# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=12

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**Page:** 13

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## [Get Instance/Timeline Position of a referenced event](https://qa.fmod.com/t/get-instance-timeline-position-of-a-referenced-event/20781)

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**Author:** [@Closch](https://qa.fmod.com/u/Closch)\
**Replies:** 5\
**Last updated:** [November 2, 2023, 9:43am UTC](https://qa.fmod.com/t/get-instance-timeline-position-of-a-referenced-event/20781 "2023-11-02T09:43:43Z")

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Hi, We’re trying to sync a music instrument to an animation by getting the timeline position of the instrument’s event. The instrument event is a referenced event, referenced by a global music event (with other instrum…

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## [Crash on FMOD::InstrumentModel::id() Line 229. UE 4.27. Windows. 2.02.09](https://qa.fmod.com/t/crash-on-fmod-id-line-229-ue-4-27-windows-2-02-09/20801)

<div class="topic-metadata">

**Author:** [@piecesint](https://qa.fmod.com/u/piecesint)\
**Replies:** 6\
**Last updated:** [October 31, 2023, 1:18pm UTC](https://qa.fmod.com/t/crash-on-fmod-id-line-229-ue-4-27-windows-2-02-09/20801 "2023-10-31T13:18:19Z")

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Hello! We have a crash based on our logs happen when we try to load a bank. Here is the callstack: \[Inline Frame\] fmodstudioL.dll!FMOD::InstrumentModel::id() Line 229|C++| fmodstudioL.dll!FMOD::EventInstance::notifyIn…

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## [Pause a sequence and lose sound when played](https://qa.fmod.com/t/pause-a-sequence-and-lose-sound-when-played/19246)

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**Author:** [@minchul2ya](https://qa.fmod.com/u/minchul2ya)\
**Replies:** 15\
**Last updated:** [October 31, 2023, 3:11am UTC](https://qa.fmod.com/t/pause-a-sequence-and-lose-sound-when-played/19246 "2023-10-31T03:11:35Z")

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Unreal Version - 4.27.2 FMOD Plugin Version - 2.02.06 Hello. If you pause the sequence and resume it, there is a problem that the sound cannot be heard. Reproduction methods are as follows: Play the sequence contai…

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## [UE 5.1.1 Fmod 2.02.12 Profiler not working and some bugs on events](https://qa.fmod.com/t/ue-5-1-1-fmod-2-02-12-profiler-not-working-and-some-bugs-on-events/20777)

<div class="topic-metadata">

**Author:** [@ShujoSLX](https://qa.fmod.com/u/ShujoSLX)\
**Replies:** 4\
**Last updated:** [October 26, 2023, 1:34am UTC](https://qa.fmod.com/t/ue-5-1-1-fmod-2-02-12-profiler-not-working-and-some-bugs-on-events/20777 "2023-10-26T01:34:00Z")

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Hello, we have an Unreal project that so far was working well with the Fmod plugin. Currently on some of our branches or computers we have some bugs. We have a correct validation via fmod and Unreal regarding the project…

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## [Request debug symbols for UE 4.27 2.02.09](https://qa.fmod.com/t/request-debug-symbols-for-ue-4-27-2-02-09/20797)

<div class="topic-metadata">

**Author:** [@piecesint](https://qa.fmod.com/u/piecesint)\
**Replies:** 1\
**Last updated:** [October 24, 2023, 7:14am UTC](https://qa.fmod.com/t/request-debug-symbols-for-ue-4-27-2-02-09/20797 "2023-10-24T07:14:05Z")

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Hello! Having a crash when we try to load a bank. Would be useful to have debug symbols to see what is causing the issue. Best regards, Carl-Oscar

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## [Unreal 4.27 Warnings when making builds](https://qa.fmod.com/t/unreal-4-27-warnings-when-making-builds/20787)

<div class="topic-metadata">

**Author:** [@MarkProveau](https://qa.fmod.com/u/MarkProveau)\
**Replies:** 1\
**Last updated:** [October 22, 2023, 9:08pm UTC](https://qa.fmod.com/t/unreal-4-27-warnings-when-making-builds/20787 "2023-10-22T21:08:30Z")

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When building our project we get a ton of FMOD warnings. It gives warnings for any event/bank/etc that is stored in a Data Table, Map or Array. The sounds still work but we are getting warnings that it can’t find the .…

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## [Request Debug Symbols for PS5](https://qa.fmod.com/t/request-debug-symbols-for-ps5/20782)

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**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 1\
**Last updated:** [October 19, 2023, 5:17am UTC](https://qa.fmod.com/t/request-debug-symbols-for-ps5/20782 "2023-10-19T05:17:14Z")

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Hi! In our project we have deadlocks in FMOD on PS5. We would like to get debug symbols to be able to debug this problem. We are currently using version 2.02.17 and UE 4.27 and SDK 7.0 Thanks

