# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=27

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 28

---

## [Additional banks for DLCs](https://qa.fmod.com/t/additional-banks-for-dlcs/16006)

<div class="topic-metadata">

**Author:** [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Replies:** 3\
**Last updated:** [August 12, 2020, 10:58am UTC](https://qa.fmod.com/t/additional-banks-for-dlcs/16006 "2020-08-12T10:58:59Z")

</div>

I’m doing some DLC support for one of our games. The way it was planned, was that DLC will deliver smaller banks providing audio that is needed for that content. I wanted to prevent prom patching the game every single ti…

---

## [FMOD Bus / VCA volume Blueprints node issue](https://qa.fmod.com/t/fmod-bus-vca-volume-blueprints-node-issue/15969)

<div class="topic-metadata">

**Author:** [@BadFoxStudios](https://qa.fmod.com/u/BadFoxStudios)\
**Replies:** 14\
**Last updated:** [August 12, 2020, 10:56am UTC](https://qa.fmod.com/t/fmod-bus-vca-volume-blueprints-node-issue/15969 "2020-08-12T10:56:12Z")

</div>

FMOD VCA volume set and Bus volume set appears to do nothing in packaged build of 4.25 unreal. I can play with the sliders in editor and I get the desired volume change effect that im looking for. In the packaged version…

---

## [Volume Attenuation for 3d events only Z axis?](https://qa.fmod.com/t/volume-attenuation-for-3d-events-only-z-axis/11678)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 6\
**Last updated:** [August 8, 2020, 4:00am UTC](https://qa.fmod.com/t/volume-attenuation-for-3d-events-only-z-axis/11678 "2020-08-08T04:00:05Z")

</div>

Hi, I have been working with an UE4 dev on a game. I am able to get the distance parameters / volume attenuation of 3d sound events working in the UE4 game, but for some strange reason i only hear volume changes when t…

---

## [Music or Ambience Loops Cuts out completely when hi number of voice counts in reached](https://qa.fmod.com/t/music-or-ambience-loops-cuts-out-completely-when-hi-number-of-voice-counts-in-reached/16042)

<div class="topic-metadata">

**Author:** [@PavGekko](https://qa.fmod.com/u/PavGekko)\
**Replies:** 3\
**Last updated:** [August 7, 2020, 12:31am UTC](https://qa.fmod.com/t/music-or-ambience-loops-cuts-out-completely-when-hi-number-of-voice-counts-in-reached/16042 "2020-08-07T00:31:38Z")

</div>

Hi, I have a problem when music or ambience loop cuts out completely when there is a lot of things happening on screen. My assumption is that the voice is being stolen by something, but It doesn’t make much sense as I s…

---

## [Impact Strength](https://qa.fmod.com/t/impact-strength/16035)

<div class="topic-metadata">

**Author:** [@dnovikov](https://qa.fmod.com/u/dnovikov)\
**Replies:** 2\
**Last updated:** [August 5, 2020, 1:00am UTC](https://qa.fmod.com/t/impact-strength/16035 "2020-08-05T01:00:43Z")

</div>

Hi everyone, I work in film industry as a sound editor and decided to learn FMOD and how it integrates with UE4 in my spare time. So far it’s going okay-ish, the main deference for me is the fact in film you cut sounds…

---

## [Ios Audit error: Check out the hot update framework or api that is disabled by Apple: \[wax\]](https://qa.fmod.com/t/ios-audit-error-check-out-the-hot-update-framework-or-api-that-is-disabled-by-apple-wax/16036)

<div class="topic-metadata">

**Author:** [@raymond\_zhang23](https://qa.fmod.com/u/raymond_zhang23)\
**Replies:** 6\
**Last updated:** [August 5, 2020, 12:41am UTC](https://qa.fmod.com/t/ios-audit-error-check-out-the-hot-update-framework-or-api-that-is-disabled-by-apple-wax/16036 "2020-08-05T00:41:16Z")

</div>

Hi, I use the FMODStudio plug-in for UE4 （4.22 patch1）to publish ios applications, and Apple audits an error: Check out the hot update framework or api that is disabled by Apple: \[wax\]. Currently I am sure that \[wax\] fe…

