# Unity

**URL:** https://qa.fmod.com/c/unity/7.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [MacOS 10.15 (Catalina) Unity](https://qa.fmod.com/t/macos-10-15-catalina-unity/15207)

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**Author:** [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Replies:** 0\
**Last updated:** [November 11, 2019, 11:27pm UTC](https://qa.fmod.com/t/macos-10-15-catalina-unity/15207 "2019-11-11T23:27:33Z")

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If you are using MacOS 10.15 (Catalina) you may run into this error: You will need to whitelist the FMOD libs to allow Unity to use them. Find the files: 1.10 - %ProjectDir%/Assets/Plugins/fmodstudioL.bundle 2.0 - …

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## [Does SteamAudioSource strictly require FMOD Event Emitter, and how to handle dynamic event paths?](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518)

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**Author:** [@Royal6](https://qa.fmod.com/u/Royal6)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 11:31pm UTC](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518 "2026-09-21T23:31:20Z")

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I’m setting up a gunshot system in Unity using FMOD and Steam Audio. I noticed that SteamAudioSource (for occlusion and reflections) seems to only work if there is an FMOD Event Emitter attached to the same GameObject. …

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## [Support for Multiplayer Play Mode?](https://qa.fmod.com/t/support-for-multiplayer-play-mode/24513)

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**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 12:18am UTC](https://qa.fmod.com/t/support-for-multiplayer-play-mode/24513 "2026-09-21T00:18:38Z")

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Hi, there’s currently an issue with using Multiplayer Play Mode (MPPM) and FMOD in Unity. When the sourceBankPath exists outside the Assets folder, FMOD is unable to refresh the banks on virtual players. Forum thread h…

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## [GC Allocations from StudioEventEmitter.Play() for 3D one-shot audio](https://qa.fmod.com/t/gc-allocations-from-studioeventemitter-play-for-3d-one-shot-audio/24507)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 1\
**Last updated:** [September 18, 2026, 12:21am UTC](https://qa.fmod.com/t/gc-allocations-from-studioeventemitter-play-for-3d-one-shot-audio/24507 "2026-09-18T00:21:27Z")

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We’re seeing GC allocations when repeatedly playing a 3D one-shot footstep event through StudioEventEmitter.Play(). Looking at the Unity integration source, each playback creates an FMOD instance and calls RuntimeManager…

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## [Annoying warning when building](https://qa.fmod.com/t/annoying-warning-when-building/24492)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 4\
**Last updated:** [September 15, 2026, 3:06pm UTC](https://qa.fmod.com/t/annoying-warning-when-building/24492 "2026-09-15T15:06:48Z")

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FMOD: A Studio Event Emitter in scene 'Menu' on GameObject 'Depot/Subway/Environment/PLATFORM/Modules/Door\_Office\_Metal\_A/Audio/Jammed' has an invalid event reference: {ff17af45-b03f-4dbd-9b71-8f53e703c357} I sometimes…

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## [Audio stuttering only in built version of game](https://qa.fmod.com/t/audio-stuttering-only-in-built-version-of-game/24511)

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**Author:** [@TDGGames](https://qa.fmod.com/u/TDGGames)\
**Replies:** 1\
**Last updated:** [September 15, 2026, 2:47am UTC](https://qa.fmod.com/t/audio-stuttering-only-in-built-version-of-game/24511 "2026-09-15T02:47:06Z")

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So basically whenever there’s alot of sound effects the game’s audio starts stuttering and just not playing some. All of this only happens in the built version, the Editor is completely fine. I’ve already tried increasin…

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## ["Events Renamed" pop-up forces Force Quit of Unity](https://qa.fmod.com/t/events-renamed-pop-up-forces-force-quit-of-unity/24508)

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**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 5\
**Last updated:** [September 14, 2026, 12:38am UTC](https://qa.fmod.com/t/events-renamed-pop-up-forces-force-quit-of-unity/24508 "2026-09-14T00:38:04Z")

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In the past, the “Events Renamed” pop-up has appeared before I’ve entered Play Mode, but today (twice so far) it has been popping up after entering play mode. It’s a modal pop-up – it won’t allow me to do anything until …

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## [Support for Unity 6000.5?](https://qa.fmod.com/t/support-for-unity-6000-5/24382)

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**Author:** [@pikpok](https://qa.fmod.com/u/pikpok)\
**Replies:** 6\
**Last updated:** [September 10, 2026, 5:45am UTC](https://qa.fmod.com/t/support-for-unity-6000-5/24382 "2026-09-10T05:45:52Z")

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Hi, We’re looking to upgrade to Unity 6000.5 to access support for Switch 2. I was wondering if and when FMOD was planning to roll out support for that version? Regards, Juliann

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## [Support for Unity 6.6](https://qa.fmod.com/t/support-for-unity-6-6/24494)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 5:44am UTC](https://qa.fmod.com/t/support-for-unity-6-6/24494 "2026-09-10T05:44:25Z")

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Hi there, I found a thread that mentions there is now support for Unity 6.5 / 6000.5 , but in the documentation, FMOD 2.03 only mentions up to 6.4 / 6000.4 — is there support for 6.6 on the horizon?

