# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=15

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 16

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## [AssetLookUp Changed when I open Editor](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637)

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**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 4\
**Last updated:** [January 30, 2023, 11:30am UTC](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637 "2023-01-30T11:30:18Z")

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Hi, I’m using UE4.27 and FMOD-intergration-Unreal 2.02.10. And my Source Control is SVN and it’s version is When I open Unreal Editor, AssetLookUp.uasset is changed. I find some Log in OutputLog, I hope it’s useful…

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## [UFMODBank not editable in UDataTable](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 2\
**Last updated:** [January 27, 2023, 3:29am UTC](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780 "2023-01-27T03:29:11Z")

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Hi, I have a little problem, is it a bug or a feature? When I create a UDataTable from this struct just the BankProperty is not editable. When I use the struct inside a blueprint as a variable I can edit the field an…

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## [Fail when I try to build my banks in UE5](https://qa.fmod.com/t/fail-when-i-try-to-build-my-banks-in-ue5/19770)

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**Author:** [@Kitsuto](https://qa.fmod.com/u/Kitsuto)\
**Replies:** 3\
**Last updated:** [January 24, 2023, 11:20pm UTC](https://qa.fmod.com/t/fail-when-i-try-to-build-my-banks-in-ue5/19770 "2023-01-24T23:20:10Z")

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Hi everyone, i’m actually work in collaboration project in UE5.0.3 and work with Blueprints. I’m the only people who work in FMOD Studio and when i tried to build my banks in unreal, he tell me : Problem Loading FMOD …

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## [Play Events while still in Editor](https://qa.fmod.com/t/play-events-while-still-in-editor/19769)

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**Author:** [@gyratos](https://qa.fmod.com/u/gyratos)\
**Replies:** 1\
**Last updated:** [January 24, 2023, 10:49pm UTC](https://qa.fmod.com/t/play-events-while-still-in-editor/19769 "2023-01-24T22:49:05Z")

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Hello everyone, I’m trying to make a “tool” to help my GD repeatedly play the various voicelines that will be used during the game and allow him to register time keys to play the subtitles at the correct frames. However…

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## [How to setup fmod to send MIDI Out messages and clips](https://qa.fmod.com/t/how-to-setup-fmod-to-send-midi-out-messages-and-clips/19758)

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**Author:** [@fcorona](https://qa.fmod.com/u/fcorona)\
**Replies:** 3\
**Last updated:** [January 23, 2023, 4:25am UTC](https://qa.fmod.com/t/how-to-setup-fmod-to-send-midi-out-messages-and-clips/19758 "2023-01-23T04:25:43Z")

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Hi everyone. I can’t seem to find much info on MIDI in Fmod, is it possible to play MIDI events/clips together with the audio? I’m trying to find a way to send MIDI out from within UE 5.1 to external music gear (mainly …

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## [UE5.1 Preview 2 Branch](https://qa.fmod.com/t/ue5-1-preview-2-branch/19448)

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**Author:** [@omarNoCode](https://qa.fmod.com/u/omarNoCode)\
**Replies:** 5\
**Last updated:** [January 6, 2023, 3:14am UTC](https://qa.fmod.com/t/ue5-1-preview-2-branch/19448 "2023-01-06T03:14:18Z")

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Hi Just wanted to ask what is the latest supported version on UE5? Our current project is on UE5.03 but we may need to change to UE5.1 Preview 2 branch. Do you know of any compatibility issues with the latest preview …

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## [UFMODBlueprintStatics::VCASetVolume exists but no VCAGetVolume](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674)

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**Author:** [@rdjemili](https://qa.fmod.com/u/rdjemili)\
**Replies:** 1\
**Last updated:** [January 2, 2023, 10:45pm UTC](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674 "2023-01-02T22:45:12Z")

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I’m curious, why is there a way to set a VCA volume in blueprints, but not a way to get a VCA volume? I’m adding my own function for this which works fine but I’m wondering if for some reason this is not a good idea? Th…

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## [Unreal engine 5.1 support](https://qa.fmod.com/t/unreal-engine-5-1-support/19550)

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**Author:** [@Radek](https://qa.fmod.com/u/Radek)\
**Replies:** 34\
**Last updated:** [December 27, 2022, 11:18pm UTC](https://qa.fmod.com/t/unreal-engine-5-1-support/19550 "2022-12-27T23:18:07Z")

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Is Fmod integration for Unreal engine 5.0 compatible with UE 5.1? If no, when is support for 5.1 planned? Thank you.

