# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=20

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 21

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## [FMOD crashing UE5 on compile banks](https://qa.fmod.com/t/fmod-crashing-ue5-on-compile-banks/18018)

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**Author:** [@crookedlungs](https://qa.fmod.com/u/crookedlungs)\
**Replies:** 1\
**Last updated:** [December 6, 2021, 5:40am UTC](https://qa.fmod.com/t/fmod-crashing-ue5-on-compile-banks/18018 "2021-12-06T05:40:28Z")

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Hello all, I am having an issue where building my banks causes UE5 to crash. After the crash, my project will crash on start unless I remove the FMOD folder from the project’s content folder. This has happened twice now…

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## [Errors while building the UE5 plugin](https://qa.fmod.com/t/errors-while-building-the-ue5-plugin/18015)

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**Author:** [@biblex](https://qa.fmod.com/u/biblex)\
**Replies:** 1\
**Last updated:** [November 30, 2021, 4:55am UTC](https://qa.fmod.com/t/errors-while-building-the-ue5-plugin/18015 "2021-11-30T04:55:29Z")

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Hi, i am trying to build the UE5 plugin within UE5. I get some errors, any ideas? LOG: Build started... 1\>------ Build started: Project: Jerusalem, Configuration: Development\_Editor x64 ------ 1\>Using bundled DotNet …

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## [Random crashes with FMOD when loading takes a lot of time (for example when cooking assets on the fly)](https://qa.fmod.com/t/random-crashes-with-fmod-when-loading-takes-a-lot-of-time-for-example-when-cooking-assets-on-the-fly/17992)

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**Author:** [@Ogniok](https://qa.fmod.com/u/Ogniok)\
**Replies:** 1\
**Last updated:** [November 26, 2021, 3:46am UTC](https://qa.fmod.com/t/random-crashes-with-fmod-when-loading-takes-a-lot-of-time-for-example-when-cooking-assets-on-the-fly/17992 "2021-11-26T03:46:20Z")

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Hello, The FMOD integration for UE4 sometimes leads to crashes when loading takes a lot of time (for example when cooking assets on the fly) due to accessing some pointers in the integration that are not yet initialized…

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## [FMOD component won't get destroyed (keeps playing) after unloading stream level](https://qa.fmod.com/t/fmod-component-wont-get-destroyed-keeps-playing-after-unloading-stream-level/17630)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 4\
**Last updated:** [November 24, 2021, 9:06am UTC](https://qa.fmod.com/t/fmod-component-wont-get-destroyed-keeps-playing-after-unloading-stream-level/17630 "2021-11-24T09:06:27Z")

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The component is attached to a moving BP that gets destroyed after unloading the sublevel, however the loop keeps playing indefinitely after. The stop is gettings played in the BP’s end event but for some reason, the com…

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## [Engine upgrade, lost events](https://qa.fmod.com/t/engine-upgrade-lost-events/17944)

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**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 3\
**Last updated:** [November 24, 2021, 1:21am UTC](https://qa.fmod.com/t/engine-upgrade-lost-events/17944 "2021-11-24T01:21:06Z")

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Upgraded from 4.25 to 4.27, got the 4.27 plugin of the same version we used on the 4.25 (2.01.12) yet it fails to load anything. http://thegames.dev/snaps/UE4Editor-Win64-DebugGame\_5QnJLdJ9pT.png as seen here, and this i…

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## [Multiple errors running Unreal Engine plugin in Docker containers](https://qa.fmod.com/t/multiple-errors-running-unreal-engine-plugin-in-docker-containers/17966)

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**Author:** [@slonopotamus](https://qa.fmod.com/u/slonopotamus)\
**Replies:** 3\
**Last updated:** [November 24, 2021, 12:55am UTC](https://qa.fmod.com/t/multiple-errors-running-unreal-engine-plugin-in-docker-containers/17966 "2021-11-24T00:55:29Z")

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We’re trying to set up FMOD for our Unreal Engine based game in Docker containers, however experiencing issues during FMOD initialization. You can obtain docs for Unreal Engine containers (well, at least instructions on…

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## [Quest volume control no longer works](https://qa.fmod.com/t/quest-volume-control-no-longer-works/17962)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [November 24, 2021, 12:35am UTC](https://qa.fmod.com/t/quest-volume-control-no-longer-works/17962 "2021-11-24T00:35:28Z")

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When pressing the volume buttons on the Quest headset does nothing. This feature works without FMOD in Unreal 4.27, however doesn’t work with FMOD in 4.26 nor 4.27. The volume control was working on 4.24. I’m using FMOD …

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## [Fmod supporting UE 4.27 and Playstation SDK 9.0?](https://qa.fmod.com/t/fmod-supporting-ue-4-27-and-playstation-sdk-9-0/18000)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 1\
**Last updated:** [November 22, 2021, 10:53pm UTC](https://qa.fmod.com/t/fmod-supporting-ue-4-27-and-playstation-sdk-9-0/18000 "2021-11-22T22:53:39Z")

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Hi there! The issue is that we can´t seem to find an FMOD version that supports both UE 4.27 and Playstation SDK 9.0. Is there any version or beta that we can access? Thank you!