---

## [Can't Package Project UE4 4.23.1 Mac OS 10.14.5](https://qa.fmod.com/t/cant-package-project-ue4-4-23-1-mac-os-10-14-5/16023)

<div class="topic-metadata">

**Author:** [@siditious](https://qa.fmod.com/u/siditious)\
**Replies:** 1\
**Last updated:** [August 4, 2020, 11:23pm UTC](https://qa.fmod.com/t/cant-package-project-ue4-4-23-1-mac-os-10-14-5/16023 "2020-08-04T23:23:56Z")

</div>

Hi there, I’m having some issues directly related to FMOD packaging the product, I know it’s FMOD because I created a new product, packaged it successfully and then added FMOD and was able to recreate the error. The err…

---

## [Disabling fmod on dedicated server](https://qa.fmod.com/t/disabling-fmod-on-dedicated-server/16017)

<div class="topic-metadata">

**Author:** [@lawendt](https://qa.fmod.com/u/lawendt)\
**Replies:** 1\
**Last updated:** [August 4, 2020, 6:16am UTC](https://qa.fmod.com/t/disabling-fmod-on-dedicated-server/16017 "2020-08-04T06:16:56Z")

</div>

Hello, we have a multiplayer game and we want to disable FMOD on the dedicated server since there’s no need for that. How can we do it? Thanks,

---

## [Is it possible to retreive a Bank from an Event?](https://qa.fmod.com/t/is-it-possible-to-retreive-a-bank-from-an-event/16016)

<div class="topic-metadata">

**Author:** [@alexandreMarie](https://qa.fmod.com/u/alexandreMarie)\
**Replies:** 1\
**Last updated:** [August 3, 2020, 6:07am UTC](https://qa.fmod.com/t/is-it-possible-to-retreive-a-bank-from-an-event/16016 "2020-08-03T06:07:26Z")

</div>

Hi everyone, I have a UFMODEvent as a parameter and I need to retreive its bank and I’m hitting my head for several hours now. Is it even possible ? Because I don’t want to iterate over all the events of all my banks e…

---

## [Build Failed, "Missing precompiled manifest for 'FMODStudio" - 4.25.1](https://qa.fmod.com/t/build-failed-missing-precompiled-manifest-for-fmodstudio-4-25-1/15973)

<div class="topic-metadata">

**Author:** [@nickstevens000](https://qa.fmod.com/u/nickstevens000)\
**Replies:** 8\
**Last updated:** [August 3, 2020, 5:52am UTC](https://qa.fmod.com/t/build-failed-missing-precompiled-manifest-for-fmodstudio-4-25-1/15973 "2020-08-03T05:52:03Z")

</div>

Hello, I’m getting this error when building on UE4 with the latest FMOD. UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'FMODStudio'. This module was most likely not flagged for being…

---

## [Triggering FMOD events in UE4 Level Sequences category](https://qa.fmod.com/t/triggering-fmod-events-in-ue4-level-sequences-category/16026)

<div class="topic-metadata">

**Author:** [@ejbrosius](https://qa.fmod.com/u/ejbrosius)\
**Replies:** 3\
**Last updated:** [July 31, 2020, 12:46am UTC](https://qa.fmod.com/t/triggering-fmod-events-in-ue4-level-sequences-category/16026 "2020-07-31T00:46:03Z")

</div>

If I drag an FMOD event onto a UE4 Level Sequence, then add an FMOD Event Control Track, I can add a PLAY key to play that event in the LS. But it plays monophonically, meaning a 2nd PLAY key cuts off the 1st one. So f…

---

## [What does does the + sign mean : 4.25+](https://qa.fmod.com/t/what-does-does-the-sign-mean-4-25/15997)

<div class="topic-metadata">

**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 2\
**Last updated:** [July 23, 2020, 7:02pm UTC](https://qa.fmod.com/t/what-does-does-the-sign-mean-4-25/15997 "2020-07-23T19:02:06Z")

</div>

What does does the + sign mean : 4.25+

---

## [UE4.25 No sound in android and plugin cannot find Master Bank!](https://qa.fmod.com/t/ue4-25-no-sound-in-android-and-plugin-cannot-find-master-bank/15975)

<div class="topic-metadata">

**Author:** [@irajsb](https://qa.fmod.com/u/irajsb)\
**Replies:** 7\
**Last updated:** [July 21, 2020, 3:46am UTC](https://qa.fmod.com/t/ue4-25-no-sound-in-android-and-plugin-cannot-find-master-bank/15975 "2020-07-21T03:46:40Z")

</div>

Works in editor. no naming problem . Packaging settings are set to package all.

