# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=48

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**Page:** 49

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## [Can't find file for asset.](https://qa.fmod.com/t/cant-find-file-for-asset/11778)

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**Author:** [@ekuehnl](https://qa.fmod.com/u/ekuehnl)\
**Replies:** 9\
**Last updated:** [February 20, 2015, 10:04am UTC](https://qa.fmod.com/t/cant-find-file-for-asset/11778 "2015-02-20T10:04:56Z")

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So I was making some good progress with UE4 and FMOD Studio, thanks to Sally’s videos for the most part. Suddenly, after a couple of days of working with no issues, I’m getting a bunch of “can’t find file for asset” err…

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## [Folder does not show up in UE4.6 Content Browser](https://qa.fmod.com/t/folder-does-not-show-up-in-ue4-6-content-browser/11820)

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**Author:** [@Adamo](https://qa.fmod.com/u/Adamo)\
**Replies:** 2\
**Last updated:** [February 19, 2015, 10:31am UTC](https://qa.fmod.com/t/folder-does-not-show-up-in-ue4-6-content-browser/11820 "2015-02-19T10:31:16Z")

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Hello everyone! I seem to be having a couple of issues as I try to follow along with the youtube tutorials. I’m running the latest fmod and unreal 4.6.1, I’m also on Mavericks OS. The first is within fmod, there is not…

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## [FMOD 1.05.12 Plugin not compiling (Visual Studio 2013)](https://qa.fmod.com/t/fmod-1-05-12-plugin-not-compiling-visual-studio-2013/11826)

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**Author:** [@Tensa\_Zangetsu](https://qa.fmod.com/u/Tensa_Zangetsu)\
**Replies:** 3\
**Last updated:** [February 16, 2015, 12:28am UTC](https://qa.fmod.com/t/fmod-1-05-12-plugin-not-compiling-visual-studio-2013/11826 "2015-02-16T00:28:02Z")

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I’ve just downloaded latest FMOD Studio and associated plugin. It doesn’t compile now. File: FMODBlueprintStatics.cpp Line 22: UFMODBlueprintStatics::PlayEventAtLocation -\> the function signature is wrong. It doesn’t …

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## [Bank issue in UE4 and FMOD Studio](https://qa.fmod.com/t/bank-issue-in-ue4-and-fmod-studio/11771)

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**Author:** [@simrik](https://qa.fmod.com/u/simrik)\
**Replies:** 4\
**Last updated:** [January 26, 2015, 11:38pm UTC](https://qa.fmod.com/t/bank-issue-in-ue4-and-fmod-studio/11771 "2015-01-26T23:38:52Z")

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Hi there, I’ve been using FMOD Studio and UE4 and so far I’m very happy with the superfast iterations times and the overall workflow. Recently I have a little issue though: I wanted to use a few new events (created wit…

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## [UE 4.5.x binary?](https://qa.fmod.com/t/ue-4-5-x-binary/11766)

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**Author:** [@ekuehnl](https://qa.fmod.com/u/ekuehnl)\
**Replies:** 4\
**Last updated:** [December 18, 2014, 12:35am UTC](https://qa.fmod.com/t/ue-4-5-x-binary/11766 "2014-12-18T00:35:02Z")

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So, I grabbed the 4.5.x. source code off GitHub, and tried to build the Editor in Xcode 5.1, but I’m getting an error. I don’t know the first thing about how to troubleshoot Xcode errors. Why don’t they just post the o…

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## [UE4 Plugin Release for 4.6](https://qa.fmod.com/t/ue4-plugin-release-for-4-6/11755)

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**Author:** [@Tensa\_Zangetsu](https://qa.fmod.com/u/Tensa_Zangetsu)\
**Replies:** 6\
**Last updated:** [December 17, 2014, 6:53pm UTC](https://qa.fmod.com/t/ue4-plugin-release-for-4-6/11755 "2014-12-17T18:53:56Z")

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Hi, Do you plan to provide an updated version of the plugin for UE4 4.6?

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## [Update Play Event At Location parameter](https://qa.fmod.com/t/update-play-event-at-location-parameter/11711)

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**Author:** [@johnnyisgood1](https://qa.fmod.com/u/johnnyisgood1)\
**Replies:** 8\
**Last updated:** [December 14, 2014, 4:50pm UTC](https://qa.fmod.com/t/update-play-event-at-location-parameter/11711 "2014-12-14T16:50:14Z")

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Hello, My footsteps sounds are working now but they are supposed to be relative to the speed parameter, but I don’t know how to achieve this part in my blueprint. Someone could help me with the anim blueprint ?

