# Unreal Engine

**URL:** https://qa.fmod.com/c/ue4/8.md?page=5

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**Page:** 6

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## [Debug Symbols for 2.03.05, for Unreal Engine 5.5](https://qa.fmod.com/t/debug-symbols-for-2-03-05-for-unreal-engine-5-5/22956)

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**Author:** [@chenyangxia](https://qa.fmod.com/u/chenyangxia)\
**Replies:** 8\
**Last updated:** [May 23, 2025, 4:49am UTC](https://qa.fmod.com/t/debug-symbols-for-2-03-05-for-unreal-engine-5-5/22956 "2025-05-23T04:49:05Z")

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Hi, can I get debug symbols for FMOD version 2.03.05, for Unreal Engine 5.5? Have a nice day, Chen

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## [Problem when packaging for Windows with UE5.5.4](https://qa.fmod.com/t/problem-when-packaging-for-windows-with-ue5-5-4/22941)

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**Author:** [@Albrto777](https://qa.fmod.com/u/Albrto777)\
**Replies:** 1\
**Last updated:** [May 21, 2025, 11:26pm UTC](https://qa.fmod.com/t/problem-when-packaging-for-windows-with-ue5-5-4/22941 "2025-05-21T23:26:04Z")

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Hello, so I’m trying to package a game in Unreal Engine 5.5.4 and when I try to open the executable file, this error pops up: “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ could not be found. Please ens…

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## [Occlusion Blueprint Issue](https://qa.fmod.com/t/occlusion-blueprint-issue/22953)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 1\
**Last updated:** [May 21, 2025, 4:31am UTC](https://qa.fmod.com/t/occlusion-blueprint-issue/22953 "2025-05-21T04:31:36Z")

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(Make FMODOcclusion Details) I’m a beginner and still getting lost every day… I could really use some help! We have a large fountain in our game level. I added an FMOD Audio Component to its Blueprint and enabled O…

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## [Voice virtualization issue in FMOD 02.03.06 and 02.03.07 in UE5.5](https://qa.fmod.com/t/voice-virtualization-issue-in-fmod-02-03-06-and-02-03-07-in-ue5-5/22947)

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**Author:** [@BasBertrand](https://qa.fmod.com/u/BasBertrand)\
**Replies:** 2\
**Last updated:** [May 19, 2025, 2:25pm UTC](https://qa.fmod.com/t/voice-virtualization-issue-in-fmod-02-03-06-and-02-03-07-in-ue5-5/22947 "2025-05-19T14:25:27Z")

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We ran into virtualization issues when upgrading from FMOD 02.03.05 to 02.03.06 or 02.03.07 in Unreal Engine 5.5. I managed to isolate the problem in a separate project and linked the video below. The problem: In FMOD …

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## [How to Use Locale Audio](https://qa.fmod.com/t/how-to-use-locale-audio/22749)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 6\
**Last updated:** [May 19, 2025, 1:25am UTC](https://qa.fmod.com/t/how-to-use-locale-audio/22749 "2025-05-19T01:25:59Z")

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I referred to the manual and forum posts to create three audio folders for English, Korean, and Japanese, and loaded them into the Audio Table. I want to play three shuffled voice clips through Unreal’s Animation…

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## [How to use AudioLink](https://qa.fmod.com/t/how-to-use-audiolink/21061)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 17\
**Last updated:** [May 14, 2025, 4:56am UTC](https://qa.fmod.com/t/how-to-use-audiolink/21061 "2025-05-14T04:56:00Z")

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Hey guys, I am totally overwhelmed by AudioLink. The only thing I can get working is SoundWaves SoundCues to link with an Attenuation Asset and from there to an AudioLink Setting Asset, which contains the ProgrammerInst…

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## [Send audio data from FMOD into Unreal Engine for use in Niagara (audiolink)](https://qa.fmod.com/t/send-audio-data-from-fmod-into-unreal-engine-for-use-in-niagara-audiolink/22910)

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**Author:** [@Llorencgarcia](https://qa.fmod.com/u/Llorencgarcia)\
**Replies:** 2\
**Last updated:** [May 14, 2025, 3:44am UTC](https://qa.fmod.com/t/send-audio-data-from-fmod-into-unreal-engine-for-use-in-niagara-audiolink/22910 "2025-05-14T03:44:02Z")

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Hi everyone, I’m trying to send audio data from FMOD into Unreal Engine for use in Niagara, with the goal of driving real-time object modifications. I understand this can be achieved using AudioLink, but the official do…

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## [FMOD plugin for unreal 5.5 fails compiling](https://qa.fmod.com/t/fmod-plugin-for-unreal-5-5-fails-compiling/22909)

