# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=100

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 101

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## [Random Loud Glitch when triggering a specific event](https://qa.fmod.com/t/random-loud-glitch-when-triggering-a-specific-event/12425)

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**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 7\
**Last updated:** [April 14, 2016, 5:16pm UTC](https://qa.fmod.com/t/random-loud-glitch-when-triggering-a-specific-event/12425 "2016-04-14T17:16:57Z")

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Hi, We are experiencing a very loud random glitch when a specific 3D event plays in Unity. This seems to occur rarely (around 1 out of 50 times). When this bug occurs, this event (a short creature grunt sound) will trig…

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## [FMOD Unity Integration 1.07.03 fails on Windows Build](https://qa.fmod.com/t/fmod-unity-integration-1-07-03-fails-on-windows-build/12181)

<div class="topic-metadata">

**Author:** [@Blaz3k](https://qa.fmod.com/u/Blaz3k)\
**Replies:** 16\
**Last updated:** [April 14, 2016, 12:06am UTC](https://qa.fmod.com/t/fmod-unity-integration-1-07-03-fails-on-windows-build/12181 "2016-04-14T00:06:55Z")

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Hi, I just switched to the new version of FMOD from the 1.06 one. It works perfectly on Android builds and in the Unity Editor, but on Windows builds I get the error “DllNotFoundException: …/Plugins/fmodstudiol.dll” ev…

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## [Third Party VR Spatialization plugins](https://qa.fmod.com/t/third-party-vr-spatialization-plugins/12428)

<div class="topic-metadata">

**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 2\
**Last updated:** [April 12, 2016, 6:26am UTC](https://qa.fmod.com/t/third-party-vr-spatialization-plugins/12428 "2016-04-12T06:26:52Z")

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Hello, I’m evaluating two good spatialization plugins for FMOD using Unity Integration: Oculus Spatialize and Two Big Ears’ 3Dception. I’ve a common problem with both regarding 3D placement (x,y,z) of the sound sources…

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## [Need help encoding pcm floats to mp3](https://qa.fmod.com/t/need-help-encoding-pcm-floats-to-mp3/12434)

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**Author:** [@softchips](https://qa.fmod.com/u/softchips)\
**Replies:** 5\
**Last updated:** [April 12, 2016, 4:25am UTC](https://qa.fmod.com/t/need-help-encoding-pcm-floats-to-mp3/12434 "2016-04-12T04:25:17Z")

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Hi, what we are trying to achieve is this: http://www.fmod.org/questions/question/decoding-live-streamed-mp3-data-with-low-level-api/ Based on the Windows’s low level plugin example, we could see that fmod’s output\_mp3 …

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## [FMODStudioCache.asset Unity warning](https://qa.fmod.com/t/fmodstudiocache-asset-unity-warning/12436)

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**Author:** [@anon91142318](https://qa.fmod.com/u/anon91142318)\
**Replies:** 5\
**Last updated:** [April 12, 2016, 3:43am UTC](https://qa.fmod.com/t/fmodstudiocache-asset-unity-warning/12436 "2016-04-12T03:43:39Z")

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After migrating to v2 (FMOD plugin 1.08.00), Unity console generates the following warning message: -Invalid AssetDatabase path://FMODStudioCache.asset. Use path relative to the project folder. Everything seems to wo…

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## [Event Not Found Error](https://qa.fmod.com/t/event-not-found-error/11671)

<div class="topic-metadata">

**Author:** [@Modus\_Ponens](https://qa.fmod.com/u/Modus_Ponens)\
**Replies:** 3\
**Last updated:** [April 6, 2016, 8:18pm UTC](https://qa.fmod.com/t/event-not-found-error/11671 "2016-04-06T20:18:19Z")

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I have a Unity project into which I have imported the FMOD Unity package. (I assume I have done this correctly — I just choose Assets \> Import Package \> Custom Package… and then select the FMOD .unitypackage file, right?…

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## [Trouble running programmer example code on ios](https://qa.fmod.com/t/trouble-running-programmer-example-code-on-ios/12384)

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**Author:** [@jimwww](https://qa.fmod.com/u/jimwww)\
**Replies:** 1\
**Last updated:** [April 5, 2016, 3:32am UTC](https://qa.fmod.com/t/trouble-running-programmer-example-code-on-ios/12384 "2016-04-05T03:32:44Z")

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Hi, I’m trying to get something like this example to run on a Unity ios build. I want the ability to use the audio tables and load up a sound based on it’s key. It works fine on OSX, but I’m getting an error related to…

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## [Tweek Volume of group of sounds](https://qa.fmod.com/t/tweek-volume-of-group-of-sounds/12423)

