# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=8

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 9

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## [Bug with FMOD integration on Unreal 5.4.3](https://qa.fmod.com/t/bug-with-fmod-integration-on-unreal-5-4-3/21959)

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**Author:** [@palms](https://qa.fmod.com/u/palms)\
**Replies:** 6\
**Last updated:** [August 23, 2024, 1:03am UTC](https://qa.fmod.com/t/bug-with-fmod-integration-on-unreal-5-4-3/21959 "2024-08-23T01:03:08Z")

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Hello, i currently tried to integrate FMOD 2.2.23 on UE 5.4.3 and it broke the project. (I will post the error messages in the next comment.) I placed the compatible integration package on the Plugins folder within the …

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## [Crash in PiE after updating to 2.03](https://qa.fmod.com/t/crash-in-pie-after-updating-to-2-03/21928)

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**Author:** [@brunomend](https://qa.fmod.com/u/brunomend)\
**Replies:** 5\
**Last updated:** [August 21, 2024, 12:37am UTC](https://qa.fmod.com/t/crash-in-pie-after-updating-to-2-03/21928 "2024-08-21T00:37:27Z")

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I’m working on a game being made in UE 5.4.2 and we wanted to update for 2.03.01 to make use of some of the new features that have been pretty helpful but the updated also came with a big inconvenience that is a relative…

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## ["Reverbs" folder regarding unreal engine integration](https://qa.fmod.com/t/reverbs-folder-regarding-unreal-engine-integration/22017)

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**Author:** [@archonic](https://qa.fmod.com/u/archonic)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 5:46pm UTC](https://qa.fmod.com/t/reverbs-folder-regarding-unreal-engine-integration/22017 "2024-08-19T17:46:30Z")

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I have seen in multiple tutorials the use of actors pre-loaded in the “FMOD/Reverbs” folder. These actors can be dragged into an Unreal Engine workspace, and presumably generated based on a snapshot that modifies a rever…

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## [Scatterer instrument set to "tempo" causes a dead lock in FMod](https://qa.fmod.com/t/scatterer-instrument-set-to-tempo-causes-a-dead-lock-in-fmod/21984)

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**Author:** [@j.lafontaine](https://qa.fmod.com/u/j.lafontaine)\
**Replies:** 0\
**Last updated:** [August 9, 2024, 3:01pm UTC](https://qa.fmod.com/t/scatterer-instrument-set-to-tempo-causes-a-dead-lock-in-fmod/21984 "2024-08-09T15:01:21Z")

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Hi there! On some hardware (2 people got the issue in a team of 30) setting a scatterer instrument to tempo causes a deadlock in FMod. After the event with the faulty instrument is played no more sounds could be heard …

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## [Encountering a lot of log spam for "channel has been reused to play another sound"](https://qa.fmod.com/t/encountering-a-lot-of-log-spam-for-channel-has-been-reused-to-play-another-sound/21894)

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**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 1\
**Last updated:** [August 5, 2024, 1:04am UTC](https://qa.fmod.com/t/encountering-a-lot-of-log-spam-for-channel-has-been-reused-to-play-another-sound/21894 "2024-08-05T01:04:21Z")

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Hey y’all! Getting a weird one that we haven’t actually looked into because it didn’t cause any issues until lately. (Running UE 4.27, currently FMOD 2.02.20) In our game, I’m getting a ton of log spam along the lines …

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## [getRecordPosition Always Returns 0 for ASIO Driver when recording](https://qa.fmod.com/t/getrecordposition-always-returns-0-for-asio-driver-when-recording/21943)

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**Author:** [@coni](https://qa.fmod.com/u/coni)\
**Replies:** 2\
**Last updated:** [August 2, 2024, 6:40am UTC](https://qa.fmod.com/t/getrecordposition-always-returns-0-for-asio-driver-when-recording/21943 "2024-08-02T06:40:27Z")