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## [Assertion failed on debug builds](https://qa.fmod.com/t/assertion-failed-on-debug-builds/11760)

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**Author:** [@Torque](https://qa.fmod.com/u/Torque)\
**Replies:** 1\
**Last updated:** [December 12, 2014, 12:42am UTC](https://qa.fmod.com/t/assertion-failed-on-debug-builds/11760 "2014-12-12T00:42:30Z")

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I’m trying to run a debug build of UE4 Editor on Win64 but whenever we click Play in editor we get assertion errors. There are no problems with development builds but debug specifically is unusable. We have tried Windows…

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## [Can someone add a UE4.5 C++ only example please?](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719)

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**Author:** [@WilliamDocherty](https://qa.fmod.com/u/WilliamDocherty)\
**Replies:** 3\
**Last updated:** [November 25, 2014, 7:28am UTC](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719 "2014-11-25T07:28:20Z")

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HI Would it be possible for someone to demonstrate FMOD & UE 4.5 integration using C++ rather than the current Blueprint example please? Thanks William

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## [Parameter conditions cause crash?](https://qa.fmod.com/t/parameter-conditions-cause-crash/11714)

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**Author:** [@Jonko](https://qa.fmod.com/u/Jonko)\
**Replies:** 2\
**Last updated:** [November 25, 2014, 6:13am UTC](https://qa.fmod.com/t/parameter-conditions-cause-crash/11714 "2014-11-25T06:13:24Z")

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Hello, for some reason a footstep event I’ve set up makes FMOD in UE4 crash, and we (that is, our coder and I) think that this problem is tied to the parameter conditions it uses since the crash doesn’t occur with other…

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## [Can't select my events](https://qa.fmod.com/t/cant-select-my-events/11708)

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**Author:** [@johnnyisgood1](https://qa.fmod.com/u/johnnyisgood1)\
**Replies:** 2\
**Last updated:** [November 4, 2014, 3:18pm UTC](https://qa.fmod.com/t/cant-select-my-events/11708 "2014-11-04T15:18:53Z")

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Hello, Thanks Fmod for proposing this wonderful plug-in!, I got the plug-in working correctly in my project. However the events are correctly showed in the content browser but doesn’t appears when I want to select them …

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## [error FMODStudio pleas help me!](https://qa.fmod.com/t/error-fmodstudio-pleas-help-me/11689)

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**Author:** [@spiderrx7](https://qa.fmod.com/u/spiderrx7)\
**Replies:** 2\
**Last updated:** [October 31, 2014, 3:30am UTC](https://qa.fmod.com/t/error-fmodstudio-pleas-help-me/11689 "2014-10-31T03:30:48Z")

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fmodstudio10503ue4-plugin what ue4 version is necessary? I established on version 4.4.3 gave out a mistake. Plugin FMODStudio failed to load because FMODStudio does not appear to be compatible with the current version of…

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## [Version 4.5 Plugin Availability](https://qa.fmod.com/t/version-4-5-plugin-availability/11682)

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**Author:** [@DotCam](https://qa.fmod.com/u/DotCam)\
**Replies:** 4\
**Last updated:** [October 31, 2014, 3:30am UTC](https://qa.fmod.com/t/version-4-5-plugin-availability/11682 "2014-10-31T03:30:19Z")

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Hey guys, love the plugin so far, was just going through the tutorials and it looks great! However like most plugins in UE4, a re-compiled version for the latest editor version is necessary for each new release. Will y…

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## [FMOD GCAP Conference Presentation](https://qa.fmod.com/t/fmod-gcap-conference-presentation/11704)

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**Author:** [@geoff](https://qa.fmod.com/u/geoff)\
**Replies:** 1\
**Last updated:** [October 29, 2014, 5:12am UTC](https://qa.fmod.com/t/fmod-gcap-conference-presentation/11704 "2014-10-29T05:12:25Z")

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FMOD delivered a presentation at the Australian 2014 GCAP conference. The presentation was “Building a UE4 Plugin: FMOD Studio case study”. One of the questions was whether the presentation was available for download. …

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## [FMOD Audio not playing when launching the game](https://qa.fmod.com/t/fmod-audio-not-playing-when-launching-the-game/11696)

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**Author:** [@adrianlazar](https://qa.fmod.com/u/adrianlazar)\
**Replies:** 1\
**Last updated:** [October 27, 2014, 12:54am UTC](https://qa.fmod.com/t/fmod-audio-not-playing-when-launching-the-game/11696 "2014-10-27T00:54:38Z")

