# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=29

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 30

---

## [UE4 Adding audio in UMG](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654)

<div class="topic-metadata">

**Author:** [@phantom2338](https://qa.fmod.com/u/phantom2338)\
**Replies:** 3\
**Last updated:** [April 24, 2020, 5:43am UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654 "2020-04-24T05:43:54Z")

</div>

Hi Does UE4 integration still not support events in UMG? (FMOD 2.01.00 UE4 4.24.2)

---

## [MAC OS Build fails due to FMOD - please help](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649)

<div class="topic-metadata">

**Author:** [@Oser-Soundformedia](https://qa.fmod.com/u/Oser-Soundformedia)\
**Replies:** 1\
**Last updated:** [April 21, 2020, 12:36am UTC](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649 "2020-04-21T00:36:12Z")

</div>

Hello, recently I included FMod as Middleware into our project and ever since the Mac build isnt working anymore. We are working on UNREAL 4.22 and as far as I know there is a bug that is known. Unfortunately the fix I …

---

## [OnEventStopped only triggered when i quit PIE](https://qa.fmod.com/t/oneventstopped-only-triggered-when-i-quit-pie/15650)

<div class="topic-metadata">

**Author:** [@Shentoza](https://qa.fmod.com/u/Shentoza)\
**Replies:** 2\
**Last updated:** [April 20, 2020, 8:42am UTC](https://qa.fmod.com/t/oneventstopped-only-triggered-when-i-quit-pie/15650 "2020-04-20T08:42:38Z")

</div>

Hey there, I’m currently implementing our dialog system, which uses audiotables and Events to play programmer sounds that contain the voice lines. AudioComponent = GetOwner()-\>FindComponentByClass\<UFMODAudioCompone…

---

## [UE4 Packaged Build Has No Sound/Crashes across multiple platforms](https://qa.fmod.com/t/ue4-packaged-build-has-no-sound-crashes-across-multiple-platforms/15425)

<div class="topic-metadata">

**Author:** [@Gryph0n](https://qa.fmod.com/u/Gryph0n)\
**Replies:** 3\
**Last updated:** [April 16, 2020, 2:16am UTC](https://qa.fmod.com/t/ue4-packaged-build-has-no-sound-crashes-across-multiple-platforms/15425 "2020-04-16T02:16:46Z")

</div>

Hello there! I’ve been trying pretty desperately to get sound working in a couple packaged UE4 builds, but am running into a particularly interesting and nasty error. I’m doing everything seemingly right, but the packag…

---

## [FMODStudio not running in a migration to UE4.24](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624)

<div class="topic-metadata">

**Author:** [@sterlingy](https://qa.fmod.com/u/sterlingy)\
**Replies:** 1\
**Last updated:** [April 14, 2020, 10:56pm UTC](https://qa.fmod.com/t/fmodstudio-not-running-in-a-migration-to-ue4-24/15624 "2020-04-14T22:56:59Z")

</div>

I should point out that this project was running on 4.20, and we recently migrated to 4.24 I have been trying to get FMOD to work on a project in UE 4.24, but everytime I open the project, I am told there is a problem. …

---

## [Switch build crashes during launch, Access Violation](https://qa.fmod.com/t/switch-build-crashes-during-launch-access-violation/15619)

<div class="topic-metadata">

**Author:** [@C418](https://qa.fmod.com/u/C418)\
**Replies:** 1\
**Last updated:** [April 14, 2020, 6:43am UTC](https://qa.fmod.com/t/switch-build-crashes-during-launch-access-violation/15619 "2020-04-14T06:43:18Z")

</div>

Hi lovelies! We’re encountering a fun little problem with trying to compile to the Nintendo Switch for the first time. When we compile it in debug game configuration, we get an Access Violation of Data crash after we la…

---

## [Trying to create Dialog Sequence with Programmer Instrument - Issues on creating Blueprint](https://qa.fmod.com/t/trying-to-create-dialog-sequence-with-programmer-instrument-issues-on-creating-blueprint/15383)

