# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=6

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 7

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## [Fmod event keeps playing after exiting play mode in UE5](https://qa.fmod.com/t/fmod-event-keeps-playing-after-exiting-play-mode-in-ue5/22509)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 9\
**Last updated:** [February 14, 2025, 3:27am UTC](https://qa.fmod.com/t/fmod-event-keeps-playing-after-exiting-play-mode-in-ue5/22509 "2025-02-14T03:27:46Z")

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With 1 specific fmod event, after it gets triggered when I’m in play mode, after exiting play mode the sound keeps playing. This bug can stack, so I’m hearing different instances of the sound. It stops when I close UE5. …

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## [DLC and FMOD](https://qa.fmod.com/t/dlc-and-fmod/22593)

<div class="topic-metadata">

**Author:** [@plarify](https://qa.fmod.com/u/plarify)\
**Replies:** 1\
**Last updated:** [February 13, 2025, 3:24am UTC](https://qa.fmod.com/t/dlc-and-fmod/22593 "2025-02-13T03:24:46Z")

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Hi, We are trying to reduce the size of the game for release on Nintendo Switch cartridges. So we decided to cut out the dialogue recordings of all languages ​​except English and distribute them using free DLC. The DL…

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## [Ignored files shown as modified content](https://qa.fmod.com/t/ignored-files-shown-as-modified-content/22471)

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**Author:** [@RiyoGames](https://qa.fmod.com/u/RiyoGames)\
**Replies:** 17\
**Last updated:** [February 12, 2025, 12:19am UTC](https://qa.fmod.com/t/ignored-files-shown-as-modified-content/22471 "2025-02-12T00:19:20Z")

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Hello, I followed the guide on FMOD documentation page to setup the p4ignore: # FMod Content \*/Content/FMod/Banks \*/Content/FMod/Buses \*/Content/FMod/Events \*/Content/FMod/PrivateIntegrationData \*/Content/FMod/Reverbs …

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## [Request GDK 240603 and PS5 SDK 10 for Unreal 5.3 and FMOD 2.03.06](https://qa.fmod.com/t/request-gdk-240603-and-ps5-sdk-10-for-unreal-5-3-and-fmod-2-03-06/22588)

<div class="topic-metadata">

**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 1\
**Last updated:** [February 11, 2025, 3:53am UTC](https://qa.fmod.com/t/request-gdk-240603-and-ps5-sdk-10-for-unreal-5-3-and-fmod-2-03-06/22588 "2025-02-11T03:53:33Z")

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Hi! We would like to request plugins for PS5 SDK 10.0 and GDK 240603 for UE 5.3.2 and Fmod 2.03.06 Thanks

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## [Multiplayer global parameter](https://qa.fmod.com/t/multiplayer-global-parameter/22559)

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**Author:** [@Mitsuhige](https://qa.fmod.com/u/Mitsuhige)\
**Replies:** 1\
**Last updated:** [February 3, 2025, 4:01am UTC](https://qa.fmod.com/t/multiplayer-global-parameter/22559 "2025-02-03T04:01:27Z")

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Hello ! I need to know how the global parameter works in a multiplayer game. First of all, I only use Unreal Engine in blueprint because I have no knowledge of C++. I’m using a global parameter to find out what type of…

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## [Error when building for Windows from Unreal 5.3 with FMOD plugin](https://qa.fmod.com/t/error-when-building-for-windows-from-unreal-5-3-with-fmod-plugin/21060)

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**Author:** [@trutherford](https://qa.fmod.com/u/trutherford)\
**Replies:** 5\
**Last updated:** [February 3, 2025, 2:58am UTC](https://qa.fmod.com/t/error-when-building-for-windows-from-unreal-5-3-with-fmod-plugin/21060 "2025-02-03T02:58:33Z")

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Hello. I’m getting an error when trying to build my game for Windows in Unreal Engine 5.3 with FMOD. When I delete the contents of the Content\\FMOD folder from the project (including the soundbanks), the error goes away …

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## [Can FMOD trigger execute in UE5 blueprint?](https://qa.fmod.com/t/can-fmod-trigger-execute-in-ue5-blueprint/18514)

