# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?no_subcategories=false&page=9

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 10

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## [Set global parameters in sequencer (UE 4.23)](https://qa.fmod.com/t/set-global-parameters-in-sequencer-ue-4-23/15212)

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**Author:** [@cark](https://qa.fmod.com/u/cark)\
**Replies:** 3\
**Last updated:** [June 7, 2024, 1:29am UTC](https://qa.fmod.com/t/set-global-parameters-in-sequencer-ue-4-23/15212 "2024-06-07T01:29:15Z")

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Is it possible to set global parameters in the sequencer in unreal? I can’t find a way to do it. And another thing i wonder about in FMOD Studio. Would it be good to add another option in the “stealing” settings that re…

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## [Packing FMOD Banks in Unreal](https://qa.fmod.com/t/packing-fmod-banks-in-unreal/21676)

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**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 3\
**Last updated:** [June 6, 2024, 4:03am UTC](https://qa.fmod.com/t/packing-fmod-banks-in-unreal/21676 "2024-06-06T04:03:24Z")

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Hello. I meet problem in packaged-unreal project with ios platform. After changed some fmod event and rebuild fmod bank, we made a patch and hot fix project but the new change not work in ios platform. Does this prob…

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## [UE5.4.1 Fmod integration doesn't work with other devs](https://qa.fmod.com/t/ue5-4-1-fmod-integration-doesnt-work-with-other-devs/21697)

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**Author:** [@NormoJaakko](https://qa.fmod.com/u/NormoJaakko)\
**Replies:** 1\
**Last updated:** [June 5, 2024, 1:31am UTC](https://qa.fmod.com/t/ue5-4-1-fmod-integration-doesnt-work-with-other-devs/21697 "2024-06-05T01:31:03Z")

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Hi! Just recently started developing our new game with Unreal Engine Versions: UE 5.4.1 (Blueprint Project) Fmod studio 2.02.22 Fmod for unreal 5.4 We are using Git and I only push banks to the Unreal project folde…

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## [Unreal can't find plugin in 5.4](https://qa.fmod.com/t/unreal-cant-find-plugin-in-5-4/21617)

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**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 13\
**Last updated:** [June 3, 2024, 5:54pm UTC](https://qa.fmod.com/t/unreal-cant-find-plugin-in-5-4/21617 "2024-06-03T17:54:32Z")

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I am trying to update a project to Unreal 5.4.1 but it can’t find the plugin. I am getting the error in the screenshot. This is using the binaries version of Unreal from the Epic Game Store. I tried putting the plugin in…

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## [Request UE 5.3.2 (PS5 SDK 8,000)](https://qa.fmod.com/t/request-ue-5-3-2-ps5-sdk-8-000/21685)

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**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 1\
**Last updated:** [June 3, 2024, 6:42am UTC](https://qa.fmod.com/t/request-ue-5-3-2-ps5-sdk-8-000/21685 "2024-06-03T06:42:23Z")

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Hi! We would like to request a plugin for UE 5.3.2 and PS5 SDK 8.0 for Fmod 2.02.22 Thanks /Peter

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## [FMOD Studio Parameter Switch through Trigger Box](https://qa.fmod.com/t/fmod-studio-parameter-switch-through-trigger-box/21669)

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**Author:** [@D-Ryro](https://qa.fmod.com/u/D-Ryro)\
**Replies:** 1\
**Last updated:** [May 29, 2024, 4:58am UTC](https://qa.fmod.com/t/fmod-studio-parameter-switch-through-trigger-box/21669 "2024-05-29T04:58:21Z")

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Hello there! I was wondering if it is possible to switch the FMOD Studio Parameter from the sheets for example from 0 to 1 with a Triggerzone. In Unity this was pretty simple, but I don’t get it to work properly in Unre…

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## [Unreal Engine 5.3.2 Crashing in Editor (fmodstudioL)](https://qa.fmod.com/t/unreal-engine-5-3-2-crashing-in-editor-fmodstudiol/21668)

