# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=36

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**Page:** 37

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## [About FMod in Unreal with Pak](https://qa.fmod.com/t/about-fmod-in-unreal-with-pak/13935)

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**Author:** [@jof4002](https://qa.fmod.com/u/jof4002)\
**Replies:** 1\
**Last updated:** [June 15, 2018, 6:45am UTC](https://qa.fmod.com/t/about-fmod-in-unreal-with-pak/13935 "2018-06-15T06:45:55Z")

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I’m using FModStudio in Unreal Engine and I want to use it on Android and iOS. Since the sound resource we created exceeds 200MB, it can not be included in the APK, so we put resources in a separate pak file. Because F…

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## [FMODAudioComponent Ticking](https://qa.fmod.com/t/fmodaudiocomponent-ticking/13791)

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**Author:** [@HarryHighDef](https://qa.fmod.com/u/HarryHighDef)\
**Replies:** 4\
**Last updated:** [June 12, 2018, 4:21am UTC](https://qa.fmod.com/t/fmodaudiocomponent-ticking/13791 "2018-06-12T04:21:04Z")

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So as part of optimising our game I dug around in FMOD wondering why so many components were ticking. The component tick is set to false after playback is stopped but this isn’t true on load. I am unsure if this is somet…

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## [Functions called in Blueprints not working in Build](https://qa.fmod.com/t/functions-called-in-blueprints-not-working-in-build/13925)

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**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 2\
**Last updated:** [June 12, 2018, 12:12am UTC](https://qa.fmod.com/t/functions-called-in-blueprints-not-working-in-build/13925 "2018-06-12T00:12:01Z")

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Running FMOD Studio 1.10.05 with UE4.19.1 It seems that all functions that I’m calling in Blueprints are not working after the game is packaged. (They do work by either testing in Play-In-Editor or Standalone Game) So …

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## [Can't adjust FMOD volume through settings in cooked game.](https://qa.fmod.com/t/cant-adjust-fmod-volume-through-settings-in-cooked-game/13084)

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**Author:** [@Cronnix](https://qa.fmod.com/u/Cronnix)\
**Replies:** 2\
**Last updated:** [June 8, 2018, 1:25pm UTC](https://qa.fmod.com/t/cant-adjust-fmod-volume-through-settings-in-cooked-game/13084 "2018-06-08T13:25:18Z")

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Hi, We’re trying to set up a settings menu to allow players to adjust music/effects volume, which are handled by FMOD. Among other things, we’ve set up a blueprint which detects events sent by settings slider change and…

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## [Is the bus name case sensitive?](https://qa.fmod.com/t/is-the-bus-name-case-sensitive/13907)

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**Author:** [@zhengyanadws](https://qa.fmod.com/u/zhengyanadws)\
**Replies:** 1\
**Last updated:** [May 31, 2018, 5:33am UTC](https://qa.fmod.com/t/is-the-bus-name-case-sensitive/13907 "2018-05-31T05:33:52Z")

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My project has a bus which name is “UI”.But when i use bus-\>getPath to get the bus’s path,i get a result “uI”.Is the bus name case-insensitive or it just a miss？

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## [Using brackets in event names doesn't allow any form of variable allocation in UE4 (Bug Report)](https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755)

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**Author:** [@RobertPotter](https://qa.fmod.com/u/RobertPotter)\
**Replies:** 2\
**Last updated:** [May 25, 2018, 1:59am UTC](https://qa.fmod.com/t/using-brackets-in-event-names-doesnt-allow-any-form-of-variable-allocation-in-ue4-bug-report/13755 "2018-05-25T01:59:46Z")

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Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just thought this might be of use to someone at some point as I couldn’t find the pro…

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## [UE 4.12.4 doesn't see banks - what am I missing ?](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 3\
**Last updated:** [May 16, 2018, 3:02pm UTC](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581 "2018-05-16T15:02:52Z")

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I installed FMOD Studio, configured build folder to point to the same folder as specified in UE4 (/Content/FMOD/ ). When I build project in FMOD Studio (1.0.8, the latest), it builds into FMOD/mobile/ folder instead of …

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## [Internet Radio Streaming with UE4 plug-in](https://qa.fmod.com/t/internet-radio-streaming-with-ue4-plug-in/12465)

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**Author:** [@TruckerMusic](https://qa.fmod.com/u/TruckerMusic)\
**Replies:** 2\
**Last updated:** [May 15, 2018, 4:16pm UTC](https://qa.fmod.com/t/internet-radio-streaming-with-ue4-plug-in/12465 "2018-05-15T16:16:21Z")

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Hello, is the UE4 plug-in capable of streaming internet radio (shoutcast or icecast protocols) in my UE4 game? If not, is it possible to provide this functionality, ideally as blueprint nodes where you input your radio…

