# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=4

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**Page:** 5

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## [Custom attenuation shapes for FMOD](https://qa.fmod.com/t/custom-attenuation-shapes-for-fmod/23258)

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**Author:** [@J\_Bakaimis](https://qa.fmod.com/u/J_Bakaimis)\
**Replies:** 1\
**Last updated:** [August 25, 2025, 1:51am UTC](https://qa.fmod.com/t/custom-attenuation-shapes-for-fmod/23258 "2025-08-25T01:51:45Z")

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Hi there, I’ve been trying to find a solution to this for a while, and I’m hoping the community can help. I’m trying to place an ambient sound in an inaccessible area outside the house the player is in. While fine-tuning…

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## [Set Timeline Position Not Working Properly If Set Before Sample Data Is Finished Loading](https://qa.fmod.com/t/set-timeline-position-not-working-properly-if-set-before-sample-data-is-finished-loading/23241)

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**Author:** [@dshodge](https://qa.fmod.com/u/dshodge)\
**Replies:** 1\
**Last updated:** [August 19, 2025, 4:02am UTC](https://qa.fmod.com/t/set-timeline-position-not-working-properly-if-set-before-sample-data-is-finished-loading/23241 "2025-08-19T04:02:13Z")

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I’ve been trying to make use of the “Set Timeline Position” node in unreal, but I think I’m experiencing a bug. I’m working on a project where we need to have music synced with visuals so I’ve opted to set the music ass…

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## [Unreal 5.x cannot read or overwrite Fmod Parameters set as 'Global' type](https://qa.fmod.com/t/unreal-5-x-cannot-read-or-overwrite-fmod-parameters-set-as-global-type/23214)

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**Author:** [@JarrodT](https://qa.fmod.com/u/JarrodT)\
**Replies:** 4\
**Last updated:** [August 15, 2025, 2:05pm UTC](https://qa.fmod.com/t/unreal-5-x-cannot-read-or-overwrite-fmod-parameters-set-as-global-type/23214 "2025-08-15T14:05:26Z")

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Hi, As stated, If I set parameters as a ‘Global’ type and they somehow could not be read nor overwritten inside the Unreal engine, casuing loosing supposed effects on events. But if I set parameters as ‘Local‘ type it w…

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## [FMOD version 2.03.09 Unreal Engine 5.3 PS5 SEK 10.000 Request](https://qa.fmod.com/t/fmod-version-2-03-09-unreal-engine-5-3-ps5-sek-10-000-request/23239)

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**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 1\
**Last updated:** [August 15, 2025, 5:44am UTC](https://qa.fmod.com/t/fmod-version-2-03-09-unreal-engine-5-3-ps5-sek-10-000-request/23239 "2025-08-15T05:44:04Z")

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Hi! Can we please get FMOD version 2.03.09 For Unreal Engine 5.3 and PS5 SDK 10.000 Thanks /Peter

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## [How to properly mute/pause all audio](https://qa.fmod.com/t/how-to-properly-mute-pause-all-audio/23218)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 1\
**Last updated:** [August 15, 2025, 5:42am UTC](https://qa.fmod.com/t/how-to-properly-mute-pause-all-audio/23218 "2025-08-15T05:42:44Z")

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Hi, currently I disable all sound and pause then game if possible when the game (unreal engine) looses focus. that works totally fine so far. For audio i do this: My problem now is that I play videos in Unreal and pl…

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## [Different VO file counts for different languages and key files](https://qa.fmod.com/t/different-vo-file-counts-for-different-languages-and-key-files/23234)

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**Author:** [@bsanderson](https://qa.fmod.com/u/bsanderson)\
**Replies:** 2\
**Last updated:** [August 13, 2025, 9:09am UTC](https://qa.fmod.com/t/different-vo-file-counts-for-different-languages-and-key-files/23234 "2025-08-13T09:09:17Z")