<div class="topic-metadata">

**Author:** [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Replies:** 2\
**Last updated:** [April 9, 2020, 3:40pm UTC](https://qa.fmod.com/t/trying-to-create-dialog-sequence-with-programmer-instrument-issues-on-creating-blueprint/15383 "2020-04-09T15:40:53Z")

</div>

Hi there, I’m trying to find the best solution for a dialogue system. The game is in UE4 and I’m using FMOD 2.0. I created an audio table with keys for different dialog lines. Those lines will be played in sequence, b…

---

## [Git is showing a deleted mixer, workspace, and user xml files. Why?](https://qa.fmod.com/t/git-is-showing-a-deleted-mixer-workspace-and-user-xml-files-why/15622)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [April 9, 2020, 7:06am UTC](https://qa.fmod.com/t/git-is-showing-a-deleted-mixer-workspace-and-user-xml-files-why/15622 "2020-04-09T07:06:15Z")

</div>

As far as I can tell it hasn’t compromised my game’s audio at all - the UE4 project opens fine and all my up-to-date sounds are being triggered just as they should. I’m very new to FMOD and I’m just wondering if someone …

---

## [Event Attached not getting destroyed or stopped](https://qa.fmod.com/t/event-attached-not-getting-destroyed-or-stopped/15616)

<div class="topic-metadata">

**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 1\
**Last updated:** [April 7, 2020, 7:59pm UTC](https://qa.fmod.com/t/event-attached-not-getting-destroyed-or-stopped/15616 "2020-04-07T19:59:08Z")

</div>

Hello, we are using an event attached with a looping sound. PlayEventAttached() is called to play a looping sound. The return value of PlayEventAttached() is stored in a variable - lets call the variable “MyAudioRef”. …

---

## [Audio Doesn't Work in Packaging and Launch Mode - FMOD 2.00.08 | UE4.24.3](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599)

<div class="topic-metadata">

**Author:** [@MarcoMarocco](https://qa.fmod.com/u/MarcoMarocco)\
**Replies:** 3\
**Last updated:** [April 6, 2020, 6:16am UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599 "2020-04-06T06:16:20Z")

</div>

Hi Everyone, I got this issue that seems to have no solutions. I did the following steps: Create a new Unreal Project with the third person template Add the FMOD plugin folder in /Game/Plugins Build an FMOD Project in…

---

## [Studio was unable to connect to "localhost", version mismatch](https://qa.fmod.com/t/studio-was-unable-to-connect-to-localhost-version-mismatch/15579)

<div class="topic-metadata">

**Author:** [@alijamieson](https://qa.fmod.com/u/alijamieson)\
**Replies:** 9\
**Last updated:** [April 6, 2020, 5:14am UTC](https://qa.fmod.com/t/studio-was-unable-to-connect-to-localhost-version-mismatch/15579 "2020-04-06T05:14:23Z")

</div>

I’m following along the UE / Fmod tutorials but cannot connect to the live play editor in UE. I understand the assets were made in a previous version of Fmod and UE but my error message reads: Studio was unable to conne…

---

## [Mixer snapshot playing while the camera is within the audio volume, instead of the character (3rd person)](https://qa.fmod.com/t/mixer-snapshot-playing-while-the-camera-is-within-the-audio-volume-instead-of-the-character-3rd-person/15602)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 1\
**Last updated:** [April 1, 2020, 3:56am UTC](https://qa.fmod.com/t/mixer-snapshot-playing-while-the-camera-is-within-the-audio-volume-instead-of-the-character-3rd-person/15602 "2020-04-01T03:56:36Z")

</div>

The game I’m working on has the camera set as the listener, so spatialization is reflected by camera movements. Attenuation is determined by the character’s location. Does anyone know how we can get the snapshots to work…