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**Author:** [@dajh18](https://qa.fmod.com/u/dajh18)\
**Replies:** 1\
**Last updated:** [May 14, 2025, 3:34am UTC](https://qa.fmod.com/t/fmod-plugin-for-unreal-5-5-fails-compiling/22909 "2025-05-14T03:34:00Z")

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Hello! We’re using unreal 5.5 for our third gameproject and FMOD integration was working fine until one of the programmers tried to build the project in an ide, then they got this image. We’re using perforce as a version…

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## [Why are older versions of the Unreal integration "early access" but not newer ones?](https://qa.fmod.com/t/why-are-older-versions-of-the-unreal-integration-early-access-but-not-newer-ones/22933)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 2\
**Last updated:** [May 13, 2025, 12:47pm UTC](https://qa.fmod.com/t/why-are-older-versions-of-the-unreal-integration-early-access-but-not-newer-ones/22933 "2025-05-13T12:47:36Z")

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Hey there, as the title says. I’m confused. Which version is the latest stable one?

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## [Failed To Loa Banks UE](https://qa.fmod.com/t/failed-to-loa-banks-ue/22866)

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**Author:** [@Teravision](https://qa.fmod.com/u/Teravision)\
**Replies:** 1\
**Last updated:** [May 7, 2025, 3:47am UTC](https://qa.fmod.com/t/failed-to-loa-banks-ue/22866 "2025-05-07T03:47:01Z")

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Hello! we just did some upgrades for UE and Fmod studio plugins, and when we try to validate fmod in UE it says “Failed To Load Banks”. Which means we have no audio in the project. Currently we are using the following v…

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## [Attaching audio files to an asset in UE5](https://qa.fmod.com/t/attaching-audio-files-to-an-asset-in-ue5/21481)

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**Author:** [@Shaggy412](https://qa.fmod.com/u/Shaggy412)\
**Replies:** 3\
**Last updated:** [May 6, 2025, 1:07pm UTC](https://qa.fmod.com/t/attaching-audio-files-to-an-asset-in-ue5/21481 "2025-05-06T13:07:46Z")

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Hello! I’ve created an audio bank using Fmod, it made “Events” for me afterwards which contain all of my sound files. I can drag and drop them alright in the project, and they work fine. Thing is, I want to attach one o…

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## [UE 5.5 and FMOD 2.03.07 Validation issue](https://qa.fmod.com/t/ue-5-5-and-fmod-2-03-07-validation-issue/22884)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 3\
**Last updated:** [May 5, 2025, 11:35pm UTC](https://qa.fmod.com/t/ue-5-5-and-fmod-2-03-07-validation-issue/22884 "2025-05-05T23:35:39Z")

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Hello there! So we just upgraded UE and Fmod plugin and we are having some validation issues. Our project seems to be running just fine, we have audio playing on editor and we can import new audio files, events, build …

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## [FMOD Studio bank (re)build does not reflect in Unreal Editor](https://qa.fmod.com/t/fmod-studio-bank-re-build-does-not-reflect-in-unreal-editor/22876)

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**Author:** [@EternalStarlight](https://qa.fmod.com/u/EternalStarlight)\
**Replies:** 1\
**Last updated:** [May 5, 2025, 11:18pm UTC](https://qa.fmod.com/t/fmod-studio-bank-re-build-does-not-reflect-in-unreal-editor/22876 "2025-05-05T23:18:36Z")

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Hello, I recently tried to get my project setup for use with UnrealGameSync but failed since I use both Windows and Linux within my development workflow. In that time I noticed recently that not only does Live Update se…

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## [Failed to build game in custom Unreal Engine](https://qa.fmod.com/t/failed-to-build-game-in-custom-unreal-engine/22860)

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**Author:** [@GCidon](https://qa.fmod.com/u/GCidon)\
**Replies:** 1\
**Last updated:** [May 5, 2025, 5:12am UTC](https://qa.fmod.com/t/failed-to-build-game-in-custom-unreal-engine/22860 "2025-05-05T05:12:39Z")

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Hello, my programming team uses a custom version of Unreal 5.4.0, and we are trying to incorporate FMOD to it. We have downloaded the plugin for Unreal 5.4 and correctly set it up, working perfectly in the editor using c…

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## [FMOD LinuxArm64 libraries missing / error](https://qa.fmod.com/t/fmod-linuxarm64-libraries-missing-error/22831)

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**Author:** [@Raphpower](https://qa.fmod.com/u/Raphpower)\
**Replies:** 2\
**Last updated:** [April 29, 2025, 5:06am UTC](https://qa.fmod.com/t/fmod-linuxarm64-libraries-missing-error/22831 "2025-04-29T05:06:19Z")

