# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=103

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**Page:** 104

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## [eliminate popping on rapid fire sound](https://qa.fmod.com/t/eliminate-popping-on-rapid-fire-sound/11970)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 2\
**Last updated:** [July 1, 2015, 1:19am UTC](https://qa.fmod.com/t/eliminate-popping-on-rapid-fire-sound/11970 "2015-07-01T01:19:34Z")

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I’ve got a sound for an automatic laser gun, and when it fires in quick succession I get a small popping sound. Are there any tips/tricks to avoid this? I’m firing the FMOD event with soundEvent.start() and I tried add…

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## [can't integrate FMOD with Unity 4.6.1](https://qa.fmod.com/t/cant-integrate-fmod-with-unity-4-6-1/11969)

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**Author:** [@crazysnake](https://qa.fmod.com/u/crazysnake)\
**Replies:** 2\
**Last updated:** [June 29, 2015, 4:36pm UTC](https://qa.fmod.com/t/cant-integrate-fmod-with-unity-4-6-1/11969 "2015-06-29T16:36:19Z")

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I am using the free versions of FMOD Studio and Unity 4.6.1 and whenever I try to import a bank I get this notice that says FMOD Studio integration requires Unity 4 pro or Unity 5. Is there any way to fix this?

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## [Fmod and Unity live update issue](https://qa.fmod.com/t/fmod-and-unity-live-update-issue/11956)

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**Author:** [@Phantoms](https://qa.fmod.com/u/Phantoms)\
**Replies:** 1\
**Last updated:** [June 22, 2015, 12:30am UTC](https://qa.fmod.com/t/fmod-and-unity-live-update-issue/11956 "2015-06-22T00:30:42Z")

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Hi. While fmod is connected to unity’s playing game I can’t see the event running and there is no response to parameters changes. However I see in miixer view sound group and music group playing so in general it work. I…

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## [How to change parameter of event's sound event in code?](https://qa.fmod.com/t/how-to-change-parameter-of-events-sound-event-in-code/11960)

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**Author:** [@Phantoms](https://qa.fmod.com/u/Phantoms)\
**Replies:** 1\
**Last updated:** [June 22, 2015, 12:29am UTC](https://qa.fmod.com/t/how-to-change-parameter-of-events-sound-event-in-code/11960 "2015-06-22T00:29:12Z")

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In Fmod in folder Music I have event “Music” with parameter “Game”. In event “Music” I have 5 event sounds. One of them is “Mario” with 3 parameters “Lead”, “Bass”, “Drums”. I have it implemented in Unity5. public class…

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## [FMOD Studio Integration not working on Unity 5.1](https://qa.fmod.com/t/fmod-studio-integration-not-working-on-unity-5-1/11946)

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**Author:** [@Mr\_Dillon](https://qa.fmod.com/u/Mr_Dillon)\
**Replies:** 1\
**Last updated:** [June 10, 2015, 1:26am UTC](https://qa.fmod.com/t/fmod-studio-integration-not-working-on-unity-5-1/11946 "2015-06-10T01:26:47Z")

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Hi, title says it all really. I just updated to Unity 5.1 and now the error message: FMOD Studio Integration requires either Unity 4 Pro or Unity 5. I had FMOD 1.06.02 working fine, downloaded .03 but problem still exi…

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## [Sudden issue with 'NullReferenceException' and 'Event retrieval failed' on launching scene](https://qa.fmod.com/t/sudden-issue-with-nullreferenceexception-and-event-retrieval-failed-on-launching-scene/11909)

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**Author:** [@NateGallardo](https://qa.fmod.com/u/NateGallardo)\
**Replies:** 6\
**Last updated:** [May 29, 2015, 8:57am UTC](https://qa.fmod.com/t/sudden-issue-with-nullreferenceexception-and-event-retrieval-failed-on-launching-scene/11909 "2015-05-29T08:57:16Z")

