# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=7

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 8

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## [Meta Human animation and FMOD](https://qa.fmod.com/t/meta-human-animation-and-fmod/22316)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 2\
**Last updated:** [December 2, 2024, 1:40am UTC](https://qa.fmod.com/t/meta-human-animation-and-fmod/22316 "2024-12-02T01:40:55Z")

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Is there anything like this that works directly with FMOD? -Rob

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## [FMOD 2.03 and Unreal 5](https://qa.fmod.com/t/fmod-2-03-and-unreal-5/22357)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [December 1, 2024, 9:37am UTC](https://qa.fmod.com/t/fmod-2-03-and-unreal-5/22357 "2024-12-01T09:37:49Z")

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Hi there, I just thought I’d make this topic as I’m interested in what people’s experiences have been like integrating FMOD version 2.03.04 or earlier with any version of Unreal 5, Im basically looking for your ancedota…

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## [Multiple AudioLink events management](https://qa.fmod.com/t/multiple-audiolink-events-management/22317)

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**Author:** [@ira](https://qa.fmod.com/u/ira)\
**Replies:** 8\
**Last updated:** [November 25, 2024, 12:58pm UTC](https://qa.fmod.com/t/multiple-audiolink-events-management/22317 "2024-11-25T12:58:58Z")

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Hi everybody, I’m currently working on a game where large groups of sounds have already been implemented in Unreal Engine. Now, I’m integrating FMOD and exploring AudioLink to gain more control over the audio within UE, …

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## [Learning Fmod through unreal engine](https://qa.fmod.com/t/learning-fmod-through-unreal-engine/22335)

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**Author:** [@xaxas200](https://qa.fmod.com/u/xaxas200)\
**Replies:** 2\
**Last updated:** [November 25, 2024, 6:59am UTC](https://qa.fmod.com/t/learning-fmod-through-unreal-engine/22335 "2024-11-25T06:59:54Z")

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Helloo Everyone , I am new here and I am trying to learn audio implementation. I started unreal engine with the simplest of environments and manage to learn a few stuff about blueprints and materials. Can I have a sample…

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## [How can I using event](https://qa.fmod.com/t/how-can-i-using-event/22283)

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**Author:** [@Geass77](https://qa.fmod.com/u/Geass77)\
**Replies:** 1\
**Last updated:** [November 18, 2024, 5:37am UTC](https://qa.fmod.com/t/how-can-i-using-event/22283 "2024-11-18T05:37:33Z")

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Hi, I’m now using fmod in my project, I have a requirement is to manage the sound instances, but I have a problem is that when using fmod in sequencer(), I can not manage these sound events, another way is to using the …

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## [Can't set recent Fmod Event variable in Blueprint details panel?](https://qa.fmod.com/t/cant-set-recent-fmod-event-variable-in-blueprint-details-panel/22302)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 3\
**Last updated:** [November 18, 2024, 3:21am UTC](https://qa.fmod.com/t/cant-set-recent-fmod-event-variable-in-blueprint-details-panel/22302 "2024-11-18T03:21:10Z")

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For some reason I can’t set certain Fmod events as variables in UE5. ‘Older’ events (ones I made months or weeks ago) are settable, but newer events (created / renamed in the last couple days) won’t set. This happens eve…

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## [VCA Set Volume values?](https://qa.fmod.com/t/vca-set-volume-values/22292)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 8\
**Last updated:** [November 15, 2024, 5:15am UTC](https://qa.fmod.com/t/vca-set-volume-values/22292 "2024-11-15T05:15:43Z")

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Hi, I’ve set up VCAs in Fmod but I’m confused about what values I use to control the VCA volume. I tried feeding it -80 to 0, which was very wrong. -80 was super distorted! So I tried 0-9, which was closer, but still con…

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## [How to add Fmod Event to a Sequence?](https://qa.fmod.com/t/how-to-add-fmod-event-to-a-sequence/16224)

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**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 2\
**Last updated:** [September 29, 2020, 2:45pm UTC](https://qa.fmod.com/t/how-to-add-fmod-event-to-a-sequence/16224 "2020-09-29T14:45:14Z")

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I’m unable to add FMOD events in the sequence, I can only add CUE and waveform… is there a way of triggering FMOD Events inside a sequence ? regards Lukas

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## [Handling Method for 64 Torch Loop Sounds](https://qa.fmod.com/t/handling-method-for-64-torch-loop-sounds/22258)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 5\
**Last updated:** [November 13, 2024, 2:55am UTC](https://qa.fmod.com/t/handling-method-for-64-torch-loop-sounds/22258 "2024-11-13T02:55:35Z")

