# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=26

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 27

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## [Working on both Mac and Windows for the same UE4 project](https://qa.fmod.com/t/working-on-both-mac-and-windows-for-the-same-ue4-project/16315)

<div class="topic-metadata">

**Author:** [@CaioMJ](https://qa.fmod.com/u/CaioMJ)\
**Replies:** 2\
**Last updated:** [October 29, 2020, 8:12pm UTC](https://qa.fmod.com/t/working-on-both-mac-and-windows-for-the-same-ue4-project/16315 "2020-10-29T20:12:28Z")

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Hello, Is there a way to go about integrating both the MacOS and Windows FMOD plugin in the same UE4.25 project? Thanks in advance.

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## [UE4 (Source code) + FMOD](https://qa.fmod.com/t/ue4-source-code-fmod/16343)

<div class="topic-metadata">

**Author:** [@wozzos](https://qa.fmod.com/u/wozzos)\
**Replies:** 1\
**Last updated:** [October 28, 2020, 4:43am UTC](https://qa.fmod.com/t/ue4-source-code-fmod/16343 "2020-10-28T04:43:20Z")

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Hey guys, I’m trying to install FMOD on UE4, (I’m using the source code no the binary version!) I used to run FMOD on the binary version and everything was fine, but now is not working. I see this message ‘‘Plugin ‘FMO…

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## [UE4 plugin is spamming the log with "Forward vector { -0.812378, 0, 8.23165e-07 } is not a unit vector."](https://qa.fmod.com/t/ue4-plugin-is-spamming-the-log-with-forward-vector-0-812378-0-8-23165e-07-is-not-a-unit-vector/16321)

<div class="topic-metadata">

**Author:** [@BigglesB](https://qa.fmod.com/u/BigglesB)\
**Replies:** 7\
**Last updated:** [October 27, 2020, 9:38pm UTC](https://qa.fmod.com/t/ue4-plugin-is-spamming-the-log-with-forward-vector-0-812378-0-8-23165e-07-is-not-a-unit-vector/16321 "2020-10-27T21:38:01Z")

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Hi, our sound guy just added FMOD to our UE4 project & we’re getting a load of these errors spamming the output log: LogFMOD: Warning: e:\\jk\\workspace\\2.1\_UE4.23\_Win64\\core\_api\\src\\fmod\_3d.h(339) - Forward vector { -0.8…

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## [FMOD Fatal Error UE4](https://qa.fmod.com/t/fmod-fatal-error-ue4/16352)

<div class="topic-metadata">

**Author:** [@wozzos](https://qa.fmod.com/u/wozzos)\
**Replies:** 2\
**Last updated:** [October 27, 2020, 10:20am UTC](https://qa.fmod.com/t/fmod-fatal-error-ue4/16352 "2020-10-27T10:20:32Z")

</div>

I got this error from the output log (I’m using UE4), can anyone help? (…)Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODStudioModule.cpp(42,10): fatal error: ‘FMODPlatformLoadDll\_Switch.h’ file not found

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## [5.1 or stereo for VR game](https://qa.fmod.com/t/5-1-or-stereo-for-vr-game/16318)

<div class="topic-metadata">

**Author:** [@kwiji](https://qa.fmod.com/u/kwiji)\
**Replies:** 3\
**Last updated:** [October 26, 2020, 6:29am UTC](https://qa.fmod.com/t/5-1-or-stereo-for-vr-game/16318 "2020-10-26T06:29:29Z")

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Hello guys, I have not used fmod before and this might seem like a stupid question. For a VR project would I set 5.1 or stereo sound in the fmod preferences? Do I need 5.1 audio files to make this work perfectly or is i…

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## [Sounds Missing on UE4 Build](https://qa.fmod.com/t/sounds-missing-on-ue4-build/16163)

<div class="topic-metadata">

**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 7\
**Last updated:** [October 23, 2020, 2:44pm UTC](https://qa.fmod.com/t/sounds-missing-on-ue4-build/16163 "2020-10-23T14:44:17Z")