---

## [FMOD Unreal to Android Quest shipping build](https://qa.fmod.com/t/fmod-unreal-to-android-quest-shipping-build/15376)

<div class="topic-metadata">

**Author:** [@lemonsprinkles](https://qa.fmod.com/u/lemonsprinkles)\
**Replies:** 7\
**Last updated:** [July 20, 2020, 11:44pm UTC](https://qa.fmod.com/t/fmod-unreal-to-android-quest-shipping-build/15376 "2020-07-20T23:44:07Z")

</div>

I can’t seem to get FMOD working properly with quest shipping build through Unreal. My app just crashes before it even opens. The sounds work just fine through local development build. I couldn’t find proper documentati…

---

## [Crash on Oculus Go and Quest](https://qa.fmod.com/t/crash-on-oculus-go-and-quest/15053)

<div class="topic-metadata">

**Author:** [@raahilkulshreshtha](https://qa.fmod.com/u/raahilkulshreshtha)\
**Replies:** 4\
**Last updated:** [July 20, 2020, 11:41pm UTC](https://qa.fmod.com/t/crash-on-oculus-go-and-quest/15053 "2020-07-20T23:41:25Z")

</div>

When running on Oculus Go or Oculus Quest, am getting this fatal error. This log is from the Oculus device itself. Build seems to show no errors. Seems to be while loading banks. I’ve check the non-asset dir settings, …

---

## [4.23 Unreal Andriod Successfully Packaged Game Crash on opening | FMOD 2.00.06](https://qa.fmod.com/t/4-23-unreal-andriod-successfully-packaged-game-crash-on-opening-fmod-2-00-06/15600)

<div class="topic-metadata">

**Author:** [@stuprab](https://qa.fmod.com/u/stuprab)\
**Replies:** 5\
**Last updated:** [July 20, 2020, 11:29pm UTC](https://qa.fmod.com/t/4-23-unreal-andriod-successfully-packaged-game-crash-on-opening-fmod-2-00-06/15600 "2020-07-20T23:29:09Z")

</div>

Dear dev team, I am using FMOD in UE 4.23 to develope for andriod platform. The game can work and even launch from the editor with the "launch in device"mode. However, when i succesfully packaged and installed it on pho…

---

## [UE4 FMOD Replication](https://qa.fmod.com/t/ue4-fmod-replication/12947)

<div class="topic-metadata">

**Author:** [@Burnrate](https://qa.fmod.com/u/Burnrate)\
**Replies:** 4\
**Last updated:** [July 17, 2020, 5:39am UTC](https://qa.fmod.com/t/ue4-fmod-replication/12947 "2020-07-17T05:39:10Z")

</div>

Hello I cannot get FMOD to replicate properly. It will only make the sounds for the last client that has connected. When packaged it will switch and only play sounds on the listen server. I have tried all combination…

---

## [UE4 - Content/FMOD](https://qa.fmod.com/t/ue4-content-fmod/15952)

<div class="topic-metadata">

**Author:** [@FLANGER22](https://qa.fmod.com/u/FLANGER22)\
**Replies:** 3\
**Last updated:** [July 16, 2020, 6:13am UTC](https://qa.fmod.com/t/ue4-content-fmod/15952 "2020-07-16T06:13:28Z")

</div>

Hello, I would like to ask if it is possible to place the FMOD folder in a subfolder (Content / NameProject / FMOD), or it must always in (Content / FMOD)? If possible, please tell me how. It does not create folders for …