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## [Resonance Audio for UE4 not working](https://qa.fmod.com/t/resonance-audio-for-ue4-not-working/13871)

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**Author:** [@Guest10](https://qa.fmod.com/u/Guest10)\
**Replies:** 1\
**Last updated:** [May 13, 2018, 10:20pm UTC](https://qa.fmod.com/t/resonance-audio-for-ue4-not-working/13871 "2018-05-13T22:20:39Z")

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UPDATE: THANKS, IT IS FINALLY WORKING! I added the plugin .dll into the binaries folder and also made a plugin.txt with ‘resonanceaudio’ as @holley gray suggested. In UE4 disabled the built-in Resonance Audio plugin i…

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## [Another deployment problem](https://qa.fmod.com/t/another-deployment-problem/13856)

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**Author:** [@jeromea](https://qa.fmod.com/u/jeromea)\
**Replies:** 6\
**Last updated:** [May 11, 2018, 3:41am UTC](https://qa.fmod.com/t/another-deployment-problem/13856 "2018-05-11T03:41:31Z")

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Unreal version: 4.18.3 FMOD works correctly in the Unreal editor, but when I test my deployed game, there is no FMOD sound played. I tried everything I can do, like adding “FMODStudio” in PublicDependencyModuleNames (\*…

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## [UE4 not finding banks, constantly reimporting assets](https://qa.fmod.com/t/ue4-not-finding-banks-constantly-reimporting-assets/13861)

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**Author:** [@zwolfiez](https://qa.fmod.com/u/zwolfiez)\
**Replies:** 2\
**Last updated:** [May 9, 2018, 12:39am UTC](https://qa.fmod.com/t/ue4-not-finding-banks-constantly-reimporting-assets/13861 "2018-05-09T00:39:44Z")

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I’m currently using FMOD 1.10.05 with UE4 4.19.2. Both are being source controlled via Perforce, since I am working on the project with my brother and we are both familiar with it. The problem I have is that every time…

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## [Project Output Format in UE4 and FMOD Studio inconsistant. Clarification?](https://qa.fmod.com/t/project-output-format-in-ue4-and-fmod-studio-inconsistant-clarification/13858)

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**Author:** [@amaribrahim](https://qa.fmod.com/u/amaribrahim)\
**Replies:** 1\
**Last updated:** [May 7, 2018, 12:44am UTC](https://qa.fmod.com/t/project-output-format-in-ue4-and-fmod-studio-inconsistant-clarification/13858 "2018-05-07T00:44:11Z")

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All of the documentation/Tutorial videos seem to stress matching FMOD studios output format with ue4’s output format… However they are not consistent. FMOD lists: Standard Separate Positional While ue4 lists: Stere…

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## [FMOD UE4 Event distorting](https://qa.fmod.com/t/fmod-ue4-event-distorting/13847)

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**Author:** [@frasercj12](https://qa.fmod.com/u/frasercj12)\
**Replies:** 1\
**Last updated:** [May 2, 2018, 5:23am UTC](https://qa.fmod.com/t/fmod-ue4-event-distorting/13847 "2018-05-02T05:23:48Z")

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I’m creating a sound for a jet-pack which uses parameters to determine how much fuel is left. The parameters work fine but the events spawning seem to be spawning infinite times, overriding the audio so that it distorts…

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## [FMOD events will play but wont spawn in UE4](https://qa.fmod.com/t/fmod-events-will-play-but-wont-spawn-in-ue4/13837)

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**Author:** [@frasercj12](https://qa.fmod.com/u/frasercj12)\
**Replies:** 3\
**Last updated:** [April 29, 2018, 11:08pm UTC](https://qa.fmod.com/t/fmod-events-will-play-but-wont-spawn-in-ue4/13837 "2018-04-29T23:08:10Z")

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I have sounds within FMOD which I wish to play as a 3D event in UE4, I can drop them in and press play on the sound within UE4 and the FMOD event will play, however when I press to play the level in UE£4 it doesn’t spawn…

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## [UE4 - FMOD Tutorials - Car engine does not rev as expected](https://qa.fmod.com/t/ue4-fmod-tutorials-car-engine-does-not-rev-as-expected/13763)

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**Author:** [@Christov](https://qa.fmod.com/u/Christov)\
**Replies:** 4\
**Last updated:** [April 13, 2018, 2:02pm UTC](https://qa.fmod.com/t/ue4-fmod-tutorials-car-engine-does-not-rev-as-expected/13763 "2018-04-13T14:02:20Z")

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I’ve been following the UE4 - FMOD tutorials (new to integrating these two awesome bits of software) over here https://youtu.be/BI7EwpEIHuY and have learnt so much from FMOD and Sal! Problem is when I’ve integrated the …