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## ['PlatformLinux' does not contain a definition for 'staticGetStackSize'](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489)

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**Author:** [@fliks](https://qa.fmod.com/u/fliks)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 2:19am UTC](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489 "2026-09-07T02:19:20Z")

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The FMOD/src/PlatformPlayInEditor.cs script sends an error: Assets/Plugins/FMOD/src/PlatformPlayInEditor.cs(137,34): error CS0117: ‘PlatformLinux’ does not contain a definition for ‘staticGetStackSize’ Due to PlatformL…

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## [How to use DSP Clock to get a more accurate GetTimelinePosition()?](https://qa.fmod.com/t/how-to-use-dsp-clock-to-get-a-more-accurate-gettimelineposition/23578)

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**Author:** [@unigalacorn](https://qa.fmod.com/u/unigalacorn)\
**Replies:** 3\
**Last updated:** [August 30, 2026, 5:32pm UTC](https://qa.fmod.com/t/how-to-use-dsp-clock-to-get-a-more-accurate-gettimelineposition/23578 "2026-08-30T17:32:02Z")

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Through browsing through the forums, I have seen that GetTimelinePosition() is not accurate and a possible more accurate solution is using DSPClock which I can get through: eventInstance.getChannelGroup(out FMOD.Channe…

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## [Request for FMOD Unity 2.02.35 GDK 260400 Unity Plugin](https://qa.fmod.com/t/request-for-fmod-unity-2-02-35-gdk-260400-unity-plugin/24488)

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**Author:** [@nbg\_vilnius](https://qa.fmod.com/u/nbg_vilnius)\
**Replies:** 1\
**Last updated:** [August 28, 2026, 5:32am UTC](https://qa.fmod.com/t/request-for-fmod-unity-2-02-35-gdk-260400-unity-plugin/24488 "2026-08-28T05:32:42Z")

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Hello, we’re continuing to update. Please, can you provide FMOD Unity 2.02.35 GDK 260400 for Unity Plugin?

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## [What's the best way to audition controller speakers?](https://qa.fmod.com/t/whats-the-best-way-to-audition-controller-speakers/24485)

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**Author:** [@vitoramado](https://qa.fmod.com/u/vitoramado)\
**Replies:** 2\
**Last updated:** [August 27, 2026, 4:06pm UTC](https://qa.fmod.com/t/whats-the-best-way-to-audition-controller-speakers/24485 "2026-08-27T16:06:19Z")

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Hi there, We’re trying to implement sounds in the Duealsene controller, and I’ve routed some events to a return bus inside a port that’s set to the “Controller Speaker” type. But when testing in the Unity editor I…

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## [New FMOD Events Cause Unity EventReference Inspector Errors and Update Event Referances Freezes](https://qa.fmod.com/t/new-fmod-events-cause-unity-eventreference-inspector-errors-and-update-event-referances-freezes/24445)

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**Author:** [@RoyalDox](https://qa.fmod.com/u/RoyalDox)\
**Replies:** 2\
**Last updated:** [August 21, 2026, 1:09am UTC](https://qa.fmod.com/t/new-fmod-events-cause-unity-eventreference-inspector-errors-and-update-event-referances-freezes/24445 "2026-08-21T01:09:40Z")

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Existing FMOD events work normally, but any newly created event causes the Unity inspector to throw exceptions when assigned to an EventReference. Older events remain fully usable. Symptoms Any newly created event caus…

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## [Find FMOD events referenced in Unity prefabs?](https://qa.fmod.com/t/find-fmod-events-referenced-in-unity-prefabs/24446)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 9\
**Last updated:** [August 17, 2026, 12:07am UTC](https://qa.fmod.com/t/find-fmod-events-referenced-in-unity-prefabs/24446 "2026-08-17T00:07:51Z")

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I am wondering if you can do something like “find references” within Unity to find references of an FMOD event. Like in order to find every asset/prefab in the Unity project that has a specific FMOD event assigned somewh…

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## [Issue with successfully creating PS4 release build](https://qa.fmod.com/t/issue-with-successfully-creating-ps4-release-build/24452)

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**Author:** [@SilesiaGames](https://qa.fmod.com/u/SilesiaGames)\
**Replies:** 3\
**Last updated:** [August 11, 2026, 11:33am UTC](https://qa.fmod.com/t/issue-with-successfully-creating-ps4-release-build/24452 "2026-08-11T11:33:04Z")