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Hi, I’m working on a game with localised VO. In English, we have many variations of a single line - for example, an NPC in a crowd shouting “help me!”. Let’s say we have 10 different variations, and all these different …

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## [Problem with setting Event in Blueprint](https://qa.fmod.com/t/problem-with-setting-event-in-blueprint/23219)

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**Author:** [@VOUX](https://qa.fmod.com/u/VOUX)\
**Replies:** 1\
**Last updated:** [August 13, 2025, 3:38am UTC](https://qa.fmod.com/t/problem-with-setting-event-in-blueprint/23219 "2025-08-13T03:38:19Z")

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I created a fmod project in which I have the RPM parameter, three Events - Acc, Dec, Shot Why does the Set Event node not work in blueprint? Without Compare there is sound, the RPM works, but with Compare the sound disap…

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## [FMOD version 2.03.09 Unreal Engine 5.3 PS5 and GDK request](https://qa.fmod.com/t/fmod-version-2-03-09-unreal-engine-5-3-ps5-and-gdk-request/23231)

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**Author:** [@vestman](https://qa.fmod.com/u/vestman)\
**Replies:** 1\
**Last updated:** [August 12, 2025, 3:55am UTC](https://qa.fmod.com/t/fmod-version-2-03-09-unreal-engine-5-3-ps5-and-gdk-request/23231 "2025-08-12T03:55:19Z")

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Hi! We need PS5 and Xbox GDK versions of FMOD 2.03.09 for Unreal Engine 5.3 PS5 SDK 11.0000 GDK 240602 Thanks /Peter

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## [UE5+P4V+FMod](https://qa.fmod.com/t/ue5-p4v-fmod/23216)

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**Author:** [@itay\_7](https://qa.fmod.com/u/itay_7)\
**Replies:** 1\
**Last updated:** [August 11, 2025, 6:33am UTC](https://qa.fmod.com/t/ue5-p4v-fmod/23216 "2025-08-11T06:33:45Z")

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Hi, My team is working on a UE5 project with Perforce as our version control. In our team there is 1 sound designer that will use FMod Studio to manage the sound in the game. We recently also implemented FMod into this…

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## [UE 5.5 project crashes on second launch](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408)

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**Author:** [@Sevada](https://qa.fmod.com/u/Sevada)\
**Replies:** 20\
**Last updated:** [August 11, 2025, 5:26am UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408 "2025-08-11T05:26:25Z")

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So we had this issue after upgrading our project to UE 5.5, where our project crashes on the second launch, after FMOD assets have been build inside FMOD folder. And we get this errors: \[2024.12.14-13.21.31:052\]\[ 1\]Lo…

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## [How to Play BINK Movie Audio Through FMOD](https://qa.fmod.com/t/how-to-play-bink-movie-audio-through-fmod/23225)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 1\
**Last updated:** [August 10, 2025, 11:12pm UTC](https://qa.fmod.com/t/how-to-play-bink-movie-audio-through-fmod/23225 "2025-08-10T23:12:32Z")

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Can I play BINK Movie audio through the FMOD output? I want the video’s sound to be adjusted or turned off when I adjust or turn off the sound effect volume in the game options. How can I achieve this?

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## [Unreal engine Plugin No events showing up](https://qa.fmod.com/t/unreal-engine-plugin-no-events-showing-up/23217)

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**Author:** [@Brune](https://qa.fmod.com/u/Brune)\
**Replies:** 1\
**Last updated:** [August 6, 2025, 1:29am UTC](https://qa.fmod.com/t/unreal-engine-plugin-no-events-showing-up/23217 "2025-08-06T01:29:17Z")

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Hello, We followed the getting started instructions for fmod’s unreal plugin. Created a new project in fmod and pointed everything in fmod and unreal to the correct directories. FMod validates successfully. It finds and…

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## [FMOD + Unreal: ASIO Audio Routing Issue](https://qa.fmod.com/t/fmod-unreal-asio-audio-routing-issue/23170)