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## [UE4 (4.19) Blueprint Nativization builds without error now](https://qa.fmod.com/t/ue4-4-19-blueprint-nativization-builds-without-error-now/13815)

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**Author:** [@IsaacNichols](https://qa.fmod.com/u/IsaacNichols)\
**Replies:** 2\
**Last updated:** [April 13, 2018, 4:53am UTC](https://qa.fmod.com/t/ue4-4-19-blueprint-nativization-builds-without-error-now/13815 "2018-04-13T04:53:58Z")

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Just wanted to say thanks to the FMOD team and inform others that the FMOD plugin builds and runs using nativization on 4.19. Haven’t had an issue so far. I built the game for an exclusive blueprint I did not test inclus…

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## [Has anyone implemented ASyncRead and ASyncCancel for System::setFileSystem for the UE4 plugin?](https://qa.fmod.com/t/has-anyone-implemented-asyncread-and-asynccancel-for-system-setfilesystem-for-the-ue4-plugin/13798)

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**Author:** [@RickSaada](https://qa.fmod.com/u/RickSaada)\
**Replies:** 1\
**Last updated:** [April 4, 2018, 11:48pm UTC](https://qa.fmod.com/t/has-anyone-implemented-asyncread-and-asynccancel-for-system-setfilesystem-for-the-ue4-plugin/13798 "2018-04-04T23:48:51Z")

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System::setFileSystem is used to set the file callbacks the low level system uses for Open/Seek/Read of files. It provides a place for two optional entries, AsyncRead and AsyncCancel to allow for non-blocking file IO. …

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## [FMOD Studio / Steam audio / UE 4.19](https://qa.fmod.com/t/fmod-studio-steam-audio-ue-4-19/13793)

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**Author:** [@AKAdriano](https://qa.fmod.com/u/AKAdriano)\
**Replies:** 1\
**Last updated:** [April 4, 2018, 1:38am UTC](https://qa.fmod.com/t/fmod-studio-steam-audio-ue-4-19/13793 "2018-04-04T01:38:16Z")

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Is it currently possible to use FMOD Studio and Steam audio in UE 4.19?

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## [UE4 Packaged Build: Fmod is being initialized too late](https://qa.fmod.com/t/ue4-packaged-build-fmod-is-being-initialized-too-late/13774)

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**Author:** [@cark](https://qa.fmod.com/u/cark)\
**Replies:** 5\
**Last updated:** [March 25, 2018, 11:46pm UTC](https://qa.fmod.com/t/ue4-packaged-build-fmod-is-being-initialized-too-late/13774 "2018-03-25T23:46:00Z")

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Some of the events don’t play in packaged builds in Unreal Engine and the problem can be found i the log i think. The FirstPersonCharacter tries to get the fmod events before Fmod is initialized, which fails. I don’t kn…

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## [Multiplayer Music trigger](https://qa.fmod.com/t/multiplayer-music-trigger/13779)

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**Author:** [@make](https://qa.fmod.com/u/make)\
**Replies:** 2\
**Last updated:** [March 23, 2018, 12:25pm UTC](https://qa.fmod.com/t/multiplayer-music-trigger/13779 "2018-03-23T12:25:13Z")

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Hi, I’m working on a game that can be played solo or online. I’ve set the music with a trigger box, blueprints and parameters. The music triggers work when I play the game solo but when I play in multiplayer both playe…

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## [FMOD Distance Filter plugin not working](https://qa.fmod.com/t/fmod-distance-filter-plugin-not-working/13756)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 4\
**Last updated:** [March 15, 2018, 1:02am UTC](https://qa.fmod.com/t/fmod-distance-filter-plugin-not-working/13756 "2018-03-15T01:02:39Z")

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Hi there, Im attempting to use the Distance Filter plugin in the Plugins/FMOD filter in Unreal, but when building the banks and running the game, I get the following error and audio stops working altogether… LogFMOD: Er…

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## [Stubbing out FMOD for UE4 dedicated servers?](https://qa.fmod.com/t/stubbing-out-fmod-for-ue4-dedicated-servers/13718)

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**Author:** [@cjacobson](https://qa.fmod.com/u/cjacobson)\
**Replies:** 1\
**Last updated:** [March 2, 2018, 1:28am UTC](https://qa.fmod.com/t/stubbing-out-fmod-for-ue4-dedicated-servers/13718 "2018-03-02T01:28:43Z")

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I’d like to know the best way to go about stubbing out FMOD such that a bare minimum of logic is executed (for headless clients and dedicated servers.) The current depth of our decision to play or not play sound within …

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## [Crash after use "Set programmer sound name" node](https://qa.fmod.com/t/crash-after-use-set-programmer-sound-name-node/13710)

