# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=14

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 15

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## [How do I create a Top down camera system similar to Nuclear Throne?](https://qa.fmod.com/t/how-do-i-create-a-top-down-camera-system-similar-to-nuclear-throne/20191)

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**Author:** [@OMNILUNAR](https://qa.fmod.com/u/OMNILUNAR)\
**Replies:** 2\
**Last updated:** [May 3, 2023, 9:21pm UTC](https://qa.fmod.com/t/how-do-i-create-a-top-down-camera-system-similar-to-nuclear-throne/20191 "2023-05-03T21:21:19Z")

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Hello, I want to create a camera system similar to Nuclear Throne’s(Gameplay: Nuclear Throne Gameplay (PC HD) \[1080p60FPS\] - YouTube). I want it to calculate the distance between the cursor object and the player and set …

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## [How to better control a VR presentation through third party software](https://qa.fmod.com/t/how-to-better-control-a-vr-presentation-through-third-party-software/20189)

<div class="topic-metadata">

**Author:** [@JezRam](https://qa.fmod.com/u/JezRam)\
**Replies:** 0\
**Last updated:** [May 2, 2023, 12:02pm UTC](https://qa.fmod.com/t/how-to-better-control-a-vr-presentation-through-third-party-software/20189 "2023-05-02T12:02:28Z")

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Hi, we’re heavily pushing our VR architectural deliveries at the moment and have come across an issue with the existing software out the box from Quest/Meta. At the moment the process of starting VR has us, (the operator…

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## [I need a little bit of help in debugging](https://qa.fmod.com/t/i-need-a-little-bit-of-help-in-debugging/20171)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 4\
**Last updated:** [April 27, 2023, 6:55am UTC](https://qa.fmod.com/t/i-need-a-little-bit-of-help-in-debugging/20171 "2023-04-27T06:55:05Z")

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Hello, At the moment the project takes shape and I met another problem with the sound. These are the current stats and I see that the amount of channels (total) increased by over 10 times since we use traffic cars. …

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## [Programmer Instrument not working in UE4.27](https://qa.fmod.com/t/programmer-instrument-not-working-in-ue4-27/19366)

<div class="topic-metadata">

**Author:** [@EnlivenM](https://qa.fmod.com/u/EnlivenM)\
**Replies:** 4\
**Last updated:** [April 24, 2023, 8:47pm UTC](https://qa.fmod.com/t/programmer-instrument-not-working-in-ue4-27/19366 "2023-04-24T20:47:35Z")

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We are using FMODStudio 2.02.06 and trying to add localization and programmer sound/instruments to our project. We followed the documentation for how to create a localized bank with audiotables. We’ve set-up the keys and…

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## [Playing random tracks in event instead of all](https://qa.fmod.com/t/playing-random-tracks-in-event-instead-of-all/20052)

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**Author:** [@fortyfourtech](https://qa.fmod.com/u/fortyfourtech)\
**Replies:** 8\
**Last updated:** [April 21, 2023, 5:04am UTC](https://qa.fmod.com/t/playing-random-tracks-in-event-instead-of-all/20052 "2023-04-21T05:04:44Z")

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I have event for music and it has 7 tracks. Only 3 of them has probability to play so the rest is must always play. But in some conditions the event launches only one random track. On the next loop it can launch another …

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## [Loud Noise when sound starts](https://qa.fmod.com/t/loud-noise-when-sound-starts/20051)

<div class="topic-metadata">

**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 5\
**Last updated:** [April 11, 2023, 10:11pm UTC](https://qa.fmod.com/t/loud-noise-when-sound-starts/20051 "2023-04-11T22:11:10Z")

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Hi I have a little problem. Everytime i start a sound with parameters that change at runtime I get a popping noise in the beginning. What are the reasons this could happen? My implementation of a UFMODAudioComponent is…

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## [Easiest way to disable FMOD for debugging?](https://qa.fmod.com/t/easiest-way-to-disable-fmod-for-debugging/20049)