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I’m having trouble with ASIO in FMOD. When using WASAPI, everything works fine. However, when I switch the system output to FMOD\_OUTPUTTYPE\_ASIO, my ASIO driver (Focusrite USB ASIO) is detected without issues. The proble…

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## [Bank file loaded, but still no sound](https://qa.fmod.com/t/bank-file-loaded-but-still-no-sound/21932)

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**Author:** [@huoForCompany](https://qa.fmod.com/u/huoForCompany)\
**Replies:** 1\
**Last updated:** [July 29, 2024, 10:42pm UTC](https://qa.fmod.com/t/bank-file-loaded-but-still-no-sound/21932 "2024-07-29T22:42:06Z")

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My game uses Fmod and is packaged into two versions: Android and OpenHarmony. Games on the Android platform have sound, while games on OpenHarmony have no sound. Both Android and OpenHarmony indicate that the bank has l…

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## [Hook up to FMOD mixerthread](https://qa.fmod.com/t/hook-up-to-fmod-mixerthread/21922)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 1\
**Last updated:** [July 29, 2024, 5:48am UTC](https://qa.fmod.com/t/hook-up-to-fmod-mixerthread/21922 "2024-07-29T05:48:35Z")

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Hi, I couldn’t find anything yet, maybe I overlooked something. Is it possible to hookup somehow to the FMOD update loop to do audio related things? I thought, as this is already async and in a fixed timestep, it would …

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## [Getting Fmod Event time in C++](https://qa.fmod.com/t/getting-fmod-event-time-in-c/21917)

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**Author:** [@CoalminerAudio](https://qa.fmod.com/u/CoalminerAudio)\
**Replies:** 1\
**Last updated:** [July 29, 2024, 1:32am UTC](https://qa.fmod.com/t/getting-fmod-event-time-in-c/21917 "2024-07-29T01:32:08Z")

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Howdy! I’m working on an ambience system using Fmod, and I’m trying to implement a debug that lasts for the length of the Fmod event in the world. Is there any way to get an Fmod events duration from an FmodAudioCompone…

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## [A question regarding automatic firing mode settings](https://qa.fmod.com/t/a-question-regarding-automatic-firing-mode-settings/21906)

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**Author:** [@neonphaser](https://qa.fmod.com/u/neonphaser)\
**Replies:** 1\
**Last updated:** [July 26, 2024, 3:39am UTC](https://qa.fmod.com/t/a-question-regarding-automatic-firing-mode-settings/21906 "2024-07-26T03:39:24Z")

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I selected the firing mode to ‘looping’ rather than ‘single-shot’ to prevent delay in sound when the frame drops. and i have perfectly configured it so that a single click of the mouse produces the sound of one shot in a…

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## [Real Channel Count](https://qa.fmod.com/t/real-channel-count/14087)

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**Author:** [@jacobalmond](https://qa.fmod.com/u/jacobalmond)\
**Replies:** 3\
**Last updated:** [July 26, 2024, 2:11am UTC](https://qa.fmod.com/t/real-channel-count/14087 "2024-07-26T02:11:32Z")

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Hi, I’m working on a 12-player multiplayer game in Unreal which is quite frantic and there’s currently a lot of voices being triggered in the game. I’m struggling to calibrate the max instances / stealing methods to avo…

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## [Niagara audio works in the editor but not the build](https://qa.fmod.com/t/niagara-audio-works-in-the-editor-but-not-the-build/21875)

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**Author:** [@monohive](https://qa.fmod.com/u/monohive)\
**Replies:** 5\
**Last updated:** [July 25, 2024, 1:55am UTC](https://qa.fmod.com/t/niagara-audio-works-in-the-editor-but-not-the-build/21875 "2024-07-25T01:55:37Z")

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I’m currently working on a project that uses FMOD and UE4. I setup some events to work with Niagara particles and they play just fine in the editor. The strange thing is that when the project gets built, they don’t wor…

