# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=3

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 4

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## [Arc Raiders reverb and occlusion](https://qa.fmod.com/t/arc-raiders-reverb-and-occlusion/23729)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 1\
**Last updated:** [December 5, 2025, 5:37am UTC](https://qa.fmod.com/t/arc-raiders-reverb-and-occlusion/23729 "2025-12-05T05:37:43Z")

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I’m in love with how reverb and occlusion is handled in Arc Raiders, it feels incredibly natural to my ears. I’m curious about how I might replicate this in Fmod. My current context is a cave environment of tight corrido…

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## [Comparison of various immersive audio plug-ins?](https://qa.fmod.com/t/comparison-of-various-immersive-audio-plug-ins/23737)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 0\
**Last updated:** [December 1, 2025, 9:08am UTC](https://qa.fmod.com/t/comparison-of-various-immersive-audio-plug-ins/23737 "2025-12-01T09:08:19Z")

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It is not clear to me yet if the immersive audio of UNREAL is different in comparison to other external plug-ins like the STEAM or GOOGLE immersive audio. Did anyone compare those yet or has any experience if one is bet…

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## [Swapping out, wholesale, the entire FMOD folder (containing all Build data)](https://qa.fmod.com/t/swapping-out-wholesale-the-entire-fmod-folder-containing-all-build-data/23685)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 4\
**Last updated:** [November 27, 2025, 5:09am UTC](https://qa.fmod.com/t/swapping-out-wholesale-the-entire-fmod-folder-containing-all-build-data/23685 "2025-11-27T05:09:42Z")

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19 November 2025 Hello. Using UE 5.6 and FMOD FMOD Studio 2.03.09, on Apple computer (macOS 15) Has anyone experienced issues when swapping out, wholesale, the entire FMOD folder (containing all Build data), for anothe…

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## [FMOD Integration Issue XAudio 2.7 Message](https://qa.fmod.com/t/fmod-integration-issue-xaudio-2-7-message/23713)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 3\
**Last updated:** [November 27, 2025, 2:57am UTC](https://qa.fmod.com/t/fmod-integration-issue-xaudio-2-7-message/23713 "2025-11-27T02:57:25Z")

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After deciding to use FMOD in our project (UE5.6), we installed the plugin and built the project. However, an XAudio 2.7-related message appears, and the existing Sound Cue sounds are not playing. How can we resolve this…

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## [Packaged Builds keep loosing Events](https://qa.fmod.com/t/packaged-builds-keep-loosing-events/23666)

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**Author:** [@bobbyem](https://qa.fmod.com/u/bobbyem)\
**Replies:** 4\
**Last updated:** [November 26, 2025, 2:44am UTC](https://qa.fmod.com/t/packaged-builds-keep-loosing-events/23666 "2025-11-26T02:44:30Z")

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I have been having some really annoying issues lately and I don’t know how to solve it. For some reason when I package my game certain events get dropped. They work fine in editor but when I play the packaged build they …

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## [FMOD Studio 2.02.13 for Switch 2](https://qa.fmod.com/t/fmod-studio-2-02-13-for-switch-2/23538)

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**Author:** [@StefanLausecker](https://qa.fmod.com/u/StefanLausecker)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 6:46am UTC](https://qa.fmod.com/t/fmod-studio-2-02-13-for-switch-2/23538 "2025-11-19T06:46:20Z")

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Hello there, we would be in need for the FMOD version 2.02.13 for UE4 4.27+ Can you provide a download link for us? thanks Stefan

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## [Compile error with UE 5.6.1](https://qa.fmod.com/t/compile-error-with-ue-5-6-1/23237)

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**Author:** [@EternalStarlight](https://qa.fmod.com/u/EternalStarlight)\
**Replies:** 16\
**Last updated:** [November 18, 2025, 11:43am UTC](https://qa.fmod.com/t/compile-error-with-ue-5-6-1/23237 "2025-11-18T11:43:11Z")