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This is a very basic question. There are loop sounds assigned to torches, and there are 64 torches surrounding a bonfire. Although the max instances of the torch sounds are set to 1, resulting in only 1 active instan…

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## [Set Global Parameter by Name not working](https://qa.fmod.com/t/set-global-parameter-by-name-not-working/22281)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 3\
**Last updated:** [November 12, 2024, 12:45am UTC](https://qa.fmod.com/t/set-global-parameter-by-name-not-working/22281 "2024-11-12T00:45:52Z")

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Hi, I think I’ve got everything set up to use a snapshot to control a fader via a parameter. It all works inside of Fmod, but when I set the param in UE (Set Global Parameter by Name) nothing seems to happen. Verified pa…

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## [How can I stop a snapshot of a track?](https://qa.fmod.com/t/how-can-i-stop-a-snapshot-of-a-track/22243)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 2\
**Last updated:** [November 8, 2024, 5:08am UTC](https://qa.fmod.com/t/how-can-i-stop-a-snapshot-of-a-track/22243 "2024-11-08T05:08:33Z")

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I placed a snapshot on the track to lower the music volume when a specific loop sound is playing. Is there a way to stop the snapshot when the volume of this loop sound reaches -80 dB or when it causes voice virtualiz…

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## [Getting the RMS values for fmod event instances](https://qa.fmod.com/t/getting-the-rms-values-for-fmod-event-instances/22248)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 2\
**Last updated:** [November 8, 2024, 12:58am UTC](https://qa.fmod.com/t/getting-the-rms-values-for-fmod-event-instances/22248 "2024-11-08T00:58:08Z")

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I have several actors with a FMODAudio component that change size based on the volume of the fmod event. I do this with a custom BP node that takes the FMODAudio component object reference and returns the RMS value. My p…

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## [Disabling Unreal audio doesn't work (audio still playing)](https://qa.fmod.com/t/disabling-unreal-audio-doesnt-work-audio-still-playing/22251)

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**Author:** [@pixelbennet](https://qa.fmod.com/u/pixelbennet)\
**Replies:** 3\
**Last updated:** [November 7, 2024, 11:10pm UTC](https://qa.fmod.com/t/disabling-unreal-audio-doesnt-work-audio-still-playing/22251 "2024-11-07T23:10:33Z")

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Hi there, We are currently converting our Unreal Audio based project to FMOD and we wanted to remove all the Unreal Audio stuff. I followed the guide which said to add this to DefaultEngine.ini \[Audio\] AudioDeviceModu…

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## [Problem with HRTF in VR game](https://qa.fmod.com/t/problem-with-hrtf-in-vr-game/22257)

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**Author:** [@Sirius\_Zett](https://qa.fmod.com/u/Sirius_Zett)\
**Replies:** 1\
**Last updated:** [November 7, 2024, 10:15pm UTC](https://qa.fmod.com/t/problem-with-hrtf-in-vr-game/22257 "2024-11-07T22:15:50Z")

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Hello! I’m working on sound development for a game on Meta Quest 2. We’re using Unreal Engine, FMOD, and Steam Audio. We have an issue: when we listen to the gunfire sound within the engine, everything sounds good. But w…

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## [Volume is at -80dB but the instance remains active](https://qa.fmod.com/t/volume-is-at-80db-but-the-instance-remains-active/22216)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 2\
**Last updated:** [October 31, 2024, 1:39am UTC](https://qa.fmod.com/t/volume-is-at-80db-but-the-instance-remains-active/22216 "2024-10-31T01:39:19Z")

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Volume is at -80dB but the instance remains active Hello, In Unreal project settings, I set the “Vol 0Virtual Level” value to 0.01. When the object moves farther away, the loop sounds (fmodaudio component) attached …

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## [FMODAudioComponent occlusion](https://qa.fmod.com/t/fmodaudiocomponent-occlusion/21228)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 6\
**Last updated:** [October 18, 2024, 12:03am UTC](https://qa.fmod.com/t/fmodaudiocomponent-occlusion/21228 "2024-10-18T00:03:44Z")

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Hi, I’ve been trying to get Unreal 5’s FMODAudioComponent occlusion to work, but have come across a small problem. It seems that the line which detects whether or not something is occluded starts from the FMODAudioCompo…