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## [UE4 not working correctly with Play Event Attached](https://qa.fmod.com/t/ue4-not-working-correctly-with-play-event-attached/17968)

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**Author:** [@avillegasr](https://qa.fmod.com/u/avillegasr)\
**Replies:** 8\
**Last updated:** [November 18, 2021, 7:44pm UTC](https://qa.fmod.com/t/ue4-not-working-correctly-with-play-event-attached/17968 "2021-11-18T19:44:29Z")

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Hi all. Before discussing the issue, we’re using UE 4.26.1 and FMOD 2.01.09 When we use “Play Event Attached” in Unreal, it doesn’t get the attenuation distances from FMOD at all. We tried printing the attenuation va…

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## [Creating Event Instances to Avoid Sound Cutting](https://qa.fmod.com/t/creating-event-instances-to-avoid-sound-cutting/17925)

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**Author:** [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Replies:** 8\
**Last updated:** [November 14, 2021, 9:51pm UTC](https://qa.fmod.com/t/creating-event-instances-to-avoid-sound-cutting/17925 "2021-11-14T21:51:22Z")

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Hello there, in terms of performance, is using the node PlayEventAttached the preferred method to create multiple 3D Instances of sounds that need to overlap? Like for example firing multiple shots of an handgun. By fo…

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## [Obtaining Default Cooldown Property Values in UE4](https://qa.fmod.com/t/obtaining-default-cooldown-property-values-in-ue4/17931)

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**Author:** [@rconnors](https://qa.fmod.com/u/rconnors)\
**Replies:** 1\
**Last updated:** [November 12, 2021, 4:29am UTC](https://qa.fmod.com/t/obtaining-default-cooldown-property-values-in-ue4/17931 "2021-11-12T04:29:35Z")

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Hello! I’m seeking the appropriate way to retrieve the default Cooldown property settings on an FMOD Event in UE4; alternatively, is there a way to garner more information about why an event Start Failed in the event ca…

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## [Fmod and Unreal](https://qa.fmod.com/t/fmod-and-unreal/17943)

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**Author:** [@simoesnm](https://qa.fmod.com/u/simoesnm)\
**Replies:** 4\
**Last updated:** [November 11, 2021, 7:39pm UTC](https://qa.fmod.com/t/fmod-and-unreal/17943 "2021-11-11T19:39:02Z")

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Hey everyone! I’m having a little trouble implementing sounds in Unreal Engine. If you could help me I would appreciate it a lot! What is happening is that I add an fmod event to an object, and they are suppose to be tri…

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## [Getting Active Snapshots nested in Events](https://qa.fmod.com/t/getting-active-snapshots-nested-in-events/17865)

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**Author:** [@Jok](https://qa.fmod.com/u/Jok)\
**Replies:** 3\
**Last updated:** [November 11, 2021, 9:49am UTC](https://qa.fmod.com/t/getting-active-snapshots-nested-in-events/17865 "2021-11-11T09:49:15Z")

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Hello, I was trying to create a list of active snapshots which seems to pretty straight forward since snapshots are represented the same way as events. I was able to get the list of event descriptions belonging to the sn…

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## [How can I get started?](https://qa.fmod.com/t/how-can-i-get-started/17932)

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**Author:** [@ImGreenWolf](https://qa.fmod.com/u/ImGreenWolf)\
**Replies:** 1\
**Last updated:** [November 10, 2021, 3:41pm UTC](https://qa.fmod.com/t/how-can-i-get-started/17932 "2021-11-10T15:41:49Z")

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Hey there! Is there a guide on how to get started with Unreal Engine’s blueprints? Thanks in advance.

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## [Combine both Unreal Audio and FMOD on Xbox Series](https://qa.fmod.com/t/combine-both-unreal-audio-and-fmod-on-xbox-series/17909)

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**Author:** [@Sitreus](https://qa.fmod.com/u/Sitreus)\
**Replies:** 1\
**Last updated:** [November 9, 2021, 3:50am UTC](https://qa.fmod.com/t/combine-both-unreal-audio-and-fmod-on-xbox-series/17909 "2021-11-09T03:50:12Z")

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Hello! In documentation for the FMOD there is a point that fmod and inbuilt unreal audio engine won’t work side by side on Xbox One, but does this problem also appear on the Xbox Series platforms?