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Hello, I moved to the latest version of the engine (5.6.1) and using version 2.03.09 of the Unreal Integration prevents compilation. It is related to a mistype in the generated FMODCallbackHandler source file

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## [Debug symbols for FMOD for UE5.6](https://qa.fmod.com/t/debug-symbols-for-fmod-for-ue5-6/23590)

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**Author:** [@GregSimteract](https://qa.fmod.com/u/GregSimteract)\
**Replies:** 3\
**Last updated:** [November 7, 2025, 1:48am UTC](https://qa.fmod.com/t/debug-symbols-for-fmod-for-ue5-6/23590 "2025-11-07T01:48:21Z")

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Hello, we need debug symbols for FMOD 2.03.08 for Unreal Engine 5.6, for PC, PS5 (newest compatible SDK) and XSX (newest compatible SDK). Can you please upload them for us?

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## [2.03.10 - PlayEventAtLocation failing if bAutoPlay not set](https://qa.fmod.com/t/2-03-10-playeventatlocation-failing-if-bautoplay-not-set/23548)

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**Author:** [@ed.rodrigues](https://qa.fmod.com/u/ed.rodrigues)\
**Replies:** 1\
**Last updated:** [November 5, 2025, 2:56am UTC](https://qa.fmod.com/t/2-03-10-playeventatlocation-failing-if-bautoplay-not-set/23548 "2025-11-05T02:56:48Z")

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Hello! Just upgraded to the latest version of FMOD Studio & FMOD for Unreal today and immediately ran into an issue where some of our 3D audio events aren’t playing. FMOD Version: 2.03.10 (upgraded from 2.03.06) Unreal…

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## [Unreal and failed to set parameter](https://qa.fmod.com/t/unreal-and-failed-to-set-parameter/23568)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [November 3, 2025, 9:12am UTC](https://qa.fmod.com/t/unreal-and-failed-to-set-parameter/23568 "2025-11-03T09:12:53Z")

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I’m getting lot’s of these, but I don’t know what even it is referring to, so I can’t fix it. How can I solve this? Thanks

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## [Object Spatializer and Reverb Snapshot not working together](https://qa.fmod.com/t/object-spatializer-and-reverb-snapshot-not-working-together/15675)

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**Author:** [@Eskal](https://qa.fmod.com/u/Eskal)\
**Replies:** 8\
**Last updated:** [October 27, 2025, 6:18am UTC](https://qa.fmod.com/t/object-spatializer-and-reverb-snapshot-not-working-together/15675 "2025-10-27T06:18:19Z")

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Edit/ Alright, so I learned that the Object Spatializer does not go through the normal signal chain but directly to object mixer and that’s the reason why Snapshots ain’t working. So the question I have now is, how to m…

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## [Convolution Reverb Not working on UE5.5 PS5, but works on other platform](https://qa.fmod.com/t/convolution-reverb-not-working-on-ue5-5-ps5-but-works-on-other-platform/23496)

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**Author:** [@agate-cg](https://qa.fmod.com/u/agate-cg)\
**Replies:** 1\
**Last updated:** [October 26, 2025, 9:34pm UTC](https://qa.fmod.com/t/convolution-reverb-not-working-on-ue5-5-ps5-but-works-on-other-platform/23496 "2025-10-26T21:34:27Z")

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Hello, We are using FMOD 2.03.09. Somehow, the reverb doesn’t work on PS5, while the other console (XBOX Series, PC) is working. FMOD sound is working on PS5, but DSP is not. Do you have any clue regarding this? Do we…

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## [No sound from a specific bank following update](https://qa.fmod.com/t/no-sound-from-a-specific-bank-following-update/23330)

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**Author:** [@wivenice](https://qa.fmod.com/u/wivenice)\
**Replies:** 6\
**Last updated:** [October 21, 2025, 1:58pm UTC](https://qa.fmod.com/t/no-sound-from-a-specific-bank-following-update/23330 "2025-10-21T13:58:07Z")