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**Author:** [@D-Ryro](https://qa.fmod.com/u/D-Ryro)\
**Replies:** 1\
**Last updated:** [May 29, 2024, 2:50am UTC](https://qa.fmod.com/t/unreal-engine-5-3-2-crashing-in-editor-fmodstudiol/21668 "2024-05-29T02:50:48Z")

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Hey I am currently having issues with the Connection between FMOD and Unreal. I have a FMOD ambient Sound which triggert the sounds through FMOD Unreal. When I remove it, it won’t crash anymore. I need to trigger the sou…

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## [How can I set occlusion details on FMODEvent Instance Structure?](https://qa.fmod.com/t/how-can-i-set-occlusion-details-on-fmodevent-instance-structure/21639)

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**Author:** [@MoaigamesSound](https://qa.fmod.com/u/MoaigamesSound)\
**Replies:** 3\
**Last updated:** [May 28, 2024, 4:31am UTC](https://qa.fmod.com/t/how-can-i-set-occlusion-details-on-fmodevent-instance-structure/21639 "2024-05-28T04:31:11Z")

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Hi, I’m trying to set occlusion details on several events, It was easy to set on FMODAudio Component (Play Event Attaced). However, as for FMOD Event Instance (Play Event at Location), I can’t set it because "FMODE…

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## [Unreal Engine 5.2 not finding FMOD master bank when collaborating with other developer](https://qa.fmod.com/t/unreal-engine-5-2-not-finding-fmod-master-bank-when-collaborating-with-other-developer/21602)

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**Author:** [@JHERTZMUSIC](https://qa.fmod.com/u/JHERTZMUSIC)\
**Replies:** 5\
**Last updated:** [May 24, 2024, 6:10am UTC](https://qa.fmod.com/t/unreal-engine-5-2-not-finding-fmod-master-bank-when-collaborating-with-other-developer/21602 "2024-05-24T06:10:26Z")

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I am working with a developer who is getting an error that Unreal “Could not find Master.bank” and we have checked everything we can think of. Any help would be great! Below are screenshots of the issue. When looking in …

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## [OculusSpatializerFMOD - Unable to find plugin](https://qa.fmod.com/t/oculusspatializerfmod-unable-to-find-plugin/21614)

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**Author:** [@jayktaylor](https://qa.fmod.com/u/jayktaylor)\
**Replies:** 1\
**Last updated:** [May 19, 2024, 11:13pm UTC](https://qa.fmod.com/t/oculusspatializerfmod-unable-to-find-plugin/21614 "2024-05-19T23:13:08Z")

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Apologies - this is an Unreal issue than Fmod related. Trying to find assistance in using Oculus Spatializer. with FMOD into UE 4.2.7 Installing the plugin in FMOD studio is easy. I can’t seem to make UE find the plug…

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## [FMOD 2.02.18 for PlayStation 5 SDK 9.0](https://qa.fmod.com/t/fmod-2-02-18-for-playstation-5-sdk-9-0/21608)

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**Author:** [@giorgione](https://qa.fmod.com/u/giorgione)\
**Replies:** 2\
**Last updated:** [May 14, 2024, 8:29am UTC](https://qa.fmod.com/t/fmod-2-02-18-for-playstation-5-sdk-9-0/21608 "2024-05-14T08:29:03Z")

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Hi, We have again updated our PS5 SDK from 8,000 to 9,000 on our project, but I can’t find a build for UE 5.3 (PS5 SDK 9,000) on the download page, there are FMOD versions for SDK 7,000 and 8,000 available. Would it be…

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## [AudioLink Programmer Sound Issue](https://qa.fmod.com/t/audiolink-programmer-sound-issue/21489)

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**Author:** [@dquartz](https://qa.fmod.com/u/dquartz)\
**Replies:** 8\
**Last updated:** [May 2, 2024, 11:44pm UTC](https://qa.fmod.com/t/audiolink-programmer-sound-issue/21489 "2024-05-02T23:44:09Z")

