# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=32

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**Page:** 33

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## [Loading Banks in standalone runtime](https://qa.fmod.com/t/loading-banks-in-standalone-runtime/14926)

<div class="topic-metadata">

**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 1\
**Last updated:** [August 13, 2019, 4:26am UTC](https://qa.fmod.com/t/loading-banks-in-standalone-runtime/14926 "2019-08-13T04:26:56Z")

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Hello, I have an issue with the runtime loading of banks in the built game. (which should work, right?) I ask that because it seems like it is not possible to load banks in the UE4 built in runtime at all. While check…

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## [Ducking other playable characters bus when one is possessed](https://qa.fmod.com/t/ducking-other-playable-characters-bus-when-one-is-possessed/14914)

<div class="topic-metadata">

**Author:** [@lewisaudio](https://qa.fmod.com/u/lewisaudio)\
**Replies:** 2\
**Last updated:** [August 12, 2019, 2:23pm UTC](https://qa.fmod.com/t/ducking-other-playable-characters-bus-when-one-is-possessed/14914 "2019-08-12T14:23:56Z")

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Hi, UE4 v: 4.21 FMOD v: 1.10 I’m working on an RPG where the player can posses different characters at any time. While one character is possessed the other are controlled by ai and follow the player character. I’m try…

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## [FMOD in ue4 intgreation](https://qa.fmod.com/t/fmod-in-ue4-intgreation/14899)

<div class="topic-metadata">

**Author:** [@MajdDE](https://qa.fmod.com/u/MajdDE)\
**Replies:** 5\
**Last updated:** [August 12, 2019, 1:36am UTC](https://qa.fmod.com/t/fmod-in-ue4-intgreation/14899 "2019-08-12T01:36:47Z")

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I have made Fmod project for Simulating Bus Engines with RPM and Speed parameter and i used it in UE4 ( with bluprint) but the sound in FMOD ist diffrent than un UE4. How can i get the same sound.

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## [Stuck with sound](https://qa.fmod.com/t/stuck-with-sound/14882)

<div class="topic-metadata">

**Author:** [@MajdDE](https://qa.fmod.com/u/MajdDE)\
**Replies:** 1\
**Last updated:** [July 31, 2019, 4:22am UTC](https://qa.fmod.com/t/stuck-with-sound/14882 "2019-07-31T04:22:06Z")

</div>

i made Sound for bus with FMOD like in this tutorial https://www.youtube.com/watch?v=BI7EwpEIHuYand then i wanted to intefrate in ue4 but when i press play in ue4 one can hear just the idle but not the other sounds lik…

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## [UE4 FMOD Integration](https://qa.fmod.com/t/ue4-fmod-integration/14827)

<div class="topic-metadata">

**Author:** [@blast](https://qa.fmod.com/u/blast)\
**Replies:** 2\
**Last updated:** [July 30, 2019, 10:55am UTC](https://qa.fmod.com/t/ue4-fmod-integration/14827 "2019-07-30T10:55:39Z")

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Hello! So, we are developing a game in UE4, using Perforce for source control, and I am having an issue. When I am working in FMOD, building the banks, and testing the game in-engine, everything works fine for me. (One …

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## [Stopping Snapshot in UE4](https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796)

<div class="topic-metadata">

**Author:** [@Kosmo](https://qa.fmod.com/u/Kosmo)\
**Replies:** 2\
**Last updated:** [July 30, 2019, 10:18am UTC](https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796 "2019-07-30T10:18:46Z")

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Hello, Im triggering a snapshot in UE4 that accompanies a menu pop-up (widget), it should unload when the menu is closed. Play Event 2D successfully loads the snapshot and as the title suggests I am struggling to unloa…

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## [Integrating FMOD2.0 to build for XBox One one UE$.22](https://qa.fmod.com/t/integrating-fmod2-0-to-build-for-xbox-one-one-ue-22/14622)

