# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=24

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**Page:** 25

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## [Previewing Audio from the sequencer](https://qa.fmod.com/t/previewing-audio-from-the-sequencer/16958)

<div class="topic-metadata">

**Author:** [@gabe2010](https://qa.fmod.com/u/gabe2010)\
**Replies:** 1\
**Last updated:** [March 29, 2021, 11:44pm UTC](https://qa.fmod.com/t/previewing-audio-from-the-sequencer/16958 "2021-03-29T23:44:56Z")

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Hi, is it possible to make FMOD events audible in the sequencer when previewing the sequence? I’m constructing a conversation sequence between several characters and playing the events (dialogue lines in this case) on ea…

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## [UE trigger boxes for music transitions](https://qa.fmod.com/t/ue-trigger-boxes-for-music-transitions/16914)

<div class="topic-metadata">

**Author:** [@theVonZipper](https://qa.fmod.com/u/theVonZipper)\
**Replies:** 4\
**Last updated:** [March 29, 2021, 12:23am UTC](https://qa.fmod.com/t/ue-trigger-boxes-for-music-transitions/16914 "2021-03-29T00:23:35Z")

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I’m attempting to set up a system within UE that will start playing one piece of music when you pass through a trigger box and stop another. I’ve tried using one trigger box BP for entering a dungeon which works, but I c…

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## [Unreal crashing after submitting /Content/FMOD to Perforce](https://qa.fmod.com/t/unreal-crashing-after-submitting-content-fmod-to-perforce/16907)

<div class="topic-metadata">

**Author:** [@jmorgan95](https://qa.fmod.com/u/jmorgan95)\
**Replies:** 3\
**Last updated:** [March 25, 2021, 11:58pm UTC](https://qa.fmod.com/t/unreal-crashing-after-submitting-content-fmod-to-perforce/16907 "2021-03-25T23:58:38Z")

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Hi there, We are using perforce for our source control. Every time we submit the folder to perforce anyone without the original generated data gets a crash. I saw a topic that was similar to this and integrated the new …

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## [FMOD with Steam Audio in Unreal Engine?](https://qa.fmod.com/t/fmod-with-steam-audio-in-unreal-engine/16916)

<div class="topic-metadata">

**Author:** [@PDrauzBrown](https://qa.fmod.com/u/PDrauzBrown)\
**Replies:** 1\
**Last updated:** [March 25, 2021, 11:10pm UTC](https://qa.fmod.com/t/fmod-with-steam-audio-in-unreal-engine/16916 "2021-03-25T23:10:56Z")

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I’ve been looking and can’t find a clear answer about this - Is it possible to run FMOD with Steam Audio in Unreal Engine? From my own testing it seems like there aren’t any errors thrown but I get no sound in game at a…

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## [UE 4.26 Switch Build Fails exit code 0xC0000005](https://qa.fmod.com/t/ue-4-26-switch-build-fails-exit-code-0xc0000005/16811)

<div class="topic-metadata">

**Author:** [@freetimecoder](https://qa.fmod.com/u/freetimecoder)\
**Replies:** 8\
**Last updated:** [March 25, 2021, 10:15pm UTC](https://qa.fmod.com/t/ue-4-26-switch-build-fails-exit-code-0xc0000005/16811 "2021-03-25T22:15:25Z")

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Hello! Since updating to 4.26 our project doesn’t package for Switch anymore. Other platforms are fine and I also reproduced it with a new project from the third person template. The plugin is in the project’s plugin fo…

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## [Animation attached sounds not playing in build?](https://qa.fmod.com/t/animation-attached-sounds-not-playing-in-build/16589)

<div class="topic-metadata">

**Author:** [@aduong2](https://qa.fmod.com/u/aduong2)\
**Replies:** 4\
**Last updated:** [March 24, 2021, 4:09am UTC](https://qa.fmod.com/t/animation-attached-sounds-not-playing-in-build/16589 "2021-03-24T04:09:51Z")