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Hey everybody following the latest UE5 “forced” update to version 5.5.4-40574608 we noticed an unusual behavior with event playback. All events linked to one specific bank (called in our case “SFX”) are completely mute …

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## [Trying to Setup an Audio Branch where 2 sound Designers can work on](https://qa.fmod.com/t/trying-to-setup-an-audio-branch-where-2-sound-designers-can-work-on/23441)

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**Author:** [@giliam](https://qa.fmod.com/u/giliam)\
**Replies:** 3\
**Last updated:** [October 15, 2025, 10:23pm UTC](https://qa.fmod.com/t/trying-to-setup-an-audio-branch-where-2-sound-designers-can-work-on/23441 "2025-10-15T22:23:58Z")

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Hello Fmod Folks! We have started to work on a game where we are trying to setup our seperate FMOD unreal branch in Diversion. The idea was to always merge the main branch with our audio branch and only merge with the …

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## [FMOD version 2.03.08 Unreal Engine 5.6 All Platforms Request](https://qa.fmod.com/t/fmod-version-2-03-08-unreal-engine-5-6-all-platforms-request/23040)

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**Author:** [@StefanLausecker](https://qa.fmod.com/u/StefanLausecker)\
**Replies:** 13\
**Last updated:** [October 13, 2025, 11:24pm UTC](https://qa.fmod.com/t/fmod-version-2-03-08-unreal-engine-5-6-all-platforms-request/23040 "2025-10-13T23:24:41Z")

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Hi there, Unreal Engine 5.6 is out and we would be in need to get fmod for all platforms, please provide downloads for the following platforms and sdks: Switch 1: 18.3.1 Switch 2: 19.3.5 PS4: 12.508.001 PS5: 11.00.0…

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## [SetTimelinePosition NOT Working in UE5 with FMOD 2.03.06](https://qa.fmod.com/t/settimelineposition-not-working-in-ue5-with-fmod-2-03-06/23339)

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**Author:** [@ncarcagno](https://qa.fmod.com/u/ncarcagno)\
**Replies:** 5\
**Last updated:** [October 1, 2025, 4:33am UTC](https://qa.fmod.com/t/settimelineposition-not-working-in-ue5-with-fmod-2-03-06/23339 "2025-10-01T04:33:40Z")

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Hi everyone, I’ve been testing SetTimelinePosition in Unreal with FMOD, but it doesn’t seem to react at all. No matter what value I pass, the event always starts from the beginning instead of jumping to the desired time…

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## [After update to UE 5.6 build banks crashed engine](https://qa.fmod.com/t/after-update-to-ue-5-6-build-banks-crashed-engine/23086)

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**Author:** [@paxantriu1](https://qa.fmod.com/u/paxantriu1)\
**Replies:** 19\
**Last updated:** [September 23, 2025, 6:40am UTC](https://qa.fmod.com/t/after-update-to-ue-5-6-build-banks-crashed-engine/23086 "2025-09-23T06:40:36Z")

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After upgrading to the new version of fmod studio and ue 5.6, I started getting constant crashes of the engine, which starts to strain and interfere with my work very much. LoginId:aee8f4ab445adaa66e881ca1cb43e745 Epic…

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## [UE 5.3.2 and Fmod 2.03.07 path issue when validating Fmod](https://qa.fmod.com/t/ue-5-3-2-and-fmod-2-03-07-path-issue-when-validating-fmod/22934)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 4\
**Last updated:** [September 23, 2025, 6:28am UTC](https://qa.fmod.com/t/ue-5-3-2-and-fmod-2-03-07-path-issue-when-validating-fmod/22934 "2025-09-23T06:28:25Z")

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Hi, We’re trying to set up Fmod for the first time in our project, and we’re encountering an issue with the path being overwritten by a path we’re not interested in. We set a path in Fmod Studio preferences to C:/GameDe…

