# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=43

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**Page:** 44

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## [How does the "Bus Set Fader Level"-node work?](https://qa.fmod.com/t/how-does-the-bus-set-fader-level-node-work/12504)

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**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 5\
**Last updated:** [September 11, 2016, 11:56pm UTC](https://qa.fmod.com/t/how-does-the-bus-set-fader-level-node-work/12504 "2016-09-11T23:56:29Z")

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Hi everyone! How do the “Bus Set Fader Level”-nodes in Unreal Engine 4 work? What values are recommended as input values? How do these values affect the fader level in FMOD? It’s pretty unclear so far. Regards, Pablo …

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## [Exposing FMOD Channels in UE4 for UI Hooks](https://qa.fmod.com/t/exposing-fmod-channels-in-ue4-for-ui-hooks/12667)

<div class="topic-metadata">

**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 2\
**Last updated:** [September 6, 2016, 5:42pm UTC](https://qa.fmod.com/t/exposing-fmod-channels-in-ue4-for-ui-hooks/12667 "2016-09-06T17:42:54Z")

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Hi, I’m trying to expose parameters and channels to UE4 using both FMOD Studio and UE4. I’m wanting to make a hook for UI, so I can manually change the volume of my FMOD audio channels in UE4 in my game. Also, Is there…

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## [UE4 not reading FMODs distance attenuation...](https://qa.fmod.com/t/ue4-not-reading-fmods-distance-attenuation/12668)

<div class="topic-metadata">

**Author:** [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Replies:** 1\
**Last updated:** [August 30, 2016, 11:47pm UTC](https://qa.fmod.com/t/ue4-not-reading-fmods-distance-attenuation/12668 "2016-08-30T23:47:35Z")

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Right now I have the FMOD event being played as a component attached to a pawn(vehicle). Now this plays a stereo signal, but even if I change the settings in FMOD, it has no bearing on UE4 in game world. I can get atte…

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## [UE4 game packaged no sound](https://qa.fmod.com/t/ue4-game-packaged-no-sound/12662)

<div class="topic-metadata">

**Author:** [@Ashgard](https://qa.fmod.com/u/Ashgard)\
**Replies:** 2\
**Last updated:** [August 23, 2016, 1:33am UTC](https://qa.fmod.com/t/ue4-game-packaged-no-sound/12662 "2016-08-23T01:33:00Z")

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Hi, I’m working on a project in UE4 but every time I package the game, no sound is being played. I’ve check copying the .dlls in the folders, the master banks as some of the forums suggested but still, no sound. Don’t …

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## [Need libfmodstudio.so complied with support for arm64-v8a](https://qa.fmod.com/t/need-libfmodstudio-so-complied-with-support-for-arm64-v8a/12656)

<div class="topic-metadata">

**Author:** [@eyc](https://qa.fmod.com/u/eyc)\
**Replies:** 2\
**Last updated:** [August 17, 2016, 12:15am UTC](https://qa.fmod.com/t/need-libfmodstudio-so-complied-with-support-for-arm64-v8a/12656 "2016-08-17T00:15:39Z")

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I want to use FMOD with Google Daydream. I’m using UE4 4.12. I’m able to package up the project successfully for arm7 \[aka armeabi-v7a\], but if I try to package with support for arm64 \[aka arm64-v8a\], the Unreal Build To…

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## [Attenuation Setting for notify sound Occlusion](https://qa.fmod.com/t/attenuation-setting-for-notify-sound-occlusion/12642)

<div class="topic-metadata">

**Author:** [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Replies:** 8\
**Last updated:** [August 16, 2016, 3:08pm UTC](https://qa.fmod.com/t/attenuation-setting-for-notify-sound-occlusion/12642 "2016-08-16T15:08:02Z")

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Hi, I’m trying to make anim notify sounds be affected by occlusion settings. I opened AnimNotify\_FMODPlayEvent (concluded in fmod studio plugin content), And I added a node - ‘Set Attenuation Settings’ - between Play …

