# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=102

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**Page:** 103

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## [Trigger snapshot in Unity C#](https://qa.fmod.com/t/trigger-snapshot-in-unity-c/12130)

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**Author:** [@nick1](https://qa.fmod.com/u/nick1)\
**Replies:** 1\
**Last updated:** [November 2, 2015, 4:45am UTC](https://qa.fmod.com/t/trigger-snapshot-in-unity-c/12130 "2015-11-02T04:45:47Z")

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In Unity it would look like FMOD.Studio.EventInstance snapshot; void Start () { FMOD.Studio.EventDescription desc; // TODO: include error checking FMOD\_StudioSystem.instance.System.getEvent("snapshot:/Ingame…

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## [Use a track for both 2D and 3D](https://qa.fmod.com/t/use-a-track-for-both-2d-and-3d/11555)

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**Author:** [@Garrett\_Schafer](https://qa.fmod.com/u/Garrett_Schafer)\
**Replies:** 3\
**Last updated:** [November 1, 2015, 11:25pm UTC](https://qa.fmod.com/t/use-a-track-for-both-2d-and-3d/11555 "2015-11-01T23:25:33Z")

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I saw the answer to the question about playing a sound as 2D by removing the 3D Panner, but is there a way to play a sound in 2D and 3D without having to make another event in fmod studio? Thanks!

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## [Connect FMOD to Unity Game Error](https://qa.fmod.com/t/connect-fmod-to-unity-game-error/12126)

<div class="topic-metadata">

**Author:** [@albertocarlassare](https://qa.fmod.com/u/albertocarlassare)\
**Replies:** 4\
**Last updated:** [October 30, 2015, 11:51pm UTC](https://qa.fmod.com/t/connect-fmod-to-unity-game-error/12126 "2015-10-30T23:51:43Z")

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‪#‎liveupdate‬ ‪#‎unity‬ Hi! I can’t get FMOD (1.07) synced to my Unity (5.2.2.1f) Game. I do the following: I add ‪#‎define‬ LIVE\_UPDATE at the beginning of FMOD\_StudioSystem script In FMOD: I save the project, …

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## [FMOD Studio integration liveupdate cannot connect with Unity 5 Beta.](https://qa.fmod.com/t/fmod-studio-integration-liveupdate-cannot-connect-with-unity-5-beta/11799)

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**Author:** [@stunlock](https://qa.fmod.com/u/stunlock)\
**Replies:** 4\
**Last updated:** [October 30, 2015, 5:16pm UTC](https://qa.fmod.com/t/fmod-studio-integration-liveupdate-cannot-connect-with-unity-5-beta/11799 "2015-10-30T17:16:37Z")

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I am using FMOD Studio-, API- and Unity integration 1.05.10 together with Unity 5 Beta 20, and everything seems to be working as intended so far except for liveupdate. I have added the FMOD\_LIVEUPDATE and FMOD\_DEBUG flag…

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## [Sound not working in unity](https://qa.fmod.com/t/sound-not-working-in-unity/12100)

<div class="topic-metadata">

**Author:** [@c-rosen](https://qa.fmod.com/u/c-rosen)\
**Replies:** 8\
**Last updated:** [October 29, 2015, 2:29am UTC](https://qa.fmod.com/t/sound-not-working-in-unity/12100 "2015-10-29T02:29:34Z")

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It worked the other day. But now there’s no sound anywhere. Not while playing the game and not in the editor either. I have no clue as to what’s going on. I haven’t changed a thing. Please help someone… also, I get no e…

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## [Event Lifecycle](https://qa.fmod.com/t/event-lifecycle/12118)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [October 27, 2015, 11:45pm UTC](https://qa.fmod.com/t/event-lifecycle/12118 "2015-10-27T23:45:41Z")

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Hi all, i have some question about the lifecycle of an event. I’m using FMOD integrated in unity and i’m writing in C#. 1-I wanted to stop an event when it has finished playing. I don’t really understand how i can mana…