<div class="topic-metadata">

**Author:** [@chrane](https://qa.fmod.com/u/chrane)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 1:22am UTC](https://qa.fmod.com/t/easiest-way-to-disable-fmod-for-debugging/20049 "2023-04-05T01:22:14Z")

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When we try to debug something, a lot of the times I feel it would be super helpful to be able to disable FMOD-\> check if the problem still happens → determine if it is an audio issue. What would be the best way to do so…

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## [Sync captions and localized voices](https://qa.fmod.com/t/sync-captions-and-localized-voices/16375)

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**Author:** [@Monopoli](https://qa.fmod.com/u/Monopoli)\
**Replies:** 5\
**Last updated:** [April 4, 2023, 4:43am UTC](https://qa.fmod.com/t/sync-captions-and-localized-voices/16375 "2023-04-04T04:43:24Z")

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Hello, I’m doing some localization and I’m using a loc audio table for it, with a programmer instrument. It works fine, but I’d also like to sync the captions in some way. Is there a way to put some callbacks or someth…

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## [Fmod Unreal Spectrum visualizer](https://qa.fmod.com/t/fmod-unreal-spectrum-visualizer/19920)

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**Author:** [@NotoriousLou](https://qa.fmod.com/u/NotoriousLou)\
**Replies:** 2\
**Last updated:** [March 22, 2023, 1:44am UTC](https://qa.fmod.com/t/fmod-unreal-spectrum-visualizer/19920 "2023-03-22T01:44:53Z")

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Hi everyone, I am designing a game on Unreal 4.27 with music interactions. I am using Fmod to play the game’s music and I am trying to build a c++ actor that can analyze currently playing audio. I saw this example in …

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## [Crash in the PlayFab docker container](https://qa.fmod.com/t/crash-in-the-playfab-docker-container/19953)

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**Author:** [@j.lafontaine](https://qa.fmod.com/u/j.lafontaine)\
**Replies:** 3\
**Last updated:** [March 19, 2023, 11:44pm UTC](https://qa.fmod.com/t/crash-in-the-playfab-docker-container/19953 "2023-03-19T23:44:59Z")

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I happen to get this exact same issue: FMod can’t be loaded due to a missing dll. I could add the dll but I thougth maybe the FModAudioComponent shouldn’t crash in this case. It happens there is some use of the Studi…

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## [Building banks in FMOD Studio causes Unreal Engine to crash](https://qa.fmod.com/t/building-banks-in-fmod-studio-causes-unreal-engine-to-crash/19963)

<div class="topic-metadata">

**Author:** [@Kurt123](https://qa.fmod.com/u/Kurt123)\
**Replies:** 2\
**Last updated:** [March 17, 2023, 4:38am UTC](https://qa.fmod.com/t/building-banks-in-fmod-studio-causes-unreal-engine-to-crash/19963 "2023-03-17T04:38:24Z")

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I’m having issues building a bank in FMOD studio. Whenever I build the bank and add it to the unreal content folder UE will crash, and will continue to crash on startup until the bank is removed. I have tried using a di…

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## [Can I read audio sample data somehow?](https://qa.fmod.com/t/can-i-read-audio-sample-data-somehow/19976)

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**Author:** [@nukenyks](https://qa.fmod.com/u/nukenyks)\
**Replies:** 1\
**Last updated:** [March 16, 2023, 10:56pm UTC](https://qa.fmod.com/t/can-i-read-audio-sample-data-somehow/19976 "2023-03-16T22:56:08Z")

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I am using UE5 and I need audio sample data as something like Array \< uint8 \>. Is there any way to get this kind of data in via fmod event? I couldn’t find any kind of Read function. I don’t need this data in runtime. I…

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## [IOS - Sound plays through receiver when using voice chat](https://qa.fmod.com/t/ios-sound-plays-through-receiver-when-using-voice-chat/19346)

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**Author:** [@korimart2](https://qa.fmod.com/u/korimart2)\
**Replies:** 20\
**Last updated:** [March 10, 2023, 6:07am UTC](https://qa.fmod.com/t/ios-sound-plays-through-receiver-when-using-voice-chat/19346 "2023-03-10T06:07:18Z")