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I’ve finished making a demo for SFX designs I’m trying out, but whenever I build the project, certain FMOD sounds are not being played. Specifically none of the sounds that I’ve attached to be played during running anima…

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## [UFMODAnimNotifyPlay does not load FMOD event assets, causing them not to play in standalone](https://qa.fmod.com/t/ufmodanimnotifyplay-does-not-load-fmod-event-assets-causing-them-not-to-play-in-standalone/16913)

<div class="topic-metadata">

**Author:** [@redxdev](https://qa.fmod.com/u/redxdev)\
**Replies:** 1\
**Last updated:** [March 24, 2021, 12:42am UTC](https://qa.fmod.com/t/ufmodanimnotifyplay-does-not-load-fmod-event-assets-causing-them-not-to-play-in-standalone/16913 "2021-03-24T00:42:48Z")

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For reference, I’m using 4.26 with the latest code from the 4.26 branch on github (fb6c45d5a6d9d6c2051b3b34e54466a83a708bce at the time of writing). I believe this affects older versions, however. FMOD anim notifies wil…

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## [FMOD UE4.25 Collab Project](https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863)

<div class="topic-metadata">

**Author:** [@Yozza](https://qa.fmod.com/u/Yozza)\
**Replies:** 2\
**Last updated:** [March 23, 2021, 2:09pm UTC](https://qa.fmod.com/t/fmod-ue4-25-collab-project/16863 "2021-03-23T14:09:45Z")

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Hi All Hope your well? Does anyone know the best way use fmod when collaborating on a ue4 project via github? Both of us would need to share the fmod project/bank etc inside the ue4 github folder? Thanks alot

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## [Error FMOD Ambient sound keeps playing when level is hidden](https://qa.fmod.com/t/error-fmod-ambient-sound-keeps-playing-when-level-is-hidden/16866)

<div class="topic-metadata">

**Author:** [@blackchiligoat](https://qa.fmod.com/u/blackchiligoat)\
**Replies:** 6\
**Last updated:** [March 22, 2021, 9:09am UTC](https://qa.fmod.com/t/error-fmod-ambient-sound-keeps-playing-when-level-is-hidden/16866 "2021-03-22T09:09:44Z")

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Hello everyone, I have a problem with FMOD ambient sounds after updating to the latest version. I have several FMOD ambient sounds in the level marked as “auto activate”. When I load the level they start playing but whe…

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## [Is one Event occupies one channel?](https://qa.fmod.com/t/is-one-event-occupies-one-channel/16909)

<div class="topic-metadata">

**Author:** [@bart\_kamski](https://qa.fmod.com/u/bart_kamski)\
**Replies:** 1\
**Last updated:** [March 21, 2021, 10:38pm UTC](https://qa.fmod.com/t/is-one-event-occupies-one-channel/16909 "2021-03-21T22:38:40Z")

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Hello, I am using FMod with UE4 and I got simple question: Is one event always occupies only one channel no matter how many sounds are playing at the same time. Or every sound in the event needs separate channel. Tha…

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## [Fmod crashes while recording Profiler data](https://qa.fmod.com/t/fmod-crashes-while-recording-profiler-data/16201)

<div class="topic-metadata">

**Author:** [@Eskal](https://qa.fmod.com/u/Eskal)\
**Replies:** 6\
**Last updated:** [March 19, 2021, 3:06am UTC](https://qa.fmod.com/t/fmod-crashes-while-recording-profiler-data/16201 "2021-03-19T03:06:57Z")

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Hi! I’m testing my game live, connected to a local host. Everything’s fine until I hit “Record” button on the profiler window. I have just upgraded to the Fmod 2.01. In older version I couldn’t even connect to a game d…

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## [UE4 no sound being produced](https://qa.fmod.com/t/ue4-no-sound-being-produced/14039)

<div class="topic-metadata">

**Author:** [@SMDVRdev](https://qa.fmod.com/u/SMDVRdev)\
**Replies:** 6\
**Last updated:** [March 16, 2021, 9:27pm UTC](https://qa.fmod.com/t/ue4-no-sound-being-produced/14039 "2021-03-16T21:27:32Z")