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## [FMOD Pixel Streaming](https://qa.fmod.com/t/fmod-pixel-streaming/21848)

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**Author:** [@oliver.jackson](https://qa.fmod.com/u/oliver.jackson)\
**Replies:** 13\
**Last updated:** [July 24, 2024, 2:02am UTC](https://qa.fmod.com/t/fmod-pixel-streaming/21848 "2024-07-24T02:02:07Z")

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Hi Guys, I am new to the entire FMod system and wanted a question before I started exploring further. I’ve seen threads that try to capture FMod mix straight inside the pixel stream but this is not what I was looking fo…

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## [Can't load project after Github Clone in UE5 using FMOD](https://qa.fmod.com/t/cant-load-project-after-github-clone-in-ue5-using-fmod/21876)

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**Author:** [@chriswastyping](https://qa.fmod.com/u/chriswastyping)\
**Replies:** 1\
**Last updated:** [July 15, 2024, 12:34am UTC](https://qa.fmod.com/t/cant-load-project-after-github-clone-in-ue5-using-fmod/21876 "2024-07-15T00:34:54Z")

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Hey, I’ve had this a few times, but haven’t found a solid work around. I can’t remember whether everyone needs to install their own version of FMOD. Working on different projects in Unreal, for example, if I add FMOD to…

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## [Dynamic Audio + Low Latency + 3D Spatialization](https://qa.fmod.com/t/dynamic-audio-low-latency-3d-spatialization/21771)

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**Author:** [@stephen\_tool1](https://qa.fmod.com/u/stephen_tool1)\
**Replies:** 11\
**Last updated:** [July 15, 2024, 12:04am UTC](https://qa.fmod.com/t/dynamic-audio-low-latency-3d-spatialization/21771 "2024-07-15T00:04:01Z")

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Hey all, I feel like I am running in circles with my usage of FMOD. I am trying to integrate a custom VoIP service while supporting 3D Spatialization (I want to use Odin by 4players https://www.4players.io/products/voic…

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## [What is the FMOD release date for UE 5.4.2?](https://qa.fmod.com/t/what-is-the-fmod-release-date-for-ue-5-4-2/21845)

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**Author:** [@Michael714](https://qa.fmod.com/u/Michael714)\
**Replies:** 9\
**Last updated:** [July 14, 2024, 11:45pm UTC](https://qa.fmod.com/t/what-is-the-fmod-release-date-for-ue-5-4-2/21845 "2024-07-14T23:45:06Z")

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When should we expect the release of FMOD for version UE 5.4.2?

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## [Debug symbols for FMOD Studio 2.03.1 and UE5.4.1](https://qa.fmod.com/t/debug-symbols-for-fmod-studio-2-03-1-and-ue5-4-1/21868)

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**Author:** [@brunomend](https://qa.fmod.com/u/brunomend)\
**Replies:** 1\
**Last updated:** [July 12, 2024, 5:41am UTC](https://qa.fmod.com/t/debug-symbols-for-fmod-studio-2-03-1-and-ue5-4-1/21868 "2024-07-12T05:41:35Z")

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Hello, can you guys send me the debug symbols for FMOD Studio 2.03.1 and UE 5.4.1? I’ve been wanting more informations about some issues in a game I’m working at currently!

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## [FMODAudiolink with Occlusion](https://qa.fmod.com/t/fmodaudiolink-with-occlusion/21825)

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**Author:** [@MoaigamesSound](https://qa.fmod.com/u/MoaigamesSound)\
**Replies:** 1\
**Last updated:** [July 10, 2024, 3:01am UTC](https://qa.fmod.com/t/fmodaudiolink-with-occlusion/21825 "2024-07-10T03:01:21Z")

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Hi, I want to set my game’s VoIP sound into a FMODAudioLink Event. But, I have no idea how I can set occlusion details of this FMODAudiolink. It’s very serious problem to me. I have 3 possible ways to make VoIP with …