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## [Audio component stop node doesn't allow for fade out](https://qa.fmod.com/t/audio-component-stop-node-doesnt-allow-for-fade-out/22187)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 3\
**Last updated:** [October 17, 2024, 9:19am UTC](https://qa.fmod.com/t/audio-component-stop-node-doesnt-allow-for-fade-out/22187 "2024-10-17T09:19:57Z")

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Very similar to this old post, I can’t get an event to stop and honour its AHDSR release setting. It always ends abruptly, although it works as expected in FMOD Studio 2.03.01. The event consists of these alarms which a…

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## [Problem with voiceovers in different languages](https://qa.fmod.com/t/problem-with-voiceovers-in-different-languages/22039)

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**Author:** [@sasha\_imagine](https://qa.fmod.com/u/sasha_imagine)\
**Replies:** 4\
**Last updated:** [October 15, 2024, 3:56am UTC](https://qa.fmod.com/t/problem-with-voiceovers-in-different-languages/22039 "2024-10-15T03:56:06Z")

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Guys, maybe someone can help: I’m working in FMOD with UE5.4. In our game the main character will have a voiceover in 2 languages. Here while everything is clear - you make an event with 2 tracks. the first language…

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## [Audiolink - not audible when Unreal is not focussed](https://qa.fmod.com/t/audiolink-not-audible-when-unreal-is-not-focussed/22056)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 2\
**Last updated:** [October 10, 2024, 8:34am UTC](https://qa.fmod.com/t/audiolink-not-audible-when-unreal-is-not-focussed/22056 "2024-10-10T08:34:08Z")

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Hi, I’ve noticed that while playing sounds using Audiolink, the sounds stop playing when the Unreal window is no longer focused. I have already unchecked the editor preference “Use less CPU when in background”, but that…

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## [Several projects in the same game](https://qa.fmod.com/t/several-projects-in-the-same-game/22169)

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**Author:** [@Jaetten](https://qa.fmod.com/u/Jaetten)\
**Replies:** 1\
**Last updated:** [October 9, 2024, 3:14am UTC](https://qa.fmod.com/t/several-projects-in-the-same-game/22169 "2024-10-09T03:14:24Z")

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Hi there. first post. I been working on music for an indie-game as a part of my studies. Im curious about if you can run several fmod-projects in unreal? Beacuse it would make things a whole lot easier for us since we a…

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## [Sound cutting off with AHDSR and spatializer](https://qa.fmod.com/t/sound-cutting-off-with-ahdsr-and-spatializer/22138)

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**Author:** [@Kautrr](https://qa.fmod.com/u/Kautrr)\
**Replies:** 1\
**Last updated:** [October 8, 2024, 5:17am UTC](https://qa.fmod.com/t/sound-cutting-off-with-ahdsr-and-spatializer/22138 "2024-10-08T05:17:52Z")

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I’m trying to set up a simple TV white noise with a spatializer and AHDSR so the noise fades in and out properly, unfortunately when I add spatializer the sound just unnaturally cuts off when it (I assume) gets culled by…

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## [FMOD Event not stopping in UE5](https://qa.fmod.com/t/fmod-event-not-stopping-in-ue5/22122)

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**Author:** [@chriswastyping](https://qa.fmod.com/u/chriswastyping)\
**Replies:** 7\
**Last updated:** [October 8, 2024, 5:12am UTC](https://qa.fmod.com/t/fmod-event-not-stopping-in-ue5/22122 "2024-10-08T05:12:08Z")

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Hey folks, trying to use a trigger box to stop an event and start another one in Unreal Engine 5 using Blueprints. I’m new to this lol! This is about creating an ambience bed, wanting to use trigger boxes, so the player …

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## [Static linking libscepad on PC](https://qa.fmod.com/t/static-linking-libscepad-on-pc/22159)

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**Author:** [@jakobl](https://qa.fmod.com/u/jakobl)\
**Replies:** 1\
**Last updated:** [October 7, 2024, 11:55pm UTC](https://qa.fmod.com/t/static-linking-libscepad-on-pc/22159 "2024-10-07T23:55:58Z")

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Hi! I want to check status for DualSense vibration and speaker support on PC. On PS5 FMOD can directly connect a vibration port to a DualSense controller. However on Windows it doesn’t seem to play nice even if libscepa…

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## [Music stops briefly when Switching Levels](https://qa.fmod.com/t/music-stops-briefly-when-switching-levels/22145)