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## [Fixed: Regression Error: Not all events play in cooked game](https://qa.fmod.com/t/fixed-regression-error-not-all-events-play-in-cooked-game/18832)

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**Author:** [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Replies:** 5\
**Last updated:** [June 26, 2023, 2:31am UTC](https://qa.fmod.com/t/fixed-regression-error-not-all-events-play-in-cooked-game/18832 "2023-06-26T02:31:28Z")

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Hi there, a few years ago I had a problem with FMOD initializing audio banks too late, thus randomly ignoring some sound events in the cooked build. Inside UE4 editor, everything works correctly, but upon packaging the …

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## [ERROR: Unable to load DLL: "fmodL.dll" Status: 0xc0000135 When deploying on XSX](https://qa.fmod.com/t/error-unable-to-load-dll-fmodl-dll-status-0xc0000135-when-deploying-on-xsx/18785)

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**Author:** [@Radek](https://qa.fmod.com/u/Radek)\
**Replies:** 9\
**Last updated:** [September 29, 2023, 11:11am UTC](https://qa.fmod.com/t/error-unable-to-load-dll-fmodl-dll-status-0xc0000135-when-deploying-on-xsx/18785 "2023-09-29T11:11:16Z")

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When I cook and package my game with FMOD I get no errors but when I deploy it I get Loading DLL fmod.dll failed with status 0xc0000135 error I belive that i correctly installed all needed FMOD extensions for xbox, I a…

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## [Debug Symbols for 2.03.09 UE5.6](https://qa.fmod.com/t/debug-symbols-for-2-03-09-ue5-6/23387)

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**Author:** [@Tamash](https://qa.fmod.com/u/Tamash)\
**Replies:** 1\
**Last updated:** [September 22, 2025, 1:18am UTC](https://qa.fmod.com/t/debug-symbols-for-2-03-09-ue5-6/23387 "2025-09-22T01:18:19Z")

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Hi, I would like to request debug symbols for FMOD 2.03.09 for UE5.6. With kind regards

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## [FMOD 2.02 support for Unreal Engine 5.6+](https://qa.fmod.com/t/fmod-2-02-support-for-unreal-engine-5-6/23374)

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**Author:** [@garderemax](https://qa.fmod.com/u/garderemax)\
**Replies:** 2\
**Last updated:** [September 21, 2025, 7:31am UTC](https://qa.fmod.com/t/fmod-2-02-support-for-unreal-engine-5-6/23374 "2025-09-21T07:31:43Z")

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Hi! Could you clarify the roadmap around FMOD 2.02 and Unreal Engine 5.6 (and later)? Will FMOD 2.02 support UE 5.6, or is 2.02 now deprecated/EOL? If so, what’s the maintenance timeline (bugfixes, security, backports…

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## [FMOD 2.02.20 UE4.27 consoles Request](https://qa.fmod.com/t/fmod-2-02-20-ue4-27-consoles-request/23334)

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**Author:** [@JulioWabisabi](https://qa.fmod.com/u/JulioWabisabi)\
**Replies:** 2\
**Last updated:** [September 12, 2025, 11:02pm UTC](https://qa.fmod.com/t/fmod-2-02-20-ue4-27-consoles-request/23334 "2025-09-12T23:02:56Z")

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Hello, We are in the process of porting our game and we need FMOD 2.02.20 for the following sdks if possible! PS4 SDK 12.00 PS5 SDK 10.00 GDK 2410004 Thanks!