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**Author:** [@nowandstudios](https://qa.fmod.com/u/nowandstudios)\
**Replies:** 4\
**Last updated:** [February 28, 2018, 10:42pm UTC](https://qa.fmod.com/t/crash-after-use-set-programmer-sound-name-node/13710 "2018-02-28T22:42:05Z")

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Hello, I starting to port our game to Switch but after I use the node “set programmer sound name” to play a sound from an audiotable, it crash. In the other platforms, it works fine. Thank you. This is is the crash l…

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## [Using FMOD Events in UE4 Sequencer...  Not Working...](https://qa.fmod.com/t/using-fmod-events-in-ue4-sequencer-not-working/13720)

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**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 4\
**Last updated:** [February 27, 2018, 1:03am UTC](https://qa.fmod.com/t/using-fmod-events-in-ue4-sequencer-not-working/13720 "2018-02-27T01:03:39Z")

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I’ve followed this https://fmod.com/resources/documentation-api?page=content/generated/engine\_ue4/sequencer.html#/ To a tee and it does not work. I can’t seem to SPAWN and Play FMOD events by using the Drag and Drop m…

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## [FMOD Failed Packaging UE (No sound)](https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721)

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**Author:** [@make](https://qa.fmod.com/u/make)\
**Replies:** 2\
**Last updated:** [February 26, 2018, 10:54am UTC](https://qa.fmod.com/t/fmod-failed-packaging-ue-no-sound/13721 "2018-02-26T10:54:28Z")

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Hello, I’ve a problem packaging with Unreal + FMOD. There is no sound after packaging. I work on MacOS High Sierra 10.13.3 with UE 4.17 and FMOD 1.10.00. I’ve installed the integration version 1.10.00 in the project. I’v…

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## [version 1.10.3 build error](https://qa.fmod.com/t/version-1-10-3-build-error/13713)

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**Author:** [@davor](https://qa.fmod.com/u/davor)\
**Replies:** 2\
**Last updated:** [February 22, 2018, 5:09am UTC](https://qa.fmod.com/t/version-1-10-3-build-error/13713 "2018-02-22T05:09:59Z")

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Since switching to Unreal Fmod plugin version 1.10.3 I am no longer able to build my project. I get an error saying: …FMODAsset.h(6): fatal error C1083: Cannot open include file: ‘FMODStudioPrivatePCH.h’: No such file or…

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## [Failed to load strings bank](https://qa.fmod.com/t/failed-to-load-strings-bank/13696)

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**Author:** [@arch1en](https://qa.fmod.com/u/arch1en)\
**Replies:** 1\
**Last updated:** [February 8, 2018, 11:40pm UTC](https://qa.fmod.com/t/failed-to-load-strings-bank/13696 "2018-02-08T23:40:37Z")

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Hi. Im having a following issue when im trying to package the project on Windows platform. UATHelper: Cooking (Windows): Cook: LogInit:Display: LogFMOD:Error: e:\\jk\\workspace\\1.10\_UE4.16\_Win64\\studio\_api\\src\\fmod\_bankm…

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## [How to save music effect](https://qa.fmod.com/t/how-to-save-music-effect/13688)

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**Author:** [@790280811](https://qa.fmod.com/u/790280811)\
**Replies:** 1\
**Last updated:** [February 7, 2018, 2:52am UTC](https://qa.fmod.com/t/how-to-save-music-effect/13688 "2018-02-07T02:52:09Z")

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hi,dear: We have a feature, to save changed voice effect. But now I can play sound effect,can not save it. Could you give me a help ? now I try it below,it can not success. I also can not add dsp effect to it. because…

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## [Live Update Syncing Question](https://qa.fmod.com/t/live-update-syncing-question/13685)

<div class="topic-metadata">

**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 1\
**Last updated:** [February 2, 2018, 4:31am UTC](https://qa.fmod.com/t/live-update-syncing-question/13685 "2018-02-02T04:31:48Z")

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Hello Firelight, I was curious if there are things to avoid doing while Live Update is ‘Syncing’ when first clicked. Are there possible issues if an action is done before the sync is ‘On’? Thanks, Alec

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## [FMOD Occlusion](https://qa.fmod.com/t/fmod-occlusion/13671)

<div class="topic-metadata">

**Author:** [@dinoDuvnjak](https://qa.fmod.com/u/dinoDuvnjak)\
**Replies:** 5\
**Last updated:** [January 30, 2018, 10:13am UTC](https://qa.fmod.com/t/fmod-occlusion/13671 "2018-01-30T10:13:12Z")

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Hi, We are currently developing a game in Unreal engine with FMOD plugin integration and FMOD Studio GUI for handling all audio in the game. We managed to implement sound occlusion with line tracing, but we are not qui…

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