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Hi Our project requires enabling voice chat while playing sounds through fmod at the same time. However sound does not play as expected when AVAudioSession category and mode are configured for voice chat. Reproduction …

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## [High Latency in UnrealEngine (editor and game)](https://qa.fmod.com/t/high-latency-in-unrealengine-editor-and-game/19903)

<div class="topic-metadata">

**Author:** [@MarcelEissens](https://qa.fmod.com/u/MarcelEissens)\
**Replies:** 3\
**Last updated:** [March 7, 2023, 3:40am UTC](https://qa.fmod.com/t/high-latency-in-unrealengine-editor-and-game/19903 "2023-03-07T03:40:23Z")

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Hi all! I’m experiencing latency issues, sadly. Now, the latency isn’t that bad, but it’s definitely noticable. I did a few tests to see if I can reduce the amount of latency: What I did to test the latency is settin…

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## [Unable to build Unreal Engine from source](https://qa.fmod.com/t/unable-to-build-unreal-engine-from-source/19937)

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**Author:** [@GamewaveAudio](https://qa.fmod.com/u/GamewaveAudio)\
**Replies:** 1\
**Last updated:** [March 7, 2023, 1:48am UTC](https://qa.fmod.com/t/unable-to-build-unreal-engine-from-source/19937 "2023-03-07T01:48:56Z")

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Hi all, we’ve had an issue where FMOD is stopping people from rebuilding our Unreal Project from source. We are collaborating over GitHub, using Unreal Engine 5.0.3, FMOD version 2.02.07 with the integration package to m…

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## [Is this the right way to use callbacks?](https://qa.fmod.com/t/is-this-the-right-way-to-use-callbacks/19915)

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**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 2\
**Last updated:** [March 6, 2023, 11:59pm UTC](https://qa.fmod.com/t/is-this-the-right-way-to-use-callbacks/19915 "2023-03-06T23:59:22Z")

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hello everyone, I am pretty newb so I am reading the user guide and I am pretty sure my blueprint isnt connected the desired way. Here is a small example that prints the markers name as it passes by: It is working b…

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## [Trigger Box Change Parameter](https://qa.fmod.com/t/trigger-box-change-parameter/19938)

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**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 1\
**Last updated:** [March 6, 2023, 7:43am UTC](https://qa.fmod.com/t/trigger-box-change-parameter/19938 "2023-03-06T07:43:24Z")

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Hello everyone! I am making a lever and I wonder what would be the best practice to change a parameter on a FMOD actor in my level, if I should use class blueprints or do it at the level blueprint. At the level Blueprin…

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## [Sound Following a timeline animation in unreal engine 5](https://qa.fmod.com/t/sound-following-a-timeline-animation-in-unreal-engine-5/19795)

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**Author:** [@KaigaiStudio](https://qa.fmod.com/u/KaigaiStudio)\
**Replies:** 3\
**Last updated:** [February 27, 2023, 2:09pm UTC](https://qa.fmod.com/t/sound-following-a-timeline-animation-in-unreal-engine-5/19795 "2023-02-27T14:09:26Z")

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Hello ! In the Stack’o’bot free project that I wanted to sound design i’m facing a problem. There is a stomper animation triggered by overlaping a tile. If the tile is no longer overlaped, the animation pause and resum…

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## [UE5.1 : Failed to find script package for import object 'Package /Script/FMODStudio'](https://qa.fmod.com/t/ue5-1-failed-to-find-script-package-for-import-object-package-script-fmodstudio/19894)

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**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 1\
**Last updated:** [February 21, 2023, 10:58pm UTC](https://qa.fmod.com/t/ue5-1-failed-to-find-script-package-for-import-object-package-script-fmodstudio/19894 "2023-02-21T22:58:53Z")

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Hi there! I have a massive problem. I’m making an alternative version of my game, that is supposed to be played live. I’m using Fmod on my original project, then I copied the original and made another UE5.1 project an…