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**Author:** [@Bebras](https://qa.fmod.com/u/Bebras)\
**Replies:** 1\
**Last updated:** [July 31, 2025, 6:35am UTC](https://qa.fmod.com/t/fmod-unreal-asio-audio-routing-issue/23170 "2025-07-31T06:35:26Z")

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We’re using 4 Dante speakers with audio routed through ASIO. When playing audio directly from FMOD Studio, everything works correctly. However, when triggering FMOD events from Unreal Engine, there is no audio output. H…

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## [Unable to use FMOD 2.02/2.03 in UE 5.5.4](https://qa.fmod.com/t/unable-to-use-fmod-2-02-2-03-in-ue-5-5-4/22792)

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**Author:** [@Underwaternya](https://qa.fmod.com/u/Underwaternya)\
**Replies:** 7\
**Last updated:** [July 29, 2025, 6:31am UTC](https://qa.fmod.com/t/unable-to-use-fmod-2-02-2-03-in-ue-5-5-4/22792 "2025-07-29T06:31:57Z")

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Hi there, I’m using UE5.5 with FMOD integration (I’ve tried both 2.02 and 2.03), and I’m encountering an issue where the FMOD plugin fails to load banks during validation inside the Editor — even though everything works…

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## [After adding sound to Niagara in Unreal, a crash occurs](https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 2\
**Last updated:** [July 26, 2025, 8:27am UTC](https://qa.fmod.com/t/after-adding-sound-to-niagara-in-unreal-a-crash-occurs/22189 "2025-07-26T08:27:33Z")

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I added a simple FMOD event to a Niagara explosion effect. The sound plays without any issues when running in the editor view. (screenshot 1) After closing and reopening Unreal, the following message appears…

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## [FMOD sounds not working in unreal editor but works in game](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814)

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**Author:** [@DavidJSound](https://qa.fmod.com/u/DavidJSound)\
**Replies:** 6\
**Last updated:** [July 23, 2025, 4:48am UTC](https://qa.fmod.com/t/fmod-sounds-not-working-in-unreal-editor-but-works-in-game/22814 "2025-07-23T04:48:19Z")

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Running Unreal 5.5 and fmod 2.03.07, I have validated that my plugin is the right version. Can’t validate the project through Unreal but there’s sound in game when I’m calling my events so I know for certain that the ban…

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## [Route to specific channels of an ASIO Audio Interface](https://qa.fmod.com/t/route-to-specific-channels-of-an-asio-audio-interface/22968)

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**Author:** [@Martin-S](https://qa.fmod.com/u/Martin-S)\
**Replies:** 16\
**Last updated:** [July 13, 2025, 10:22pm UTC](https://qa.fmod.com/t/route-to-specific-channels-of-an-asio-audio-interface/22968 "2025-07-13T22:22:48Z")

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Dear FMOD-Team, For an interactive art installation, I want to route 16+ discrete channels from Unreal to an ASIO audio interface using FMOD Studio. I was able to route to specific programmer instruments in FMOD, but I…

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## [FMOD version 2.02 Unreal Engine 4.27 PS5 SDK 11.00 Request](https://qa.fmod.com/t/fmod-version-2-02-unreal-engine-4-27-ps5-sdk-11-00-request/22766)

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**Author:** [@paul\_plasticfern](https://qa.fmod.com/u/paul_plasticfern)\
**Replies:** 11\
**Last updated:** [July 10, 2025, 4:55am UTC](https://qa.fmod.com/t/fmod-version-2-02-unreal-engine-4-27-ps5-sdk-11-00-request/22766 "2025-07-10T04:55:12Z")

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Hello, Currently we are on FMOD version 2.02.16. Is it possible to get any support for PS5 SDK 11.00 for 2.02 in Unreal 4.27? It’s fine if we have to upgrade the minor version. Thanks, Paul