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I’ve been attempting to get a MetaSound playing through AudioLink from a 3D position. I’ve assigned Attenuation Settings to the MetaSound that have Spatialization enabled and have Audio Link Enabled along with an Audio L…

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## [Read out parameter Min and Max value?](https://qa.fmod.com/t/read-out-parameter-min-and-max-value/21529)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 3\
**Last updated:** [April 30, 2024, 11:41pm UTC](https://qa.fmod.com/t/read-out-parameter-min-and-max-value/21529 "2024-04-30T23:41:29Z")

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Hey, is it possible to read out the minimum and maximum value of a parameter using Blueprints? So far I was only able to read out the current value. Thanks

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## [Oculus Quest 2 and 3 apk crashing on start](https://qa.fmod.com/t/oculus-quest-2-and-3-apk-crashing-on-start/21494)

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**Author:** [@lmenchia](https://qa.fmod.com/u/lmenchia)\
**Replies:** 17\
**Last updated:** [April 30, 2024, 1:35am UTC](https://qa.fmod.com/t/oculus-quest-2-and-3-apk-crashing-on-start/21494 "2024-04-30T01:35:37Z")

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Hello, I spent a lot of time trying to figure out why Unreal Engine would build my VR project into an apk without giving any issues, until the project was opened on the Quest 2 or 3, and then it would just quit immediat…

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## [FMOD 2.02.18 for PlayStation 5 SDK 8.0](https://qa.fmod.com/t/fmod-2-02-18-for-playstation-5-sdk-8-0/21513)

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**Author:** [@giorgione](https://qa.fmod.com/u/giorgione)\
**Replies:** 1\
**Last updated:** [April 22, 2024, 3:59am UTC](https://qa.fmod.com/t/fmod-2-02-18-for-playstation-5-sdk-8-0/21513 "2024-04-22T03:59:08Z")

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Hi, We recently updated our PS5 SDK from 7,000 to 8,000 on our project, but I can’t find a build for UE 5.3 (PS5 SDK 8,000) on the download page, there is only FMOD version for SDK 7,000 available. We urgently need to …

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## [Can not build project with FMOD for Unreal 2.0.2.20 for iOS Simulator - Error "building for iOS Simulator, but linking in object file built for iOS"](https://qa.fmod.com/t/can-not-build-project-with-fmod-for-unreal-2-0-2-20-for-ios-simulator-error-building-for-ios-simulator-but-linking-in-object-file-built-for-ios/21134)

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**Author:** [@davaidev](https://qa.fmod.com/u/davaidev)\
**Replies:** 11\
**Last updated:** [April 19, 2024, 6:56am UTC](https://qa.fmod.com/t/can-not-build-project-with-fmod-for-unreal-2-0-2-20-for-ios-simulator-error-building-for-ios-simulator-but-linking-in-object-file-built-for-ios/21134 "2024-04-19T06:56:09Z")

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Hi guys, I have Xcode 15.2 + MacOS Sonoma 14.2.1 + iPhone SDK 17.2 + Apple M3 chip When I build my project with FMOD for Unreal 2.0.2.20 for iOS Simulator on have an error: /Plugins/FMODStudio/Binaries/IOS/libfmodL\_ip…

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## [Missing fmodstudioL.pdb, trying to debug a packaged build crash](https://qa.fmod.com/t/missing-fmodstudiol-pdb-trying-to-debug-a-packaged-build-crash/21509)

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**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 3\
**Last updated:** [April 19, 2024, 12:54am UTC](https://qa.fmod.com/t/missing-fmodstudiol-pdb-trying-to-debug-a-packaged-build-crash/21509 "2024-04-19T00:54:26Z")

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Hello, I’m trying to debug a crash in my packaged build relating to some code in UFMODAudioComponent\_EventCallback, however I’m running into a wall where I cannot look deeper into the issue due to missing the fmodstudioL…

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## [Exporting Package](https://qa.fmod.com/t/exporting-package/16254)