<div class="topic-metadata">

**Author:** [@robbie222](https://qa.fmod.com/u/robbie222)\
**Replies:** 4\
**Last updated:** [February 1, 2025, 6:38pm UTC](https://qa.fmod.com/t/can-fmod-trigger-execute-in-ue5-blueprint/18514 "2025-02-01T18:38:57Z")

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Hello, we are trying to implement anti lag / backfires / exhaust explosions to our vehicles in UE5. We created a backfire event that plays a sound from a Multi instrument and at the same time we are triggering a Niagar…

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## [FMOD Event callbacks not firing when Bus has 0 volume](https://qa.fmod.com/t/fmod-event-callbacks-not-firing-when-bus-has-0-volume/22414)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 11\
**Last updated:** [January 28, 2025, 11:58pm UTC](https://qa.fmod.com/t/fmod-event-callbacks-not-firing-when-bus-has-0-volume/22414 "2025-01-28T23:58:05Z")

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Hello, i encountered a bug when trying this here: When my buses are set to 0 volume no single callback is fired for event instances. For debugging i did this: MusicEventInstance.Instance-\>setCallback(MusicFinished…

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## [Crash when using -NoSound and FMODStudioNiagara](https://qa.fmod.com/t/crash-when-using-nosound-and-fmodstudioniagara/22533)

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**Author:** [@swbrown](https://qa.fmod.com/u/swbrown)\
**Replies:** 2\
**Last updated:** [January 24, 2025, 3:38pm UTC](https://qa.fmod.com/t/crash-when-using-nosound-and-fmodstudioniagara/22533 "2025-01-24T15:38:16Z")

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When starting the engine with -NoSound and playing sound via Niagara, the engine will crash. This is due to PlayPersistentAudio() not checking the return value from PlayEventAttached() which will be NULL. This affects …

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## [Cannot ignore Generated Assets from SVN (Tortoise)](https://qa.fmod.com/t/cannot-ignore-generated-assets-from-svn-tortoise/22040)

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**Author:** [@Settingscon](https://qa.fmod.com/u/Settingscon)\
**Replies:** 8\
**Last updated:** [January 24, 2025, 2:44pm UTC](https://qa.fmod.com/t/cannot-ignore-generated-assets-from-svn-tortoise/22040 "2025-01-24T14:44:44Z")

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I understand this is more of a SVN question than anything else, but me and my team are at a loss and I’m seeking advice everywhere. We are adding the generated UE folders to our svn ignore list, but everytime we create …

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## [Cut playback when untriggered function doesn't work inside of unreal](https://qa.fmod.com/t/cut-playback-when-untriggered-function-doesnt-work-inside-of-unreal/22530)

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**Author:** [@notacanadianspy](https://qa.fmod.com/u/notacanadianspy)\
**Replies:** 2\
**Last updated:** [January 23, 2025, 4:21pm UTC](https://qa.fmod.com/t/cut-playback-when-untriggered-function-doesnt-work-inside-of-unreal/22530 "2025-01-23T16:21:41Z")

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Hello, I am currently working on a semester project and I am encountering a problem with the cut playback function inside of unreal. Inside fmod I am using events with labeled parameters for the voicelines in our game. I…

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## [Failed to encode bank. A specific file could not be found. Unreal Engine events inaudible](https://qa.fmod.com/t/failed-to-encode-bank-a-specific-file-could-not-be-found-unreal-engine-events-inaudible/18707)

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**Author:** [@JHalliwell](https://qa.fmod.com/u/JHalliwell)\
**Replies:** 3\
**Last updated:** [January 23, 2025, 2:28pm UTC](https://qa.fmod.com/t/failed-to-encode-bank-a-specific-file-could-not-be-found-unreal-engine-events-inaudible/18707 "2025-01-23T14:28:43Z")

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As soon as I build my FMOD session all the FMOD events within Unreal become inaudible. Here is what FMOD says when I build. Can anyone help?