---

## [UE4 integration teammate Error](https://qa.fmod.com/t/ue4-integration-teammate-error/15943)

<div class="topic-metadata">

**Author:** [@Ryan\_Ban](https://qa.fmod.com/u/Ryan_Ban)\
**Replies:** 3\
**Last updated:** [July 13, 2020, 5:08am UTC](https://qa.fmod.com/t/ue4-integration-teammate-error/15943 "2020-07-13T05:08:06Z")

</div>

I’ve successfully implemented FMOD 2.00.10 into UE22.3. My teammates across GIT get an error attempting to launch the UE editor, reading, “The following modules are missing or built with a different engine version. Fmod …

---

## [MusicPlayer Event with parameters not playing in Unreal](https://qa.fmod.com/t/musicplayer-event-with-parameters-not-playing-in-unreal/15955)

<div class="topic-metadata">

**Author:** [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Replies:** 7\
**Last updated:** [July 13, 2020, 5:05am UTC](https://qa.fmod.com/t/musicplayer-event-with-parameters-not-playing-in-unreal/15955 "2020-07-13T05:05:56Z")

</div>

I’m using FMOD 2.07 and UE4.24. We’re thinking about updating FMOD to 2.1. I created a MusicPlayer event, which contains all of our music cues and triggers them via a MusicState parameter from 0 to 10, being 0 silence. …

---

## [UE4 LiveUpdate Reconnecting](https://qa.fmod.com/t/ue4-liveupdate-reconnecting/15939)

<div class="topic-metadata">

**Author:** [@HowardSinden](https://qa.fmod.com/u/HowardSinden)\
**Replies:** 1\
**Last updated:** [July 10, 2020, 6:03am UTC](https://qa.fmod.com/t/ue4-liveupdate-reconnecting/15939 "2020-07-10T06:03:13Z")

</div>

Hi I’m not able to connect to UE4 using Live Update. When trying to connect the live update button flashes for a couple of seconds and is then stuck on ‘Live Update Reconnecting’ with nothing happening. I have Live Upda…

---

## [No audio in editor at all](https://qa.fmod.com/t/no-audio-in-editor-at-all/15948)

<div class="topic-metadata">

**Author:** [@e.schubert](https://qa.fmod.com/u/e.schubert)\
**Replies:** 1\
**Last updated:** [July 9, 2020, 12:54am UTC](https://qa.fmod.com/t/no-audio-in-editor-at-all/15948 "2020-07-09T00:54:09Z")

</div>

Hello, I’ve been asked to prototype some binaural audio using FMOD and the Steam Audio plug in. In FMOD I get no audio when trying to send anything through the “Steam Audio Spatializer” instead of the standard Spatializ…

---

## [Fmod Not Working with UE4 (Tried 4.24 too!)](https://qa.fmod.com/t/fmod-not-working-with-ue4-tried-4-24-too/15942)

<div class="topic-metadata">

**Author:** [@harry61](https://qa.fmod.com/u/harry61)\
**Replies:** 3\
**Last updated:** [July 7, 2020, 12:17am UTC](https://qa.fmod.com/t/fmod-not-working-with-ue4-tried-4-24-too/15942 "2020-07-07T00:17:39Z")

</div>

Hi guys, hope everyone’s good. I’m trying to boot up UE4 but every time i get the same error - "module ‘FMODStudio’ could not be found. I’ve tried it with older versions of FMOD too, still to no avail. I initially trie…

---

## [Packaging for Oculus Quest, FMOD sounds not working due to fmodL file](https://qa.fmod.com/t/packaging-for-oculus-quest-fmod-sounds-not-working-due-to-fmodl-file/15919)

<div class="topic-metadata">

**Author:** [@christinacon](https://qa.fmod.com/u/christinacon)\
**Replies:** 1\
**Last updated:** [July 6, 2020, 5:22am UTC](https://qa.fmod.com/t/packaging-for-oculus-quest-fmod-sounds-not-working-due-to-fmodl-file/15919 "2020-07-06T05:22:56Z")