<div class="topic-metadata">

**Author:** [@zwolfiez](https://qa.fmod.com/u/zwolfiez)\
**Replies:** 3\
**Last updated:** [July 25, 2019, 3:41am UTC](https://qa.fmod.com/t/integrating-fmod2-0-to-build-for-xbox-one-one-ue-22/14622 "2019-07-25T03:41:19Z")

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I’m hoping someone can help me figure out why I can’t get FMOD to integrate and successfully build for Unreal. I’m using FMOD 2.0 and UE 4.22 I’ve recently started working on porting my game to Xbox (with absolutely ze…

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## [Accuracy of Timeline Position](https://qa.fmod.com/t/accuracy-of-timeline-position/14809)

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**Author:** [@BOBtheROSS](https://qa.fmod.com/u/BOBtheROSS)\
**Replies:** 12\
**Last updated:** [July 17, 2019, 8:33pm UTC](https://qa.fmod.com/t/accuracy-of-timeline-position/14809 "2019-07-17T20:33:00Z")

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Hi, another dev here trying to build a rythm game :smiley: I did notice that the timeline postion integer updates every 23 / 24 milliseconds. Is that adjustable for more accuracy? My test is based on pure blueprints an…

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## [What is the ETA on the UE4.23 Integration?](https://qa.fmod.com/t/what-is-the-eta-on-the-ue4-23-integration/14849)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 1\
**Last updated:** [July 16, 2019, 12:09am UTC](https://qa.fmod.com/t/what-is-the-eta-on-the-ue4-23-integration/14849 "2019-07-16T00:09:59Z")

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Just wondering when the newest integration will coming out.

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## [Playing PlayEventAtLocation from UOBject crashing piece of code](https://qa.fmod.com/t/playing-playeventatlocation-from-uobject-crashing-piece-of-code/14834)

<div class="topic-metadata">

**Author:** [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Replies:** 1\
**Last updated:** [July 15, 2019, 1:34am UTC](https://qa.fmod.com/t/playing-playeventatlocation-from-uobject-crashing-piece-of-code/14834 "2019-07-15T01:34:03Z")

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Hi, Using PlayEventAtLocation from UObject that doesn’t have proper world context crashes the game - also blueprint function doesn’t not ask to have one as required so it should work. It’s casued by this piece of code i…

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## [Sourced Build with VS2017 15.9.13 and UE 4.21 fails to compile](https://qa.fmod.com/t/sourced-build-with-vs2017-15-9-13-and-ue-4-21-fails-to-compile/14820)

<div class="topic-metadata">

**Author:** [@singularaku](https://qa.fmod.com/u/singularaku)\
**Replies:** 2\
**Last updated:** [July 12, 2019, 10:29am UTC](https://qa.fmod.com/t/sourced-build-with-vs2017-15-9-13-and-ue-4-21-fails-to-compile/14820 "2019-07-12T10:29:43Z")

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I updated to new the VS2017 Community and FMOD plugin failed to compile after that

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## [UE4 Errors when compiling](https://qa.fmod.com/t/ue4-errors-when-compiling/14830)

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**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 1\
**Last updated:** [July 12, 2019, 3:15am UTC](https://qa.fmod.com/t/ue4-errors-when-compiling/14830 "2019-07-12T03:15:35Z")

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So I integrated FMOD into UE4, fresh download and install. When I try to compile it states that I am missing fmodL64\_vc.lib So I was like ok download another and put it in the right spot. Well, when I downloaded another …

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## [Can't launch built project, FMOD library not loaded](https://qa.fmod.com/t/cant-launch-built-project-fmod-library-not-loaded/14833)

<div class="topic-metadata">

**Author:** [@lionclop](https://qa.fmod.com/u/lionclop)\
**Replies:** 1\
**Last updated:** [July 9, 2019, 5:03am UTC](https://qa.fmod.com/t/cant-launch-built-project-fmod-library-not-loaded/14833 "2019-07-09T05:03:03Z")