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I had this issue a couple of nights ago, and the only way I could figure to fix it was to revert all the work I had done. So I reverted all the changes just to the FMOD project and it fixed the issue. Luckily at the time…

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## [getChannel() always returns invalid handle](https://qa.fmod.com/t/getchannel-always-returns-invalid-handle/11937)

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**Author:** [@danbrani](https://qa.fmod.com/u/danbrani)\
**Replies:** 1\
**Last updated:** [May 29, 2015, 12:20am UTC](https://qa.fmod.com/t/getchannel-always-returns-invalid-handle/11937 "2015-05-29T00:20:36Z")

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I’m using FMOD.System.getChannelsPlaying to see how many playing channels there are, and the value is correct, with channels increasing as I play new sfx. When I use FMOD.System.getChannel() I get result OK, but when I …

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## [System.createDSP(...) fails on iOS](https://qa.fmod.com/t/system-createdsp-fails-on-ios/11936)

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**Author:** [@drapple1](https://qa.fmod.com/u/drapple1)\
**Replies:** 2\
**Last updated:** [May 28, 2015, 5:17pm UTC](https://qa.fmod.com/t/system-createdsp-fails-on-ios/11936 "2015-05-28T17:17:47Z")

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So I’m trying to get the final, rendered audio out of FMOD 1.06.03 in Unity 5.0.2f1. I’m using what I believe is the proper way to get it - creating a DSP with a read callback. This seems to work fine in Unity’s playmode…

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## [Resuming sound and music when resuming app on iOS8](https://qa.fmod.com/t/resuming-sound-and-music-when-resuming-app-on-ios8/11935)

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**Author:** [@luigifumero](https://qa.fmod.com/u/luigifumero)\
**Replies:** 1\
**Last updated:** [May 28, 2015, 9:39am UTC](https://qa.fmod.com/t/resuming-sound-and-music-when-resuming-app-on-ios8/11935 "2015-05-28T09:39:52Z")

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Hello, we are using fmod and unity. When we minimise the app the sound does not resume. It works fine on all our devices except the ones with iOS8. Do you have any suggestion? Thanks in advance. Best regards, Luigi …

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## [Set FMOD Parameter with OnTriggerEnter in Unity 5](https://qa.fmod.com/t/set-fmod-parameter-with-ontriggerenter-in-unity-5/11919)

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**Author:** [@LookListen](https://qa.fmod.com/u/LookListen)\
**Replies:** 2\
**Last updated:** [May 14, 2015, 10:42pm UTC](https://qa.fmod.com/t/set-fmod-parameter-with-ontriggerenter-in-unity-5/11919 "2015-05-14T22:42:03Z")

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I’m trying to do a simple FMOD and Unity 5 Integration test using Box Colliders set to Is Trigger to play a music track and then interact with the Event Parameter in FMOD. I have two Colliders, my goal is to have the fi…

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## [Setting 3D Attributes Problem](https://qa.fmod.com/t/setting-3d-attributes-problem/11902)

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**Author:** [@Jason6954](https://qa.fmod.com/u/Jason6954)\
**Replies:** 1\
**Last updated:** [May 1, 2015, 8:06pm UTC](https://qa.fmod.com/t/setting-3d-attributes-problem/11902 "2015-05-01T20:06:10Z")

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Hey Guys, First time scripting this function in and can’t figure out the small detail that is stopping it from working. Error Message: Assets/FMOD Scripts/CentMotorScript.cs(25,84): error CS1525: Unexpected symbol \`Att…

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## [Doppler Effect Missing / Set Up Incorrectly](https://qa.fmod.com/t/doppler-effect-missing-set-up-incorrectly/11351)

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**Author:** [@enemystarfighter](https://qa.fmod.com/u/enemystarfighter)\
**Replies:** 8\
**Last updated:** [April 29, 2015, 4:57am UTC](https://qa.fmod.com/t/doppler-effect-missing-set-up-incorrectly/11351 "2015-04-29T04:57:44Z")