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Hello, Im trying to create PS4 release package with package checks, but it fails every time because of issue with libfmod\_haptics.prx: \[Error\] Format of the elf file is not valid. (Media/Plugins/libfmod\_haptics.prx, alr…

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## [FMOD multithreading support for Unity 6 when building for WebGL/WebGPU](https://qa.fmod.com/t/fmod-multithreading-support-for-unity-6-when-building-for-webgl-webgpu/22106)

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**Author:** [@Aeveus](https://qa.fmod.com/u/Aeveus)\
**Replies:** 17\
**Last updated:** [August 10, 2026, 11:24pm UTC](https://qa.fmod.com/t/fmod-multithreading-support-for-unity-6-when-building-for-webgl-webgpu/22106 "2026-08-10T23:24:47Z")

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Hey all, We’re exploring Unity 6 as a potential upgrade for us as it brings some interesting features. Most notably, for our player base on browsers, Unity 6 introduces WebAssembly threads for multithreading support. I…

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## [Unity: FMOD Reference Updater takes 15minutes to scan](https://qa.fmod.com/t/unity-fmod-reference-updater-takes-15minutes-to-scan/22119)

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**Author:** [@jaka.birsa](https://qa.fmod.com/u/jaka.birsa)\
**Replies:** 33\
**Last updated:** [August 8, 2026, 3:27am UTC](https://qa.fmod.com/t/unity-fmod-reference-updater-takes-15minutes-to-scan/22119 "2026-08-08T03:27:01Z")

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Hi all! I have a question regarding the speed of FMOD Reference Updater. In our Unity editor, it’s taking incredibly long to scan - 15min in average. Is there a way to speed this up? I would like to give you more info,…

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## [Access violation in FMOD mixer thread with custom DSP on Studio Bus ChannelGroup](https://qa.fmod.com/t/access-violation-in-fmod-mixer-thread-with-custom-dsp-on-studio-bus-channelgroup/24353)

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**Author:** [@savi](https://qa.fmod.com/u/savi)\
**Replies:** 6\
**Last updated:** [August 6, 2026, 3:20pm UTC](https://qa.fmod.com/t/access-violation-in-fmod-mixer-thread-with-custom-dsp-on-studio-bus-channelgroup/24353 "2026-08-06T15:20:41Z")

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Hi FMOD team, I am investigating a native FMOD crash in our Unity game and would like some guidance on whether this points to incorrect DSP / bus ChannelGroup lifecycle usage on our side, a known issue, or something wor…

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## [FMOD Haptic Instrument - Specify haptic device for an event instance](https://qa.fmod.com/t/fmod-haptic-instrument-specify-haptic-device-for-an-event-instance/24448)

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**Author:** [@josephWW](https://qa.fmod.com/u/josephWW)\
**Replies:** 1\
**Last updated:** [August 5, 2026, 12:08am UTC](https://qa.fmod.com/t/fmod-haptic-instrument-specify-haptic-device-for-an-event-instance/24448 "2026-08-05T00:08:43Z")

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Using FMOD haptic instruments, is it possible within the unity integration to specify which device the haptics come through for a specific event instance? For reference this is so that we can use FMOD haptics for local c…

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## [Unity Recorder script (from Scripting Examples) has few seconds of delay](https://qa.fmod.com/t/unity-recorder-script-from-scripting-examples-has-few-seconds-of-delay/23644)

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**Author:** [@Yorsh](https://qa.fmod.com/u/Yorsh)\
**Replies:** 15\
**Last updated:** [August 3, 2026, 1:36pm UTC](https://qa.fmod.com/t/unity-recorder-script-from-scripting-examples-has-few-seconds-of-delay/23644 "2026-08-03T13:36:24Z")

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Hi, I’m trying to record gameplay with the Unity Recorder. I was pleased to see that there is now a scripting example that should allow to record the sound from FMOD. It does record sound, but it’s very much delayed (Ex…

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## [Can't record with Unity Recorder](https://qa.fmod.com/t/cant-record-with-unity-recorder/18892)

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**Author:** [@msyoung2012](https://qa.fmod.com/u/msyoung2012)\
**Replies:** 14\
**Last updated:** [August 3, 2026, 1:34pm UTC](https://qa.fmod.com/t/cant-record-with-unity-recorder/18892 "2026-08-03T13:34:26Z")

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I want to record game footage and audio with the Unity recorder, but now that I’m using FMOD, I can’t anymore. How can I record my game in Unity? The Unity Recorder did work well because it slowed the timesteps to preser…

