# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=10

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 11

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## [DllNotFoundException and EntryPointNotFoundException](https://qa.fmod.com/t/dllnotfoundexception-and-entrypointnotfoundexception/22916)

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**Author:** [@jens\_lightbrick](https://qa.fmod.com/u/jens_lightbrick)\
**Replies:** 2\
**Last updated:** [May 23, 2025, 10:41am UTC](https://qa.fmod.com/t/dllnotfoundexception-and-entrypointnotfoundexception/22916 "2025-05-23T10:41:22Z")

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Hi I’m trying to get our project to build on Unity 6000 windows arm64. When I build on x86\_64 machine for arm64 target, everything builds. When I then try running it on the arm64 machine fmod spews exceptions out like…

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## ["EventNotFoundException: FMOD Studio event not found 'event....'" in build](https://qa.fmod.com/t/eventnotfoundexception-fmod-studio-event-not-found-event-in-build/13899)

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**Author:** [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Replies:** 13\
**Last updated:** [May 22, 2025, 5:34am UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-studio-event-not-found-event-in-build/13899 "2025-05-22T05:34:27Z")

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Hi! In the Unity editor the sound works as usual but when I run a build of the game it crashes and I get this error: “EventNotFoundException: FMOD Studio event not found ‘event…’” The “StreamingAssets” folder has been …

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## [The issue of upgrading the BANK file](https://qa.fmod.com/t/the-issue-of-upgrading-the-bank-file/22948)

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**Author:** [@WMX](https://qa.fmod.com/u/WMX)\
**Replies:** 1\
**Last updated:** [May 21, 2025, 3:54am UTC](https://qa.fmod.com/t/the-issue-of-upgrading-the-bank-file/22948 "2025-05-21T03:54:00Z")

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HI, the problem I’m currently encountering is the issue of version upgrade, specifically: Currently, I can only obtain all the BANK files from my friend. There is no FMOD project. Moreover, I learned from my friend that …

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## [Unable to resolve errors: RuntimeBankModel::openFile and BankLoadException](https://qa.fmod.com/t/unable-to-resolve-errors-runtimebankmodel-openfile-and-bankloadexception/22950)

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**Author:** [@NuclearCandy](https://qa.fmod.com/u/NuclearCandy)\
**Replies:** 5\
**Last updated:** [May 21, 2025, 1:31am UTC](https://qa.fmod.com/t/unable-to-resolve-errors-runtimebankmodel-openfile-and-bankloadexception/22950 "2025-05-21T01:31:00Z")

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using unity 6.0.3, FMOD 2.03.06 and FMOD for unity 2.03.06 I previously got everything working. But at somepoint FMOD stopped being able to play files while in play mode… when searching for sound events using an EventRef…

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## [High Memory Usage When Loading Stream-only FMOD Banks via Addressables](https://qa.fmod.com/t/high-memory-usage-when-loading-stream-only-fmod-banks-via-addressables/22942)

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**Author:** [@jamdallee](https://qa.fmod.com/u/jamdallee)\
**Replies:** 5\
**Last updated:** [May 21, 2025, 1:25am UTC](https://qa.fmod.com/t/high-memory-usage-when-loading-stream-only-fmod-banks-via-addressables/22942 "2025-05-21T01:25:56Z")

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Hi, I’m currently using FMOD banks as Addressables in Unity, and I’m encountering a memory usage issue. Even when a bank contains only streamed events (no sample data), loading the bank causes the entire bank size to b…

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## [FMOD not working with Unity 6000+](https://qa.fmod.com/t/fmod-not-working-with-unity-6000/22938)

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**Author:** [@jens\_lightbrick](https://qa.fmod.com/u/jens_lightbrick)\
**Replies:** 4\
**Last updated:** [May 20, 2025, 10:50pm UTC](https://qa.fmod.com/t/fmod-not-working-with-unity-6000/22938 "2025-05-20T22:50:20Z")

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I installed Unity 6000 native arm version on my windows 11 arm64 laptop, our project needs to run natively arm64 on windows 11. I created a new empty project Imported fmod version 2.02, also tried 2.03 Go through FMOD …

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## [Registering Plugin for FMOD in Unity](https://qa.fmod.com/t/registering-plugin-for-fmod-in-unity/20882)

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**Author:** [@AleInsausti](https://qa.fmod.com/u/AleInsausti)\
**Replies:** 4\
**Last updated:** [May 20, 2025, 8:07am UTC](https://qa.fmod.com/t/registering-plugin-for-fmod-in-unity/20882 "2025-05-20T08:07:46Z")

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Hi! I’ve been trying to register an FMOD plugin for windows but I’m not being able to find where. I looked up the documentation, but only explains how, not where and I also found this post of 2016, but I’m not being able…