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## [Loop region and programmer sounds](https://qa.fmod.com/t/loop-region-and-programmer-sounds/20776)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [October 19, 2023, 2:38am UTC](https://qa.fmod.com/t/loop-region-and-programmer-sounds/20776 "2023-10-19T02:38:13Z")

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I’m loading the sounds by path and I’d like to have the option to loop these sounds that vary in length. I’ve set the programmer instruments to async but looping is not working unfortunately. Is there a way to loop progr…

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## [ETA for 5.3 support?](https://qa.fmod.com/t/eta-for-5-3-support/20645)

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**Author:** [@perezd1](https://qa.fmod.com/u/perezd1)\
**Replies:** 21\
**Last updated:** [October 18, 2023, 4:46am UTC](https://qa.fmod.com/t/eta-for-5-3-support/20645 "2023-10-18T04:46:15Z")

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I’m looking to start a new project on 5.3, just curious what sort of timeline to expect? Thanks for this amazing tool!

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## [FMOD and Pixelstreaming](https://qa.fmod.com/t/fmod-and-pixelstreaming/20601)

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**Author:** [@SamAvalon](https://qa.fmod.com/u/SamAvalon)\
**Replies:** 5\
**Last updated:** [October 16, 2023, 9:57pm UTC](https://qa.fmod.com/t/fmod-and-pixelstreaming/20601 "2023-10-16T21:57:15Z")

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Hey all, I’ve seen a couple topics on this before, so thus I’m aware that you fmod does not yet support pixelstreaming. Our team is going pretty much all in on pixelstreaming, so we need a solution for fmod sounds on pi…

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## [Can a FMOD Event trigger a blueprint function?](https://qa.fmod.com/t/can-a-fmod-event-trigger-a-blueprint-function/20712)

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**Author:** [@graycloud](https://qa.fmod.com/u/graycloud)\
**Replies:** 3\
**Last updated:** [October 12, 2023, 7:54am UTC](https://qa.fmod.com/t/can-a-fmod-event-trigger-a-blueprint-function/20712 "2023-10-12T07:54:24Z")

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I’m currently working on a number of UE5 features that “react” to different parts of the game’s soundtrack (for example, every downbeat, I want a sphere to pulse). My first thought was to set markers in the FMOD event, …

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## [Debug symbols request to fix the crash](https://qa.fmod.com/t/debug-symbols-request-to-fix-the-crash/20753)

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**Author:** [@olodor](https://qa.fmod.com/u/olodor)\
**Replies:** 1\
**Last updated:** [October 10, 2023, 3:25am UTC](https://qa.fmod.com/t/debug-symbols-request-to-fix-the-crash/20753 "2023-10-10T03:25:36Z")

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Hello! I need Debug symbols to track down a crash please, I’m using the Unreal Engine integration version 2.02.06. Unreal Engine 4.27.2. Crashed: Thread: SIGSEGV 0x0000007afa44b010 #00 pc 0x90c64 libaudioclient.so (B…

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## [Package a Patch with Commandlet in MacOS but FFMODFileSystem thread not exit blocks package thread](https://qa.fmod.com/t/package-a-patch-with-commandlet-in-macos-but-ffmodfilesystem-thread-not-exit-blocks-package-thread/20628)

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**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 9\
**Last updated:** [October 9, 2023, 5:22am UTC](https://qa.fmod.com/t/package-a-patch-with-commandlet-in-macos-but-ffmodfilesystem-thread-not-exit-blocks-package-thread/20628 "2023-10-09T05:22:49Z")

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Platform: macos Engine: Unreal Engine Question: I try to Package a Patch for my project with Command but FFMODFileSystem thread run and it blocks my package thread. It only happened in mac platform and the problem se…

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## [Connecting to Unreal 4.27 game build on Quest 2 headset](https://qa.fmod.com/t/connecting-to-unreal-4-27-game-build-on-quest-2-headset/20713)

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**Author:** [@MarkProveau](https://qa.fmod.com/u/MarkProveau)\
**Replies:** 3\
**Last updated:** [October 6, 2023, 4:16am UTC](https://qa.fmod.com/t/connecting-to-unreal-4-27-game-build-on-quest-2-headset/20713 "2023-10-06T04:16:16Z")

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Following the directions found here (https://fmod.com/docs/2.02/studio/editing-during-live-update.html) I am attempting to connect to our game build running on the Quest 2 headset. …

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## [Request for 2.02.17 pdb file](https://qa.fmod.com/t/request-for-2-02-17-pdb-file/20707)

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**Author:** [@Brenan](https://qa.fmod.com/u/Brenan)\
**Replies:** 2\
**Last updated:** [September 28, 2023, 1:39pm UTC](https://qa.fmod.com/t/request-for-2-02-17-pdb-file/20707 "2023-09-28T13:39:31Z")