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## [Multiple Programmer sounds in one event](https://qa.fmod.com/t/multiple-programmer-sounds-in-one-event/19757)

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**Author:** [@Wsahl](https://qa.fmod.com/u/Wsahl)\
**Replies:** 23\
**Last updated:** [February 20, 2023, 9:30pm UTC](https://qa.fmod.com/t/multiple-programmer-sounds-in-one-event/19757 "2023-02-20T21:30:50Z")

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For our project we need localization and we use programmer sounds for that. We also want to be able to play multiple programmer instruments in the same event. We tried to learn from the example in the API but we did not …

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## [Wondering whether there's a bug with the latest build of FMOD](https://qa.fmod.com/t/wondering-whether-theres-a-bug-with-the-latest-build-of-fmod/19876)

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**Author:** [@davidfattore](https://qa.fmod.com/u/davidfattore)\
**Replies:** 1\
**Last updated:** [February 17, 2023, 4:54am UTC](https://qa.fmod.com/t/wondering-whether-theres-a-bug-with-the-latest-build-of-fmod/19876 "2023-02-17T04:54:13Z")

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Hi guys, I’ve been working on my project for quite a while and have been packaging it, to demo it every now and then. However recently 've just started using FMOD with UE5, I downloaded the latest versions of FMOD for Un…

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## [Master.strings.bank doesn't always contain the correct paths to events](https://qa.fmod.com/t/master-strings-bank-doesnt-always-contain-the-correct-paths-to-events/19823)

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**Author:** [@EmiCioca](https://qa.fmod.com/u/EmiCioca)\
**Replies:** 6\
**Last updated:** [February 14, 2023, 12:22am UTC](https://qa.fmod.com/t/master-strings-bank-doesnt-always-contain-the-correct-paths-to-events/19823 "2023-02-14T00:22:54Z")

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FMOD Studio version: 2.02.11 64-bit Build#130436 FMOD Studio UE4 Plugin: 2.02.11 My team is running into an issue where the Master.strings.bank will sometimes report that some events are at the root of the project, ins…

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## [Ue4 editor crashes when recompiling code, VTable ptr](https://qa.fmod.com/t/ue4-editor-crashes-when-recompiling-code-vtable-ptr/18619)

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**Author:** [@Tarfax](https://qa.fmod.com/u/Tarfax)\
**Replies:** 9\
**Last updated:** [February 13, 2023, 1:20am UTC](https://qa.fmod.com/t/ue4-editor-crashes-when-recompiling-code-vtable-ptr/18619 "2023-02-13T01:20:21Z")

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This wasn’t a problem before, but when I started using programmer instruments with our localization team the editor keeps crashing every time I recompile the code. It doesn’t matter what code, the same crash report show…

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## [FMOD Scatterer Instruments don't play inside of UE's Ambient Sound Zones](https://qa.fmod.com/t/fmod-scatterer-instruments-dont-play-inside-of-ues-ambient-sound-zones/18520)

<div class="topic-metadata">

**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 2\
**Last updated:** [February 10, 2023, 4:22pm UTC](https://qa.fmod.com/t/fmod-scatterer-instruments-dont-play-inside-of-ues-ambient-sound-zones/18520 "2023-02-10T16:22:28Z")

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FMOD 2.02.05 UE 4.27.2 When implementing ambiences in our game world, I noticed that unless the Scatterer’s min/max Scatter Distance is set to 0-0, Scatterer Instruments won’t play in Unreal’s Ambient Sound Zones. Eve…

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## [Music plays twice, even with instance limited to 1](https://qa.fmod.com/t/music-plays-twice-even-with-instance-limited-to-1/19836)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 6\
**Last updated:** [February 9, 2023, 11:00am UTC](https://qa.fmod.com/t/music-plays-twice-even-with-instance-limited-to-1/19836 "2023-02-09T11:00:36Z")