---

## [Latency when playing bigger audio files](https://qa.fmod.com/t/latency-when-playing-bigger-audio-files/15525)

<div class="topic-metadata">

**Author:** [@bubbleDragon](https://qa.fmod.com/u/bubbleDragon)\
**Replies:** 11\
**Last updated:** [March 23, 2020, 9:34pm UTC](https://qa.fmod.com/t/latency-when-playing-bigger-audio-files/15525 "2020-03-23T21:34:54Z")

</div>

We recently startet using fmod for a shooter projekt and are currently trying to implement gunshots into the game. I used audio files that consist of a bundle of 20 shots at once to prevent spawning of too many individua…

---

## [App crashes when running Android ATSC. ERROR in FMODFileCallbacks.cpp](https://qa.fmod.com/t/app-crashes-when-running-android-atsc-error-in-fmodfilecallbacks-cpp/15462)

<div class="topic-metadata">

**Author:** [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Replies:** 4\
**Last updated:** [March 11, 2020, 9:41pm UTC](https://qa.fmod.com/t/app-crashes-when-running-android-atsc-error-in-fmodfilecallbacks-cpp/15462 "2020-03-11T21:41:36Z")

</div>

Hello - My project is in Unreal 4.23 using FMOD UE4 integration plugin 2.00.07 and FMOD Studio 2.00.07. It validates fine within Unreal editor and all audio plays normally. It packages fine but when I try to open it on m…

---

## [Null exception in fmodL.dll](https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531)

<div class="topic-metadata">

**Author:** [@StefanLundmark](https://qa.fmod.com/u/StefanLundmark)\
**Replies:** 0\
**Last updated:** [March 9, 2020, 3:45pm UTC](https://qa.fmod.com/t/null-exception-in-fmodl-dll/15531 "2020-03-09T15:45:06Z")

</div>

Hi, Left the UE4 editor running while I went to bed and coming back this morning it had crashed. Callstack is unavailable to me, it’s all in fmodL.dll.

---

## [Get and set song positions with blueprints](https://qa.fmod.com/t/get-and-set-song-positions-with-blueprints/15490)

<div class="topic-metadata">

**Author:** [@Perseus3248](https://qa.fmod.com/u/Perseus3248)\
**Replies:** 3\
**Last updated:** [March 5, 2020, 3:43am UTC](https://qa.fmod.com/t/get-and-set-song-positions-with-blueprints/15490 "2020-03-05T03:43:58Z")

</div>

Is there a way to get and set song positions using blueprints, or a combination of blueprints and parameters?

---

## [FMOD 2.00.07 does not compile in Linux](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507)

<div class="topic-metadata">

**Author:** [@sirownzalot](https://qa.fmod.com/u/sirownzalot)\
**Replies:** 1\
**Last updated:** [March 5, 2020, 12:37am UTC](https://qa.fmod.com/t/fmod-2-00-07-does-not-compile-in-linux/15507 "2020-03-05T00:37:42Z")

</div>

I’m compiling a fresh install of Unreal 4.24.3 in Linux. I downloaded FMOD 2.00.07 UE4Integration straight from the downloads page and copied the FMODStudios folder into the Plugins folder. It can’t compile the FMOD code…

---

## [Do I need to call update every frame?](https://qa.fmod.com/t/do-i-need-to-call-update-every-frame/15472)

<div class="topic-metadata">

**Author:** [@MarsAstro](https://qa.fmod.com/u/MarsAstro)\
**Replies:** 2\
**Last updated:** [March 4, 2020, 3:20pm UTC](https://qa.fmod.com/t/do-i-need-to-call-update-every-frame/15472 "2020-03-04T15:20:03Z")

</div>

Hello! I’m trying to do some metering for volume levels on an event instance. I have some code that feels to me like it should work, but it only ever outputs 0.0 for all rmslevel channels. I found this old topic: I tr…

---

## [Programming sounds are not being played in PS4 until the end randomly](https://qa.fmod.com/t/programming-sounds-are-not-being-played-in-ps4-until-the-end-randomly/15484)