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## [Critical compilation error - UE5.4, MacOS, FMOD 2.03.08 (down to 2.02.22)](https://qa.fmod.com/t/critical-compilation-error-ue5-4-macos-fmod-2-03-08-down-to-2-02-22/23116)

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**Author:** [@Ciberus](https://qa.fmod.com/u/Ciberus)\
**Replies:** 3\
**Last updated:** [July 9, 2025, 5:36am UTC](https://qa.fmod.com/t/critical-compilation-error-ue5-4-macos-fmod-2-03-08-down-to-2-02-22/23116 "2025-07-09T05:36:41Z")

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On both versions of FMOD plugin for Unreal 2.02.22 and 2.03.08 build crashes on MacOS with error \[76/124\] Compile \[Apple\] FMODStudioModule.cpp /Volumes/PROJECT/UNREAL\_PROJECT/space\_dog/Plugins/FMODStudio/Source/FMODStud…

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## [Endless recursion in CreateKeyEditor(...) (2.03.08)](https://qa.fmod.com/t/endless-recursion-in-createkeyeditor-2-03-08/23111)

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**Author:** [@DanielRind](https://qa.fmod.com/u/DanielRind)\
**Replies:** 1\
**Last updated:** [July 9, 2025, 4:43am UTC](https://qa.fmod.com/t/endless-recursion-in-createkeyeditor-2-03-08/23111 "2025-07-09T04:43:53Z")

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Hi! After updating to FMOD 2.03.08 we had reports of our editor crashing when sequences are edited. Seems like an endless recursion was introduced in CreateKeyEditor (FMODChannelEditors.cpp): TSharedRef\<SWidget\> Creat…

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## [PS5 FMOD Vibration and Speaker Controller not working \[Ports\]](https://qa.fmod.com/t/ps5-fmod-vibration-and-speaker-controller-not-working-ports/23128)

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**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 1\
**Last updated:** [July 8, 2025, 10:58pm UTC](https://qa.fmod.com/t/ps5-fmod-vibration-and-speaker-controller-not-working-ports/23128 "2025-07-08T22:58:43Z")

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Hello, I saw a similar post for Unity but im opening a new one here. So, after updating to FMOD 2.02.22 (integration) to add the SDK packages for Unreal 5.4 for PS5, we noticed our vibration and speaker controller Port…

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## [Unreal Engine Package Failed after FMOD rebuild](https://qa.fmod.com/t/unreal-engine-package-failed-after-fmod-rebuild/23077)

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**Author:** [@flassh99](https://qa.fmod.com/u/flassh99)\
**Replies:** 1\
**Last updated:** [July 2, 2025, 5:55am UTC](https://qa.fmod.com/t/unreal-engine-package-failed-after-fmod-rebuild/23077 "2025-07-02T05:55:53Z")

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Hi, each time we rebuild FMOD, packaging fails afterward. To fix it, we have to manually delete the Binaries, Intermediate, and Saved folders, which is not a practical long-term solution. LogUObjectHash: Compacting F…

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## [Making sure the settings are right](https://qa.fmod.com/t/making-sure-the-settings-are-right/23054)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 4\
**Last updated:** [June 30, 2025, 10:58pm UTC](https://qa.fmod.com/t/making-sure-the-settings-are-right/23054 "2025-06-30T22:58:26Z")

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Hi! I am trying to make sure that the platform settings are actually being changed in UE5. Is there anyway to make sure that it actually is updating? We are also using ATMOKY as well so we know that when we chang…

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## [Infinite Loop](https://qa.fmod.com/t/infinite-loop/23068)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 2\
**Last updated:** [June 24, 2025, 4:31am UTC](https://qa.fmod.com/t/infinite-loop/23068 "2025-06-24T04:31:05Z")

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Hey, In my game I get at certain points an infinite loop, I have the suspicion it is because of FMOD. This here is when I debug in VS and “break all”. I can reproduce this error pretty consistently. I cannot say wether …