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Hi, I’m having an issue regarding the sounds after getting a build done from UE4. In the editor sounds in the level are working but when I get the build they are just gone, I know that there are innumerable options of w…

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## [UE4 Editor crashes on load with "Path does not map to any roots" (MacOS 10.15.7, UE4.23.1, FMOD 2.01.05 for UE4.23 Mac plugin)](https://qa.fmod.com/t/ue4-editor-crashes-on-load-with-path-does-not-map-to-any-roots-macos-10-15-7-ue4-23-1-fmod-2-01-05-for-ue4-23-mac-plugin/16325)

<div class="topic-metadata">

**Author:** [@BigglesB](https://qa.fmod.com/u/BigglesB)\
**Replies:** 1\
**Last updated:** [October 21, 2020, 8:18am UTC](https://qa.fmod.com/t/ue4-editor-crashes-on-load-with-path-does-not-map-to-any-roots-macos-10-15-7-ue4-23-1-fmod-2-01-05-for-ue4-23-mac-plugin/16325 "2020-10-21T08:18:00Z")

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Still trying to get FMOD working on my machine after our sound guy added it to the project. It seems to work ok on my Windows machine, and I can see the various folders appearing in the Content Browser, including the /FM…

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## [Audio stops playing on Level reload on Switch](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294)

<div class="topic-metadata">

**Author:** [@HarryHighDef](https://qa.fmod.com/u/HarryHighDef)\
**Replies:** 1\
**Last updated:** [October 19, 2020, 11:00pm UTC](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294 "2020-10-19T23:00:19Z")

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Pretty much as the title says, if we load into our level, then either, reload the level, or return to the main menu before reloading the level, a bunch of events stop making any sound. Do I need to manually refresh all t…

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## [Warning about Deprecated function](https://qa.fmod.com/t/warning-about-deprecated-function/16282)

<div class="topic-metadata">

**Author:** [@EpicNav](https://qa.fmod.com/u/EpicNav)\
**Replies:** 1\
**Last updated:** [October 19, 2020, 9:36pm UTC](https://qa.fmod.com/t/warning-about-deprecated-function/16282 "2020-10-19T21:36:19Z")

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Warning C4996 : 'UEditorEngine::PlayInEditor': Override StartPlayInEditorSession(FRequestPlaySessionParams& InRequestParams) instead. InWorld is GetEditorWorldContext().World(), and the other arguments come from InReques…

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## [FMOD UE4 3D sounds only play when the distance is set to 150m +](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846)

<div class="topic-metadata">

**Author:** [@frasercj12](https://qa.fmod.com/u/frasercj12)\
**Replies:** 12\
**Last updated:** [October 18, 2020, 10:51pm UTC](https://qa.fmod.com/t/fmod-ue4-3d-sounds-only-play-when-the-distance-is-set-to-150m/13846 "2020-10-18T22:51:25Z")

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I have 2D sounds working fine in the game as well as 3D sounds which are spawning on the player, however 3D ambient sounds such as a waterfall are only playing when I am setting the Max distance inside FMOD to over 150m …

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## [Unreal's Editor crashes while connecting to live update](https://qa.fmod.com/t/unreals-editor-crashes-while-connecting-to-live-update/16193)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 5\
**Last updated:** [October 11, 2020, 10:23pm UTC](https://qa.fmod.com/t/unreals-editor-crashes-while-connecting-to-live-update/16193 "2020-10-11T22:23:23Z")

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My editor crashes if I try to connect to live update in fmod. Sometimes it succeeds but crashes if I try to run the profilier. It worked before I updated to 2.1 from 2.00.07. Current FMOD version: 2.1.04 Current Unreal…

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## [Anyone else struggling with Unreals Occlusion paths?](https://qa.fmod.com/t/anyone-else-struggling-with-unreals-occlusion-paths/16252)

<div class="topic-metadata">

**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 3\
**Last updated:** [October 5, 2020, 7:53pm UTC](https://qa.fmod.com/t/anyone-else-struggling-with-unreals-occlusion-paths/16252 "2020-10-05T19:53:33Z")