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Hey peeps! So, I’m here with Mac C++ project. I’ve been able to successfully build Linux and Win projects, but with Mac, it seems like I’d need to connect the FMOD library through an rpath, but I have 0 idea how to do …

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## [Programmer Instrument latency with "on event stopped" UE4](https://qa.fmod.com/t/programmer-instrument-latency-with-on-event-stopped-ue4/14822)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [July 8, 2019, 4:52am UTC](https://qa.fmod.com/t/programmer-instrument-latency-with-on-event-stopped-ue4/14822 "2019-07-08T04:52:59Z")

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Hi, I’m having some trouble with programmer instrument callbacks. I’m playing narration with different lengths and trying to use the “on event stopped” ue4 event but there is a significant latency between when the audio…

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## [Plugin not recognized](https://qa.fmod.com/t/plugin-not-recognized/14802)

<div class="topic-metadata">

**Author:** [@Nosliwlegin](https://qa.fmod.com/u/Nosliwlegin)\
**Replies:** 1\
**Last updated:** [June 28, 2019, 5:52am UTC](https://qa.fmod.com/t/plugin-not-recognized/14802 "2019-06-28T05:52:41Z")

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using an fmod project (converted from 1.10.11 to latest) but when re-installing the plugin folder to /engine/plugins or gamename/plugins or attempting to use the plugins menu in UE, FMODStudio is not accessible, no sound…

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## [Need help with Fmod Reverb working in UE4](https://qa.fmod.com/t/need-help-with-fmod-reverb-working-in-ue4/14773)

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**Author:** [@porckchop6790](https://qa.fmod.com/u/porckchop6790)\
**Replies:** 6\
**Last updated:** [June 21, 2019, 11:22pm UTC](https://qa.fmod.com/t/need-help-with-fmod-reverb-working-in-ue4/14773 "2019-06-21T23:22:43Z")

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Can someone please tell me how to get fmod reverb to work in UE4 possibly with UE4’s Audio Volume which is actually a reverb Volume. Please im so stuck, like i dont understand, very lost. Even after watching videos on i…

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## [FMOD Audio Not Playing in UE4 Game Build. Odd Errors](https://qa.fmod.com/t/fmod-audio-not-playing-in-ue4-game-build-odd-errors/14695)

<div class="topic-metadata">

**Author:** [@JSMallard](https://qa.fmod.com/u/JSMallard)\
**Replies:** 2\
**Last updated:** [June 7, 2019, 7:22pm UTC](https://qa.fmod.com/t/fmod-audio-not-playing-in-ue4-game-build-odd-errors/14695 "2019-06-07T19:22:23Z")

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Hello Everyone, My team has been trying to troubleshoot some issues with building the game. I’m getting these errors in relation to FMOD 1.10.13 in UE4 4.22. I’m wondering if it’s something related to the blueprint bein…

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## [How to save event instance reference to a new level](https://qa.fmod.com/t/how-to-save-event-instance-reference-to-a-new-level/14427)

<div class="topic-metadata">

**Author:** [@lionclop](https://qa.fmod.com/u/lionclop)\
**Replies:** 5\
**Last updated:** [June 6, 2019, 5:47am UTC](https://qa.fmod.com/t/how-to-save-event-instance-reference-to-a-new-level/14427 "2019-06-06T05:47:27Z")

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Hey peeps! I’ve got this scenario and struggle trying to find the solution: I play an event (which is set to be looping) and save the instance into a variable into my Game Instance. Open a new level. Event keeps play…

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## [Is there a way to see attenuation sphere in Unreal with Distance Parameter?](https://qa.fmod.com/t/is-there-a-way-to-see-attenuation-sphere-in-unreal-with-distance-parameter/13451)

<div class="topic-metadata">

**Author:** [@Monte](https://qa.fmod.com/u/Monte)\
**Replies:** 5\
**Last updated:** [June 5, 2019, 11:32pm UTC](https://qa.fmod.com/t/is-there-a-way-to-see-attenuation-sphere-in-unreal-with-distance-parameter/13451 "2019-06-05T23:32:27Z")