<div class="topic-metadata">

**Author:** [@harris](https://qa.fmod.com/u/harris)\
**Replies:** 1\
**Last updated:** [April 4, 2016, 1:17am UTC](https://qa.fmod.com/t/tweek-volume-of-group-of-sounds/12423 "2016-04-04T01:17:08Z")

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Hi this is my first post here, i would be gratefull if someone tell me how to change the volume of number of audios together or to mute some audios and increase or decrease the volumes of couple of audios together. . .i …

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## [Universal 10 support in FMOD?](https://qa.fmod.com/t/universal-10-support-in-fmod/12420)

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**Author:** [@lethil](https://qa.fmod.com/u/lethil)\
**Replies:** 1\
**Last updated:** [March 31, 2016, 6:29am UTC](https://qa.fmod.com/t/universal-10-support-in-fmod/12420 "2016-03-31T06:29:14Z")

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Hi! Our team is looking at the dev kit preview for Xbox One. It currently allows Universal Win10 applications and games to run. Unfortunately, our current version of FMOD doesn’t support Universal 10 apps. Is this suppo…

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## [Getting ERR\_INVALID\_HANDLE when trying to play sound](https://qa.fmod.com/t/getting-err-invalid-handle-when-trying-to-play-sound/12404)

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**Author:** [@oliran](https://qa.fmod.com/u/oliran)\
**Replies:** 3\
**Last updated:** [March 29, 2016, 11:37pm UTC](https://qa.fmod.com/t/getting-err-invalid-handle-when-trying-to-play-sound/12404 "2016-03-29T23:37:42Z")

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Hi, In my game, I have a Studio Bank Loader that loads bank for that scene at the beginning of scene and unloads at end of scene. In the next scene, I also have a Studio Bank Loader which loads the bank for that scene. …

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## [Unity/FMOD/Viking Village](https://qa.fmod.com/t/unity-fmod-viking-village/12415)

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**Author:** [@shellac85](https://qa.fmod.com/u/shellac85)\
**Replies:** 1\
**Last updated:** [March 29, 2016, 2:42am UTC](https://qa.fmod.com/t/unity-fmod-viking-village/12415 "2016-03-29T02:42:27Z")

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Hi everyone, this is my first post here. I am practicing with putting audio into the viking village demo. One section involves loops set in FMOD. I have all the integration working properly and my music loop plays on LEV…

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## [FMOD Legacy v1.08](https://qa.fmod.com/t/fmod-legacy-v1-08/12382)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 6\
**Last updated:** [March 23, 2016, 11:57pm UTC](https://qa.fmod.com/t/fmod-legacy-v1-08/12382 "2016-03-23T23:57:57Z")

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Hi there, I notice that has been realesed an update for the Integration 2.0 (v1.08), but the same update wasn’t out for the Legacy version. I was wondering why, and also if the Legacy version will be supported forever o…

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## [Help me! One event didn't play all layers at the same time in Unity.](https://qa.fmod.com/t/help-me-one-event-didnt-play-all-layers-at-the-same-time-in-unity/12326)

<div class="topic-metadata">

**Author:** [@adriansantos](https://qa.fmod.com/u/adriansantos)\
**Replies:** 5\
**Last updated:** [March 8, 2016, 6:58am UTC](https://qa.fmod.com/t/help-me-one-event-didnt-play-all-layers-at-the-same-time-in-unity/12326 "2016-03-08T06:58:43Z")

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I created a event with Single and Multi Sounds, Scatterer Sound and Events within events. When I hear the project in Fmod Studio, works fine. But, when I played the event in Unity, the sound have a big delay, and I hear…

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## [How to compile Fmod low-level-api plugins (and deploy it to Unity)?](https://qa.fmod.com/t/how-to-compile-fmod-low-level-api-plugins-and-deploy-it-to-unity/12344)

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**Author:** [@kexi](https://qa.fmod.com/u/kexi)\
**Replies:** 2\
**Last updated:** [March 3, 2016, 7:11pm UTC](https://qa.fmod.com/t/how-to-compile-fmod-low-level-api-plugins-and-deploy-it-to-unity/12344 "2016-03-03T19:11:22Z")

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Hi, All, How to compile Fmod low-level-api plugins (i was hoping to compile 3rd party plugins for android and deploy to unity)? I downloaded the Fmod-Android and tried to load examples.sln (in api/lowlevel/examples/vs20…

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## [Volume increase on scene change](https://qa.fmod.com/t/volume-increase-on-scene-change/12336)

<div class="topic-metadata">

**Author:** [@oliran](https://qa.fmod.com/u/oliran)\
**Replies:** 2\
**Last updated:** [February 29, 2016, 5:52am UTC](https://qa.fmod.com/t/volume-increase-on-scene-change/12336 "2016-02-29T05:52:27Z")