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I’m trying to get my fmod events to validate in UE4, but where I previously just used the built in settings, I’m now using the oculus spatializer for my events in fmod. Now when I attempt to validate I receive this messa…

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## [UE4 4.26 Plugin folder structure](https://qa.fmod.com/t/ue4-4-26-plugin-folder-structure/16850)

<div class="topic-metadata">

**Author:** [@NPaladino](https://qa.fmod.com/u/NPaladino)\
**Replies:** 3\
**Last updated:** [March 15, 2021, 4:16am UTC](https://qa.fmod.com/t/ue4-4-26-plugin-folder-structure/16850 "2021-03-15T04:16:13Z")

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Hey, It looks like the folder structure is different for the 4.26 plugin vs previous ones. In previous ones, each additional platform would have its own FMODStudio folder, and you would just paste the folders over each …

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## [\[Bug Report\] Fmod sequencer integration not working in UE4.26.1](https://qa.fmod.com/t/bug-report-fmod-sequencer-integration-not-working-in-ue4-26-1/16761)

<div class="topic-metadata">

**Author:** [@Monopoli](https://qa.fmod.com/u/Monopoli)\
**Replies:** 11\
**Last updated:** [March 11, 2021, 10:02pm UTC](https://qa.fmod.com/t/bug-report-fmod-sequencer-integration-not-working-in-ue4-26-1/16761 "2021-03-11T22:02:50Z")

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Hello, It looks like the sequencer integration does not work anymore: an event spawned in the sequence will play at begin play, and beginning of the sequence and not when actually triggered. Also, there’s not more the …

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## [Cross compile Linux build under Windows](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858)

<div class="topic-metadata">

**Author:** [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Replies:** 1\
**Last updated:** [March 11, 2021, 2:21pm UTC](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858 "2021-03-11T14:21:29Z")

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Hi there! Anyone expirienced cross compile issues when you are building Linux build under Windows? I have troubles with FModStudioModule, is there a solution of fmod plugin source files, supported both platforms, to bu…

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## [Difference between UE4 Standard and UE4+](https://qa.fmod.com/t/difference-between-ue4-standard-and-ue4/16845)

<div class="topic-metadata">

**Author:** [@alan665](https://qa.fmod.com/u/alan665)\
**Replies:** 3\
**Last updated:** [March 11, 2021, 9:15am UTC](https://qa.fmod.com/t/difference-between-ue4-standard-and-ue4/16845 "2021-03-11T09:15:21Z")

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Hey guys, Im working on a UE4 4.26.1 project. Ive noticed that you offer downloads under two categories, UE4 Standard and UE4+. I cant seem to find any info on what the difference is. Would you guys be able to shed som…

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## [Unreal crash because directory not writeable](https://qa.fmod.com/t/unreal-crash-because-directory-not-writeable/16773)

<div class="topic-metadata">

**Author:** [@saschahenrichs](https://qa.fmod.com/u/saschahenrichs)\
**Replies:** 1\
**Last updated:** [February 17, 2021, 2:22pm UTC](https://qa.fmod.com/t/unreal-crash-because-directory-not-writeable/16773 "2021-02-17T14:22:23Z")

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Hi, I recently updated my project to 4.26.1 with your new plugin in a backup folder. It worked all fine. Now I replaced my old project in my git environment with the new version and I get constant crashes at ~96% this…

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## [Integration UE4 4.26.1](https://qa.fmod.com/t/integration-ue4-4-26-1/16726)

<div class="topic-metadata">

**Author:** [@SkqnderRed](https://qa.fmod.com/u/SkqnderRed)\
**Replies:** 2\
**Last updated:** [February 16, 2021, 9:02pm UTC](https://qa.fmod.com/t/integration-ue4-4-26-1/16726 "2021-02-16T21:02:00Z")

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Hello , so i’m trying to integrate fmod in UE4 (FMOD 2.01.07 / UE 4.26.1) I downloaded the integration folder from the website and i copy past in the project Folder Named MyProject in the folder Plugins , i opend edit/P…