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Hey guys, I made an observation and I don’t quite know what is really happening. I build up a dynamic music system event with a global parameter, which is controlled by area-related triggers. There are two ways to ent…

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## [\[Android\]\[UE4.27.2\]LogFMOD: Error: Failed to load plugin 'OculusSpatializerFMOD', sounds may not play](https://qa.fmod.com/t/android-ue4-27-2-logfmod-error-failed-to-load-plugin-oculusspatializerfmod-sounds-may-not-play/19825)

<div class="topic-metadata">

**Author:** [@SzymonOz](https://qa.fmod.com/u/SzymonOz)\
**Replies:** 1\
**Last updated:** [February 6, 2023, 6:12am UTC](https://qa.fmod.com/t/android-ue4-27-2-logfmod-error-failed-to-load-plugin-oculusspatializerfmod-sounds-may-not-play/19825 "2023-02-06T06:12:46Z")

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I’ve downloaded the newest ‘libOculusSpatializerFMOD.so’ from https://developer.oculus.com/downloads/package/oculus-spatializer-fmod/ and put it into my /binaries/android/ folder, I also added it to my .xml according to …

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## [Constructor issue. Cannot access details tab in editor preview](https://qa.fmod.com/t/constructor-issue-cannot-access-details-tab-in-editor-preview/19817)

<div class="topic-metadata">

**Author:** [@DeathRace](https://qa.fmod.com/u/DeathRace)\
**Replies:** 2\
**Last updated:** [February 5, 2023, 10:20pm UTC](https://qa.fmod.com/t/constructor-issue-cannot-access-details-tab-in-editor-preview/19817 "2023-02-05T22:20:01Z")

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Hi, We are working on a project that revolves around vehicles, kind of need for speed, kind of spintires. To cut to the chase: EngineAudioComponent = CreateDefaultSubobject(TEXT(“FMOD Audio Component”)); EngineAudioC…

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## [Idiots guide to Oculus support?](https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665)

<div class="topic-metadata">

**Author:** [@danimyl](https://qa.fmod.com/u/danimyl)\
**Replies:** 13\
**Last updated:** [February 5, 2023, 5:56pm UTC](https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665 "2023-02-05T17:56:14Z")

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Idiot here. Hitting a hard wall trying to get sound from a Quest 2 (plays sound cues fine, it’s just fmod events that won’t play - yes i have the mobile banks and the events come through). I’ve tried hard to follow what …

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## [Adjusting DSP Buffer Length and DSP Buffer Count leads to a crash](https://qa.fmod.com/t/adjusting-dsp-buffer-length-and-dsp-buffer-count-leads-to-a-crash/19816)

<div class="topic-metadata">

**Author:** [@j.lafontaine](https://qa.fmod.com/u/j.lafontaine)\
**Replies:** 3\
**Last updated:** [February 2, 2023, 9:08pm UTC](https://qa.fmod.com/t/adjusting-dsp-buffer-length-and-dsp-buffer-count-leads-to-a-crash/19816 "2023-02-02T21:08:58Z")

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Hi, I’m using the 2.02.12 FMOD Plugin for UE 5.1 While investigating for an other issue, I stumble upon that post Experiencing important latency in UE 4.20 with Fmod 1.10.08 and decided to give a try at changing the DS…

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## [Event not in DataTable '/Game/FMOD/PrivateIntegrationData/AssetLookup.AssetLookup'](https://qa.fmod.com/t/event-not-in-datatable-game-fmod-privateintegrationdata-assetlookup-assetlookup/19802)

<div class="topic-metadata">

**Author:** [@chenbinbin](https://qa.fmod.com/u/chenbinbin)\
**Replies:** 1\
**Last updated:** [January 30, 2023, 9:32pm UTC](https://qa.fmod.com/t/event-not-in-datatable-game-fmod-privateintegrationdata-assetlookup-assetlookup/19802 "2023-01-30T21:32:54Z")

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I use ue4 patch to update AssetLookup Table，but is not work。It seem use the older one。I make sure the newer AssetLookup is patch in the patch pak.Is any config I wrong?

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