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Hi! I recently received a user crash that I need fmodstudio.pdb for resolving. I would be glad if I can get an access to the .pdb file. I can make a crash report after investigating it if it’s not a bug on my side. I’m…

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## [Ragdoll fall sound](https://qa.fmod.com/t/ragdoll-fall-sound/20667)

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**Author:** [@Exorf](https://qa.fmod.com/u/Exorf)\
**Replies:** 3\
**Last updated:** [September 26, 2023, 2:05am UTC](https://qa.fmod.com/t/ragdoll-fall-sound/20667 "2023-09-26T02:05:55Z")

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Is there any way to make a system of sounding ragdolls when they fall? I could only find how to make it with wwise, but not fmod. The principle is about making an event on component hit on ragdoll bodyparts, but I didn…

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## [Audio leaking, UE4.27, multiple platforms](https://qa.fmod.com/t/audio-leaking-ue4-27-multiple-platforms/20683)

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**Author:** [@laurens](https://qa.fmod.com/u/laurens)\
**Replies:** 1\
**Last updated:** [September 22, 2023, 12:09am UTC](https://qa.fmod.com/t/audio-leaking-ue4-27-multiple-platforms/20683 "2023-09-22T00:09:12Z")

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Version: 2.02.12 UE:4.27 plus (latest on perforce) We are having multiples issues with leaking audio events. At first we had this (all this are events) shown on the profiler this caused that some new events won’t s…

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## [Gitignore for UE5 and FMOD Studio](https://qa.fmod.com/t/gitignore-for-ue5-and-fmod-studio/20665)

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**Author:** [@shanegravestock](https://qa.fmod.com/u/shanegravestock)\
**Replies:** 1\
**Last updated:** [September 19, 2023, 5:12am UTC](https://qa.fmod.com/t/gitignore-for-ue5-and-fmod-studio/20665 "2023-09-19T05:12:29Z")

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Hey! I can’t seem to find a gitignore for FMOD integration and UE5. There’s one for Unity and it’s even shown when you install the integration but there isn’t one for UE5? Is this because it’s not needed? Thanks

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## [Footstep sounds based on surface type UE4](https://qa.fmod.com/t/footstep-sounds-based-on-surface-type-ue4/20612)

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**Author:** [@Exorf](https://qa.fmod.com/u/Exorf)\
**Replies:** 5\
**Last updated:** [September 6, 2023, 6:03am UTC](https://qa.fmod.com/t/footstep-sounds-based-on-surface-type-ue4/20612 "2023-09-06T06:03:06Z")

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Greetings, kind people I’m trying to make a footstep system with fmod. It needs to be able to track the surface type to play different sounds. It works fine with popular LineTrace method, but there is a problem with min…

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## [How Can I get all Global Params in cpp?](https://qa.fmod.com/t/how-can-i-get-all-global-params-in-cpp/20622)

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**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 2\
**Last updated:** [September 6, 2023, 3:13am UTC](https://qa.fmod.com/t/how-can-i-get-all-global-params-in-cpp/20622 "2023-09-06T03:13:29Z")

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I found https://www.fmod.com/docs/2.00/api/studio-api-system.html#studio\_system\_getparameterdescriptionlist this Function but how use?

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## [How too make a voice chat system with FMOD in Unreal Enigne?](https://qa.fmod.com/t/how-too-make-a-voice-chat-system-with-fmod-in-unreal-enigne/17959)

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**Author:** [@ImGreenWolf](https://qa.fmod.com/u/ImGreenWolf)\
**Replies:** 5\
**Last updated:** [September 4, 2023, 6:52am UTC](https://qa.fmod.com/t/how-too-make-a-voice-chat-system-with-fmod-in-unreal-enigne/17959 "2023-09-04T06:52:19Z")

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Howdy! I’m looking to implement a voice chat system in my game with FMOD, is there a way to do this in unreal engine?

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## [Localized banks not loading in 2.02.14](https://qa.fmod.com/t/localized-banks-not-loading-in-2-02-14/20530)

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**Author:** [@nordic](https://qa.fmod.com/u/nordic)\
**Replies:** 7\
**Last updated:** [August 25, 2023, 6:11am UTC](https://qa.fmod.com/t/localized-banks-not-loading-in-2-02-14/20530 "2023-08-25T06:11:41Z")

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Hi, After we upgraded to from version 2.02.10 to version 2.02.14 a few weeks ago we encountered problems with our localized audio. We tracked the issue down to FMOD failing to load any non-English banks (or more importa…

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## [UE5.2.1 Source Build - Compile Errors](https://qa.fmod.com/t/ue5-2-1-source-build-compile-errors/20582)