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As the title suggests, I’m wanting to know if there is a way to visually create the attenuation sphere when you create a built in parameter “distance” within an FMOD event. It would be cool to visually see these curved…

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## [FMODSettings has uninitialized properties. Accessed too early?](https://qa.fmod.com/t/fmodsettings-has-uninitialized-properties-accessed-too-early/14690)

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**Author:** [@h2o](https://qa.fmod.com/u/h2o)\
**Replies:** 5\
**Last updated:** [June 4, 2019, 3:23am UTC](https://qa.fmod.com/t/fmodsettings-has-uninitialized-properties-accessed-too-early/14690 "2019-06-04T03:23:47Z")

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Hello. We have get a crash in packaged game. Package config is Development. FMOD plugin is integrated and turned on, all setup is made using documentation. When we starts dedicated server it starts fine. But client crash…

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## [Details on using UE4 Reverb Snapshot parameters](https://qa.fmod.com/t/details-on-using-ue4-reverb-snapshot-parameters/14662)

<div class="topic-metadata">

**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 7\
**Last updated:** [June 3, 2019, 12:45am UTC](https://qa.fmod.com/t/details-on-using-ue4-reverb-snapshot-parameters/14662 "2019-06-03T00:45:26Z")

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Hello, I am having a lot of trouble getting the most out of FMODs reverb and wanted pointers to get some nuances figured out. There were tons of things I used to be able to do in designer on my old engine, but on Studio…

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## [UE4 not showing banks? (Mac)](https://qa.fmod.com/t/ue4-not-showing-banks-mac/14490)

<div class="topic-metadata">

**Author:** [@Callion](https://qa.fmod.com/u/Callion)\
**Replies:** 9\
**Last updated:** [June 3, 2019, 12:05am UTC](https://qa.fmod.com/t/ue4-not-showing-banks-mac/14490 "2019-06-03T00:05:00Z")

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Hi all, I’m currently using UE4.21.2 with FMOD 1.10.12. I have installed everything in what appears to be the correct locations, and the fmod plugin is working fine within UE4. Unfortunately my banks aren’t visible in UE…

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## [Update from 1.10.10 to 1.10.13, no sound in packaged build](https://qa.fmod.com/t/update-from-1-10-10-to-1-10-13-no-sound-in-packaged-build/14697)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 6\
**Last updated:** [May 31, 2019, 10:41am UTC](https://qa.fmod.com/t/update-from-1-10-10-to-1-10-13-no-sound-in-packaged-build/14697 "2019-05-31T10:41:12Z")

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Hi, We had to update our FMOD integration to 1.10.13. I deleted the old FMODStudio plugin from the project and replaced it with the new one. Deleted the FMOD folder from the Content library and rebuilt the whole proje…

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## [Reverb does not work on PS4, what am I missing?](https://qa.fmod.com/t/reverb-does-not-work-on-ps4-what-am-i-missing/14728)

<div class="topic-metadata">

**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 0\
**Last updated:** [May 29, 2019, 9:24pm UTC](https://qa.fmod.com/t/reverb-does-not-work-on-ps4-what-am-i-missing/14728 "2019-05-29T21:24:59Z")

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Reverb works on PC builds and Xbox builds but not on PS4. I am using reverb snapshots that are triggered via Audio Volumes in UE4. Curent FMOD version: DLL 1.10.10 Built: 1.10.11 UE4: 4.21 I’m thinking there’s a li…

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## [Does 'Play Event At Location' delete the emitter after?](https://qa.fmod.com/t/does-play-event-at-location-delete-the-emitter-after/14711)

<div class="topic-metadata">

**Author:** [@boomerangblom](https://qa.fmod.com/u/boomerangblom)\
**Replies:** 2\
**Last updated:** [May 28, 2019, 7:21am UTC](https://qa.fmod.com/t/does-play-event-at-location-delete-the-emitter-after/14711 "2019-05-28T07:21:58Z")

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I’m creating audio for a machine gun, and I’m playing a new event with each second of firing. Do those events get deleted after or do I manually have to grab and delete them afterwards? Thanks!