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**Author:** [@AnkitJingala](https://qa.fmod.com/u/AnkitJingala)\
**Replies:** 8\
**Last updated:** [April 17, 2024, 1:51am UTC](https://qa.fmod.com/t/exporting-package/16254 "2024-04-17T01:51:30Z")

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Hello Guys, I Am Having an Issue With FMOD. I Package My Project Then I Found That the Sound Is Not Working That Issue Is Only From FMOD Can Anyone Help Me To Fix This Issue. That Package For Android Please Help Me

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## [Setted max instance = 1, but when i play a instance multi time at short time the sound still be silent](https://qa.fmod.com/t/setted-max-instance-1-but-when-i-play-a-instance-multi-time-at-short-time-the-sound-still-be-silent/21500)

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**Author:** [@AmaiKana](https://qa.fmod.com/u/AmaiKana)\
**Replies:** 5\
**Last updated:** [April 17, 2024, 1:00am UTC](https://qa.fmod.com/t/setted-max-instance-1-but-when-i-play-a-instance-multi-time-at-short-time-the-sound-still-be-silent/21500 "2024-04-17T01:00:08Z")

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I’m using unreal engine to make a rhythm game, which need to play many sound at a short time, so I set Max Instance to 1 and Stealing to the oldest, but when many sound was played the sound will be silent, it seems the s…

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## [Trying to play a Voice Data stream using a ByteArray in Unreal Engine 5](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306)

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**Author:** [@RobPotter](https://qa.fmod.com/u/RobPotter)\
**Replies:** 13\
**Last updated:** [April 12, 2024, 11:01pm UTC](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306 "2024-04-12T23:01:27Z")

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Hello! I’m new to programming for FMOD (and just generally not that good at c++ programming) and so far I’ve managed to get the following: void AProgrammerSoundTest::PlayVoiceAudio(UFMODAudioComponent\* AudioComponent, c…

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## [Using UE4 inbuilt audio alongside FMOD on Xbox and PS](https://qa.fmod.com/t/using-ue4-inbuilt-audio-alongside-fmod-on-xbox-and-ps/21454)

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**Author:** [@gr3gu](https://qa.fmod.com/u/gr3gu)\
**Replies:** 2\
**Last updated:** [April 12, 2024, 7:52am UTC](https://qa.fmod.com/t/using-ue4-inbuilt-audio-alongside-fmod-on-xbox-and-ps/21454 "2024-04-12T07:52:11Z")

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Hello, I came across this information in the FMOD documentation: https://www.fmod.com/docs/2.03/unreal/platform-specifics.html For example, it states: FMOD will not work with the built-in Unreal audio on Xbox Series…

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## [Implementing Vivox voice chat and Fmod in Unreal Engine](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365)

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**Author:** [@Luisjakg](https://qa.fmod.com/u/Luisjakg)\
**Replies:** 8\
**Last updated:** [April 12, 2024, 6:37am UTC](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365 "2024-04-12T06:37:44Z")

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I’ve been searching for guidance on integrating Vivox voice chat with Fmod within Unreal Engine 5. While I stumbled upon various forum discussions on the topic, I haven’t been able to find definitive solutions. Any assis…

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## [UE5 | Stereo sound appears mono when facing it, then stereo when looking away from it](https://qa.fmod.com/t/ue5-stereo-sound-appears-mono-when-facing-it-then-stereo-when-looking-away-from-it/21419)

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**Author:** [@MustardMuffin](https://qa.fmod.com/u/MustardMuffin)\
**Replies:** 3\
**Last updated:** [April 10, 2024, 10:48pm UTC](https://qa.fmod.com/t/ue5-stereo-sound-appears-mono-when-facing-it-then-stereo-when-looking-away-from-it/21419 "2024-04-10T22:48:33Z")

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Hello! I’m using FMOD with Unreal Engine 5. My issue is that stereo events sound mono when the listener is facing it. When the listener “turns away” (90° to the left or right, so that the view angle is perpendicular to …

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## [Unreal engine the following modules are missing or built with a different engine version](https://qa.fmod.com/t/unreal-engine-the-following-modules-are-missing-or-built-with-a-different-engine-version/21471)