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**Author:** [@PerfsPC](https://qa.fmod.com/u/PerfsPC)\
**Replies:** 2\
**Last updated:** [August 23, 2023, 10:18am UTC](https://qa.fmod.com/t/ue5-2-1-source-build-compile-errors/20582 "2023-08-23T10:18:22Z")

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Hi All, I’m trying to get FMod to compile in my project. I run UE 5.2.1 source engine build. I have downloaded the 5.2 source files from Github but it errors with missing files \*.flib and others. Can anybody shed some …

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## [Force Bank reload](https://qa.fmod.com/t/force-bank-reload/20549)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 3\
**Last updated:** [August 23, 2023, 9:43am UTC](https://qa.fmod.com/t/force-bank-reload/20549 "2023-08-23T09:43:25Z")

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Short Question: I remember in older versions of FMOD there was an option in the “help” menu to force UE to reload FMOD banks. Where is the option now? How to force the reload now? Is there a command line for it or so?

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## [Crash on switch (UE 4)](https://qa.fmod.com/t/crash-on-switch-ue-4/20566)

<div class="topic-metadata">

**Author:** [@DanilOparin](https://qa.fmod.com/u/DanilOparin)\
**Replies:** 1\
**Last updated:** [August 23, 2023, 5:49am UTC](https://qa.fmod.com/t/crash-on-switch-ue-4/20566 "2023-08-23T05:49:52Z")

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We encountered a crash at some point. Looking at what happens to the load at this moment, you can notice that the frame time of the CPU increases by about 1.5 times (the “IncrementalPurgeGarbage” function appears from th…

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## ["fmodstudioL.pdb not loaded" crashes with Unreal Engine 5.1 and FMOD Studio 2.02.16](https://qa.fmod.com/t/fmodstudiol-pdb-not-loaded-crashes-with-unreal-engine-5-1-and-fmod-studio-2-02-16/20543)

<div class="topic-metadata">

**Author:** [@brunomend](https://qa.fmod.com/u/brunomend)\
**Replies:** 5\
**Last updated:** [August 22, 2023, 3:43am UTC](https://qa.fmod.com/t/fmodstudiol-pdb-not-loaded-crashes-with-unreal-engine-5-1-and-fmod-studio-2-02-16/20543 "2023-08-22T03:43:18Z")

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Hello! I’m working with a client using FMOD Studio 2.02.16, Unreal Engine 5.1 and Plastic SCM (this might be relevant) and we’re getting strange crashes in-editor, usually when the same sound gets retriggered a couple o…

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## [Different occlusion parameters for different UE5 trace channels](https://qa.fmod.com/t/different-occlusion-parameters-for-different-ue5-trace-channels/20557)

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**Author:** [@mosesvdj](https://qa.fmod.com/u/mosesvdj)\
**Replies:** 2\
**Last updated:** [August 18, 2023, 6:20am UTC](https://qa.fmod.com/t/different-occlusion-parameters-for-different-ue5-trace-channels/20557 "2023-08-18T06:20:03Z")

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Hello dear developers! I have a question about occlusion options. Is it possible to add multiple occlusion parameters to fmod for different trace channels in UE? In order for the sound source located behind the wall wit…

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## [OnEventStopped doesn't trigger after sounds completion + Banks performance](https://qa.fmod.com/t/oneventstopped-doesnt-trigger-after-sounds-completion-banks-performance/20515)

<div class="topic-metadata">

**Author:** [@Kautrr](https://qa.fmod.com/u/Kautrr)\
**Replies:** 1\
**Last updated:** [August 10, 2023, 4:25am UTC](https://qa.fmod.com/t/oneventstopped-doesnt-trigger-after-sounds-completion-banks-performance/20515 "2023-08-10T04:25:25Z")

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Am I suppossed to do anything special for the OnEventStopped to trigger when the sound is done playing? I start my sound by Play Event Attached and after it’s done unfortunately this event is not triggered. Second quest…

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## [Auto Activated Event silent, when bank loads to late](https://qa.fmod.com/t/auto-activated-event-silent-when-bank-loads-to-late/20473)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 7\
**Last updated:** [August 10, 2023, 11:05pm UTC](https://qa.fmod.com/t/auto-activated-event-silent-when-bank-loads-to-late/20473 "2023-08-10T23:05:18Z")

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I have an issue with some ambient events in the level, which are sourced by a level-specific bank. The bank is loaded just for that level and not in general. Events that are started with “auto-activation”, I guess, sta…

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## [Fmod ambient sound UE4](https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349)

<div class="topic-metadata">

**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 2\
**Last updated:** [August 3, 2023, 9:52pm UTC](https://qa.fmod.com/t/fmod-ambient-sound-ue4/20349 "2023-08-03T21:52:48Z")

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Hello, The two spheres that represent the min and max distance of an FMOD events Fmod spatializer dont seem to visually change or audibly the represent new settings in FMOD. I can only get those changes to show up if I …

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