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Hi, The FMOD Audio doesn’t play when launching the game and looking in the docs I found the deployment section. The first step is easy, however I’m having some problems with the second one: Linking the Plug-in. It’s a…

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## [Expose FMOD Audio Component in the detail panel](https://qa.fmod.com/t/expose-fmod-audio-component-in-the-detail-panel/11690)

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**Author:** [@adrianlazar](https://qa.fmod.com/u/adrianlazar)\
**Replies:** 4\
**Last updated:** [October 25, 2014, 12:37pm UTC](https://qa.fmod.com/t/expose-fmod-audio-component-in-the-detail-panel/11690 "2014-10-25T12:37:01Z")

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Hi guys, I’m trying to find a way to expose FMOD Audio Component in the detail panel so I can change the audio event per blueprint copy. Specifically for my case I have a trigger blueprint that detects when the player …

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## [UE4 integration location](https://qa.fmod.com/t/ue4-integration-location/11647)

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**Author:** [@martinrobinson1](https://qa.fmod.com/u/martinrobinson1)\
**Replies:** 5\
**Last updated:** [October 14, 2014, 12:50am UTC](https://qa.fmod.com/t/ue4-integration-location/11647 "2014-10-14T00:50:19Z")

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Hi. I saw that the UE4 integration was due for release with Studio 1.5. But I can’t find it anywhere, in the Mac or Windows downloads or in a separate location. Is it generally available or do we need to request a pre-re…

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## [UE4 integration platform support](https://qa.fmod.com/t/ue4-integration-platform-support/11661)

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**Author:** [@sds-michael](https://qa.fmod.com/u/sds-michael)\
**Replies:** 2\
**Last updated:** [October 6, 2014, 11:10pm UTC](https://qa.fmod.com/t/ue4-integration-platform-support/11661 "2014-10-06T23:10:33Z")

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Hello, I was curious to know which platforms will be supported with UE4 FMOD integration? Specifically I’m interested in Xbox One and PS4, but it would be good to know about all available platforms. Thanks! Michael

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## [Bug Report: text automatically added to bank location field, causing wrong path and crash.](https://qa.fmod.com/t/bug-report-text-automatically-added-to-bank-location-field-causing-wrong-path-and-crash/11620)

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**Author:** [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Replies:** 1\
**Last updated:** [September 9, 2014, 5:50am UTC](https://qa.fmod.com/t/bug-report-text-automatically-added-to-bank-location-field-causing-wrong-path-and-crash/11620 "2014-09-09T05:50:17Z")

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When I load up UE4.4, the FMOD master bank field will show my path, but with added text: " MasterBankName=Master Bank" \[\[all text: “…\\Fmodstudio\\Build\\Desktop MasterBankName=Master Bank”\]\] here is what pops up when …

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## [setting up my Studio project with my UE4 project on pre-release 0.10...](https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606)

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**Author:** [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Replies:** 2\
**Last updated:** [August 29, 2014, 2:25am UTC](https://qa.fmod.com/t/setting-up-my-studio-project-with-my-ue4-project-on-pre-release-0-10/11606 "2014-08-29T02:25:56Z")

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So I know this is still a super early version, but I found the tutorial that came with it to be a little confusing. I was able to compile the plugin with no problem, its just a matter of connecting the master bank to the…

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## [Any Update on UE4 Integration?](https://qa.fmod.com/t/any-update-on-ue4-integration/11602)

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**Author:** [@DotCam](https://qa.fmod.com/u/DotCam)\
**Replies:** 2\
**Last updated:** [August 13, 2014, 12:26pm UTC](https://qa.fmod.com/t/any-update-on-ue4-integration/11602 "2014-08-13T12:26:36Z")

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I am anxiously waiting to use FMOD in UE4, and the previous message in the UE4 forum topic here was a while ago… So, any news to share, is a plugin almost ready? if not any chance you could give a time range when this m…

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## [UE4 Integration.](https://qa.fmod.com/t/ue4-integration/11553)

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**Author:** [@Andrew\_Keesling](https://qa.fmod.com/u/Andrew_Keesling)\
**Replies:** 1\
**Last updated:** [July 11, 2014, 5:58am UTC](https://qa.fmod.com/t/ue4-integration/11553 "2014-07-11T05:58:18Z")

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I’ve never used any kind of middle-ware, so i’m unfamiliar with the process, but i’d like to be able to use FMOD with UE4 for non-commercial use. It’s just for practice right now so I can master it and through it on a re…

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