# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=2

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 3

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## [FMOD crashes build on Meta Quest 2](https://qa.fmod.com/t/fmod-crashes-build-on-meta-quest-2/23926)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 1\
**Last updated:** [February 10, 2026, 10:32pm UTC](https://qa.fmod.com/t/fmod-crashes-build-on-meta-quest-2/23926 "2026-02-10T22:32:32Z")

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Hello! We are trying to fix the following issue related to FMOD that is making our build crash on Meta/Quest 2. (Crash wont happen in Quest 3 btw) --------- beginning of crash 01-21 15:56:44.364 8165 8377 F libc …

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## [Any Way to Preview Event Control Track Audio in Sequencer?"](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 1\
**Last updated:** [February 5, 2026, 4:14am UTC](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944 "2026-02-05T04:14:16Z")

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In older versions of FMOD, it wasn’t possible to hear/preview FMOD Event Control Tracks directly in the UE Sequencer. Is this still the case in the current version as well? If so, is there any workaround or method th…

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## [Use UE room reverb with FMOD sound?](https://qa.fmod.com/t/use-ue-room-reverb-with-fmod-sound/23727)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 9\
**Last updated:** [February 4, 2026, 12:03am UTC](https://qa.fmod.com/t/use-ue-room-reverb-with-fmod-sound/23727 "2026-02-04T00:03:58Z")

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we currently facing the problem that we can use UE sounds in a “hall” space, but not FMOD sounds. In UE you have to set the characters ATTENUATION information to make it work, but the FMOD sound does not offer that func…

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## [setPause function causing memory leak](https://qa.fmod.com/t/setpause-function-causing-memory-leak/23630)

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**Author:** [@tadkal1](https://qa.fmod.com/u/tadkal1)\
**Replies:** 7\
**Last updated:** [February 2, 2026, 11:27pm UTC](https://qa.fmod.com/t/setpause-function-causing-memory-leak/23630 "2026-02-02T23:27:40Z")

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Hello, we are using FMOD 2.03.08 with UE5.6 and noticed that calling the setPause() function causes audio channel count to increase from our typical 100–150 channels to 1024, and memory usage keeps growing as well. Is th…

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## [Unreal engine and renaming audio events](https://qa.fmod.com/t/unreal-engine-and-renaming-audio-events/21396)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [February 2, 2026, 12:10am UTC](https://qa.fmod.com/t/unreal-engine-and-renaming-audio-events/21396 "2026-02-02T00:10:01Z")

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When using FMOD+UE5: If have an fmod event hooked up to UE5 in blueprints, and then change the name of the fmod event, inside fmod, and build banks, the blueprints that reference the audio event, lose all references (si…

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## [Nintendo Switch 2 Support](https://qa.fmod.com/t/nintendo-switch-2-support/23946)

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**Author:** [@Jok](https://qa.fmod.com/u/Jok)\
**Replies:** 1\
**Last updated:** [January 28, 2026, 10:21pm UTC](https://qa.fmod.com/t/nintendo-switch-2-support/23946 "2026-01-28T22:21:51Z")

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We are starting development on a new project and as part of the technical analysis we have noticed, that there are not dedicated binaries for Nintendo Switch 2. All our projects so far have made use of FMOD, and we wante…

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## [Automations across overriding snapshots](https://qa.fmod.com/t/automations-across-overriding-snapshots/23889)

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**Author:** [@JPackard413](https://qa.fmod.com/u/JPackard413)\
**Replies:** 2\
**Last updated:** [January 23, 2026, 7:08am UTC](https://qa.fmod.com/t/automations-across-overriding-snapshots/23889 "2026-01-23T07:08:22Z")

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Incoming NOOB question. We are automating parameters in a reverb to dynamically control it. However, the reverb on a single return bus, does not hold automation from one overiding snapshot to another. We also can’t crea…

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## [Best Practices for Using Convolution Reverb with Audio Volumes in Unreal Engine](https://qa.fmod.com/t/best-practices-for-using-convolution-reverb-with-audio-volumes-in-unreal-engine/23886)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 4\
**Last updated:** [January 21, 2026, 1:20am UTC](https://qa.fmod.com/t/best-practices-for-using-convolution-reverb-with-audio-volumes-in-unreal-engine/23886 "2026-01-21T01:20:52Z")

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I’m trying to apply convolution reverb to Audio Volumes in Unreal Engine because I love its quality and the fact that it doesn’t consume CPU when inactive. Here’s what I’ve tried so far: Single Return Bus Approach M…