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## [question on one-shot vs. event instance](https://qa.fmod.com/t/question-on-one-shot-vs-event-instance/12115)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 1\
**Last updated:** [October 27, 2015, 12:11am UTC](https://qa.fmod.com/t/question-on-one-shot-vs-event-instance/12115 "2015-10-27T00:11:40Z")

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Am I correct that in order for an FMOD event to make use of parameters it must be instantiated and played with someEvent.start()? In other words, there isn’t a way to have a one-shot that is affected by parameters, righ…

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## [Unity -  fmodstudio.dll not found](https://qa.fmod.com/t/unity-fmodstudio-dll-not-found/11516)

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**Author:** [@dANnYdeth](https://qa.fmod.com/u/dANnYdeth)\
**Replies:** 2\
**Last updated:** [October 26, 2015, 2:47am UTC](https://qa.fmod.com/t/unity-fmodstudio-dll-not-found/11516 "2015-10-26T02:47:34Z")

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Hey guys, I’m having some real issues when it comes to integrating FMOD with Unity, I’m very new to both pieces of software so please let me know if I’ve done something stupid. I’m currently working on university system…

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## [Can't build project in Unity - Fmod Studio Integrated](https://qa.fmod.com/t/cant-build-project-in-unity-fmod-studio-integrated/11792)

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**Author:** [@Renato777](https://qa.fmod.com/u/Renato777)\
**Replies:** 3\
**Last updated:** [October 22, 2015, 9:04pm UTC](https://qa.fmod.com/t/cant-build-project-in-unity-fmod-studio-integrated/11792 "2015-10-22T21:04:56Z")

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Hi, I have a project in Unity which has the Fmod Studio plug-in integrated, version 1.05.09. I’m trying to build the project for Windows/Mac OS/Linux but the console shows me the following error: Assets/Plugins/FMOD/F…

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## [Events Not Persisting Through Scene Changes](https://qa.fmod.com/t/events-not-persisting-through-scene-changes/12096)

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**Author:** [@jcampbell](https://qa.fmod.com/u/jcampbell)\
**Replies:** 3\
**Last updated:** [October 19, 2015, 3:25am UTC](https://qa.fmod.com/t/events-not-persisting-through-scene-changes/12096 "2015-10-19T03:25:28Z")

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I’m using Unity 5.1.2f1 with the 1.06.10 FMOD integration. I’ve got an issue where I want to have a crowd sound respond to the game score using start() on the appropriate sound event each time the score changes; however,…

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## [send to different position](https://qa.fmod.com/t/send-to-different-position/12064)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 14\
**Last updated:** [October 17, 2015, 9:30am UTC](https://qa.fmod.com/t/send-to-different-position/12064 "2015-10-17T09:30:20Z")

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I’m guessing “no,” but wanted to see if there’s a way to have a send channel play in a different position in the game compared to the main signal. I want to set up multiple reverb zones and have the wet signal for any z…

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## [Unity Reverb spheres with FMOD?](https://qa.fmod.com/t/unity-reverb-spheres-with-fmod/12077)

<div class="topic-metadata">

**Author:** [@ViRiX\_Dreamcore](https://qa.fmod.com/u/ViRiX_Dreamcore)\
**Replies:** 1\
**Last updated:** [October 11, 2015, 10:49pm UTC](https://qa.fmod.com/t/unity-reverb-spheres-with-fmod/12077 "2015-10-11T22:49:47Z")

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Is it possible to use the Unity Reverb spheres with FMOD Studio? I really liked the idea of being able to hand place the reverbs instead of just guessing and having to go and rebuild the bank everytime.