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## [UE 4.12 and Fmod on Mac/iOS](https://qa.fmod.com/t/ue-4-12-and-fmod-on-mac-ios/12613)

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**Author:** [@ultramatrix](https://qa.fmod.com/u/ultramatrix)\
**Replies:** 3\
**Last updated:** [August 16, 2016, 7:06am UTC](https://qa.fmod.com/t/ue-4-12-and-fmod-on-mac-ios/12613 "2016-08-16T07:06:12Z")

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Hello and have a nice day. I download fmod plugin for UE 4.12 and “tutorial completed project”. I have compiled “fmod tutorial project” on ios. In Unreal Engine Editor sound works, but compiled app on iOS silents… I d…

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## [After few minutes sound muted on iOS](https://qa.fmod.com/t/after-few-minutes-sound-muted-on-ios/12584)

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**Author:** [@gameDNAstudio](https://qa.fmod.com/u/gameDNAstudio)\
**Replies:** 5\
**Last updated:** [August 16, 2016, 6:32am UTC](https://qa.fmod.com/t/after-few-minutes-sound-muted-on-ios/12584 "2016-08-16T06:32:28Z")

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Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restarting game doesn’t help… Only running other application with sound and then agai…

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## [Sounds outside of UE4 Blueprints](https://qa.fmod.com/t/sounds-outside-of-ue4-blueprints/12634)

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**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 2\
**Last updated:** [August 16, 2016, 2:38am UTC](https://qa.fmod.com/t/sounds-outside-of-ue4-blueprints/12634 "2016-08-16T02:38:08Z")

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Hi! We are making a VR game with UE4, FMOD Studio and the HTC Vive, which has these handheld controllers that also appear in the VR world as virtual versions. The game specific funtionality of these virtual controllers…

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## [Get Bus/ChannelGroup Output Amplitude](https://qa.fmod.com/t/get-bus-channelgroup-output-amplitude/12648)

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**Author:** [@DennyR](https://qa.fmod.com/u/DennyR)\
**Replies:** 5\
**Last updated:** [August 15, 2016, 8:23am UTC](https://qa.fmod.com/t/get-bus-channelgroup-output-amplitude/12648 "2016-08-15T08:23:59Z")

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Hey, I am working on a small prototype in Unreal Engine and I am trying to get access to the mixer/bus output volumes in c++ for some visualization effects. Basically I want to access these values: All I seem to get a…

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## [Failed to open Master Bank in Package, PC, UE4.12.5](https://qa.fmod.com/t/failed-to-open-master-bank-in-package-pc-ue4-12-5/12631)

<div class="topic-metadata">

**Author:** [@patrick\_hc](https://qa.fmod.com/u/patrick_hc)\
**Replies:** 1\
**Last updated:** [August 8, 2016, 4:29am UTC](https://qa.fmod.com/t/failed-to-open-master-bank-in-package-pc-ue4-12-5/12631 "2016-08-08T04:29:19Z")

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HI There, My bank is good when running (play) in editor. But it also generate the error below when playing. Please notice “LogFMOD:Error:” below. Also, the bank doesn’t work in packaged game. Please kindly help on it, t…

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## [Horrible performance on mobile](https://qa.fmod.com/t/horrible-performance-on-mobile/12635)

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**Author:** [@gameDNAstudio](https://qa.fmod.com/u/gameDNAstudio)\
**Replies:** 3\
**Last updated:** [August 8, 2016, 12:22am UTC](https://qa.fmod.com/t/horrible-performance-on-mobile/12635 "2016-08-08T00:22:40Z")

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I noticed horrible performance on mobile: both Android and iOS. Without any playing events, FMOD takes 7-10% CPU! With 5 events at the same time it increases to 25-30% CPU time… Tested devices: iPhone 6 and NVIDIA Shie…