<div class="topic-metadata">

**Author:** [@alexmanas](https://qa.fmod.com/u/alexmanas)\
**Replies:** 4\
**Last updated:** [March 3, 2020, 3:15am UTC](https://qa.fmod.com/t/programming-sounds-are-not-being-played-in-ps4-until-the-end-randomly/15484 "2020-03-03T03:15:15Z")

</div>

Hi, We have a dialogue system made with programming sounds that is working fine in all the platforms but sometimes in PS4 some of the lines are not being played until the end and I cannot figure out why. The format is c…

---

## [Audio Visualizer in Unreal using FMOD and Blueprints](https://qa.fmod.com/t/audio-visualizer-in-unreal-using-fmod-and-blueprints/15489)

<div class="topic-metadata">

**Author:** [@Perseus3248](https://qa.fmod.com/u/Perseus3248)\
**Replies:** 2\
**Last updated:** [February 27, 2020, 4:48am UTC](https://qa.fmod.com/t/audio-visualizer-in-unreal-using-fmod-and-blueprints/15489 "2020-02-27T04:48:27Z")

</div>

So me and a couple of my friends are working on a game in unreal and we want to have an audio visualizer in game. I’m completely new to FMOD and I only just figured out how to make looping music so the simpler the soluti…

---

## [Maximum XMA/AT9 DSP codec pool size is 256](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475)

<div class="topic-metadata">

**Author:** [@Moonycat](https://qa.fmod.com/u/Moonycat)\
**Replies:** 1\
**Last updated:** [February 25, 2020, 12:51am UTC](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475 "2020-02-25T00:51:07Z")

</div>

Hi everyone, I’m facing an issue where I can’t have sound on consoles. I’m having this error : Maximum XMA DSP codec pool size is 256 (for X1) Maximum AT9 DSP codec pool size is 256 (for PS4) Does that sound familia…

---

## [FindAssetByName/FindEventByName Problem](https://qa.fmod.com/t/findassetbyname-findeventbyname-problem/15143)

<div class="topic-metadata">

**Author:** [@yoyocyhsieh](https://qa.fmod.com/u/yoyocyhsieh)\
**Replies:** 9\
**Last updated:** [February 24, 2020, 11:26pm UTC](https://qa.fmod.com/t/findassetbyname-findeventbyname-problem/15143 "2020-02-24T23:26:46Z")

</div>

Does FindAssetByName/FindEventByName function work in Standalone Game mode? It seems like all the FMODAsset objects created in FMODAssetTable will be destroyed after garbage collection. Thanks.

---

## [On timeline marker issues in streaming levels](https://qa.fmod.com/t/on-timeline-marker-issues-in-streaming-levels/15439)

<div class="topic-metadata">

**Author:** [@Joejoe](https://qa.fmod.com/u/Joejoe)\
**Replies:** 3\
**Last updated:** [February 24, 2020, 2:37pm UTC](https://qa.fmod.com/t/on-timeline-marker-issues-in-streaming-levels/15439 "2020-02-24T14:37:20Z")

</div>

When unchecking and then checking the bool “shouldbeVisible” on a streaming level at runtime, containing an Actor with an FMODAudiocomponent, the on timeline markers stop working. The issue appeard with an update to UE …

---

## [Ambient Volumes issues in UE4](https://qa.fmod.com/t/ambient-volumes-issues-in-ue4/15477)

<div class="topic-metadata">

**Author:** [@Pavelios](https://qa.fmod.com/u/Pavelios)\
**Replies:** 1\
**Last updated:** [February 21, 2020, 3:16am UTC](https://qa.fmod.com/t/ambient-volumes-issues-in-ue4/15477 "2020-02-21T03:16:26Z")

</div>

Hello, How do you guys solve ambient volumes in Unreal? We have many huts in our project, and each hut needs to duck all the external sounds when the player is inside. Right now I am solving it buy using snapshots, but …

---

## [How to install and share FMOD plugin with UE4 teammates](https://qa.fmod.com/t/how-to-install-and-share-fmod-plugin-with-ue4-teammates/15430)