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Hi there! I’ve been encountering something odd about the occlusion feature. (FMOD 2.01.04, UE 4.2.3) It seems that no matter what I choose, occlusion always reacts exactly the same. If I choose static, anything dynamic…

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## [Issue with UE4.25 when running the game in editor](https://qa.fmod.com/t/issue-with-ue4-25-when-running-the-game-in-editor/16250)

<div class="topic-metadata">

**Author:** [@EpicNav](https://qa.fmod.com/u/EpicNav)\
**Replies:** 5\
**Last updated:** [October 5, 2020, 10:23am UTC](https://qa.fmod.com/t/issue-with-ue4-25-when-running-the-game-in-editor/16250 "2020-10-05T10:23:03Z")

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Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x00000000 UE4Editor\_FMODStudio!FFMODStudioModule::UpdateListeners() \[G:\\Perforce\\Prometheon\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODStudioMod…

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## [UE4 PlaySound anim notify and FMOD Notify Play Event - Volume and pitch problem](https://qa.fmod.com/t/ue4-playsound-anim-notify-and-fmod-notify-play-event-volume-and-pitch-problem/16196)

<div class="topic-metadata">

**Author:** [@lukpcn](https://qa.fmod.com/u/lukpcn)\
**Replies:** 4\
**Last updated:** [September 29, 2020, 2:46pm UTC](https://qa.fmod.com/t/ue4-playsound-anim-notify-and-fmod-notify-play-event-volume-and-pitch-problem/16196 "2020-09-29T14:46:04Z")

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Hi there… In UE4 I can use Play Sound notify which gives me a possibility to change volume and pitch multipliers inside particulat notify… FMOD Play sound Notify Event doesn’t allow that. How should I approach the situ…

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## [Issue with event distance](https://qa.fmod.com/t/issue-with-event-distance/16180)

<div class="topic-metadata">

**Author:** [@DPG\_Kamis](https://qa.fmod.com/u/DPG_Kamis)\
**Replies:** 4\
**Last updated:** [September 24, 2020, 10:43pm UTC](https://qa.fmod.com/t/issue-with-event-distance/16180 "2020-09-24T22:43:44Z")

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Hi, UE 4.25.3 + FMOD 2.01.04 Distance set in event in FMOD Studio is about 30 times larger then in game. For example in FMOD Studio setting attenuation distance to 12.7 makes it work in game on distance close to 387. …

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## [How do I make sure that the Reverb settings on the FMOD are equally applied to UE4?](https://qa.fmod.com/t/how-do-i-make-sure-that-the-reverb-settings-on-the-fmod-are-equally-applied-to-ue4/16177)

<div class="topic-metadata">

**Author:** [@phenom](https://qa.fmod.com/u/phenom)\
**Replies:** 1\
**Last updated:** [September 21, 2020, 11:20pm UTC](https://qa.fmod.com/t/how-do-i-make-sure-that-the-reverb-settings-on-the-fmod-are-equally-applied-to-ue4/16177 "2020-09-21T23:20:03Z")

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Hello I’m currently in charge of sound design for FPS games, and I’d like to apply the Reverb effect of shooting in a small room. In the default Reverb setting in UE4, there were no Wet level and Mix level parameters, …

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## [Sdk 7.5 Ps4 missing a specific version in the download list](https://qa.fmod.com/t/sdk-7-5-ps4-missing-a-specific-version-in-the-download-list/16178)

<div class="topic-metadata">

**Author:** [@3DClouds](https://qa.fmod.com/u/3DClouds)\
**Replies:** 2\
**Last updated:** [September 16, 2020, 8:18am UTC](https://qa.fmod.com/t/sdk-7-5-ps4-missing-a-specific-version-in-the-download-list/16178 "2020-09-16T08:18:19Z")

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Hi, we are currently developing a game and we need a version compiled for the PS4 sdk version 7.5 we have access to the console developing branches but i was only able to find version 6.5 7.0 and the 7.5 version is onl…

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## [Load Mester.bank error](https://qa.fmod.com/t/load-mester-bank-error/16168)