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## [Old UE4 Tutorial Project Available?](https://qa.fmod.com/t/old-ue4-tutorial-project-available/22361)

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**Author:** [@BouncingCzech](https://qa.fmod.com/u/BouncingCzech)\
**Replies:** 5\
**Last updated:** [January 23, 2025, 12:42pm UTC](https://qa.fmod.com/t/old-ue4-tutorial-project-available/22361 "2025-01-23T12:42:58Z")

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Hey, So there used to be a tutorial series on the FMOD website that included a UE4 project with a level, a third person character that threw grenandes, a driveable buggy and a bunch of other stuff. Would anyone still h…

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## [How to use System-\>setParameterByNameWithLabel](https://qa.fmod.com/t/how-to-use-system-setparameterbynamewithlabel/22511)

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**Author:** [@rrzayev](https://qa.fmod.com/u/rrzayev)\
**Replies:** 2\
**Last updated:** [January 23, 2025, 2:44am UTC](https://qa.fmod.com/t/how-to-use-system-setparameterbynamewithlabel/22511 "2025-01-23T02:44:06Z")

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Hello, we have a string parameter (label) in our project on FMOD side, I need to update it on C++ side in Unreal. The function that I have been using so far supports only float arguments: UFMODBlueprintStatics::SetGlob…

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## [Request UE 5.3.2, PS5 SDK 10, version 2.02.22](https://qa.fmod.com/t/request-ue-5-3-2-ps5-sdk-10-version-2-02-22/22487)

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**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 5\
**Last updated:** [January 21, 2025, 2:37pm UTC](https://qa.fmod.com/t/request-ue-5-3-2-ps5-sdk-10-version-2-02-22/22487 "2025-01-21T14:37:45Z")

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Hi! We would like to request a plugin for UE 5.3.2 and PS5 SDK 10.0 for Fmod 2.02.22 Thanks /Peter

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## [Minor QOL improvement suggestion: adding 'Banks assigned to' to uasset's event info](https://qa.fmod.com/t/minor-qol-improvement-suggestion-adding-banks-assigned-to-to-uassets-event-info/17184)

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**Author:** [@Zelotos1](https://qa.fmod.com/u/Zelotos1)\
**Replies:** 4\
**Last updated:** [January 17, 2025, 5:09am UTC](https://qa.fmod.com/t/minor-qol-improvement-suggestion-adding-banks-assigned-to-to-uassets-event-info/17184 "2025-01-17T05:09:22Z")

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Hi! I work as a music and sound designer for a game developer. Sometimes, our programmers ask me which bank a particular event or set of events is assigned to. It takes just a few seconds for me to check it in the FMOD S…

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## [Unreal engine 5.5 doesn't compile](https://qa.fmod.com/t/unreal-engine-5-5-doesnt-compile/22419)

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**Author:** [@3DClouds](https://qa.fmod.com/u/3DClouds)\
**Replies:** 15\
**Last updated:** [January 17, 2025, 4:54am UTC](https://qa.fmod.com/t/unreal-engine-5-5-doesnt-compile/22419 "2025-01-17T04:54:38Z")

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Hello, We download the 5.5 version of the plugin for windows and we noticed that the zip file size is 24 mb, the 5.4 version zip is 112mb. There are also missing file in the 5.5 version. When we try to compile it as a…

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## [Debug Symbols for Version 2.03.02](https://qa.fmod.com/t/debug-symbols-for-version-2-03-02/22488)

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**Author:** [@brunomend](https://qa.fmod.com/u/brunomend)\
**Replies:** 1\
**Last updated:** [January 8, 2025, 5:11am UTC](https://qa.fmod.com/t/debug-symbols-for-version-2-03-02/22488 "2025-01-08T05:11:18Z")

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Hello! I need debug symbols for FMOD Studio version 2.03.02 and Unreal Engine 5.4! Appreciate it!