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## [Mixer/Reverb Snapshot UE4 Integration not working.](https://qa.fmod.com/t/mixer-reverb-snapshot-ue4-integration-not-working/12558)

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**Author:** [@MikePatterson](https://qa.fmod.com/u/MikePatterson)\
**Replies:** 7\
**Last updated:** [July 27, 2016, 7:02am UTC](https://qa.fmod.com/t/mixer-reverb-snapshot-ue4-integration-not-working/12558 "2016-07-27T07:02:23Z")

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Hello, and thank you for taking the time to read this! I really do appreciate it :slight\_smile: TL;DR: I can’t get Fmod Studio’s reverb snapshots to work correctly in Unreal Engine 4; the reverb tail is consistently cut…

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## [FMOD Bank Loaded Status (UE4)](https://qa.fmod.com/t/fmod-bank-loaded-status-ue4/12543)

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**Author:** [@flec8](https://qa.fmod.com/u/flec8)\
**Replies:** 3\
**Last updated:** [July 27, 2016, 7:01am UTC](https://qa.fmod.com/t/fmod-bank-loaded-status-ue4/12543 "2016-07-27T07:01:04Z")

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Is there currently a way to check if a bank is loaded? For example: On volume overlap if Bank A not loaded then load Bank A else do nothing I have a situation where a bank load including sample data causes noticeable …

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## [FMOD Stops building when upgrading from 4.12.4 to 4.12.5](https://qa.fmod.com/t/fmod-stops-building-when-upgrading-from-4-12-4-to-4-12-5/12595)

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**Author:** [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Replies:** 4\
**Last updated:** [July 27, 2016, 6:56am UTC](https://qa.fmod.com/t/fmod-stops-building-when-upgrading-from-4-12-4-to-4-12-5/12595 "2016-07-27T06:56:49Z")

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Hey FMOD-friends. Once I finally got FMOD to cook our game, I had to upgrade to 4.12.5 and the party starts all over again. This time, it can’t find files that are clearly there. Here’s a screenshot: I also have tr…

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## [Workflow using Oculus Spatializer for Gear VR - how ?](https://qa.fmod.com/t/workflow-using-oculus-spatializer-for-gear-vr-how/12604)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 2\
**Last updated:** [July 21, 2016, 4:24am UTC](https://qa.fmod.com/t/workflow-using-oculus-spatializer-for-gear-vr-how/12604 "2016-07-21T04:24:03Z")

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I finally was able to get Oculus’ FMOD plugin working with UE4 and FMOD Studio/Plugin following these instructions: http://www.fmod.org/questions/question/oculus-audio-sdk-plugin-for-fmod-android-can-not-be-found-or-cras…

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## [FMOD Oculus Spatializer (potential) bug](https://qa.fmod.com/t/fmod-oculus-spatializer-potential-bug/12607)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 2\
**Last updated:** [July 21, 2016, 1:21am UTC](https://qa.fmod.com/t/fmod-oculus-spatializer-potential-bug/12607 "2016-07-21T01:21:43Z")

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Here is my setup, per FMOD’s official training videos: https://www.youtube.com/watch?v=Z5L7wDc8MOI If I use Oculus Spatializer, no matter what I do, 3D scatterer sound stops playing shortly after I press play in the Ev…

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## [FMOD fails too cook on Mac (libfmodL.dylib was in manifest but was not produced)](https://qa.fmod.com/t/fmod-fails-too-cook-on-mac-libfmodl-dylib-was-in-manifest-but-was-not-produced/12599)

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**Author:** [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Replies:** 6\
**Last updated:** [July 20, 2016, 3:49am UTC](https://qa.fmod.com/t/fmod-fails-too-cook-on-mac-libfmodl-dylib-was-in-manifest-but-was-not-produced/12599 "2016-07-20T03:49:59Z")

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I’ve got our game to build on Windows, but on Mac it’s still a hard-stop. Pretty early in the cooking process too. Below a copy of the manifest. Any help would be greatly appreciated! Efraim MainFrameActions: Packagin…