<div class="topic-metadata">

**Author:** [@DPG\_Kamis](https://qa.fmod.com/u/DPG_Kamis)\
**Replies:** 2\
**Last updated:** [September 14, 2020, 11:11am UTC](https://qa.fmod.com/t/load-mester-bank-error/16168 "2020-09-14T11:11:45Z")

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Hi, UE 4.25.3 + FMOD 2.00.11 (fmodstudio20011ue4.25win64) - plugin is installed in game’s plugins folder. After launching editor I’m getting: LogFMOD: Error: Failed to register disk file for bank: …/…/…/…/…/MyProject/…

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## [FMOD Studio / FMOD Studio Editor are "missing or built with a different engine version"](https://qa.fmod.com/t/fmod-studio-fmod-studio-editor-are-missing-or-built-with-a-different-engine-version/16174)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [September 14, 2020, 3:43am UTC](https://qa.fmod.com/t/fmod-studio-fmod-studio-editor-are-missing-or-built-with-a-different-engine-version/16174 "2020-09-14T03:43:55Z")

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I’m getting this error when I try and open a project running on UE4.25.3 and am pretty lost on what to do. Clicking yes to rebuild the modules doesn’t help.

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## [Sound Jitter when Camera moves](https://qa.fmod.com/t/sound-jitter-when-camera-moves/16112)

<div class="topic-metadata">

**Author:** [@KuroPhoenix7](https://qa.fmod.com/u/KuroPhoenix7)\
**Replies:** 3\
**Last updated:** [September 7, 2020, 10:29pm UTC](https://qa.fmod.com/t/sound-jitter-when-camera-moves/16112 "2020-09-07T22:29:50Z")

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Hi, I have attached FMOD Component on my projectile. When Projectile is in air and camera moves Projectile sound jitter. Is there any way to fix this?

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## [Having trouble opening UE 4.25.3 after placing the FMOD plugin in my engine folder](https://qa.fmod.com/t/having-trouble-opening-ue-4-25-3-after-placing-the-fmod-plugin-in-my-engine-folder/16141)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [September 7, 2020, 6:33am UTC](https://qa.fmod.com/t/having-trouble-opening-ue-4-25-3-after-placing-the-fmod-plugin-in-my-engine-folder/16141 "2020-09-07T06:33:05Z")

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What should I do?

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## [Crash upon end of game or ending a pie session](https://qa.fmod.com/t/crash-upon-end-of-game-or-ending-a-pie-session/15854)

<div class="topic-metadata">

**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 3\
**Last updated:** [September 7, 2020, 12:33am UTC](https://qa.fmod.com/t/crash-upon-end-of-game-or-ending-a-pie-session/15854 "2020-09-07T00:33:18Z")

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Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x00000018 0x00007ffc87b20173 fmodstudioL.dll!UnknownFunction \[\] 0x00007ffc87b1ff82 fmodstudioL.dll!UnknownFunction \[\] 0x00007ffc87a67d1d fmodstudioL.dll…

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## [Game freeze on exit/during gameplay](https://qa.fmod.com/t/game-freeze-on-exit-during-gameplay/16133)

<div class="topic-metadata">

**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 3\
**Last updated:** [September 4, 2020, 4:00am UTC](https://qa.fmod.com/t/game-freeze-on-exit-during-gameplay/16133 "2020-09-04T04:00:10Z")

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Getting a game freeze that causes the game to hang indefinetly. Seems to come from Opus Packet Resizer and shows FMOD, i know the Opus packet resizer is used in UE4 audio systems. Any light can be shed on why this is hap…

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## [Read sound ampitude real time in Unreal Engine](https://qa.fmod.com/t/read-sound-ampitude-real-time-in-unreal-engine/16091)

<div class="topic-metadata">

**Author:** [@bart\_kamski](https://qa.fmod.com/u/bart_kamski)\
**Replies:** 1\
**Last updated:** [August 31, 2020, 5:01am UTC](https://qa.fmod.com/t/read-sound-ampitude-real-time-in-unreal-engine/16091 "2020-08-31T05:01:52Z")

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Hi, I would like to read sound ampitude real time in Unreal Engine. I want to make sound visualization. Thank you.