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**Author:** [@jmerce03](https://qa.fmod.com/u/jmerce03)\
**Replies:** 1\
**Last updated:** [October 7, 2024, 11:42pm UTC](https://qa.fmod.com/t/music-stops-briefly-when-switching-levels/22145 "2024-10-07T23:42:03Z")

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Hi there! My issue is: When the player reaches the next level, the continuous music pauses for one second, right as the level changes, and then resumes from where it left off once the new level appears.I’d like to remov…

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## [Trying to create an Engine Sound in FMOD for use in UE5](https://qa.fmod.com/t/trying-to-create-an-engine-sound-in-fmod-for-use-in-ue5/22140)

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**Author:** [@SameFisk](https://qa.fmod.com/u/SameFisk)\
**Replies:** 1\
**Last updated:** [September 30, 2024, 4:40am UTC](https://qa.fmod.com/t/trying-to-create-an-engine-sound-in-fmod-for-use-in-ue5/22140 "2024-09-30T04:40:29Z")

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So i have some sounds Engine start, Idle, Low RPM, Medium RPM and High RPM, that i am trying to blend nicely with an RPM parameter. I have a Event called PZ Engine with audio tracks for Idle, Low, Medium and High RPM, a…

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## [VisualStudio isnt recognising Fmod](https://qa.fmod.com/t/visualstudio-isnt-recognising-fmod/22110)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 4\
**Last updated:** [September 24, 2024, 3:17am UTC](https://qa.fmod.com/t/visualstudio-isnt-recognising-fmod/22110 "2024-09-24T03:17:07Z")

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Hello. Im trying to make a custom BP node in C++ that’s using the Fmod API, but its giving errors for every Fmod header “Canot open source file FMODAudioComponent.h”. I have added “FMODStudio” in MyProject.Build.cs, but…

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## [Transions samples do not play, error: "Programmer sound callback is not set for instrument" (solved)](https://qa.fmod.com/t/transions-samples-do-not-play-error-programmer-sound-callback-is-not-set-for-instrument-solved/22117)

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**Author:** [@dreamofgold](https://qa.fmod.com/u/dreamofgold)\
**Replies:** 1\
**Last updated:** [September 23, 2024, 12:23pm UTC](https://qa.fmod.com/t/transions-samples-do-not-play-error-programmer-sound-callback-is-not-set-for-instrument-solved/22117 "2024-09-23T12:23:41Z")

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Hello everyone! I am quite a new to UE and FMOD, and i’ve got a problem I dont have any idea to solve :frowning: Basically, I have some event, create and build in fmod which I am testing in UE using box colliders to t…

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## [Request Fmod For Unreal fmodL.dll pdb file](https://qa.fmod.com/t/request-fmod-for-unreal-fmodl-dll-pdb-file/20666)

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**Author:** [@ZhengYanYue](https://qa.fmod.com/u/ZhengYanYue)\
**Replies:** 11\
**Last updated:** [September 20, 2024, 6:00pm UTC](https://qa.fmod.com/t/request-fmod-for-unreal-fmodl-dll-pdb-file/20666 "2024-09-20T18:00:13Z")

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The dll version is 2.02.05. Please Help. I need it to analysis Game memory allocate problem.

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## [Searching for an experienced FMOD integrator into UE](https://qa.fmod.com/t/searching-for-an-experienced-fmod-integrator-into-ue/22031)

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**Author:** [@palms](https://qa.fmod.com/u/palms)\
**Replies:** 2\
**Last updated:** [September 13, 2024, 12:54pm UTC](https://qa.fmod.com/t/searching-for-an-experienced-fmod-integrator-into-ue/22031 "2024-09-13T12:54:24Z")

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Hello FMOD users. I’m working on a project that is planning on using FMOD but lately we’ve been having some issues integrating it onto UE’s latest version 5.4. Because of that we’re looking for someone who might help us…

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## [Snap Fmod emitter to player, constrained by 3D shape (not Spline)](https://qa.fmod.com/t/snap-fmod-emitter-to-player-constrained-by-3d-shape-not-spline/22070)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 3\
**Last updated:** [September 13, 2024, 2:34am UTC](https://qa.fmod.com/t/snap-fmod-emitter-to-player-constrained-by-3d-shape-not-spline/22070 "2024-09-13T02:34:08Z")

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Hi there, I’m trying to create a BP that will have a spatialized fmod sound within it, that is always trying to get to the players location, but is constrained by a 3D volume. Similar to moving the emitter along a splin…

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