4Editor\_FMODStudio!FFMODAssetTable::AddAsset() + 3755 by…

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## [Plugin FMODStudio failed to load...](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load/11845)

<div class="topic-metadata">

**Author:** [@rayburn](https://qa.fmod.com/u/rayburn)\
**Replies:** 3\
**Last updated:** [March 17, 2015, 4:03am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load/11845 "2015-03-17T04:03:05Z")

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I am having trouble running my game made in Unreal Engine 4. I get this error: http://imgur.com/TKfP3oR It works in Unreal Engine editor, but whenever I build it and run standalone I get that above error. Please help. …

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## [UE4.7 Crashes after building Banks in FMOD Studio](https://qa.fmod.com/t/ue4-7-crashes-after-building-banks-in-fmod-studio/11851)

<div class="topic-metadata">

**Author:** [@atgoldberg](https://qa.fmod.com/u/atgoldberg)\
**Replies:** 4\
**Last updated:** [March 17, 2015, 3:50am UTC](https://qa.fmod.com/t/ue4-7-crashes-after-building-banks-in-fmod-studio/11851 "2015-03-17T03:50:17Z")

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I’m running through the FMOD Tutorial for Unreal4 (using UE4.7.2) but when I build the Master Bank, the Unreal Editor crashes. If I tried to re-open the project, Unreal crashes at about 70%. If I delete the bank files, I…

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## [UE4 plugin - Cannot package game in 32-bit shipping mode: missing static lib/binaries](https://qa.fmod.com/t/ue4-plugin-cannot-package-game-in-32-bit-shipping-mode-missing-static-lib-binaries/11834)

<div class="topic-metadata">

**Author:** [@tvaarani](https://qa.fmod.com/u/tvaarani)\
**Replies:** 2\
**Last updated:** [March 17, 2015, 3:49am UTC](https://qa.fmod.com/t/ue4-plugin-cannot-package-game-in-32-bit-shipping-mode-missing-static-lib-binaries/11834 "2015-03-17T03:49:50Z")

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I’m trying to package our game in 32-bit shipping mode, but unable to do so because the plugin is missing 32-bit static library and binary files. What do?

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## [Simple location based transition](https://qa.fmod.com/t/simple-location-based-transition/11833)

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**Author:** [@Adamo](https://qa.fmod.com/u/Adamo)\
**Replies:** 2\
**Last updated:** [February 25, 2015, 10:48pm UTC](https://qa.fmod.com/t/simple-location-based-transition/11833 "2015-02-25T22:48:16Z")

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Hello again everyone, So I have 2 loops in FMOD determined by a parameter which is either 1 or 0. I would like the music to change at a certain location in the game. I have created a blueprint with the fmodaudio compo…

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## [Playing a music event non-location and client-side?](https://qa.fmod.com/t/playing-a-music-event-non-location-and-client-side/11830)

<div class="topic-metadata">

**Author:** [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Replies:** 3\
**Last updated:** [February 25, 2015, 7:42pm UTC](https://qa.fmod.com/t/playing-a-music-event-non-location-and-client-side/11830 "2015-02-25T19:42:56Z")

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I can’t seem to figure out how to get my music event to play at the initial start of the game (at main menu) and have it play completely client-side, and not have to be attached to anything / have a world location. Is t…

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## [UE4 Perforce plugin and bank output directory issues.](https://qa.fmod.com/t/ue4-perforce-plugin-and-bank-output-directory-issues/11829)

<div class="topic-metadata">

**Author:** [@kextc](https://qa.fmod.com/u/kextc)\
**Replies:** 2\
**Last updated:** [February 24, 2015, 7:00am UTC](https://qa.fmod.com/t/ue4-perforce-plugin-and-bank-output-directory-issues/11829 "2015-02-24T07:00:25Z")

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Hello. I realize that this is a duplicate post, but when i try to post on the duplicate question i get logged out. I have the following problem when building banks. Banks will generate to Content/FMOD/Desktop/ (Althoug…

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