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## [Stuttering SFX when loading a scene](https://qa.fmod.com/t/stuttering-sfx-when-loading-a-scene/24407)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 14\
**Last updated:** [July 31, 2026, 1:35am UTC](https://qa.fmod.com/t/stuttering-sfx-when-loading-a-scene/24407 "2026-07-31T01:35:31Z")

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Hello, I’m currently experiencing an issue as stated below: When I’m loading a new scene, the audio stutters. Gradually, the audio loads in, but in small chunks, and it still sounds glitchy and stuttering while doing s…

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## [Is Desktop Build Folder Required for the "FMOD Studio Project" Bank Import Source Type?](https://qa.fmod.com/t/is-desktop-build-folder-required-for-the-fmod-studio-project-bank-import-source-type/24429)

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**Author:** [@fla5hback](https://qa.fmod.com/u/fla5hback)\
**Replies:** 1\
**Last updated:** [July 30, 2026, 3:27am UTC](https://qa.fmod.com/t/is-desktop-build-folder-required-for-the-fmod-studio-project-bank-import-source-type/24429 "2026-07-30T03:27:46Z")

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Hey there, I’m working on a test Android game project for learning purposes. I created a new FMOD Project, removed the Desktop platform from Build Preferences and added a Mobile platform. Then I built my banks and got M…

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## [FMOD Pre Porting Preparation](https://qa.fmod.com/t/fmod-pre-porting-preparation/24406)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 8\
**Last updated:** [July 27, 2026, 8:25am UTC](https://qa.fmod.com/t/fmod-pre-porting-preparation/24406 "2026-07-27T08:25:57Z")

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I have received a report from my team’s porting division, and it highlighted some concerns regarding FMOD and its porting risks as follows (target ports are Switch 2, PS5, and Xbox X|S): Confirmed local evidence points…

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## [Mic Playback With Filters](https://qa.fmod.com/t/mic-playback-with-filters/24404)

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**Author:** [@Gazzor](https://qa.fmod.com/u/Gazzor)\
**Replies:** 1\
**Last updated:** [July 22, 2026, 4:04am UTC](https://qa.fmod.com/t/mic-playback-with-filters/24404 "2026-07-22T04:04:17Z")

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Hi all, complete newbie here. I am able to get a live playback of my voice via fmod. I have been using this script but no matter what I can not get effects such as reverb or pitch shifting to work. So far my main attempt…

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## [Footstep Events Being Created And Played Twice](https://qa.fmod.com/t/footstep-events-being-created-and-played-twice/24408)

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**Author:** [@fla5hback](https://qa.fmod.com/u/fla5hback)\
**Replies:** 1\
**Last updated:** [July 22, 2026, 3:56am UTC](https://qa.fmod.com/t/footstep-events-being-created-and-played-twice/24408 "2026-07-22T03:56:46Z")

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Hey there! I’m learning FMOD using this video series. I’ve created the functions for detecting surface material and playing the event, created and tags for different surface materials, and attached my footstep events to…

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## [FMOD not playing the Sound for me but for others](https://qa.fmod.com/t/fmod-not-playing-the-sound-for-me-but-for-others/24410)

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**Author:** [@SkillGambit](https://qa.fmod.com/u/SkillGambit)\
**Replies:** 2\
**Last updated:** [July 21, 2026, 12:02am UTC](https://qa.fmod.com/t/fmod-not-playing-the-sound-for-me-but-for-others/24410 "2026-07-21T00:02:28Z")

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Our Sound Engineer and Lead Programmer both can simply get FMOD setup and working within few minuets. We all hopped on a call, shared screens and I followed step by step along with them but for some reason still does not…

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## [Send microphone input to programmer instrument](https://qa.fmod.com/t/send-microphone-input-to-programmer-instrument/15554)

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**Author:** [@Guiboune](https://qa.fmod.com/u/Guiboune)\
**Replies:** 11\
**Last updated:** [July 20, 2026, 6:26am UTC](https://qa.fmod.com/t/send-microphone-input-to-programmer-instrument/15554 "2026-07-20T06:26:20Z")

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Hello, I want to record microphone input and send it to a programmer instrument. So far I managed to get the input and send it in the actual programmer instrument BUT the sound cuts off when the programmer event reaches…

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## [FMOD setup wizard stuck in unity 6.3 Linux](https://qa.fmod.com/t/fmod-setup-wizard-stuck-in-unity-6-3-linux/24391)

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**Author:** [@felinearts](https://qa.fmod.com/u/felinearts)\
**Replies:** 12\
**Last updated:** [July 20, 2026, 2:05am UTC](https://qa.fmod.com/t/fmod-setup-wizard-stuck-in-unity-6-3-linux/24391 "2026-07-20T02:05:19Z")

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Just downloaded fmod to integrate in a new unity project, however the setup wizard is stuck on a loop. I am first greet by this window. I first click on disable existing native libraries, and then im asked to restar…

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