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## [FMOD and Steam deck best practices](https://qa.fmod.com/t/fmod-and-steam-deck-best-practices/23827)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 7\
**Last updated:** [January 19, 2026, 12:17am UTC](https://qa.fmod.com/t/fmod-and-steam-deck-best-practices/23827 "2026-01-19T00:17:28Z")

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We are using FMOD 2.03.11 and UE 5.6 Unfortunately it seems the deck acts way differently than our PC builds. We just learned that the deck is Linux based. Do we need to build linux banks for it to work? Also when loadin…

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## [VCASet Volume node range isnt making sense](https://qa.fmod.com/t/vcaset-volume-node-range-isnt-making-sense/23905)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 1\
**Last updated:** [January 17, 2026, 1:22am UTC](https://qa.fmod.com/t/vcaset-volume-node-range-isnt-making-sense/23905 "2026-01-17T01:22:39Z")

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Im using the VCASet Volume node in UE5 to change the volume of a specific sound. In Fmod everything works fine when I change the VCA Db. In this post they explain that the Volume value is a multiplier So setting i…

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## [Error 74 on engine start and shutdown resulting in rider breakpoints](https://qa.fmod.com/t/error-74-on-engine-start-and-shutdown-resulting-in-rider-breakpoints/23837)

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**Author:** [@Zenunim](https://qa.fmod.com/u/Zenunim)\
**Replies:** 1\
**Last updated:** [December 28, 2025, 11:38pm UTC](https://qa.fmod.com/t/error-74-on-engine-start-and-shutdown-resulting-in-rider-breakpoints/23837 "2025-12-28T23:38:39Z")

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Hey guys. We recently came across a curious new issue with the FFMODStudioModule. On engine start and shutdown it throws Error: System::getBus(bus:/, 000000364A17C530) returned error 74 and subsequently error 30. My unde…

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## [Set Audio Listener Attenuation Override doesn't work for FMOD+UE5.6](https://qa.fmod.com/t/set-audio-listener-attenuation-override-doesnt-work-for-fmod-ue5-6/23824)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 1\
**Last updated:** [December 22, 2025, 11:55pm UTC](https://qa.fmod.com/t/set-audio-listener-attenuation-override-doesnt-work-for-fmod-ue5-6/23824 "2025-12-22T23:55:20Z")

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Hello! The Set Audio Listener Attenuation Override node does not work with FMOD. We tested it with the native audio system and everything works correctly there. Using a workaround via rotation doesn’t work for us, it’s n…

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## [Haptic Plugin Integration with Scatterer Events](https://qa.fmod.com/t/haptic-plugin-integration-with-scatterer-events/23822)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 1\
**Last updated:** [December 22, 2025, 3:48am UTC](https://qa.fmod.com/t/haptic-plugin-integration-with-scatterer-events/23822 "2025-12-22T03:48:18Z")

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The newly added haptic plugin is fantastic! However, is there a way to make the vibration effect trigger based on scatterer instrument events? in ambient sound, I’ve set lightning to occur every 10 seconds to 1 minute, a…

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## [Struggling to stop playing an Event](https://qa.fmod.com/t/struggling-to-stop-playing-an-event/23813)

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**Author:** [@BusyCLMusic](https://qa.fmod.com/u/BusyCLMusic)\
**Replies:** 1\
**Last updated:** [December 19, 2025, 2:56am UTC](https://qa.fmod.com/t/struggling-to-stop-playing-an-event/23813 "2025-12-19T02:56:47Z")

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Hi peeps, I’m pretty much a beginner at using FMOD, as well as Unreal Engine. So sorry if I do not have the terminology or if anything I’m saying is unclear. I have a sound effect that plays when our character hangs from…

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## [Getting length of Programming Sounds in Unreal Engine (from the Audio Table)](https://qa.fmod.com/t/getting-length-of-programming-sounds-in-unreal-engine-from-the-audio-table/23811)

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**Author:** [@FSapio](https://qa.fmod.com/u/FSapio)\
**Replies:** 7\
**Last updated:** [December 17, 2025, 3:28am UTC](https://qa.fmod.com/t/getting-length-of-programming-sounds-in-unreal-engine-from-the-audio-table/23811 "2025-12-17T03:28:12Z")

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Hi, sorry for the duplicate in the topic, but I didn’t find any solution that works so far, and a little bit of help would be very much appreciated. I made the following 5 tries. I tried to use call-backs, like the cod…

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## [Crossfading between Ambient Zones by distance](https://qa.fmod.com/t/crossfading-between-ambient-zones-by-distance/23800)