<div class="topic-metadata">

**Author:** [@piinecone](https://qa.fmod.com/u/piinecone)\
**Replies:** 2\
**Last updated:** [February 18, 2020, 4:13pm UTC](https://qa.fmod.com/t/how-to-install-and-share-fmod-plugin-with-ue4-teammates/15430 "2020-02-18T16:13:29Z")

</div>

Hi, First, thank you for the great product, plugin, and documentation! It’s a pleasure to work with FMOD. I’m having some trouble setting up the plugin for my team. I’m able to install it locally, and have configured o…

---

## [Huge playback lags on Switch](https://qa.fmod.com/t/huge-playback-lags-on-switch/15433)

<div class="topic-metadata">

**Author:** [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Replies:** 3\
**Last updated:** [February 13, 2020, 10:14am UTC](https://qa.fmod.com/t/huge-playback-lags-on-switch/15433 "2020-02-13T10:14:24Z")

</div>

We are using FMOD on our switch project. We have an issue of huuge lags on loading/playing audio samples in some situation. When the sample is not being used for a long time, or it is supposed to be played for the first …

---

## [FMOD integration with the media framework on Xbox](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413)

<div class="topic-metadata">

**Author:** [@tomaszobrebski](https://qa.fmod.com/u/tomaszobrebski)\
**Replies:** 1\
**Last updated:** [February 13, 2020, 3:47am UTC](https://qa.fmod.com/t/fmod-integration-with-the-media-framework-on-xbox/15413 "2020-02-13T03:47:42Z")

</div>

Hi, is there any way to play videos using unreal’s media framework when having FMOD integrated on Xbox? Because one cannot have the XAudio2 sound device on Xbox running in parallel with FMOD we don’t have any sound on v…

---

## [UE 4 Can't make package with the sounds working](https://qa.fmod.com/t/ue-4-cant-make-package-with-the-sounds-working/15421)

<div class="topic-metadata">

**Author:** [@Slindes](https://qa.fmod.com/u/Slindes)\
**Replies:** 2\
**Last updated:** [February 11, 2020, 3:30pm UTC](https://qa.fmod.com/t/ue-4-cant-make-package-with-the-sounds-working/15421 "2020-02-11T15:30:21Z")

</div>

Hi after trying some of the solutions posted in the forum I still can’t make a package where the sounds are working. When I’m making the package I get this warning and i don’t know how to fix the error. \[2020.01.30-15.…

---

## [Scatter Sound not looping When I press "Play" in UE4](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434)

<div class="topic-metadata">

**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 2\
**Last updated:** [February 4, 2020, 6:51am UTC](https://qa.fmod.com/t/scatter-sound-not-looping-when-i-press-play-in-ue4/15434 "2020-02-04T06:51:11Z")

</div>

My scatter sound in Fmod is not looping when I go to play the game in Unreal. When I press “Stop” and audition the sound in the “World Outliner” tab it plays the scatter sound fine, looping and all. When I press “play”,…

---

## [UE 4.22 FMod Crash when exiting a PIE session](https://qa.fmod.com/t/ue-4-22-fmod-crash-when-exiting-a-pie-session/14897)

<div class="topic-metadata">

**Author:** [@kaosspectrum](https://qa.fmod.com/u/kaosspectrum)\
**Replies:** 2\
**Last updated:** [February 2, 2020, 7:24pm UTC](https://qa.fmod.com/t/ue-4-22-fmod-crash-when-exiting-a-pie-session/14897 "2020-02-02T19:24:12Z")

</div>

Getting a crash on the following line if (StudioSystem\[Type\]) { verifyfmod(StudioSystem\[Type\]-\>release()); StudioSystem\[Type\] = nullptr; } specifically when calling verifyfmod(StudioSystem\[Type\]-\>releas…

[Previous page](https://qa.fmod.com/c/ue4/8.md?page=28)

[Next page](https://qa.fmod.com/c/ue4/8.md?page=30)