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## [UE4 4.25 -\> 4.26 Upgrade: Compile Error C3668](https://qa.fmod.com/t/ue4-4-25-4-26-upgrade-compile-error-c3668/16527)

<div class="topic-metadata">

**Author:** [@SkyPyre](https://qa.fmod.com/u/SkyPyre)\
**Replies:** 25\
**Last updated:** [February 16, 2021, 2:20am UTC](https://qa.fmod.com/t/ue4-4-25-4-26-upgrade-compile-error-c3668/16527 "2021-02-16T02:20:33Z")

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Hello, We just did a test upgrade of our 4.25 Unreal project with FMOD integration and we received some compile errors from the FMOD plugin. Looks like some methods have override params but never override a base. Log d…

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## [Play audio from video](https://qa.fmod.com/t/play-audio-from-video/16725)

<div class="topic-metadata">

**Author:** [@lawendt](https://qa.fmod.com/u/lawendt)\
**Replies:** 2\
**Last updated:** [February 12, 2021, 5:57pm UTC](https://qa.fmod.com/t/play-audio-from-video/16725 "2021-02-12T17:57:12Z")

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Hello, we have videos playing in on the start of our Unreal game and we want to disable UE’s sound, only letting the FMOD running. But to do that, we must play the audio from the video with FMOD. How can we achieve that? …

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## [Need Fmod For Ue4 4.26](https://qa.fmod.com/t/need-fmod-for-ue4-4-26/16644)

<div class="topic-metadata">

**Author:** [@AnkitJingala](https://qa.fmod.com/u/AnkitJingala)\
**Replies:** 10\
**Last updated:** [February 11, 2021, 9:13pm UTC](https://qa.fmod.com/t/need-fmod-for-ue4-4-26/16644 "2021-02-11T21:13:43Z")

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Hey Fmod, Can you please tell us when You Gonna Release Your Fmod Plugin For UE4 4.26

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## [Can "Programmer sound" play unpacked soundfiles?](https://qa.fmod.com/t/can-programmer-sound-play-unpacked-soundfiles/16721)

<div class="topic-metadata">

**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 3\
**Last updated:** [February 10, 2021, 11:34pm UTC](https://qa.fmod.com/t/can-programmer-sound-play-unpacked-soundfiles/16721 "2021-02-10T23:34:08Z")

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Is it possible in UE4 to play a soundfile as a “programmer sound” that is not packed in a .pak file (or that is not located in the game’s content folder)? We are using “plugins” in UE4 to let people create mods for our …

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## [Get the real length of Programmer sound](https://qa.fmod.com/t/get-the-real-length-of-programmer-sound/16695)

<div class="topic-metadata">

**Author:** [@stormind](https://qa.fmod.com/u/stormind)\
**Replies:** 3\
**Last updated:** [February 9, 2021, 3:45am UTC](https://qa.fmod.com/t/get-the-real-length-of-programmer-sound/16695 "2021-02-09T03:45:50Z")

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Hello everyone, I have an issue with getting the real length of a programmers sound with FMOD in Unreal Engine. The blueprint node “GetLength” and the “Sound-\>getLength()” always return 2000 ms even if the sound is lon…

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## [UE4 GetProperty Attenuation Distances without Attenuation Overrides](https://qa.fmod.com/t/ue4-getproperty-attenuation-distances-without-attenuation-overrides/16715)

<div class="topic-metadata">

**Author:** [@rconnors](https://qa.fmod.com/u/rconnors)\
**Replies:** 1\
**Last updated:** [February 8, 2021, 10:59pm UTC](https://qa.fmod.com/t/ue4-getproperty-attenuation-distances-without-attenuation-overrides/16715 "2021-02-08T22:59:32Z")

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Hello, I’d like to do an optimization pass on my audio components by disabling their tick outside of a particular cull distance, which I’d like to have be the UFMODEvent’s default configured falloff distance. Unfortuna…