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## [Soft Object Reference FMOD Events won't play in builds anymore](https://qa.fmod.com/t/soft-object-reference-fmod-events-wont-play-in-builds-anymore/17903)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [November 5, 2021, 6:19am UTC](https://qa.fmod.com/t/soft-object-reference-fmod-events-wont-play-in-builds-anymore/17903 "2021-11-05T06:19:42Z")

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In the latest UE 4.27 plugin (Fmod Studio 2.02.03) events that are being stored as soft object references won’t produce sound in builds. It was quite difficult to debug, but after changing them to normal object reference…

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## [Fmod Audio and Sequencer UE4 Doppler effect?](https://qa.fmod.com/t/fmod-audio-and-sequencer-ue4-doppler-effect/17858)

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**Author:** [@Enon813](https://qa.fmod.com/u/Enon813)\
**Replies:** 1\
**Last updated:** [November 3, 2021, 4:20am UTC](https://qa.fmod.com/t/fmod-audio-and-sequencer-ue4-doppler-effect/17858 "2021-11-03T04:20:16Z")

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hi, i made an event that contains the doppler effect, when playing the effect it works fine, but when i want to add the event to the sequencer it works fine but the doppler effect doesn’t work, does anyone know any way t…

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## [How to get current active device name](https://qa.fmod.com/t/how-to-get-current-active-device-name/17867)

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**Author:** [@SzymonOz](https://qa.fmod.com/u/SzymonOz)\
**Replies:** 1\
**Last updated:** [November 1, 2021, 4:35am UTC](https://qa.fmod.com/t/how-to-get-current-active-device-name/17867 "2021-11-01T04:35:26Z")

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Is there a way to get current active device name/index?

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## [Retrieving the Volume after attenuation of an Event in a AudioComponent](https://qa.fmod.com/t/retrieving-the-volume-after-attenuation-of-an-event-in-a-audiocomponent/17827)

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**Author:** [@Jok](https://qa.fmod.com/u/Jok)\
**Replies:** 3\
**Last updated:** [October 28, 2021, 2:54am UTC](https://qa.fmod.com/t/retrieving-the-volume-after-attenuation-of-an-event-in-a-audiocomponent/17827 "2021-10-28T02:54:46Z")

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Hello, I am currently trying to write a plugin retrieving some debug information from the FMODPlugin. I have stumbled over something I cannot seem to find a solution for. Given an Actor with an UFMODAudioComponent that …

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## [No persistent event instance with callbacks?](https://qa.fmod.com/t/no-persistent-event-instance-with-callbacks/17801)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 7\
**Last updated:** [October 27, 2021, 3:20am UTC](https://qa.fmod.com/t/no-persistent-event-instance-with-callbacks/17801 "2021-10-27T03:20:49Z")

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I’m working on a “dye and retry” kind of game, coded in blueprints, and at the moment we reload the level at each death. Which means the level is destroyed and recreated, thus I need some persistent data, which has to be…

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## [getMinMaxDistance retrieves incorrect values](https://qa.fmod.com/t/getminmaxdistance-retrieves-incorrect-values/17750)

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**Author:** [@dvdvdv](https://qa.fmod.com/u/dvdvdv)\
**Replies:** 3\
**Last updated:** [October 24, 2021, 10:10pm UTC](https://qa.fmod.com/t/getminmaxdistance-retrieves-incorrect-values/17750 "2021-10-24T22:10:39Z")

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After upgrade to 2.02 EventDescription::getMaximumDistancs was replaced with EventDescription::getMinMaxDistance. However getMinMaxDistance sets my variables always to 0. This was working with getMaximumDistancs. I also …

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## [Making Installed Builds causing FMOD errors](https://qa.fmod.com/t/making-installed-builds-causing-fmod-errors/16801)

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**Author:** [@Moonycat](https://qa.fmod.com/u/Moonycat)\
**Replies:** 9\
**Last updated:** [June 22, 2021, 2:31am UTC](https://qa.fmod.com/t/making-installed-builds-causing-fmod-errors/16801 "2021-06-22T02:31:37Z")

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Hi everyone, I’m trying to make an installed build of the 4.26.1 release with FMOD 2.01.08. Problem, I can’t because there are these 2 errors : LogFMOD: Error: Failed to load bank lookup LogFMOD: Error: Failed to loa…

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## [4.26.2 Blueprint Nativization Issues](https://qa.fmod.com/t/4-26-2-blueprint-nativization-issues/17749)

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**Author:** [@jzela](https://qa.fmod.com/u/jzela)\
**Replies:** 1\
**Last updated:** [October 12, 2021, 4:30am UTC](https://qa.fmod.com/t/4-26-2-blueprint-nativization-issues/17749 "2021-10-12T04:30:08Z")