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## [Bus not found / Bus model failed, but audio works in game and editor](https://qa.fmod.com/t/bus-not-found-bus-model-failed-but-audio-works-in-game-and-editor/22929)

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**Author:** [@petar.milinkov](https://qa.fmod.com/u/petar.milinkov)\
**Replies:** 1\
**Last updated:** [May 20, 2025, 12:26am UTC](https://qa.fmod.com/t/bus-not-found-bus-model-failed-but-audio-works-in-game-and-editor/22929 "2025-05-20T00:26:04Z")

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Hi all, I have a problem with my project in Unity(6000.0.45f1), the FMOD package version is 2.03.07. The console is constantly flooded with two errors saying that there’s a problem with some FMOD Runtime utils; Bus not f…

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## [Extra sound effect spawning in game build, but not Unity editor](https://qa.fmod.com/t/extra-sound-effect-spawning-in-game-build-but-not-unity-editor/22951)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 2\
**Last updated:** [May 19, 2025, 5:43am UTC](https://qa.fmod.com/t/extra-sound-effect-spawning-in-game-build-but-not-unity-editor/22951 "2025-05-19T05:43:19Z")

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Using Unity 2021.3.20fq and FMOD 2.02.13 In my game, I have a dust devil that randomly roams around the levels, and has a windy sound effect that goes with it. This sound effect is only generated by an FMOD emitter atta…

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## [TuanJie MiniGame build target support](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939)

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**Author:** [@maginlin](https://qa.fmod.com/u/maginlin)\
**Replies:** 1\
**Last updated:** [May 19, 2025, 4:27am UTC](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939 "2025-05-19T04:27:34Z")

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Need support for the MiniGame platform with the TuanJie engine. Currently, I have modified the relevant code in the EditorSettings.cs file, such as if (buildTarget == BuildTarget.MiniGame) { buildTarget = BuildTarget.Web…

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## [Wrong script locations going of and wrong directory](https://qa.fmod.com/t/wrong-script-locations-going-of-and-wrong-directory/22898)

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**Author:** [@BingoBento](https://qa.fmod.com/u/BingoBento)\
**Replies:** 3\
**Last updated:** [May 19, 2025, 12:58am UTC](https://qa.fmod.com/t/wrong-script-locations-going-of-and-wrong-directory/22898 "2025-05-19T00:58:30Z")

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The audio in my game works great in the editor, but it won’t play in the build. And when press build and run, it says “Build ‘failed’ in 0 seconds” and “IOException: The filename, directory name, or volume label is inco…

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## [\[FMOD Unity iOS\] No Sound After App Resume or Ad — Even After Upgrading to 2.02.28](https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836)

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**Author:** [@SHANIKTK](https://qa.fmod.com/u/SHANIKTK)\
**Replies:** 7\
**Last updated:** [May 15, 2025, 5:30am UTC](https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836 "2025-05-15T05:30:52Z")

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Hey all, I’m posting this to share an ongoing iOS audio issue with FMOD in Unity that’s still unresolved even after upgrading to the latest FMOD version (as of writing). :bullseye: The Core Issue On iOS, audio completel…

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## [Fmod + Steam Audio Unity Occlusion not working (FMOD Studio fails to load Steam Audio plugin (phonon.dll) – “No FMOD symbols found”)](https://qa.fmod.com/t/fmod-steam-audio-unity-occlusion-not-working-fmod-studio-fails-to-load-steam-audio-plugin-phonon-dll-no-fmod-symbols-found/22918)

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**Author:** [@Douty663](https://qa.fmod.com/u/Douty663)\
**Replies:** 1\
**Last updated:** [May 15, 2025, 4:10am UTC](https://qa.fmod.com/t/fmod-steam-audio-unity-occlusion-not-working-fmod-studio-fails-to-load-steam-audio-plugin-phonon-dll-no-fmod-symbols-found/22918 "2025-05-15T04:10:50Z")

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Hi I’m integrating FMOD Studio and Steam Audio into my Unity project for the first time and running into a plugin loading issue. When I launch FMOD Studio (v2.02.28), I get this error in the terminal: “13:26:33 fmod\_plug…

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## [Redmi K60 Ultra上用最新的SDK（2.03.06版本）声音很小](https://qa.fmod.com/t/redmi-k60-ultra-sdk-2-03-06/22738)

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**Author:** [@jiezuowhu](https://qa.fmod.com/u/jiezuowhu)\
**Replies:** 3\
**Last updated:** [May 15, 2025, 3:13am UTC](https://qa.fmod.com/t/redmi-k60-ultra-sdk-2-03-06/22738 "2025-05-15T03:13:54Z")