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## [Bank location of Switch2 platform](https://qa.fmod.com/t/bank-location-of-switch2-platform/23331)

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**Author:** [@neophil](https://qa.fmod.com/u/neophil)\
**Replies:** 1\
**Last updated:** [September 11, 2025, 4:06am UTC](https://qa.fmod.com/t/bank-location-of-switch2-platform/23331 "2025-09-11T04:06:03Z")

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Hello I recently had to add the Switch2 platform. As there was no specific Switch2 platform in the project platforms I used Switch but changed the output sub-directory to Switch2. Switch2Game.ini includes \[/Script/Unr…

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## [Deleting old banks completely](https://qa.fmod.com/t/deleting-old-banks-completely/23228)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 5\
**Last updated:** [September 5, 2025, 5:56am UTC](https://qa.fmod.com/t/deleting-old-banks-completely/23228 "2025-09-05T05:56:56Z")

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Fatal error: \[File:D:\\build\\++UE5\\Sync\\Engine\\Source\\Runtime\\CoreUObject\\Private\\UObject\\UObjectGlobals.cpp\] \[Line: 3639\] Cannot replace existing object of a different class. New Object: /Script/FMODStudio.FMODEvent …

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## [Typo in generated .cpp file preventing build, Unreal 5.6.1 FMOD Plugin Ver. 2.03.09](https://qa.fmod.com/t/typo-in-generated-cpp-file-preventing-build-unreal-5-6-1-fmod-plugin-ver-2-03-09/23296)

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**Author:** [@Fonics](https://qa.fmod.com/u/Fonics)\
**Replies:** 1\
**Last updated:** [September 4, 2025, 2:11am UTC](https://qa.fmod.com/t/typo-in-generated-cpp-file-preventing-build-unreal-5-6-1-fmod-plugin-ver-2-03-09/23296 "2025-09-04T02:11:36Z")

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The file: Plugins\\FMODStudio\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FMODStudio\\UHT\\FMODCallbackHandler.gen.cpp Is generating with an #include “allbackHandler.h” instead of “FMODCallbackHandler.h”, preventing a build…

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## [Event is null on BeginPlay, but it's set in Editor](https://qa.fmod.com/t/event-is-null-on-beginplay-but-its-set-in-editor/23264)

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**Author:** [@hesa656](https://qa.fmod.com/u/hesa656)\
**Replies:** 1\
**Last updated:** [September 3, 2025, 1:35am UTC](https://qa.fmod.com/t/event-is-null-on-beginplay-but-its-set-in-editor/23264 "2025-09-03T01:35:47Z")

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Hey, In InteractableActor.hI have this event UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Audio|FMOD") UFMODEvent\* ScrapeEvent; I created BP\_Interactable blueprint and it’s have InteractableActoras parent, a…

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## [UE Unit confusion](https://qa.fmod.com/t/ue-unit-confusion/23249)

<div class="topic-metadata">

**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 8\
**Last updated:** [September 1, 2025, 4:57am UTC](https://qa.fmod.com/t/ue-unit-confusion/23249 "2025-09-01T04:57:25Z")

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Hi, I’m trying to get a handle on unit conversion between Fmod and UE and am a bit confused by what I’m hearing. I have an 3D event set like this: And in UE the event volume goes to about zero when the distance betwe…

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## [Do Unreal FMOD Components Release Themselves When Finished Playing?](https://qa.fmod.com/t/do-unreal-fmod-components-release-themselves-when-finished-playing/23277)

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**Author:** [@dshodge](https://qa.fmod.com/u/dshodge)\
**Replies:** 7\
**Last updated:** [August 30, 2025, 8:07pm UTC](https://qa.fmod.com/t/do-unreal-fmod-components-release-themselves-when-finished-playing/23277 "2025-08-30T20:07:52Z")

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I haven’t been able to find a clear answer to this question, so I’m hoping to get some clarity. If I play an FMOD component in Unreal, will the event automatically be released when it finishes playing, or do I need to ma…

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## [Unreal FMOD Plugin 2.03.09 Error](https://qa.fmod.com/t/unreal-fmod-plugin-2-03-09-error/23274)

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**Author:** [@MauricioRB06](https://qa.fmod.com/u/MauricioRB06)\
**Replies:** 0\
**Last updated:** [August 26, 2025, 6:23pm UTC](https://qa.fmod.com/t/unreal-fmod-plugin-2-03-09-error/23274 "2025-08-26T18:23:37Z")

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