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Hello, I’m building fine for Windows, Linux, but when using LinuxArm64 unreal build tool returns me an error saying it cannot find the libfmod.so files. I created a folder called LinuxArm64 inside fmod plugin and it se…

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## ['Bus Stop All Events' node repeat call issues](https://qa.fmod.com/t/bus-stop-all-events-node-repeat-call-issues/22769)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 5\
**Last updated:** [April 23, 2025, 3:40am UTC](https://qa.fmod.com/t/bus-stop-all-events-node-repeat-call-issues/22769 "2025-04-23T03:40:58Z")

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Hi, I call this node on a number of buses when my player dies in game, but every second time I call the nodes the results appear to be delayed, resulting in them firing after my player has respawned and stopping event in…

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## [Several warnings with Unreal 5.3](https://qa.fmod.com/t/several-warnings-with-unreal-5-3/22799)

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**Author:** [@WBSAxel](https://qa.fmod.com/u/WBSAxel)\
**Replies:** 1\
**Last updated:** [April 16, 2025, 2:26am UTC](https://qa.fmod.com/t/several-warnings-with-unreal-5-3/22799 "2025-04-16T02:26:33Z")

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Hi, It seems that I have a mix of multiple problems when I try to integrate FMod to the project, and I think I miss something during the process. For start, I both tried with 2.03 and 2.02 versions of both FMod studio a…

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## [Scatterer Instruments in 2D Timeline Event are not playing in game](https://qa.fmod.com/t/scatterer-instruments-in-2d-timeline-event-are-not-playing-in-game/22772)

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**Author:** [@Fretzone](https://qa.fmod.com/u/Fretzone)\
**Replies:** 3\
**Last updated:** [April 14, 2025, 4:59am UTC](https://qa.fmod.com/t/scatterer-instruments-in-2d-timeline-event-are-not-playing-in-game/22772 "2025-04-14T04:59:19Z")

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So I have an 2D Timeline ambience event with 1 stereo loop and 3 scatterer instruments in 3 seperate tracks. When i’m loading a scene in Unreal and play, I only hear the loop and none of the scatterer instruments. I’m a…

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## ["No member named MemoryPoolSizes in UFMODSettings" when trying to make build for PS4](https://qa.fmod.com/t/no-member-named-memorypoolsizes-in-ufmodsettings-when-trying-to-make-build-for-ps4/22761)

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**Author:** [@gregtom6](https://qa.fmod.com/u/gregtom6)\
**Replies:** 1\
**Last updated:** [April 3, 2025, 11:13pm UTC](https://qa.fmod.com/t/no-member-named-memorypoolsizes-in-ufmodsettings-when-trying-to-make-build-for-ps4/22761 "2025-04-03T23:13:34Z")

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Hi, I receive this error, when I try to make a build for PS4. UATHelper: Packaging (PlayStation 4): “myprojectnamegoeshere”\\Platforms\\PS4\\Plugins\\FMODStudio\\Source\\FMODStudio\\Private\\FMODPlatform.cpp(26,21): error:…

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## [Labelled Parameters setup in UE4](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199)

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**Author:** [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Replies:** 8\
**Last updated:** [April 3, 2025, 9:41pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199 "2025-04-03T21:41:44Z")

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Hello, I’m trying to implement a music system using labelled parameters in UE4. Thing is, in blueprints, the set global parameter and set parameter nodes can only receive float values and no string values. Is there a …

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## [Feature Request: Custom DSP Registration API for UE Integration](https://qa.fmod.com/t/feature-request-custom-dsp-registration-api-for-ue-integration/22739)

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**Author:** [@danielrudrich](https://qa.fmod.com/u/danielrudrich)\
**Replies:** 1\
**Last updated:** [March 30, 2025, 11:44pm UTC](https://qa.fmod.com/t/feature-request-custom-dsp-registration-api-for-ue-integration/22739 "2025-03-30T23:44:05Z")

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Hi there, this might be a bit of a nerdy feature request but here we go: For custom DSP plug-ins in both Unity and UE Integrations there’s the list you can add your Dynamic Plug-ins so they are getting added to the Cor…

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## [The FMOD Content Directory does not exist](https://qa.fmod.com/t/the-fmod-content-directory-does-not-exist/22701)

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**Author:** [@Jackass\_Rogue](https://qa.fmod.com/u/Jackass_Rogue)\
**Replies:** 3\
**Last updated:** [March 27, 2025, 5:22pm UTC](https://qa.fmod.com/t/the-fmod-content-directory-does-not-exist/22701 "2025-03-27T17:22:15Z")

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I can’t for the life of me get FMOD to work in UE5. The automatic fixes and validations aren’t working either. I’m not getting anything into UE, not even the base folders, Banks, Buses, Desktop. Everything seems to be s…