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## [Sound Occlusion Integration Using Plugin Parameters Issue](https://qa.fmod.com/t/sound-occlusion-integration-using-plugin-parameters-issue/23022)

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**Author:** [@zymian](https://qa.fmod.com/u/zymian)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 2:03am UTC](https://qa.fmod.com/t/sound-occlusion-integration-using-plugin-parameters-issue/23022 "2025-06-18T02:03:38Z")

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Hello! I’m trying to use the Occlusion parameter in the Fmod Plugin section within the Unreal Engine project settings. While this is working correctly and passing what I want to certain events, it seems that the parame…

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## [Unable to package server build for LinuxArm64](https://qa.fmod.com/t/unable-to-package-server-build-for-linuxarm64/22634)

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**Author:** [@devacodeonadam](https://qa.fmod.com/u/devacodeonadam)\
**Replies:** 5\
**Last updated:** [June 11, 2025, 2:11am UTC](https://qa.fmod.com/t/unable-to-package-server-build-for-linuxarm64/22634 "2025-06-11T02:11:03Z")

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Hello everyone. This is my first time posting here so I apologize if I got something wrong. I am currently having trouble making a server build of a game for the LinuxArm64 platform. I tried putting the arm64 files fro…

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## [No Event Control for Sequencer Events](https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007)

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**Author:** [@shanegravestock](https://qa.fmod.com/u/shanegravestock)\
**Replies:** 2\
**Last updated:** [June 10, 2025, 4:50am UTC](https://qa.fmod.com/t/no-event-control-for-sequencer-events/23007 "2025-06-10T04:50:32Z")

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The documentation on this: https://www.fmod.com/docs/2.02/unreal/user-guide.html#sequencer-integration When adding a FMOD Event sub track in Unreal Engine 5.5.4 there is no drop down or plus symbol to select play or sto…

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## [Attenuation on Character, Spatialization on the Camera -- UE5.1 - Fmod Studio 2.02.11](https://qa.fmod.com/t/attenuation-on-character-spatialization-on-the-camera-ue5-1-fmod-studio-2-02-11/20335)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 10\
**Last updated:** [June 4, 2025, 6:22am UTC](https://qa.fmod.com/t/attenuation-on-character-spatialization-on-the-camera-ue5-1-fmod-studio-2-02-11/20335 "2025-06-04T06:22:44Z")

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I’m trying to use the “Set Audio Listener Attenuation Override” node. It’s being called on my player characters blueprint on begin play. However nothing I set seems to have any effect. I’ve even tried setting the locatio…

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## [Fmod event crashes game build when reloading sublevel](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 3\
**Last updated:** [June 3, 2025, 10:46pm UTC](https://qa.fmod.com/t/fmod-event-crashes-game-build-when-reloading-sublevel/22605 "2025-06-03T22:46:17Z")

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Hello. In my packaged game I have a simple actor that has a child actor with an Fmod audio component. The actor is playing a sound periodically, If the sublevel is reloaded(contains the Fmod actors) then the game crashes…

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## [Unable to load the 'FMODStudio' plugin in the Development packaged build in Unreal Engine 5.5.4](https://qa.fmod.com/t/unable-to-load-the-fmodstudio-plugin-in-the-development-packaged-build-in-unreal-engine-5-5-4/22981)

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**Author:** [@tobia88](https://qa.fmod.com/u/tobia88)\
**Replies:** 2\
**Last updated:** [June 3, 2025, 1:11pm UTC](https://qa.fmod.com/t/unable-to-load-the-fmodstudio-plugin-in-the-development-packaged-build-in-unreal-engine-5-5-4/22981 "2025-06-03T13:11:28Z")

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We’re using FMOD plugins with version 2.03.06 in a C++ Unreal Engine project. Everything works perfectly in the editor, but the Desktop packaged build crashes immediately when I run it. The crash occurs as soon as the e…

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