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**Author:** [@jenbles](https://qa.fmod.com/u/jenbles)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 1:00am UTC](https://qa.fmod.com/t/crossfading-between-ambient-zones-by-distance/23800 "2025-12-16T01:00:23Z")

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Hi, I’m pretty new to using FMOD with Unreal, so please bear with me. I’ve got audio volumes set up in unreal to trigger fmod snapshots, and while I can use the time parameters in unreal to make a nice time based trans…

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## [UE Audio Component vs. FMOD Audio Component - Envelope Followers](https://qa.fmod.com/t/ue-audio-component-vs-fmod-audio-component-envelope-followers/23627)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 2\
**Last updated:** [December 15, 2025, 6:37pm UTC](https://qa.fmod.com/t/ue-audio-component-vs-fmod-audio-component-envelope-followers/23627 "2025-12-15T18:37:14Z")

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Hi-yeee Friendly Neighborhood FMODders! My team & I are working out how to set up an envelope follower for a walkie talkie. Specifically, we’re looking to get the walkie to light up relative to the intensity of the audi…

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## [Issue with Event reference lost on engine restart](https://qa.fmod.com/t/issue-with-event-reference-lost-on-engine-restart/23595)

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**Author:** [@bobbyem](https://qa.fmod.com/u/bobbyem)\
**Replies:** 2\
**Last updated:** [December 15, 2025, 9:55am UTC](https://qa.fmod.com/t/issue-with-event-reference-lost-on-engine-restart/23595 "2025-12-15T09:55:04Z")

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I have two FMOD issues: I am using UE 5.5 and FMOD Studio 2.03.06 I have a music loop that gets lost when I restart UE. Like the reference to the event gets lost and I have to select it again. I tried setting it direct…

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## [Plugin ‘FMODStudio’ failed to load (UE5.5 Linux)](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-ue5-5-linux/23569)

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**Author:** [@Jul-A](https://qa.fmod.com/u/Jul-A)\
**Replies:** 5\
**Last updated:** [December 12, 2025, 4:40am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-ue5-5-linux/23569 "2025-12-12T04:40:44Z")

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Hi, I’m trying to install the FMOD plugin to Unreal 5.5.4 (the one from here https://www.unrealengine.com/en-US/linux) in a Linux system, but I can’t get it to work. The FMODStudio folder is copied into the /Engine/Plu…

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## [FMOD crash UE 5.5 FMOD ver 2.03.10](https://qa.fmod.com/t/fmod-crash-ue-5-5-fmod-ver-2-03-10/23682)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 6\
**Last updated:** [December 12, 2025, 4:37am UTC](https://qa.fmod.com/t/fmod-crash-ue-5-5-fmod-ver-2-03-10/23682 "2025-12-12T04:37:41Z")

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Seems to happen randomly we are unsure why this happens when we are in PIE LoginId:775ef1134910126b3a4bc9b4c7b36828 EpicAccountId:47288e8496e2475db98c2c72501261f9 Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION readin…

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## [Unreal Engine FMODAudioComponent Accumulation & Performance](https://qa.fmod.com/t/unreal-engine-fmodaudiocomponent-accumulation-performance/23715)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 6\
**Last updated:** [December 11, 2025, 10:47pm UTC](https://qa.fmod.com/t/unreal-engine-fmodaudiocomponent-accumulation-performance/23715 "2025-12-11T22:47:58Z")

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FMOD Version: (2.03.06) Unreal Version: (UE5.5) Platform: Mobile/Android/Meta Quest Hello! We are experiencing large spikes in CPU usage on the Game Thread, traced specifically to FMODAudioComponent updates. These spi…

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## [Cannot compile 5.7 version of plugin 2.03.11](https://qa.fmod.com/t/cannot-compile-5-7-version-of-plugin-2-03-11/23793)

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**Author:** [@ReiVieira1986](https://qa.fmod.com/u/ReiVieira1986)\
**Replies:** 0\
**Last updated:** [December 11, 2025, 4:54pm UTC](https://qa.fmod.com/t/cannot-compile-5-7-version-of-plugin-2-03-11/23793 "2025-12-11T16:54:17Z")

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(topic deleted by author)

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## [How do you handle BINAURAL vs STEREO mixing with options for switching?](https://qa.fmod.com/t/how-do-you-handle-binaural-vs-stereo-mixing-with-options-for-switching/23728)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 1\
**Last updated:** [December 10, 2025, 4:34am UTC](https://qa.fmod.com/t/how-do-you-handle-binaural-vs-stereo-mixing-with-options-for-switching/23728 "2025-12-10T04:34:43Z")