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## [Error spam 'FMOD\_DSP\_TYPE\_FFT failed' when using the new Spectral Sidechain modulator (FMOD 2.03.02 / UE5.2)](https://qa.fmod.com/t/error-spam-fmod-dsp-type-fft-failed-when-using-the-new-spectral-sidechain-modulator-fmod-2-03-02-ue5-2/22458)

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**Author:** [@Joules](https://qa.fmod.com/u/Joules)\
**Replies:** 1\
**Last updated:** [January 5, 2025, 10:14pm UTC](https://qa.fmod.com/t/error-spam-fmod-dsp-type-fft-failed-when-using-the-new-spectral-sidechain-modulator-fmod-2-03-02-ue5-2/22458 "2025-01-05T22:14:54Z")

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Using FMOD 2.03.02 and UE 5.2 Hi everyone ! Working as a sound designer on a puzzle/deckbuilding game project type in UE5. We recently made the update on the FMOD plugin to 2.03.02, so we could use the new features for…

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## [Can I change the playback speed of an event using a parameter in a Sequencer track?](https://qa.fmod.com/t/can-i-change-the-playback-speed-of-an-event-using-a-parameter-in-a-sequencer-track/22452)

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**Author:** [@pcz0800](https://qa.fmod.com/u/pcz0800)\
**Replies:** 3\
**Last updated:** [December 30, 2024, 5:12am UTC](https://qa.fmod.com/t/can-i-change-the-playback-speed-of-an-event-using-a-parameter-in-a-sequencer-track/22452 "2024-12-30T05:12:23Z")

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Hello, I am new to FMOD. I would like to change the playback speed of an event using a parameter in UE5’s Sequencer track. By “changing the playback speed,” I mean not time-stretching, but rather including a pitch shift…

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## [Cannot set a valid Global Parameter from an EventInstance](https://qa.fmod.com/t/cannot-set-a-valid-global-parameter-from-an-eventinstance/22415)

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**Author:** [@miliv](https://qa.fmod.com/u/miliv)\
**Replies:** 1\
**Last updated:** [December 19, 2024, 4:46am UTC](https://qa.fmod.com/t/cannot-set-a-valid-global-parameter-from-an-eventinstance/22415 "2024-12-19T04:46:30Z")

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Issue: We have a footsteps event that is bind to an anim notify. Each time it triggers we call a custom notify BP class that plays the F\_Movement event instance and sets two global params: Mvmnt\_State and Surface. While…

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## [Unreal Engine project packaging](https://qa.fmod.com/t/unreal-engine-project-packaging/22409)

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**Author:** [@Domitori](https://qa.fmod.com/u/Domitori)\
**Replies:** 1\
**Last updated:** [December 19, 2024, 1:44am UTC](https://qa.fmod.com/t/unreal-engine-project-packaging/22409 "2024-12-19T01:44:52Z")

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Hello everyone, I am having issue when trying to package my project on Windows (UE 5.2): UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘FMODStudio’ in UE5Rules, Version=…

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## [Is it possible to route Fmod audio to an Unreal Submix?](https://qa.fmod.com/t/is-it-possible-to-route-fmod-audio-to-an-unreal-submix/19874)

<div class="topic-metadata">

**Author:** [@NotoriousLou](https://qa.fmod.com/u/NotoriousLou)\
**Replies:** 3\
**Last updated:** [December 18, 2024, 1:12am UTC](https://qa.fmod.com/t/is-it-possible-to-route-fmod-audio-to-an-unreal-submix/19874 "2024-12-18T01:12:03Z")

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Hello everyone, I am working on a game in ue4 with music interactions. I know this is more of an Unreal related question but I did not get any answer from Unreal’s forum about this : I would like to know if there is a …

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## [RMS value gets influenced by collisions](https://qa.fmod.com/t/rms-value-gets-influenced-by-collisions/22389)

<div class="topic-metadata">

**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 2\
**Last updated:** [December 17, 2024, 12:50am UTC](https://qa.fmod.com/t/rms-value-gets-influenced-by-collisions/22389 "2024-12-17T00:50:24Z")

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Hello. I have an fmod event that has a specialized on it so that I can hear it in 3D. The event is played by the enemy. I also have a script that retrieves the rms value of the event and that is used to scale the rip…

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## [Disparity in volume fadein between FMOD Studio and Unreal Engine Plugin](https://qa.fmod.com/t/disparity-in-volume-fadein-between-fmod-studio-and-unreal-engine-plugin/22407)

<div class="topic-metadata">

**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 0\
**Last updated:** [December 14, 2024, 12:14pm UTC](https://qa.fmod.com/t/disparity-in-volume-fadein-between-fmod-studio-and-unreal-engine-plugin/22407 "2024-12-14T12:14:29Z")

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Dear FMOD Team, … Best regards Ps. Nevermind, it was my own fault. you can delete this thread.