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## ['FMOD.CREATESOUNDEXINFO' cannot be marshaled](https://qa.fmod.com/t/fmod-createsoundexinfo-cannot-be-marshaled/12061)

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**Author:** [@sviudes](https://qa.fmod.com/u/sviudes)\
**Replies:** 4\
**Last updated:** [October 6, 2015, 1:37pm UTC](https://qa.fmod.com/t/fmod-createsoundexinfo-cannot-be-marshaled/12061 "2015-10-06T13:37:57Z")

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I’m using Unity plugin, and my code is working on PC. But when I run on iPhone, xCode gives me this error: ArgumentException: Type ‘FMOD.CREATESOUNDEXINFO’ cannot be marshaled as an unmanaged structure; no meaningful …

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## [Fmod breaks after running 9 times in Unity (ERR\_MEMORY)](https://qa.fmod.com/t/fmod-breaks-after-running-9-times-in-unity-err-memory/12059)

<div class="topic-metadata">

**Author:** [@iemfi](https://qa.fmod.com/u/iemfi)\
**Replies:** 3\
**Last updated:** [September 29, 2015, 12:46am UTC](https://qa.fmod.com/t/fmod-breaks-after-running-9-times-in-unity-err-memory/12059 "2015-09-29T00:46:05Z")

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I’m basically having the same issue as this guy. After running my game 9 times in the Unity editor I need to restart Unity before it will run again. FMod will also make a new FMOD\_StudioSystem game object each time it ru…

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## [Xcode 7 build problem](https://qa.fmod.com/t/xcode-7-build-problem/12056)

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**Author:** [@ajlitton](https://qa.fmod.com/u/ajlitton)\
**Replies:** 2\
**Last updated:** [September 22, 2015, 1:56pm UTC](https://qa.fmod.com/t/xcode-7-build-problem/12056 "2015-09-22T13:56:12Z")

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I’m using Unity version 5.2 and the FMOD intergration 1.06.10. I can make a build successfully in Xcode, and Archive it. But when I try to export or validate the archive I get the following error: Error Domain=DVTFound…

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## [Multiple FMOD\_StudioSystem instances generated](https://qa.fmod.com/t/multiple-fmod-studiosystem-instances-generated/12047)

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**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 3\
**Last updated:** [September 17, 2015, 1:56am UTC](https://qa.fmod.com/t/multiple-fmod-studiosystem-instances-generated/12047 "2015-09-17T01:56:08Z")

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Hello I found a strange behaviour in Unity 5.2.0f3 with Fmod Studio 1.06.07 integration plugin that looks like a bug: Everytime I start the game in the Unity Editor, a new FMOD\_StudioSystem is created in the scene. The…

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## [controlling parameters in Unity](https://qa.fmod.com/t/controlling-parameters-in-unity/12049)

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**Author:** [@AlessandroMastroiann](https://qa.fmod.com/u/AlessandroMastroiann)\
**Replies:** 1\
**Last updated:** [September 14, 2015, 3:52am UTC](https://qa.fmod.com/t/controlling-parameters-in-unity/12049 "2015-09-14T03:52:29Z")

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Hi! I’m struggling to find a solution to setup correctly a script to control the parameter of my music event in FMOD. What I want to do is very simple: I have a looping track that should transition to an ending when th…

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## [Correct method for updating FMOD integration](https://qa.fmod.com/t/correct-method-for-updating-fmod-integration/11938)

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**Author:** [@NateGallardo](https://qa.fmod.com/u/NateGallardo)\
**Replies:** 4\
**Last updated:** [September 9, 2015, 1:21am UTC](https://qa.fmod.com/t/correct-method-for-updating-fmod-integration/11938 "2015-09-09T01:21:31Z")

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Hi! This feels like a silly question to be asking, but I’ve had a surprising amount of trouble with it so I figured I’d better just ask. What is the best method for updating the FMOD integration in a Unity project? I’v…

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## [Unity 5 integration 1.06.09 problems](https://qa.fmod.com/t/unity-5-integration-1-06-09-problems/12040)