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## [Issues when Building banks for PS4 in FMOD Studio 2](https://qa.fmod.com/t/issues-when-building-banks-for-ps4-in-fmod-studio-2/14712)

<div class="topic-metadata">

**Author:** [@karanparikh91](https://qa.fmod.com/u/karanparikh91)\
**Replies:** 1\
**Last updated:** [May 28, 2019, 3:56am UTC](https://qa.fmod.com/t/issues-when-building-banks-for-ps4-in-fmod-studio-2/14712 "2019-05-28T03:56:22Z")

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Hello, I do have libatrac9.dll in C:\\Program Files (x86)\\SCE\\Common\\External Tools\\ATRAC9 Windows Library\\at9 This is what happens when I try building for all platforms: Error processing C:/Users/Karan/Documents/FMOD…

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## [OnEventStopped not called when UFMODAudioComponent is destroyed while playing](https://qa.fmod.com/t/oneventstopped-not-called-when-ufmodaudiocomponent-is-destroyed-while-playing/14585)

<div class="topic-metadata">

**Author:** [@cark](https://qa.fmod.com/u/cark)\
**Replies:** 10\
**Last updated:** [May 27, 2019, 11:02pm UTC](https://qa.fmod.com/t/oneventstopped-not-called-when-ufmodaudiocomponent-is-destroyed-while-playing/14585 "2019-05-27T23:02:32Z")

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I don’t know if this is intentional or not, but i think OnEventStopped should be called when you destroy an UFMODAudioComponent while it’s playing an event.

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## [iOS SFSpeechRecognizer stops FMOD playing](https://qa.fmod.com/t/ios-sfspeechrecognizer-stops-fmod-playing/14699)

<div class="topic-metadata">

**Author:** [@jof4002](https://qa.fmod.com/u/jof4002)\
**Replies:** 1\
**Last updated:** [May 23, 2019, 2:24am UTC](https://qa.fmod.com/t/ios-sfspeechrecognizer-stops-fmod-playing/14699 "2019-05-23T02:24:51Z")

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Hello, My team wanted a function speeches to text for chat. So I implemented an unreal plugin by referring https://github.com/bpolania/Speech-Recognition and https://qiita.com/ryohorie/items/1e3b9cd78be752ae9cdd But …

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## [UE 4.20 occlusion integration does not work](https://qa.fmod.com/t/ue-4-20-occlusion-integration-does-not-work/14162)

<div class="topic-metadata">

**Author:** [@snajmiec](https://qa.fmod.com/u/snajmiec)\
**Replies:** 6\
**Last updated:** [May 16, 2019, 3:32am UTC](https://qa.fmod.com/t/ue-4-20-occlusion-integration-does-not-work/14162 "2019-05-16T03:32:01Z")

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Hello everyone! I am using Unreal 4.20.3 along with proper version of FMOD plugin on Windows 10. I tried to implement occlusion (as described in here https://www.fmod.com/resources/documentation-api?page=content/generat…

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## [Fail and error messages when attempting to play an event in UE4 Editor](https://qa.fmod.com/t/fail-and-error-messages-when-attempting-to-play-an-event-in-ue4-editor/14517)

<div class="topic-metadata">

**Author:** [@reveracorp](https://qa.fmod.com/u/reveracorp)\
**Replies:** 2\
**Last updated:** [May 11, 2019, 11:38pm UTC](https://qa.fmod.com/t/fail-and-error-messages-when-attempting-to-play-an-event-in-ue4-editor/14517 "2019-05-11T23:38:55Z")

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Hi, please see below log. Cannot get sounds to play in Standalone, PIE or in Editor. FMOD Studio and Integration are 2.00.00 LogFMOD: Error: f:\\jk\\workspace\\2.0\_UE4.21\_Win64\\core\_api\\src\\fmod\_codec\_fsb5.cpp(237) - Head…

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