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we want to include a game option for letting the player choose his audio setup. a) stereo 2.0 desktop speakers b) headphones My question is how to mix our sounds in the first place. Creating two seperate output mixers…

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## [SFX Sound different in UE5 than in Fmod](https://qa.fmod.com/t/sfx-sound-different-in-ue5-than-in-fmod/23739)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 4\
**Last updated:** [December 10, 2025, 12:20am UTC](https://qa.fmod.com/t/sfx-sound-different-in-ue5-than-in-fmod/23739 "2025-12-10T00:20:48Z")

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I don’t know if I’m going crazy, but to me this water drop sound seems different and more “unclean“ in UE5 than what it sounds like in Fmod. In Fmod I have a reverb Return for the SoundFx, And in Ue5 im just calling the …

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## [Need debug symbols](https://qa.fmod.com/t/need-debug-symbols/23776)

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**Author:** [@valden](https://qa.fmod.com/u/valden)\
**Replies:** 2\
**Last updated:** [December 9, 2025, 9:27pm UTC](https://qa.fmod.com/t/need-debug-symbols/23776 "2025-12-09T21:27:30Z")

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Hi!! We need debug symbols for FMOD Studio version 2.03.07 and Unreal Engine 5.4.4. Thx for considering our request.

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## [How to create illusion of source occlusion with reverb](https://qa.fmod.com/t/how-to-create-illusion-of-source-occlusion-with-reverb/23753)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 2\
**Last updated:** [December 9, 2025, 7:09am UTC](https://qa.fmod.com/t/how-to-create-illusion-of-source-occlusion-with-reverb/23753 "2025-12-09T07:09:20Z")

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Hi, since I got zero traction on my previous (likely too broad!) post, I’ve got a narrowed it a bit: I’ve got occlusion traces working, and am assessing the best way to make sources sound far away within the context of …

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## [How to get either (A) The length of whatever audio clip is playing in a multi instrument, or (B) an event that plays when a clip in a multi instrument is finished](https://qa.fmod.com/t/how-to-get-either-a-the-length-of-whatever-audio-clip-is-playing-in-a-multi-instrument-or-b-an-event-that-plays-when-a-clip-in-a-multi-instrument-is-finished/23021)

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**Author:** [@JRed3760](https://qa.fmod.com/u/JRed3760)\
**Replies:** 4\
**Last updated:** [December 8, 2025, 11:02pm UTC](https://qa.fmod.com/t/how-to-get-either-a-the-length-of-whatever-audio-clip-is-playing-in-a-multi-instrument-or-b-an-event-that-plays-when-a-clip-in-a-multi-instrument-is-finished/23021 "2025-12-08T23:02:37Z")

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Basically, I have a 3d action event, with a multi instrument that has various clips of various lengths, between 1-10ish seconds. When the sound randomly chosen by the multi instrument is completed, I want someway to …

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## [Arc Raiders reverb and occlusion](https://qa.fmod.com/t/arc-raiders-reverb-and-occlusion/23729)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 1\
**Last updated:** [December 5, 2025, 5:37am UTC](https://qa.fmod.com/t/arc-raiders-reverb-and-occlusion/23729 "2025-12-05T05:37:43Z")

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I’m in love with how reverb and occlusion is handled in Arc Raiders, it feels incredibly natural to my ears. I’m curious about how I might replicate this in Fmod. My current context is a cave environment of tight corrido…

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## [Comparison of various immersive audio plug-ins?](https://qa.fmod.com/t/comparison-of-various-immersive-audio-plug-ins/23737)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 0\
**Last updated:** [December 1, 2025, 9:08am UTC](https://qa.fmod.com/t/comparison-of-various-immersive-audio-plug-ins/23737 "2025-12-01T09:08:19Z")

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It is not clear to me yet if the immersive audio of UNREAL is different in comparison to other external plug-ins like the STEAM or GOOGLE immersive audio. Did anyone compare those yet or has any experience if one is bet…

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## [Swapping out, wholesale, the entire FMOD folder (containing all Build data)](https://qa.fmod.com/t/swapping-out-wholesale-the-entire-fmod-folder-containing-all-build-data/23685)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 4\
**Last updated:** [November 27, 2025, 5:09am UTC](https://qa.fmod.com/t/swapping-out-wholesale-the-entire-fmod-folder-containing-all-build-data/23685 "2025-11-27T05:09:42Z")

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19 November 2025 Hello. Using UE 5.6 and FMOD FMOD Studio 2.03.09, on Apple computer (macOS 15) Has anyone experienced issues when swapping out, wholesale, the entire FMOD folder (containing all Build data), for anothe…

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