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## [Failed to load FMOD UE5.1](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638)

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**Author:** [@Schneefuchs](https://qa.fmod.com/u/Schneefuchs)\
**Replies:** 4\
**Last updated:** [December 15, 2022, 9:51am UTC](https://qa.fmod.com/t/failed-to-load-fmod-ue5-1/19638 "2022-12-15T09:51:01Z")

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I’m having issues with getting FMOD to run in UE5.1. I did several reinstalls, added it to blank projects, imported the data, … at some point it always stops working. And the main issue seems to be a Json failure. I get …

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## [Event triggering from the sequence's director blueprint](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634)

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**Author:** [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Replies:** 1\
**Last updated:** [December 12, 2022, 11:56pm UTC](https://qa.fmod.com/t/event-triggering-from-the-sequences-director-blueprint/19634 "2022-12-12T23:56:55Z")

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Hello, I’m trying to use an event trigger from the sequencer to trigger some event but unfortunately get no sounds form that. So I used this trigger from the sequencer’s director blueprint to trigger the event like on …

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## [In DS server cannot use FMODUtils::GetPath()](https://qa.fmod.com/t/in-ds-server-cannot-use-fmodutils-getpath/19614)

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**Author:** [@pigeon55](https://qa.fmod.com/u/pigeon55)\
**Replies:** 10\
**Last updated:** [December 9, 2022, 7:11am UTC](https://qa.fmod.com/t/in-ds-server-cannot-use-fmodutils-getpath/19614 "2022-12-09T07:11:58Z")

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I meet some trouble in use FMODUtils::GetPath() It works right in standalone mode, but when i check “Launch Separate Server” and “Play As Client”. The DS Server crashed. I read log and find it looks like when i try to…

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## [Programmer sound file length in ue 4.27](https://qa.fmod.com/t/programmer-sound-file-length-in-ue-4-27/19626)

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**Author:** [@pilvik](https://qa.fmod.com/u/pilvik)\
**Replies:** 1\
**Last updated:** [December 8, 2022, 11:44pm UTC](https://qa.fmod.com/t/programmer-sound-file-length-in-ue-4-27/19626 "2022-12-08T23:44:16Z")

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Hey, I’m using fmod for voice line localization. And I managed to set up Localized audio table with programmer instrument event. It calls out and plays correct voice lines but how can I access length of that specific a…

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## [Unreal Engine 5 Installation Instructions](https://qa.fmod.com/t/unreal-engine-5-installation-instructions/19608)

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**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 1\
**Last updated:** [December 6, 2022, 5:22am UTC](https://qa.fmod.com/t/unreal-engine-5-installation-instructions/19608 "2022-12-06T05:22:53Z")

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To install FMOD to the engine instead of the project folder, in Windows, you need to create a Marketplace folder within Plugins and put the FMODStudio plugin folder in there. It should read something like this: C:\\Progr…

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## [Can't open C++ Projects with Unreal 5 and FMODStudio 2.02.07](https://qa.fmod.com/t/cant-open-c-projects-with-unreal-5-and-fmodstudio-2-02-07/18794)

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**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 7\
**Last updated:** [December 2, 2022, 9:50pm UTC](https://qa.fmod.com/t/cant-open-c-projects-with-unreal-5-and-fmodstudio-2-02-07/18794 "2022-12-02T21:50:38Z")

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Can’t open any C++ projects or even start a blank new project. It gives the error attached if the FMODStudio plugin is located in the Engines/Plugins folder. Everything works fine if you have the plugins folder in you…

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## [Steam Audio, Unreal and Android](https://qa.fmod.com/t/steam-audio-unreal-and-android/19474)

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**Author:** [@GRousselImki](https://qa.fmod.com/u/GRousselImki)\
**Replies:** 3\
**Last updated:** [December 2, 2022, 9:31am UTC](https://qa.fmod.com/t/steam-audio-unreal-and-android/19474 "2022-12-02T09:31:52Z")

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Hi, I’m working with FMOD and Unreal on a spatial audio project for Android using the Steam Audio spatialization plugin. All these plugins should work well together but it looks like it doesn’t work as expected on andr…

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## [Commandlet crashes if an event is deleted](https://qa.fmod.com/t/commandlet-crashes-if-an-event-is-deleted/19573)

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**Author:** [@alberto.barbati](https://qa.fmod.com/u/alberto.barbati)\
**Replies:** 2\
**Last updated:** [November 29, 2022, 3:13pm UTC](https://qa.fmod.com/t/commandlet-crashes-if-an-event-is-deleted/19573 "2022-11-29T15:13:36Z")