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## [FMODStudioNiagara cook failure](https://qa.fmod.com/t/fmodstudioniagara-cook-failure/22394)

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**Author:** [@dtsiknis](https://qa.fmod.com/u/dtsiknis)\
**Replies:** 1\
**Last updated:** [December 16, 2024, 4:52am UTC](https://qa.fmod.com/t/fmodstudioniagara-cook-failure/22394 "2024-12-16T04:52:59Z")

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We are on FMOD version 2.02.20 running on UE 5.1 We have FMOD integrated correctly and it builds fine. We tried using FMODStudioNiagara to add a PlayFMODEvent attribute to a Niagara system and it results in a cook error…

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## [UE 4.24 - Sync files / deleted FMOD events still in UE FMOD content folder](https://qa.fmod.com/t/ue-4-24-sync-files-deleted-fmod-events-still-in-ue-fmod-content-folder/15916)

<div class="topic-metadata">

**Author:** [@gamerrc](https://qa.fmod.com/u/gamerrc)\
**Replies:** 5\
**Last updated:** [December 11, 2024, 3:41am UTC](https://qa.fmod.com/t/ue-4-24-sync-files-deleted-fmod-events-still-in-ue-fmod-content-folder/15916 "2024-12-11T03:41:59Z")

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I was setting up the integration of and testing FMOD for a UE project and I ran into the case where I had deleted an event from FMOD, saved and built it, but the event is still shown in the UE FMOD folder. Is there any w…

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## [DualSense Haptics on PC in Unreal](https://qa.fmod.com/t/dualsense-haptics-on-pc-in-unreal/22390)

<div class="topic-metadata">

**Author:** [@andrew\_nocode](https://qa.fmod.com/u/andrew_nocode)\
**Replies:** 1\
**Last updated:** [December 9, 2024, 11:10pm UTC](https://qa.fmod.com/t/dualsense-haptics-on-pc-in-unreal/22390 "2024-12-09T23:10:58Z")

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I spent more time on this issue than should have been necessary because there’s a lot of mixed messages on here and udn about the issue. So to save people time in future I figured I’d detail the solution I arrived at. B…

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## [Unreal AudioLink Fmod integration](https://qa.fmod.com/t/unreal-audiolink-fmod-integration/22270)

<div class="topic-metadata">

**Author:** [@LucaPiccina](https://qa.fmod.com/u/LucaPiccina)\
**Replies:** 4\
**Last updated:** [December 9, 2024, 1:26pm UTC](https://qa.fmod.com/t/unreal-audiolink-fmod-integration/22270 "2024-12-09T13:26:09Z")

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Hello, I’m trying to do use the Fmod/Audiolink integration on Unreal but I have some problems. Unreal Version: 5.4.4-180888 Platform: Windows 10 (22H2) \[10.0.19045.5011\] (x86\_64) Fmod Version: 2.02.22 I tried to sta…

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## [Unreal plugin unable to compile (version 2.02.25)](https://qa.fmod.com/t/unreal-plugin-unable-to-compile-version-2-02-25/22355)

<div class="topic-metadata">

**Author:** [@EternalStarlight](https://qa.fmod.com/u/EternalStarlight)\
**Replies:** 4\
**Last updated:** [December 9, 2024, 1:37am UTC](https://qa.fmod.com/t/unreal-plugin-unable-to-compile-version-2-02-25/22355 "2024-12-09T01:37:59Z")

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Hi there! I am working on a project in UE 5.4.4 using version 2.02.25 of the plugin along with version 2.02.24 of FMOD Studio. I have a recurring issue where compiling my project will somehow prevent the FMODStudioModule…

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