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**Author:** [@timurseitov](https://qa.fmod.com/u/timurseitov)\
**Replies:** 1\
**Last updated:** [April 10, 2024, 12:08am UTC](https://qa.fmod.com/t/unreal-engine-the-following-modules-are-missing-or-built-with-a-different-engine-version/21471 "2024-04-10T00:08:37Z")

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One of my teammates installed FMOD plugin into the project and it works correctly on his side, but when I cloned the project and try to launch the it, it gives me this error. Our Unreal Engine version are the same - 4…

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## [Getting Microphone Data in Blueprint](https://qa.fmod.com/t/getting-microphone-data-in-blueprint/21407)

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**Author:** [@Thomaii](https://qa.fmod.com/u/Thomaii)\
**Replies:** 1\
**Last updated:** [April 3, 2024, 1:57am UTC](https://qa.fmod.com/t/getting-microphone-data-in-blueprint/21407 "2024-04-03T01:57:46Z")

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Hello FMOD Team. I am really new to FMOD in Unreal, I am creating a game where the player needs to use their microphone to move around. Are there any options to get the volume/db of the microphone as data in Blueprint? …

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## [What's the best way to load banks?](https://qa.fmod.com/t/whats-the-best-way-to-load-banks/16960)

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**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 9\
**Last updated:** [March 22, 2024, 3:04am UTC](https://qa.fmod.com/t/whats-the-best-way-to-load-banks/16960 "2024-03-22T03:04:12Z")

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We’ve encountered a fun little issue that I am unclear on. So when building a game in Unreal, the immediate first level that gets loaded needs a different bank than the Master bank, so I load it like so… However, thi…

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## [Project requires the "FMODStudio Plugin" which could not be found. Need urgent help](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374)

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**Author:** [@Alberto468](https://qa.fmod.com/u/Alberto468)\
**Replies:** 7\
**Last updated:** [March 21, 2024, 1:54am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374 "2024-03-21T01:54:02Z")

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I’m trying to open an Unreal Engine 5 project but everytime I try to this image keeps popping up. Even though FMOD files are in the project and in UE files, I tried reinstalling, reloading, doing it on another project …

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## [Streaming Vivox Voice chat into FMOD for effects](https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132)

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**Author:** [@MattOwenVirtex](https://qa.fmod.com/u/MattOwenVirtex)\
**Replies:** 4\
**Last updated:** [March 20, 2024, 1:39am UTC](https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132 "2024-03-20T01:39:59Z")

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Just as a pre-warning, I’m still learning coding at the moment so C++ is still relatively new to me, but I have a grasp of most topics. I have currently got FMOD, Vivox and UE4 working, but I now want to stream voice da…

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## [Sound Occlusion always originates from actor instead of componet](https://qa.fmod.com/t/sound-occlusion-always-originates-from-actor-instead-of-componet/21372)

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**Author:** [@nordic](https://qa.fmod.com/u/nordic)\
**Replies:** 1\
**Last updated:** [March 18, 2024, 2:36am UTC](https://qa.fmod.com/t/sound-occlusion-always-originates-from-actor-instead-of-componet/21372 "2024-03-18T02:36:44Z")

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Hi there, It seems like a bug in the UFMODAudioComponent but I want to ask if there are other reason for it. Inside UFMODAudioComponent::UpdateAttenuation() you will find this code: // Use occlusion part of settings i…

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## [Multi Instrument event and issues in UE5](https://qa.fmod.com/t/multi-instrument-event-and-issues-in-ue5/21318)

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**Author:** [@leop2p](https://qa.fmod.com/u/leop2p)\
**Replies:** 9\
**Last updated:** [March 17, 2024, 10:09pm UTC](https://qa.fmod.com/t/multi-instrument-event-and-issues-in-ue5/21318 "2024-03-17T22:09:48Z")

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Hi there!!! Could you please help me in my problem? I’m using an event and two single instruments inside it (each instrument on the separate track). I’m trying to turn on first track and after some event in UE, I’m try…

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