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In case an event is removed, calling the FMOD commandlet results in a crash, with this callstack: UnrealEditor-SlateCore.dll!FSlateInvalidationRoot::FSlateInvalidationRoot() \[REDACTED\\Engine\\Source\\Runtime\\SlateCore\\Pri…

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## [Fixes/Changes suggestions in UE implementation \[UE4.27, 2.02.07\]](https://qa.fmod.com/t/fixes-changes-suggestions-in-ue-implementation-ue4-27-2-02-07/19552)

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**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 1\
**Last updated:** [November 25, 2022, 3:32am UTC](https://qa.fmod.com/t/fixes-changes-suggestions-in-ue-implementation-ue4-27-2-02-07/19552 "2022-11-25T03:32:28Z")

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Hi, I’ve been extending some functionalities in the FMOD plugin for UE4 for my own purposes and noticed a few things that confused me a little bit. I’d like to ask about some of them and also suggest a few small mistake…

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## [After recent updates, UE4 can't find master.bank](https://qa.fmod.com/t/after-recent-updates-ue4-cant-find-master-bank/14750)

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**Author:** [@lionclop](https://qa.fmod.com/u/lionclop)\
**Replies:** 7\
**Last updated:** [November 22, 2022, 9:31pm UTC](https://qa.fmod.com/t/after-recent-updates-ue4-cant-find-master-bank/14750 "2022-11-22T21:31:51Z")

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Hey there, everyone. So, I’ve installed the most recent UE4 update, 4.22, upgraded my project files as well. Installed the latest integration and the latest FMOD studio (2.0.0.1). Built the new master bank. When laun…

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## [fmodL.dll crashes the game on UE4.26](https://qa.fmod.com/t/fmodl-dll-crashes-the-game-on-ue4-26/16954)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 23\
**Last updated:** [November 22, 2022, 9:51am UTC](https://qa.fmod.com/t/fmodl-dll-crashes-the-game-on-ue4-26/16954 "2022-11-22T09:51:59Z")

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Hello, we are upgrading our project currently from UE4.24 to UE4.26. We are experiencing a problem where fmodl.dll crashes the game in the main menu. Sometimes it happens when you click a button - other times it happens…

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## [UE5.1 support and async physics](https://qa.fmod.com/t/ue5-1-support-and-async-physics/19531)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 2\
**Last updated:** [November 21, 2022, 8:37pm UTC](https://qa.fmod.com/t/ue5-1-support-and-async-physics/19531 "2022-11-21T20:37:59Z")

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Hello, I have two questions. When can we expect support for the new Version? Can we reach FMOD from the physics async thread? I myself use Audiomotors and that doesnt like variable framerates (LeSound doesn’t respo…

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## [Exception Accsess Violation Read on VCA SetVolume](https://qa.fmod.com/t/exception-accsess-violation-read-on-vca-setvolume/19503)

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**Author:** [@ptrefall](https://qa.fmod.com/u/ptrefall)\
**Replies:** 3\
**Last updated:** [November 15, 2022, 10:40pm UTC](https://qa.fmod.com/t/exception-accsess-violation-read-on-vca-setvolume/19503 "2022-11-15T22:40:12Z")

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Hi, our game keeps crashing with this Sentry call-stack pointing to FMOD\_Studio\_VCA\_SetVolume. We’re running Unreal 5.03 with FMOD 2.02.07. Any feelers on what might be the cause of this kind of crash? We haven’t been ab…

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## [Localized VO System](https://qa.fmod.com/t/localized-vo-system/18571)

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**Author:** [@Guidocm](https://qa.fmod.com/u/Guidocm)\
**Replies:** 2\
**Last updated:** [March 28, 2022, 7:37am UTC](https://qa.fmod.com/t/localized-vo-system/18571 "2022-03-28T07:37:45Z")

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Hello! Our game will have multiple voice lines with X amount of variations (“hello”, “hi!”, “hey!”) Those lines will be shared by different characters (child, girl, guy, etc) We’re planning to have 2 locales. Given th…

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## [Limiting enemy voice sounds](https://qa.fmod.com/t/limiting-enemy-voice-sounds/15895)

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**Author:** [@KeyJay](https://qa.fmod.com/u/KeyJay)\
**Replies:** 4\
**Last updated:** [November 9, 2022, 3:39am UTC](https://qa.fmod.com/t/limiting-enemy-voice-sounds/15895 "2022-11-09T03:39:26Z")