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This problem is driving me bananas. I have a singleton class that streams music because I want music to continue between scenes. The knob for music (or bus or vca, i tried it all) is set to -10db. Works fine in the first…

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## [Event reference by string in Unity Integration v2](https://qa.fmod.com/t/event-reference-by-string-in-unity-integration-v2/12316)

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**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 3\
**Last updated:** [February 25, 2016, 3:40am UTC](https://qa.fmod.com/t/event-reference-by-string-in-unity-integration-v2/12316 "2016-02-25T03:40:21Z")

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Hello, I’m switching to Unity Integration plugin v2 (FMOD Studio 1.07) , and it seems something has take a step-back compared to previous version of the plugin. The new event reference system seems to work with a raw s…

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## [Find parameter index for using setParameterValueByIndex(int index, float value)](https://qa.fmod.com/t/find-parameter-index-for-using-setparametervaluebyindex-int-index-float-value/12324)

<div class="topic-metadata">

**Author:** [@oliran](https://qa.fmod.com/u/oliran)\
**Replies:** 4\
**Last updated:** [February 21, 2016, 11:42pm UTC](https://qa.fmod.com/t/find-parameter-index-for-using-setparametervaluebyindex-int-index-float-value/12324 "2016-02-21T23:42:52Z")

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Hi, I am using Unity and would like to access fmod parameters by index instead of strings (for improved performance). I know there is a function setParameterValueByIndex, but I can’t figure out how to get the index of a…

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## [Error in build universal 8.1 (net core)](https://qa.fmod.com/t/error-in-build-universal-8-1-net-core/12320)

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**Author:** [@SAWER](https://qa.fmod.com/u/SAWER)\
**Replies:** 2\
**Last updated:** [February 20, 2016, 5:42am UTC](https://qa.fmod.com/t/error-in-build-universal-8-1-net-core/12320 "2016-02-20T05:42:42Z")

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On windows 10 VS 2015 build x86: ERR: Unable to load dll fmod: the specific module could not be found. HRESULT 0x8007007E DLL exists in the folder. Build ARM ok. Why?

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## [IOS Build cannot find banks](https://qa.fmod.com/t/ios-build-cannot-find-banks/12317)

<div class="topic-metadata">

**Author:** [@HANSTUDIOS](https://qa.fmod.com/u/HANSTUDIOS)\
**Replies:** 5\
**Last updated:** [February 20, 2016, 5:40am UTC](https://qa.fmod.com/t/ios-build-cannot-find-banks/12317 "2016-02-20T05:40:30Z")

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Hello, we are trying to build for IOS and getting no sound. In the Log we found that the bank file have to be missing, because no events can be found? EventNotFoundException: FMOD Studio event not found ‘event:/Music/A…

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## [How can I play a 2D sound?](https://qa.fmod.com/t/how-can-i-play-a-2d-sound/11182)

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**Author:** [@sin](https://qa.fmod.com/u/sin)\
**Replies:** 2\
**Last updated:** [February 20, 2016, 2:33am UTC](https://qa.fmod.com/t/how-can-i-play-a-2d-sound/11182 "2016-02-20T02:33:15Z")

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Like use for background music

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## [Parameters not changing on Unity](https://qa.fmod.com/t/parameters-not-changing-on-unity/12313)

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**Author:** [@kinosei](https://qa.fmod.com/u/kinosei)\
**Replies:** 1\
**Last updated:** [February 18, 2016, 2:58am UTC](https://qa.fmod.com/t/parameters-not-changing-on-unity/12313 "2016-02-18T02:58:22Z")

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Hello. I’m new to Fmod. I’m using Unity 5.2.0f3 and Fmod Studio 1.07.06. I’ve been doing some nice project on Fmod for music transitions depending on the intensity of a battle on a game (5 levels of intensity) and a pa…

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## [Unity Integration v2 Event Browser Feedback](https://qa.fmod.com/t/unity-integration-v2-event-browser-feedback/12307)

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**Author:** [@ragtag](https://qa.fmod.com/u/ragtag)\
**Replies:** 1\
**Last updated:** [February 15, 2016, 6:41am UTC](https://qa.fmod.com/t/unity-integration-v2-event-browser-feedback/12307 "2016-02-15T06:41:35Z")

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Howdy, FMOD v1.07.06 Using Unity Integration v2: Event Browser Feedback: Allow the search field to have text pasted into it Its nice that double-clicking the path in the event preview pane copies it to the clipboard,…

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## [Unity v2 Integration v1.07.06: Unity Vita platform build does not compile](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295)

<div class="topic-metadata">

**Author:** [@ragtag](https://qa.fmod.com/u/ragtag)\
**Replies:** 2\
**Last updated:** [February 9, 2016, 4:55pm UTC](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-unity-vita-platform-build-does-not-compile/12295 "2016-02-09T16:55:05Z")