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**Author:** [@AlessandroMastroiann](https://qa.fmod.com/u/AlessandroMastroiann)\
**Replies:** 1\
**Last updated:** [September 4, 2015, 2:57pm UTC](https://qa.fmod.com/t/unity-5-integration-1-06-09-problems/12040 "2015-09-04T14:57:36Z")

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I’m experiencing several issues with the Unity 5 integration package. After locating the Build folder I managed to do some work inside Unity. When updating the FMOD project (and after rebuilding it), Integration fails t…

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## [Transition Timeline+Event Sound bug in Unity.](https://qa.fmod.com/t/transition-timeline-event-sound-bug-in-unity/12039)

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**Author:** [@ClarkAboud](https://qa.fmod.com/u/ClarkAboud)\
**Replies:** 2\
**Last updated:** [September 4, 2015, 10:29am UTC](https://qa.fmod.com/t/transition-timeline-event-sound-bug-in-unity/12039 "2015-09-04T10:29:28Z")

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I’m using FMOD to create a smooth transition between the Menu (which has 3 layers that fade in as you progress) and Gameplay music. I have it set up that the 3 Menu layers are Event Sounds and continue over all of the b…

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## [EventEmitter - Can Not Stop Event?](https://qa.fmod.com/t/eventemitter-can-not-stop-event/12020)

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**Author:** [@neblix](https://qa.fmod.com/u/neblix)\
**Replies:** 1\
**Last updated:** [August 24, 2015, 5:59am UTC](https://qa.fmod.com/t/eventemitter-can-not-stop-event/12020 "2015-08-24T05:59:25Z")

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Unity 5. I’m trying to terminate a StudioEventEmitter’s sound output when the player collides with it. It’s a power-up collectible that has an idle sound, basically. I went to OnTriggerEnter() for said object, and adde…

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## [Error when importing banks](https://qa.fmod.com/t/error-when-importing-banks/12007)

<div class="topic-metadata">

**Author:** [@DanjelRicci](https://qa.fmod.com/u/DanjelRicci)\
**Replies:** 1\
**Last updated:** [August 11, 2015, 4:43am UTC](https://qa.fmod.com/t/error-when-importing-banks/12007 "2015-08-11T04:43:07Z")

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Unity plugin version 1.06.07 gives the following error when importing banks created with FMOD Studio 1.06.07: Master Bank.bank was built with an incompatible version of FMOD Studio. Make sure the unity integration match…

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## [Path in loaded bank is null](https://qa.fmod.com/t/path-in-loaded-bank-is-null/12003)

<div class="topic-metadata">

**Author:** [@frbodya](https://qa.fmod.com/u/frbodya)\
**Replies:** 2\
**Last updated:** [August 4, 2015, 1:38pm UTC](https://qa.fmod.com/t/path-in-loaded-bank-is-null/12003 "2015-08-04T13:38:40Z")

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when banks put in folder streaming assets, everything work fine(when loaded at start) but when i try to load in code new bank it loaded okey, with correct numbers of event, but when i want to get path it return null. (a…

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## [Issues with mac build of the game](https://qa.fmod.com/t/issues-with-mac-build-of-the-game/11984)

<div class="topic-metadata">

**Author:** [@azapalac](https://qa.fmod.com/u/azapalac)\
**Replies:** 2\
**Last updated:** [July 22, 2015, 4:21pm UTC](https://qa.fmod.com/t/issues-with-mac-build-of-the-game/11984 "2015-07-22T16:21:30Z")

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I am having a problem with FMOD studio compatibility with Unity on the Mac. When I make a build, the events cannot be found, and no sound plays, even though the sounds work perfectly fine in the editor on the mac. The wi…

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## [FADPCM format causes crashes (1.06.04)](https://qa.fmod.com/t/fadpcm-format-causes-crashes-1-06-04/11962)