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Hello, I’ve got this situation with which I could use help :slight\_smile: In our RPG game, every enemy has a set of hit reaction, attack and death voice sounds. What I would like is to limit the number of voice sounds p…

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## [Full auto weapon help](https://qa.fmod.com/t/full-auto-weapon-help/19458)

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**Author:** [@leejewitt](https://qa.fmod.com/u/leejewitt)\
**Replies:** 7\
**Last updated:** [November 8, 2022, 3:02pm UTC](https://qa.fmod.com/t/full-auto-weapon-help/19458 "2022-11-08T15:02:52Z")

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i have made a full auto weapon to use in engine but i have a issue with what i assume is the loop region length as when i quickly release mouse after 1 shot sometimes it will pay a second shot. been trying to solve this…

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## [UE5 Crash On Load - Parameter LFO automation with another LFO](https://qa.fmod.com/t/ue5-crash-on-load-parameter-lfo-automation-with-another-lfo/19451)

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**Author:** [@AphoticRazor](https://qa.fmod.com/u/AphoticRazor)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 5:52am UTC](https://qa.fmod.com/t/ue5-crash-on-load-parameter-lfo-automation-with-another-lfo/19451 "2022-11-03T05:52:18Z")

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Hello, I have an event for characters speaking and want to randomize it so the person speaking changes at varied intervals, and then use a parameter to control the random rate in-engine. My implementation for this is a…

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## [Issue with snapshot priority using UE-AudioVolumes](https://qa.fmod.com/t/issue-with-snapshot-priority-using-ue-audiovolumes/19449)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 6\
**Last updated:** [November 2, 2022, 10:23am UTC](https://qa.fmod.com/t/issue-with-snapshot-priority-using-ue-audiovolumes/19449 "2022-11-02T10:23:27Z")

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Hi, I think I found a bug or a UE-FMOD Plugin conflict: In the project, we have some old Israeli Insula houses with a lot of small and nested rooms and yards. To make the different reverb zomes with snapshots I use th…

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## [Is it easy to use FMOD exclusively for sound/music management in Unreal Engine 4?](https://qa.fmod.com/t/is-it-easy-to-use-fmod-exclusively-for-sound-music-management-in-unreal-engine-4/19457)

<div class="topic-metadata">

**Author:** [@JuliusS](https://qa.fmod.com/u/JuliusS)\
**Replies:** 1\
**Last updated:** [October 31, 2022, 3:54am UTC](https://qa.fmod.com/t/is-it-easy-to-use-fmod-exclusively-for-sound-music-management-in-unreal-engine-4/19457 "2022-10-31T03:54:04Z")

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Hi folks ! As far as I understand we can’t made an Unreal Project for PS5 that is using both Unreal and FMOD audio system since “they both require system resources that can only be claimed once for the application”. So…

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## [What is "BankLookup.uasset"](https://qa.fmod.com/t/what-is-banklookup-uasset/19443)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 5\
**Last updated:** [October 30, 2022, 10:52pm UTC](https://qa.fmod.com/t/what-is-banklookup-uasset/19443 "2022-10-30T22:52:52Z")

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I noticed that this file always “gets changed” if I start UE. At least Plastic SCM says that… I don’t remember that file from earlier versions. It’s UE5 and FMOD 2.02.09 Edit.: It seems like every user in the project r…

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## [Modifying listener angles](https://qa.fmod.com/t/modifying-listener-angles/19411)

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**Author:** [@KeyJay](https://qa.fmod.com/u/KeyJay)\
**Replies:** 4\
**Last updated:** [October 28, 2022, 3:30am UTC](https://qa.fmod.com/t/modifying-listener-angles/19411 "2022-10-28T03:30:51Z")

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Hi guys, I’ve got a problem with panning on listener and I don’t know / I am unexperienced, how to solve this. We’ve got a 3rd person RPG and listener is on camera (that’s what programmer told me, “it’s simply on the ca…

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## [Non-spatialized event says 3D: True](https://qa.fmod.com/t/non-spatialized-event-says-3d-true/19435)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 5\
**Last updated:** [October 25, 2022, 5:41am UTC](https://qa.fmod.com/t/non-spatialized-event-says-3d-true/19435 "2022-10-25T05:41:47Z")

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I have an event for a 2D/non-spatialized atmo. However, the UE5 says “3D: true”/shows a min/max attenuation sphere (which looks based on default 1 to 20) and somehow in FMOD studio, there is the 3D Preview. I created th…

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