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Redmi K60 Ultra上用最新的SDK（2.03.06版本）声音很小，尽管手机原本音量已经调的很大了，看起来是用的听筒在播放声音而不是扬声器。然后先切换到其他应用再切换回来就恢复了。这个要咋解决呢？

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## [Delay on sound play & stop](https://qa.fmod.com/t/delay-on-sound-play-stop/22924)

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**Author:** [@EverlastingBuffoon](https://qa.fmod.com/u/EverlastingBuffoon)\
**Replies:** 3\
**Last updated:** [May 14, 2025, 11:28pm UTC](https://qa.fmod.com/t/delay-on-sound-play-stop/22924 "2025-05-14T23:28:10Z")

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Hello folks, I am having an issue with fmod sound instances being delayed, both when starting and stopping. I have browsed other discussions here regarding sound delay, but haven’t had any advice form there work out. Th…

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## [Unity to fmod PS5 Programmer instrument](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846)

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**Author:** [@PiktivSteffie](https://qa.fmod.com/u/PiktivSteffie)\
**Replies:** 3\
**Last updated:** [May 13, 2025, 5:21am UTC](https://qa.fmod.com/t/unity-to-fmod-ps5-programmer-instrument/22846 "2025-05-13T05:21:56Z")

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Hello, We’re currently porting a game to PS5, that uses unity to fmod audio (with Monobehaviour.OnAudioFilterRead). This is currently not working, i.e. the output sound is not understandable at all, it mostly sounds lik…

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## [Looping event won't stop](https://qa.fmod.com/t/looping-event-wont-stop/22879)

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**Author:** [@arenoo](https://qa.fmod.com/u/arenoo)\
**Replies:** 4\
**Last updated:** [May 12, 2025, 3:39pm UTC](https://qa.fmod.com/t/looping-event-wont-stop/22879 "2025-05-12T15:39:24Z")

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I have an event that is triggered like so: instance = RuntimeManager.CreateInstance(eventReference); instance.play() The event also triggers additional event that is looped. The problem is that I can’t stop the looped…

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## [Having trouble to reproduce audio from a Programmer Instrument](https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 5\
**Last updated:** [May 9, 2025, 6:16am UTC](https://qa.fmod.com/t/having-trouble-to-reproduce-audio-from-a-programmer-instrument/22896 "2025-05-09T06:16:37Z")

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Hi! My team is having trouble reproducing an injected .wav into a Programmer instrument. Here’s the code: public static FMOD.Studio.EventInstance PlayCutsceneDialogue(string route, string key, Transform transform) { …

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## [Playing the same event in quick succession](https://qa.fmod.com/t/playing-the-same-event-in-quick-succession/22875)

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**Author:** [@MomSesImSpcl](https://qa.fmod.com/u/MomSesImSpcl)\
**Replies:** 2\
**Last updated:** [May 8, 2025, 10:58pm UTC](https://qa.fmod.com/t/playing-the-same-event-in-quick-succession/22875 "2025-05-08T22:58:53Z")

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HI, I need some advice on how to handle playing an event in quick succession. I’m building a card game and for events like drawing multiple cards, where the same event is played shortly after another, I can’t figure ou…

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## [Problem with simulation-based 3D occlusion with SteamAudio/Fmod/Unity](https://qa.fmod.com/t/problem-with-simulation-based-3d-occlusion-with-steamaudio-fmod-unity/22334)

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**Author:** [@Giagio11](https://qa.fmod.com/u/Giagio11)\
**Replies:** 6\
**Last updated:** [May 8, 2025, 7:57am UTC](https://qa.fmod.com/t/problem-with-simulation-based-3d-occlusion-with-steamaudio-fmod-unity/22334 "2025-05-08T07:57:26Z")

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Hello, I am developing a project in Unity that involves real-time audio recording through a microphone. However, I am encountering issues with the occlusion parameter in the Steam Audio Spatializer filter inside FMOD. T…

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## [Group bus instance limiting for continuously playing events](https://qa.fmod.com/t/group-bus-instance-limiting-for-continuously-playing-events/22914)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 0\
**Last updated:** [May 8, 2025, 5:28am UTC](https://qa.fmod.com/t/group-bus-instance-limiting-for-continuously-playing-events/22914 "2025-05-08T05:28:21Z")

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We have a lot of vehicles with (different) engines that are constantly running events, and I think this may be what is causing Stuttering after upgrading 2.01 to 2.03. What I want is effectively bus instance limiting wit…

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## [Ambient One-Shots Best Practises](https://qa.fmod.com/t/ambient-one-shots-best-practises/22631)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 6\
**Last updated:** [May 8, 2025, 4:40am UTC](https://qa.fmod.com/t/ambient-one-shots-best-practises/22631 "2025-05-08T04:40:48Z")

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Hello! I’m just wondering what the best way to setup ambient one shots is? As in looping events which trigger sounds from a multi instrument at random intervals. My event is setup with an action sheet and a multi, insi…