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If there is a better place to report bugs please let me know: In RuntimeUtils.GetPluginPath, the same method that did not compile for PS4 (and Vita) in v1.07.05 does not compile for Vita in v1.07.06: Assets/Plugins/FM…

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## [Unity v2 Integration v1.07.06: ParamRefDrawer generates errors](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-paramrefdrawer-generates-errors/12294)

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**Author:** [@ragtag](https://qa.fmod.com/u/ragtag)\
**Replies:** 5\
**Last updated:** [February 9, 2016, 6:34am UTC](https://qa.fmod.com/t/unity-v2-integration-v1-07-06-paramrefdrawer-generates-errors/12294 "2016-02-09T06:34:41Z")

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Sorry I did not see where to report bugs is this is the wrong place to do it: ParamRefDrawer generates errors when viewed in the inspector: ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint UnityEngine.GUI…

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## [FMOD issue with Unity 5.3.2](https://qa.fmod.com/t/fmod-issue-with-unity-5-3-2/12279)

<div class="topic-metadata">

**Author:** [@ajlitton](https://qa.fmod.com/u/ajlitton)\
**Replies:** 20\
**Last updated:** [February 8, 2016, 1:03am UTC](https://qa.fmod.com/t/fmod-issue-with-unity-5-3-2/12279 "2016-02-08T01:03:19Z")

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In trying to build for iOS I am getting the following error in Xcode: \[redacted\]/Classes/Native/Bulk\_Assembly-CSharp-firstpass\_1.cpp:12881:37: Use of undeclared identifier ‘\_\_\_\_guid\_marshaled\_dereferenced’ I am using t…

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## [EVENT\_CALLBACK crash](https://qa.fmod.com/t/event-callback-crash/12287)

<div class="topic-metadata">

**Author:** [@dreadmourn](https://qa.fmod.com/u/dreadmourn)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 3:07am UTC](https://qa.fmod.com/t/event-callback-crash/12287 "2016-02-03T03:07:52Z")

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On Editor and on Android device it works fine but when I try it on iOS it just crash when receiving a callback. \*Edit Unity Version: 5.3.2f1 FMOD Version 1.07.06

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## [Banks rebuild Very slow with Unity Integration 2](https://qa.fmod.com/t/banks-rebuild-very-slow-with-unity-integration-2/12284)

<div class="topic-metadata">

**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 1\
**Last updated:** [February 2, 2016, 4:26am UTC](https://qa.fmod.com/t/banks-rebuild-very-slow-with-unity-integration-2/12284 "2016-02-02T04:26:43Z")

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Hello, I’m working on a multiplatform game, now I’m making some pre-test on the new Unity Integration Plugin 2.0 before migrating to it (so I already have a lot of banks and working events in the game) I’m testing my (…

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## [Reference Monobehaviours from PCMReadCallback?](https://qa.fmod.com/t/reference-monobehaviours-from-pcmreadcallback/12267)

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**Author:** [@haydenjameslee](https://qa.fmod.com/u/haydenjameslee)\
**Replies:** 3\
**Last updated:** [January 27, 2016, 11:42pm UTC](https://qa.fmod.com/t/reference-monobehaviours-from-pcmreadcallback/12267 "2016-01-27T23:42:09Z")

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I have created a custom audio generator and want to play it through FMOD in Unity on Windows. However whenever I access a Monobehaviour from PCMReadCallback Unity freezes. So far I’ve worked out that the callback is run …

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## [Unity WebGL](https://qa.fmod.com/t/unity-webgl/12273)

<div class="topic-metadata">

**Author:** [@danbrani](https://qa.fmod.com/u/danbrani)\
**Replies:** 2\
**Last updated:** [January 27, 2016, 9:00am UTC](https://qa.fmod.com/t/unity-webgl/12273 "2016-01-27T09:00:17Z")

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Are there plans to add an fmod plugin for WebGL once Shared Array Buffers are available? I know that it’s planned for the fmod to work internally within Unity, but I’m using the plugins to make use of fmod designer.

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## [3D-Positions of sounds messed up in build / some not audible](https://qa.fmod.com/t/3d-positions-of-sounds-messed-up-in-build-some-not-audible/12231)

<div class="topic-metadata">

**Author:** [@CarolaC](https://qa.fmod.com/u/CarolaC)\
**Replies:** 6\
**Last updated:** [January 27, 2016, 5:18am UTC](https://qa.fmod.com/t/3d-positions-of-sounds-messed-up-in-build-some-not-audible/12231 "2016-01-27T05:18:06Z")

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Hello, I’m currently implementing some sounds for a little side-scroller game, where you can move the character (a robot) through a small level. In the Unity editor, everything works flawlessly. The objects in this lev…

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