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## [Set Programmer Instrument Blueprint Node not working](https://qa.fmod.com/t/set-programmer-instrument-blueprint-node-not-working/22727)

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**Author:** [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Replies:** 3\
**Last updated:** [March 26, 2025, 12:11am UTC](https://qa.fmod.com/t/set-programmer-instrument-blueprint-node-not-working/22727 "2025-03-26T00:11:33Z")

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HI, I am finding the ‘Set Programmer Sound Name’ blueprint node does not seem to work no matter what I try. I wondered if this is a known issue at all? This is the sort of usage: The setup is like this: I have a ban…

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## [FMOD Crosscompile Linux](https://qa.fmod.com/t/fmod-crosscompile-linux/22656)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 6\
**Last updated:** [March 20, 2025, 12:08am UTC](https://qa.fmod.com/t/fmod-crosscompile-linux/22656 "2025-03-20T00:08:28Z")

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Hi, we have trouble building the project on UE 5.5.3, latest FMOD version, for Linux. So we were able to build succesfully with FMOD: In the packaged game all sounds work except for the events with custom plugins. What w…

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## [Some FMOD Event assets changed on every Editor launch](https://qa.fmod.com/t/some-fmod-event-assets-changed-on-every-editor-launch/22596)

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**Author:** [@dquartz](https://qa.fmod.com/u/dquartz)\
**Replies:** 4\
**Last updated:** [March 14, 2025, 5:45am UTC](https://qa.fmod.com/t/some-fmod-event-assets-changed-on-every-editor-launch/22596 "2025-03-14T05:45:16Z")

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My team recently updated to UE 5.5.3 and FMOD 2.03.05. We are now encountering an issue where some FMOD Event assets need to be resaved every time the editor is opened and ReloadBanks runs for the first time. In attempti…

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## [Crash in UE 5.5 caused by FMODStudio](https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607)

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**Author:** [@mjohnson3484](https://qa.fmod.com/u/mjohnson3484)\
**Replies:** 1\
**Last updated:** [March 5, 2025, 12:05am UTC](https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607 "2025-03-05T00:05:47Z")

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I work with a team developing a game on UE 5.5 and FMOD Studio 2.02.26 and something has caused a crash for every team member’s build. Unreal opens fine the first time but if you close and re-open it crashes immediately…

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## [How to Stop Voice When Playing Death Voice?](https://qa.fmod.com/t/how-to-stop-voice-when-playing-death-voice/22628)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 5\
**Last updated:** [February 28, 2025, 4:16am UTC](https://qa.fmod.com/t/how-to-stop-voice-when-playing-death-voice/22628 "2025-02-28T04:16:55Z")

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I have several voice events for a character named “Jack,” such as: vo\_Jack\_Attack vo\_Jack\_Jump vo\_Jack\_Fly vo\_Jack\_Crouch vo\_Jack\_Defense vo\_Jack\_Death All voice events, except for vo\_Jack\_Death, play dynamically base…

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## [UE 5.5 NPC Sounds cutting out or not playing at all](https://qa.fmod.com/t/ue-5-5-npc-sounds-cutting-out-or-not-playing-at-all/22608)

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**Author:** [@GALiving](https://qa.fmod.com/u/GALiving)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 4:19am UTC](https://qa.fmod.com/t/ue-5-5-npc-sounds-cutting-out-or-not-playing-at-all/22608 "2025-02-24T04:19:13Z")

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Hey there, FMOD 2.03.02 Working on an open world game with a large amount of NPC’s. They emit a lot of different sounds and it’s important for the game but ever since the amount of NPCs doubled in the last week the pro…

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## [Niagara (ue5) + FMOD Play Event and culling](https://qa.fmod.com/t/niagara-ue5-fmod-play-event-and-culling/22594)

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**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 4\
**Last updated:** [February 21, 2025, 10:28am UTC](https://qa.fmod.com/t/niagara-ue5-fmod-play-event-and-culling/22594 "2025-02-21T10:28:18Z")

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Hi FMOD Team, I’m currently profiling VFXs on our project, and since now, the FMOD playback on Niagara is way more stable, we are using it a bit more. The problem is, I tried to setup some LOD and culling on the VFXs, …

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## [Missing Fmod Niagara integration](https://qa.fmod.com/t/missing-fmod-niagara-integration/22385)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 7\
**Last updated:** [February 19, 2025, 1:34pm UTC](https://qa.fmod.com/t/missing-fmod-niagara-integration/22385 "2025-02-19T13:34:22Z")

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Hi there, I can’t seem to find the options to add Fmod modules or emitters when in Niagara. My Plugins filter is on, as per the docs. Is there somewhere in the file paths that I could check to verify if that part of the…

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