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My game project uses blueprints and FMOD on UE4.26.2. When I attempt to nativize blueprint (inclusive) I receive the following errors: Plugins\\FMODStudio\\Source\\FMODStudio\\Public\\FMODStudioModule.h(158): error C2062: ty…

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## [Capture sound and play it at another location](https://qa.fmod.com/t/capture-sound-and-play-it-at-another-location/17719)

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**Author:** [@carloscar](https://qa.fmod.com/u/carloscar)\
**Replies:** 10\
**Last updated:** [September 29, 2021, 8:52am UTC](https://qa.fmod.com/t/capture-sound-and-play-it-at-another-location/17719 "2021-09-29T08:52:09Z")

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Hello! As the title implies I am trying to capture sound from one location and then play it another location. I have read about Transceivers and tried using them by creating two 3D Actions with Transceiver effect. One…

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## [FMOD 2.02 package for Linux AArch64 Fail - UE 4.26](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627)

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**Author:** [@kylectx](https://qa.fmod.com/u/kylectx)\
**Replies:** 15\
**Last updated:** [October 8, 2021, 6:25pm UTC](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627 "2021-10-08T18:25:04Z")

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Hi, I’m building out a project for Linux(AArch64) but get error in link. UATHelper: Packaging (Linux (AArch64)): ld.lld: error: Plugins/FMODStudio/Binaries/Linux/arm\\libfmodL.so:1: unknown directive: XSym UATHelper: P…

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## [UE 4.26 Perforce](https://qa.fmod.com/t/ue-4-26-perforce/17436)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 7\
**Last updated:** [October 8, 2021, 5:03pm UTC](https://qa.fmod.com/t/ue-4-26-perforce/17436 "2021-10-08T17:03:14Z")

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Since updating FMOD to 4.26. Perforce wants to add events as uasset files which is really inconvenient. Do I need to check them out and submit them, or should they be ignored? The other thing is the AssetLookup.uasset.…

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## [Linking error on Linux UE4.26.2 FMOD 2.02.03](https://qa.fmod.com/t/linking-error-on-linux-ue4-26-2-fmod-2-02-03/17745)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 5\
**Last updated:** [October 8, 2021, 1:46pm UTC](https://qa.fmod.com/t/linking-error-on-linux-ue4-26-2-fmod-2-02-03/17745 "2021-10-08T13:46:37Z")

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Hi, we have just created a Linux dedicated server build for our game, but it immediately crashes because of FMOD: We are using UE4.26.2 and FMOD 2.02.03. The windows plugin is overwritten with the Linux patch, the plug…

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## [Sounds not playing on Packaged Build](https://qa.fmod.com/t/sounds-not-playing-on-packaged-build/17758)

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**Author:** [@juanpyguzman](https://qa.fmod.com/u/juanpyguzman)\
**Replies:** 1\
**Last updated:** [October 8, 2021, 3:38am UTC](https://qa.fmod.com/t/sounds-not-playing-on-packaged-build/17758 "2021-10-08T03:38:13Z")

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Hello everyone, I’ve packaged my project with no errors, but when I play the build, sounds do not reproduce. I packaged from editor, version 4.26.2 + FMOD 2.02.03. Inside the editor everything is reproduced perfectly. …

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## [Help - Occlusion Gates/Portals in UE4 using FMOD](https://qa.fmod.com/t/help-occlusion-gates-portals-in-ue4-using-fmod/17741)

<div class="topic-metadata">

**Author:** [@ciaransykes](https://qa.fmod.com/u/ciaransykes)\
**Replies:** 2\
**Last updated:** [October 6, 2021, 2:25am UTC](https://qa.fmod.com/t/help-occlusion-gates-portals-in-ue4-using-fmod/17741 "2021-10-06T02:25:53Z")

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Does anyone have experience creating occlusion gates in Unreal Engine using FMOD? I want audio within a building to be heard through open doors/windows even when there is no line of sight between the player character and…

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## ["Loading DLL fmod.dll failed with status 0xc0000135" Xbox package](https://qa.fmod.com/t/loading-dll-fmod-dll-failed-with-status-0xc0000135-xbox-package/17689)

<div class="topic-metadata">

**Author:** [@jblaswu](https://qa.fmod.com/u/jblaswu)\
**Replies:** 9\
**Last updated:** [October 4, 2021, 10:30pm UTC](https://qa.fmod.com/t/loading-dll-fmod-dll-failed-with-status-0xc0000135-xbox-package/17689 "2021-10-04T22:30:18Z")

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Using 4.26.2 and FMOD 2.01.08 i’m getting this on xbox one X. On any other console the game runs fine. I found some old threads with the same problem and in theory this was fixed around 2.01.05 or 2.01.06. Any help woul…

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