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## [Need Fmod Android X86\_64 Native Library For Version 1.10.08](https://qa.fmod.com/t/need-fmod-android-x86-64-native-library-for-version-1-10-08/16109)

<div class="topic-metadata">

**Author:** [@wtyqm](https://qa.fmod.com/u/wtyqm)\
**Replies:** 2\
**Last updated:** [August 27, 2020, 5:46am UTC](https://qa.fmod.com/t/need-fmod-android-x86-64-native-library-for-version-1-10-08/16109 "2020-08-27T05:46:18Z")

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I was wondering if Fmod could provide old version android x86\_64 native library kindly ? Our old project need it for some reason, but we want to avoid the risky of upgrad to 2.0.

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## [UE Packaging FMOD banks outside .pak file](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836)

<div class="topic-metadata">

**Author:** [@Asgaard901](https://qa.fmod.com/u/Asgaard901)\
**Replies:** 4\
**Last updated:** [August 24, 2020, 3:54am UTC](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836 "2020-08-24T03:54:32Z")

</div>

Hey guys, I’m having a weird issue with FMOD and I was hoping, that you could help me… I’m working on an android project developed trough Unreal. Recently we’ve switched to FMOD version 2.00.08 and now that I package the…

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## [UE4 Intergration for Android(UE4.22.3): HeadsetDetection Crash Frequently!](https://qa.fmod.com/t/ue4-intergration-for-android-ue4-22-3-headsetdetection-crash-frequently/16103)

<div class="topic-metadata">

**Author:** [@raymond\_zhang23](https://qa.fmod.com/u/raymond_zhang23)\
**Replies:** 1\
**Last updated:** [August 22, 2020, 5:08am UTC](https://qa.fmod.com/t/ue4-intergration-for-android-ue4-22-3-headsetdetection-crash-frequently/16103 "2020-08-22T05:08:20Z")

</div>

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## [What's the latest stable Unreal Engine build for FMOD?](https://qa.fmod.com/t/whats-the-latest-stable-unreal-engine-build-for-fmod/16077)

<div class="topic-metadata">

**Author:** [@theaangstykid](https://qa.fmod.com/u/theaangstykid)\
**Replies:** 3\
**Last updated:** [August 20, 2020, 7:18pm UTC](https://qa.fmod.com/t/whats-the-latest-stable-unreal-engine-build-for-fmod/16077 "2020-08-20T19:18:48Z")

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I recent tried the FMOD with some later Unreal Engine builds (4.25.1 and 4.25.3) and I’m getting a whole host of errors - banks aren’t created, FMOD was made for a different engine and needs to be rebuilt, etc etc. Appr…

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## [Convolution reverb not working as expected](https://qa.fmod.com/t/convolution-reverb-not-working-as-expected/16051)

<div class="topic-metadata">

**Author:** [@TheMooseman](https://qa.fmod.com/u/TheMooseman)\
**Replies:** 14\
**Last updated:** [August 19, 2020, 1:36am UTC](https://qa.fmod.com/t/convolution-reverb-not-working-as-expected/16051 "2020-08-19T01:36:51Z")

</div>

I’m having an issue where the convolution reverb processing that plays in the fmod editor 2.00.08 is significantly different than the one heard at run time. UE 4.25.3, I’ve triple checked parameters are being set as exp…

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## [UE4.24 Packaged project crashes on Oculus Quest](https://qa.fmod.com/t/ue4-24-packaged-project-crashes-on-oculus-quest/15944)

<div class="topic-metadata">

**Author:** [@christinacon](https://qa.fmod.com/u/christinacon)\
**Replies:** 24\
**Last updated:** [August 14, 2020, 6:42am UTC](https://qa.fmod.com/t/ue4-24-packaged-project-crashes-on-oculus-quest/15944 "2020-08-14T06:42:29Z")

</div>

Hi there, I have been trying to fix this issue for weeks and I’m not sure what else I can do. FMOD integration works fine in Editor and there are no problems playing the sounds. But when I package the project for androi…

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