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## [FMOD plugin not working with unreal 5.4.2](https://qa.fmod.com/t/fmod-plugin-not-working-with-unreal-5-4-2/21785)

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**Author:** [@Sigfrido91](https://qa.fmod.com/u/Sigfrido91)\
**Replies:** 1\
**Last updated:** [June 25, 2024, 1:55am UTC](https://qa.fmod.com/t/fmod-plugin-not-working-with-unreal-5-4-2/21785 "2024-06-25T01:55:52Z")

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I tried both Fmod 2.02.22 and 2.03.01, on the download page they are stated as for UE5.4 but I get this error message in Unreal 5.4.2. If I don’t rebuild them the editor won’t open, but when I try to rebuild it fails an…

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## [FMOD Studio Niagara and Licensing](https://qa.fmod.com/t/fmod-studio-niagara-and-licensing/21828)

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**Author:** [@Settingscon](https://qa.fmod.com/u/Settingscon)\
**Replies:** 1\
**Last updated:** [July 4, 2024, 12:35am UTC](https://qa.fmod.com/t/fmod-studio-niagara-and-licensing/21828 "2024-07-04T00:35:57Z")

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Hey all, We are integrating FMOD into our project, and we just wanted to clear out one thing: Does anyone know if we need a specific license to use the FMOD Integration within Niagara? Thank you

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## [Windows or Driver Update causing customers to have no sound](https://qa.fmod.com/t/windows-or-driver-update-causing-customers-to-have-no-sound/21808)

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**Author:** [@caswal](https://qa.fmod.com/u/caswal)\
**Replies:** 3\
**Last updated:** [July 4, 2024, 12:14am UTC](https://qa.fmod.com/t/windows-or-driver-update-causing-customers-to-have-no-sound/21808 "2024-07-04T00:14:56Z")

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Hi, We have our game on UE4.27 using FMOD Plugin 2.01.13, Windows 10 and 11. It has been trouble free for several years, in the last week have got a lot of support tickets relating to no sound. Here is a log from a cu…

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## [Audio stutters and cuts out](https://qa.fmod.com/t/audio-stutters-and-cuts-out/16503)

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**Author:** [@gt.soundguy](https://qa.fmod.com/u/gt.soundguy)\
**Replies:** 5\
**Last updated:** [July 3, 2024, 9:17pm UTC](https://qa.fmod.com/t/audio-stutters-and-cuts-out/16503 "2024-07-03T21:17:57Z")

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We’re using UE4 4.24 and FMOD 2.1.05. The game runs great and FMOD performance is stellar as it’s totaling around 8% cpu when profiling. The maximum sound limit is 64. In this example, the music starts repeating and new…

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## [Unable to load banks for another platform at runtime](https://qa.fmod.com/t/unable-to-load-banks-for-another-platform-at-runtime/21779)

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**Author:** [@rafa\_randy](https://qa.fmod.com/u/rafa_randy)\
**Replies:** 3\
**Last updated:** [June 27, 2024, 3:04am UTC](https://qa.fmod.com/t/unable-to-load-banks-for-another-platform-at-runtime/21779 "2024-06-27T03:04:04Z")

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Hi! I’ve come across with a deadend while trying to manage different speaker setups at runtime. As you explain in the documentation, I try to approach this by using different platforms for each speaker setup: Desktop …

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## [Freeze on Unreal 5.1 During Loading Map](https://qa.fmod.com/t/freeze-on-unreal-5-1-during-loading-map/21803)

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**Author:** [@3DClouds](https://qa.fmod.com/u/3DClouds)\
**Replies:** 1\
**Last updated:** [June 27, 2024, 2:35am UTC](https://qa.fmod.com/t/freeze-on-unreal-5-1-during-loading-map/21803 "2024-06-27T02:35:43Z")

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We are facing a very long frame stall (from 30 to 60 seconds) during map loading in unreal engine 5.1. After inspecting a capture on Xbox and Switch Consoles, we noticed a very long GameThread Idle Time, where the main …