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## [Event timeline lags behind after repeated setPaused calls](https://qa.fmod.com/t/event-timeline-lags-behind-after-repeated-setpaused-calls/16694)

<div class="topic-metadata">

**Author:** [@emretanirgan](https://qa.fmod.com/u/emretanirgan)\
**Replies:** 4\
**Last updated:** [February 5, 2021, 3:25am UTC](https://qa.fmod.com/t/event-timeline-lags-behind-after-repeated-setpaused-calls/16694 "2021-02-05T03:25:56Z")

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Hello, I’m currently implementing a rhythm game system in UE4 using FMOD, and I noticed a specific issue when trying to add a pause/unpause feature to the game. After calling setPaused on the event instance multiple tim…

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## [FMODambientactors with autoplay on won't play when loading their banks manually](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 5\
**Last updated:** [February 4, 2021, 2:58am UTC](https://qa.fmod.com/t/fmodambientactors-with-autoplay-on-wont-play-when-loading-their-banks-manually/15588 "2021-02-04T02:58:51Z")

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I made a simple BP in UE where I can specify banks to load on different levels. But unfortunately the FMODAmbientSound actors with auto play wont produce any sounds when pressing play in editor. Any solution for it?

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## [Changing Min and Max Attenuation from Unreal's Inspector](https://qa.fmod.com/t/changing-min-and-max-attenuation-from-unreals-inspector/16702)

<div class="topic-metadata">

**Author:** [@CaioMJ](https://qa.fmod.com/u/CaioMJ)\
**Replies:** 4\
**Last updated:** [February 2, 2021, 12:04am UTC](https://qa.fmod.com/t/changing-min-and-max-attenuation-from-unreals-inspector/16702 "2021-02-02T00:04:56Z")

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Hello, Is there a way to make it so you can change the min and max distance settings on a spatialized event from the inspector in Unreal Engine 4? I have a Blueprint with a FMODAudio Component and I would like to be ab…

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## [More accurate getPosition values?](https://qa.fmod.com/t/more-accurate-getposition-values/16675)

<div class="topic-metadata">

**Author:** [@Tom\_Wanadev](https://qa.fmod.com/u/Tom_Wanadev)\
**Replies:** 5\
**Last updated:** [January 26, 2021, 9:38pm UTC](https://qa.fmod.com/t/more-accurate-getposition-values/16675 "2021-01-26T21:38:46Z")

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Hi ! :slight\_smile: I’m trying to replace UE’s unpredictable audio playback behavior by switching to FMOD, which is completely new to me. We’re making a VR rhythm game where score is based on timing precision, and we w…

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## [UE4.25.3 does not work with Fmod integration](https://qa.fmod.com/t/ue4-25-3-does-not-work-with-fmod-integration/16059)

<div class="topic-metadata">

**Author:** [@PV.UD](https://qa.fmod.com/u/PV.UD)\
**Replies:** 10\
**Last updated:** [January 25, 2021, 4:34am UTC](https://qa.fmod.com/t/ue4-25-3-does-not-work-with-fmod-integration/16059 "2021-01-25T04:34:00Z")

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Hello, I tried with 4.25.2 and with 4.25.3 UE the same thing happens. When put in plugins the fmod integration fmodstudio20103ue4.25mac then the UE4 can load a project bu then when I build on Fmod studio I can not see …

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## [FMOD 2.0.10 on UE4.25.1 not working](https://qa.fmod.com/t/fmod-2-0-10-on-ue4-25-1-not-working/15937)

<div class="topic-metadata">

**Author:** [@alexandreMarie](https://qa.fmod.com/u/alexandreMarie)\
**Replies:** 17\
**Last updated:** [January 25, 2021, 4:28am UTC](https://qa.fmod.com/t/fmod-2-0-10-on-ue4-25-1-not-working/15937 "2021-01-25T04:28:10Z")

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Hi there, I’m trying to use the new UE4.25 integration with FMOD 2.00.10. But if I want to include the module in PrivateDependencyModuleNames… crash :frowning: It seems that UE4Editor-FMODStudio.lib is missing and I sa…

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