</div>

I’m building out a project for Oculus Quest but FMOD sounds are not working in the build. The only error messages I get are these: LogPlayLevel: Warning: WARNING: Library ‘fmodL’ was not resolvable to a file when used…

---

## [Release Date Unreal 4.25 Integration](https://qa.fmod.com/t/release-date-unreal-4-25-integration/15878)

<div class="topic-metadata">

**Author:** [@elizabethcamu](https://qa.fmod.com/u/elizabethcamu)\
**Replies:** 7\
**Last updated:** [July 1, 2020, 10:05am UTC](https://qa.fmod.com/t/release-date-unreal-4-25-integration/15878 "2020-07-01T10:05:37Z")

</div>

Hi guys! Have you already a release date of the new integration with Unreal 4.25? :see\_no\_evil:

---

## [Max instances of an event macro not working](https://qa.fmod.com/t/max-instances-of-an-event-macro-not-working/15931)

<div class="topic-metadata">

**Author:** [@PavGekko](https://qa.fmod.com/u/PavGekko)\
**Replies:** 1\
**Last updated:** [June 30, 2020, 11:44pm UTC](https://qa.fmod.com/t/max-instances-of-an-event-macro-not-working/15931 "2020-06-30T23:44:55Z")

</div>

Hi, In my level the light-bulb event seems to take up all voices available although I limited the sound in the event macro. I have got a simple setup.I have multiple of lights in a level. I attached 3d Fmod event as a …

---

## [Moving Scatterer-based Ambience Event with the listener](https://qa.fmod.com/t/moving-scatterer-based-ambience-event-with-the-listener/15929)

<div class="topic-metadata">

**Author:** [@PavGekko](https://qa.fmod.com/u/PavGekko)\
**Replies:** 1\
**Last updated:** [June 29, 2020, 11:49pm UTC](https://qa.fmod.com/t/moving-scatterer-based-ambience-event-with-the-listener/15929 "2020-06-29T23:49:25Z")

</div>

I am designing an ambience sound with two tracks. First layer is a loop and the other layer is a scattered event. The problem is that although the event is 2d (contains a loop and a scatterer), the sounds that I inserte…

---

## [UE4 4.25 integration](https://qa.fmod.com/t/ue4-4-25-integration/15914)

<div class="topic-metadata">

**Author:** [@Wesley\_LealRDS](https://qa.fmod.com/u/Wesley_LealRDS)\
**Replies:** 1\
**Last updated:** [June 25, 2020, 10:36pm UTC](https://qa.fmod.com/t/ue4-4-25-integration/15914 "2020-06-25T22:36:25Z")

</div>

The release date for Unreal 4.25 is near?

---

## [About Pixel Streaming](https://qa.fmod.com/t/about-pixel-streaming/14766)

<div class="topic-metadata">

**Author:** [@andy.m.siu](https://qa.fmod.com/u/andy.m.siu)\
**Replies:** 7\
**Last updated:** [June 22, 2020, 11:31am UTC](https://qa.fmod.com/t/about-pixel-streaming/14766 "2020-06-22T11:31:58Z")

</div>

I created a build in Unreal 4 which includes Pixel Streaming Plugin. When i try to connect it with a Chrome browser, the video output and the input is working properly. But i could not hear any sound (Since all the sou…

---

## [Event Instance Stop node in UE4 abruptly stops my sound even with AHDSR modulating the release](https://qa.fmod.com/t/event-instance-stop-node-in-ue4-abruptly-stops-my-sound-even-with-ahdsr-modulating-the-release/15896)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 2\
**Last updated:** [June 18, 2020, 8:03am UTC](https://qa.fmod.com/t/event-instance-stop-node-in-ue4-abruptly-stops-my-sound-even-with-ahdsr-modulating-the-release/15896 "2020-06-18T08:03:15Z")

</div>

I created a blueprint with 2 trigger boxes - one for playing a 2D event when entering a tunnel, and another for stopping the instance of that 2D event upon exiting the tunnel. The trigger boxes play and stop my sound acc…

[Previous page](https://qa.fmod.com/c/ue4/8.md?page=26)

[Next page](https://qa.fmod.com/c/ue4/8.md?page=28)