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## [Scatterer sound doesn't seem to loop in UE4](https://qa.fmod.com/t/scatterer-sound-doesnt-seem-to-loop-in-ue4/12588)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 3\
**Last updated:** [July 20, 2016, 2:30am UTC](https://qa.fmod.com/t/scatterer-sound-doesnt-seem-to-loop-in-ue4/12588 "2016-07-20T02:30:48Z")

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In FMOD Studio I added scatterer sound to sound event, added loop region to it. It seems to play looped in FMOD Studio, but in the game it only plays once (the length of the scatterer sound) and does not loop :confused: …

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## [UE4 Android and 64 bit builds](https://qa.fmod.com/t/ue4-android-and-64-bit-builds/12597)

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**Author:** [@gameDNAstudio](https://qa.fmod.com/u/gameDNAstudio)\
**Replies:** 2\
**Last updated:** [July 15, 2016, 3:09pm UTC](https://qa.fmod.com/t/ue4-android-and-64-bit-builds/12597 "2016-07-15T15:09:43Z")

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Hi, I tried to build my game with 64 bit enable and FMOD plugin turned on. I changed armeabi-v7a folder name to arm64-v8a and start packaging. I received following error: MainFrameActions: Packaging (Android (ASTC)):…

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## [How to turn on low latency playback on Android (UE4)?](https://qa.fmod.com/t/how-to-turn-on-low-latency-playback-on-android-ue4/12589)

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**Author:** [@motorsep](https://qa.fmod.com/u/motorsep)\
**Replies:** 3\
**Last updated:** [July 14, 2016, 10:24pm UTC](https://qa.fmod.com/t/how-to-turn-on-low-latency-playback-on-android-ue4/12589 "2016-07-14T22:24:19Z")

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I was checking debug logs from Gear VR (Android) play session and I see that low latency audio is off for FMOD. How do I turn it on? (I am using UE4 FMOD plugin) Thanks beforehand

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## [UE 4.11.2: crashes due to Unhandled Exception errors](https://qa.fmod.com/t/ue-4-11-2-crashes-due-to-unhandled-exception-errors/12554)

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**Author:** [@Zelotos](https://qa.fmod.com/u/Zelotos)\
**Replies:** 7\
**Last updated:** [July 14, 2016, 9:00am UTC](https://qa.fmod.com/t/ue-4-11-2-crashes-due-to-unhandled-exception-errors/12554 "2016-07-14T09:00:17Z")

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Hi there! I’ve experienced a number of crashes in UE the other day. The crashes seem to have been caused by FMOD, so I’d like to ask if any of the error messages below are familiar to anyone here and how you would deal w…

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## [Exposing plugin-parameter to UE without creating specific FMOD parameter](https://qa.fmod.com/t/exposing-plugin-parameter-to-ue-without-creating-specific-fmod-parameter/12560)

<div class="topic-metadata">

**Author:** [@SamBoulton146](https://qa.fmod.com/u/SamBoulton146)\
**Replies:** 1\
**Last updated:** [July 13, 2016, 2:01am UTC](https://qa.fmod.com/t/exposing-plugin-parameter-to-ue-without-creating-specific-fmod-parameter/12560 "2016-07-13T02:01:06Z")

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Hi All, I can’t quite describe what I want to do in the title without using the word parameter twice but bare with me. Ok, so I have an FMOD project that I am boosting select frequencies with a narrow-Q EQ to create di…

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## [Low-level sound occlusion](https://qa.fmod.com/t/low-level-sound-occlusion/12564)

<div class="topic-metadata">

**Author:** [@BasV](https://qa.fmod.com/u/BasV)\
**Replies:** 1\
**Last updated:** [July 7, 2016, 1:15am UTC](https://qa.fmod.com/t/low-level-sound-occlusion/12564 "2016-07-07T01:15:47Z")