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## [WebGL - TypeError: Module.waitForAudioWorklet is not a function](https://qa.fmod.com/t/webgl-typeerror-module-waitforaudioworklet-is-not-a-function/22882)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [May 6, 2025, 12:01am UTC](https://qa.fmod.com/t/webgl-typeerror-module-waitforaudioworklet-is-not-a-function/22882 "2025-05-06T00:01:44Z")

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Unity 6.0 and FMOD 2.03.07 When I try to run a WebGL build in Firefox, I get this error. I’ve tried Disabling code stripping Using a previous version of FMOD (just upgraded from 2.02 to 2.03 to see if that fixe…

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## [Record example meaningless variable](https://qa.fmod.com/t/record-example-meaningless-variable/22871)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 1\
**Last updated:** [May 5, 2025, 7:04am UTC](https://qa.fmod.com/t/record-example-meaningless-variable/22871 "2025-05-05T07:04:13Z")

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Hello. I’m trying to figure out the code with the microphone recording example. I can’t figure out what the minRecordDelta variable is for if it’s always 0 and recordData will never be less than 0, so the code snippet …

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## [getSoundInfo / createSound on main thread? Or no](https://qa.fmod.com/t/getsoundinfo-createsound-on-main-thread-or-no/22802)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 10\
**Last updated:** [May 4, 2025, 11:32pm UTC](https://qa.fmod.com/t/getsoundinfo-createsound-on-main-thread-or-no/22802 "2025-05-04T23:32:10Z")

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I wrote a small wrapper around FMOD for Unity to help me load dialogue among other things. Here’s the main function for loading dialogue using programmer instruments. I was wondering if what I’m doing there on the main…

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## [Can't Make the pre-Beat Input Work](https://qa.fmod.com/t/cant-make-the-pre-beat-input-work/22840)

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**Author:** [@loller97](https://qa.fmod.com/u/loller97)\
**Replies:** 1\
**Last updated:** [May 1, 2025, 5:53am UTC](https://qa.fmod.com/t/cant-make-the-pre-beat-input-work/22840 "2025-05-01T05:53:01Z")

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So I’m trying creating the system for a rhythm game. The game should be something like rhythm heaven, based on the beat so I first took the beat from FMOD and now I’m trying to set up the input based on the beat. The i…

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## [Changing Snapshot parameters](https://qa.fmod.com/t/changing-snapshot-parameters/22800)

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**Author:** [@reinhardt92](https://qa.fmod.com/u/reinhardt92)\
**Replies:** 3\
**Last updated:** [April 30, 2025, 4:42am UTC](https://qa.fmod.com/t/changing-snapshot-parameters/22800 "2025-04-30T04:42:28Z")

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Hello! I found some topics about it, but couldn’t find a solution that works. Basically I have a snapshot that creates a bullet time-like effect once activated, so all game sounds should be affected by it. However, for…

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## [Stopping event stops all events with same path](https://qa.fmod.com/t/stopping-event-stops-all-events-with-same-path/22827)

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**Author:** [@Lemior](https://qa.fmod.com/u/Lemior)\
**Replies:** 4\
**Last updated:** [April 29, 2025, 3:01am UTC](https://qa.fmod.com/t/stopping-event-stops-all-events-with-same-path/22827 "2025-04-29T03:01:01Z")

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Hi, i currently have a problem with stopping my event. I noticed when two vehicles have the same engine sound and i stop one because its too far away my own engine sound stops too. when i use two different vehicles wi…

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## [Trigger code after studioeventemitter has finished playing event instance](https://qa.fmod.com/t/trigger-code-after-studioeventemitter-has-finished-playing-event-instance/22850)

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**Author:** [@joooolie](https://qa.fmod.com/u/joooolie)\
**Replies:** 1\
**Last updated:** [April 29, 2025, 1:26am UTC](https://qa.fmod.com/t/trigger-code-after-studioeventemitter-has-finished-playing-event-instance/22850 "2025-04-29T01:26:52Z")

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Hi, I’m having an issue for something that seems like it should be basic. I have a bunch of StudioEventEmitters in my Unity project (version 6000.0.25f1) These get triggered using ‘Trigger Enter’ under the Event Play …

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## [Unity Sound not working with Xbox Build](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769)

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**Author:** [@gsg.devs](https://qa.fmod.com/u/gsg.devs)\
**Replies:** 9\
**Last updated:** [April 28, 2025, 7:56am UTC](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769 "2025-04-28T07:56:26Z")

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Hello, We are trying to build our title for xbox platform in Unity. We have used FMOD for 70% of our sound implementation, for the rest 30% we have used Unity’s Audio System. We were having issues when we play our xbox…

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