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## [FMOD VOICE CHAT, Audio Link Possible ??](https://qa.fmod.com/t/fmod-voice-chat-audio-link-possible/21792)

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**Author:** [@nubbinownz](https://qa.fmod.com/u/nubbinownz)\
**Replies:** 1\
**Last updated:** [June 27, 2024, 12:51am UTC](https://qa.fmod.com/t/fmod-voice-chat-audio-link-possible/21792 "2024-06-27T00:51:04Z")

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So our team has been trying to nail down piping the voice chat through FMOD for months and it seems like there’s a whole bunch of problems and without having a dedicated Tech Audio guy, we’re not going to be able to do t…

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## [Request UE 5.3.2 (PS5 SDK9.000)](https://qa.fmod.com/t/request-ue-5-3-2-ps5-sdk9-000/21802)

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**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 1\
**Last updated:** [June 26, 2024, 3:17am UTC](https://qa.fmod.com/t/request-ue-5-3-2-ps5-sdk9-000/21802 "2024-06-26T03:17:45Z")

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Hi! We would like to request a plugin for UE 5.3.2 and PS5 SDK 9.0 for Fmod 2.02.22 Thanks /Peter

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## [The 3D Object Spatializer does not have a Top Speaker coming out of the Unreal Editor](https://qa.fmod.com/t/the-3d-object-spatializer-does-not-have-a-top-speaker-coming-out-of-the-unreal-editor/21201)

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**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 3\
**Last updated:** [June 19, 2024, 1:51am UTC](https://qa.fmod.com/t/the-3d-object-spatializer-does-not-have-a-top-speaker-coming-out-of-the-unreal-editor/21201 "2024-06-19T01:51:37Z")

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Hello. We’re using Unreal Engine 4 and FMOD to create games with 3D Object Spatializer and 7.1.4 channels. From one day on the Enable Editor Live Update, the sound placed on the ceiling (top) is not output and is DownM…

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## [Events using Meta XR audio plugin not reproducing in Quest build](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 3\
**Last updated:** [June 17, 2024, 10:08pm UTC](https://qa.fmod.com/t/events-using-meta-xr-audio-plugin-not-reproducing-in-quest-build/21769 "2024-06-17T22:08:04Z")

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Hello there! We are currently developing a VR project In UE 5.3 using FmodStudio (version 2.02.20) and also using Meta XR audio plugin for spatilization purposes. The platforms we are wrking for are Quest 2 and Quest 3. …

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## [FMOD errors during startup using Epic's Docker container image](https://qa.fmod.com/t/fmod-errors-during-startup-using-epics-docker-container-image/20554)

<div class="topic-metadata">

**Author:** [@AOOSG](https://qa.fmod.com/u/AOOSG)\
**Replies:** 2\
**Last updated:** [June 14, 2024, 12:44am UTC](https://qa.fmod.com/t/fmod-errors-during-startup-using-epics-docker-container-image/20554 "2024-06-14T00:44:03Z")

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Hi, I was hoping someone was able to help me get FMOD running inside Epic’s docker container image. The docker image does not have an audio system service running which seems to be a problem. Here’s the errors we’re hav…

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## [When will be ready FMOD for Unreal Engine 5.4?](https://qa.fmod.com/t/when-will-be-ready-fmod-for-unreal-engine-5-4/21457)

<div class="topic-metadata">

**Author:** [@davaidev](https://qa.fmod.com/u/davaidev)\
**Replies:** 20\
**Last updated:** [June 11, 2024, 12:56am UTC](https://qa.fmod.com/t/when-will-be-ready-fmod-for-unreal-engine-5-4/21457 "2024-06-11T00:56:59Z")

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Hey FMOD team and all FMOD community users, Unreal Engine 5.4 will be released by this month and it’s very soon already. So have any news when FMOD for Unreal Engine 5.4 will be ready? I tried to compile FMOD for UE 5.3 …

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