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Hi! I’m looking to implement sound occlusion for low-level sounds. I’ve seen this: http://www.fmod.org/documentation/#content/generated/engine\_ue4/occlusion.html But since I’m not working with events, this won’t work …

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## [Installing both Mac & PC Plugins in one Repository](https://qa.fmod.com/t/installing-both-mac-pc-plugins-in-one-repository/12561)

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**Author:** [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Replies:** 2\
**Last updated:** [July 5, 2016, 6:08am UTC](https://qa.fmod.com/t/installing-both-mac-pc-plugins-in-one-repository/12561 "2016-07-05T06:08:47Z")

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Hi! We’re using Perforce to sync our UE4 game repo across the team. Some use Macs, some use PCs. The FMod plugin files seem slightly different, in the fact that the Mac plugin has iOS/Mac folders and the PC version ha…

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## [AHDSR Transition not working in UE4](https://qa.fmod.com/t/ahdsr-transition-not-working-in-ue4/12555)

<div class="topic-metadata">

**Author:** [@sbnewsom](https://qa.fmod.com/u/sbnewsom)\
**Replies:** 1\
**Last updated:** [July 1, 2016, 3:34am UTC](https://qa.fmod.com/t/ahdsr-transition-not-working-in-ue4/12555 "2016-07-01T03:34:37Z")

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I’m working bare-bones to learn the ropes here. So I have two loop regions with two event sounds with proper sounds within. I have two markers appropriately named with transition regions in each loop that transition into…

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## [Beat syncing in between 1-2-3-4](https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550)

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**Author:** [@finndave](https://qa.fmod.com/u/finndave)\
**Replies:** 2\
**Last updated:** [June 29, 2016, 6:30am UTC](https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550 "2016-06-29T06:30:31Z")

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Hey, I have a blueprint that triggers events on the main beats of 1-2-3-4. But say I want to trigger something in between those beats so it would be 1-&-2-&-3-&-4. OnTimelineBeat seems to only print out 1-2-3-4, so is…

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## [Feature request: event instances as blueprint data type (variable)](https://qa.fmod.com/t/feature-request-event-instances-as-blueprint-data-type-variable/12244)

<div class="topic-metadata">

**Author:** [@Zelotos](https://qa.fmod.com/u/Zelotos)\
**Replies:** 3\
**Last updated:** [June 28, 2016, 2:11am UTC](https://qa.fmod.com/t/feature-request-event-instances-as-blueprint-data-type-variable/12244 "2016-06-28T02:11:27Z")

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My team is using a game instance in UE4, which needs to stop all currently playing FMOD events at a given time, for example when the player dies or when a new level is opened. As such, we’re looking for a way to efficien…

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## [Event don't play on mac](https://qa.fmod.com/t/event-dont-play-on-mac/12523)

<div class="topic-metadata">

**Author:** [@beliar1404](https://qa.fmod.com/u/beliar1404)\
**Replies:** 8\
**Last updated:** [June 27, 2016, 12:02pm UTC](https://qa.fmod.com/t/event-dont-play-on-mac/12523 "2016-06-27T12:02:40Z")

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Hi, I have PC project integrated with FMod. Everything is working fine but when I open project on Mac events not playing anymore. Both systems have the right plugin version, I can see and play events in the content bro…

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## [Android Lifecycle in Blueprint Project](https://qa.fmod.com/t/android-lifecycle-in-blueprint-project/12533)

<div class="topic-metadata">

**Author:** [@Tomavatars](https://qa.fmod.com/u/Tomavatars)\
**Replies:** 7\
**Last updated:** [June 23, 2016, 12:27am UTC](https://qa.fmod.com/t/android-lifecycle-in-blueprint-project/12533 "2016-06-23T00:27:33Z")

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Hey there. I have absolutely no clues of how to suspend Fmod on Android when going back from game to home (even looking to the documentation about lifecycle). I’m working on a 4.11 UE4 project, from binaries (don’t eve…

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