<div class="topic-metadata">

**Author:** [@rikur](https://qa.fmod.com/u/rikur)\
**Replies:** 2\
**Last updated:** [July 21, 2015, 5:55am UTC](https://qa.fmod.com/t/fadpcm-format-causes-crashes-1-06-04/11962 "2015-07-21T05:55:28Z")

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I have random crashes on device (iPhone 6, iOS 8.2) with latest Unity 4 (4.6.6f2) with FMOD unity integration 1.06.04 when using FADPCM format. See image attached. The problem is caused by simple Streaming sound (music)…

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## [Unity integration: Change the path of banks after Unity Import](https://qa.fmod.com/t/unity-integration-change-the-path-of-banks-after-unity-import/11981)

<div class="topic-metadata">

**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 3\
**Last updated:** [July 13, 2015, 12:56am UTC](https://qa.fmod.com/t/unity-integration-change-the-path-of-banks-after-unity-import/11981 "2015-07-13T00:56:26Z")

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Hello, I’m doing some test on FMOD Studio Unity-integration plugin (Unity v.5.0.2f1, FMOD Studio v1.06.02, FMOD plugin v1.06.02 on Window 7 Pro 64bit) It works fine: when I imported banks the first time, it asked me th…

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## [Importing Xbox One and PS4 Banks to Unity](https://qa.fmod.com/t/importing-xbox-one-and-ps4-banks-to-unity/11927)

<div class="topic-metadata">

**Author:** [@paulojgames](https://qa.fmod.com/u/paulojgames)\
**Replies:** 3\
**Last updated:** [July 10, 2015, 9:50am UTC](https://qa.fmod.com/t/importing-xbox-one-and-ps4-banks-to-unity/11927 "2015-07-10T09:50:14Z")

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Hi, I’m having a few issues with Fmod Studio Banks for the Xbox One and PS4 platforms, while using Unity 5. I’ve been going through the UE4 integration documentation and I’m finding things to be quite straight-forward …

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## [Unity Integration: banks management into multiplatform projects](https://qa.fmod.com/t/unity-integration-banks-management-into-multiplatform-projects/11982)

<div class="topic-metadata">

**Author:** [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Replies:** 1\
**Last updated:** [July 10, 2015, 12:44am UTC](https://qa.fmod.com/t/unity-integration-banks-management-into-multiplatform-projects/11982 "2015-07-10T00:44:30Z")

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Hello, I’m doing some test on FMOD Studio Unity-integration plugin (Unity v.5.0.2f1, FMOD Studio v1.06.02, FMOD plugin v1.06.02 on Window 7 Pro 64bit) I’ve a problem when switching platform in Unity: how can I manage pl…

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## [NullReferenceException - Unity Project Being Moved](https://qa.fmod.com/t/nullreferenceexception-unity-project-being-moved/11977)

<div class="topic-metadata">

**Author:** [@neblix](https://qa.fmod.com/u/neblix)\
**Replies:** 1\
**Last updated:** [July 7, 2015, 12:30am UTC](https://qa.fmod.com/t/nullreferenceexception-unity-project-being-moved/11977 "2015-07-07T00:30:53Z")

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Hey guys, I’m getting null references every time our Unity project is pushed and pulled to and from git source control. We all work on the game on separate computers, so this is non-negotiable. These happen whenever the…

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## [Need help triggering tap event in Unity](https://qa.fmod.com/t/need-help-triggering-tap-event-in-unity/11971)

<div class="topic-metadata">

**Author:** [@crazysnake](https://qa.fmod.com/u/crazysnake)\
**Replies:** 1\
**Last updated:** [July 2, 2015, 4:34am UTC](https://qa.fmod.com/t/need-help-triggering-tap-event-in-unity/11971 "2015-07-02T04:34:45Z")

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I am really new to Unity FMOD integration and am doing sound for a mobile game my school is making. I am trying to add a sound for whenever I got all the banks in Unity (I made a bank for every event because I was not s…

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