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Hi! I’ve successfully integrated your project into mine, can trigger events, and am properly setting the velocities in the attributes structs for the listener and the sources. But I cannot for the life of me hear any do…

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## [Undefined symbols "\_FMOD\_Studio\_CommandReplay\_Seek" Xcode build since 1.06](https://qa.fmod.com/t/undefined-symbols-fmod-studio-commandreplay-seek-xcode-build-since-1-06/11900)

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**Author:** [@PeterHappyVolcano](https://qa.fmod.com/u/PeterHappyVolcano)\
**Replies:** 3\
**Last updated:** [April 27, 2015, 8:42am UTC](https://qa.fmod.com/t/undefined-symbols-fmod-studio-commandreplay-seek-xcode-build-since-1-06/11900 "2015-04-27T08:42:34Z")

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Hello! We recently upgraded to fmod 1.06 for our Unity iOS game. Building in unity is fine, but when running in Xcode it shows this: Undefined symbols for architecture armv7: "\_FMOD\_Studio\_CommandReplay\_Seek", refere…

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## [Route FMOD channels to Unity 5's AudioMixer](https://qa.fmod.com/t/route-fmod-channels-to-unity-5s-audiomixer/11899)

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**Author:** [@CinnoMan](https://qa.fmod.com/u/CinnoMan)\
**Replies:** 1\
**Last updated:** [April 24, 2015, 12:22am UTC](https://qa.fmod.com/t/route-fmod-channels-to-unity-5s-audiomixer/11899 "2015-04-24T00:22:53Z")

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Hi Is it possible to route audio from a number of FMOD channels to Unity 5’s AudioMixer and its channels, in order to take advantage of the AudioMixer’s Snapshot functionality and generally handling stuff inside the Uni…

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## [DllNotFoundException: fmod](https://qa.fmod.com/t/dllnotfoundexception-fmod/11888)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 2\
**Last updated:** [April 17, 2015, 11:06pm UTC](https://qa.fmod.com/t/dllnotfoundexception-fmod/11888 "2015-04-17T23:06:17Z")

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I’m getting the following error when I try to run a project un Unity using the FMOD plugin. However, this only happens when working with a Unity project I downloaded–I’ve got a couple tutorial projects, including one fr…

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## [Playback In Editor, None In Build](https://qa.fmod.com/t/playback-in-editor-none-in-build/11873)

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**Author:** [@quartz3d1](https://qa.fmod.com/u/quartz3d1)\
**Replies:** 4\
**Last updated:** [April 14, 2015, 3:34am UTC](https://qa.fmod.com/t/playback-in-editor-none-in-build/11873 "2015-04-14T03:34:50Z")

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When using FMOD Studio in Unity 5 (latest version of Unity personal edition, FMOD Studio version 1.05.15 for Mac, and FMOD Studio Unity integration version 1.05.14), all audio plays correctly when playing the game in the…

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## [FMOD\_Listener intermittently not working(Especially on mac build)](https://qa.fmod.com/t/fmod-listener-intermittently-not-working-especially-on-mac-build/11876)

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**Author:** [@Khavall](https://qa.fmod.com/u/Khavall)\
**Replies:** 3\
**Last updated:** [April 13, 2015, 6:48am UTC](https://qa.fmod.com/t/fmod-listener-intermittently-not-working-especially-on-mac-build/11876 "2015-04-13T06:48:12Z")

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I’m working on a game in Unity 5, and I’m having problems when building for mac, which also used to be a problem in the editor. Every time I would load the project, I would have to remove the FMOD\_Listener script from t…

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## [Soft lock on audio device change](https://qa.fmod.com/t/soft-lock-on-audio-device-change/11849)

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**Author:** [@FWCorey](https://qa.fmod.com/u/FWCorey)\
**Replies:** 1\
**Last updated:** [April 10, 2015, 12:17am UTC](https://qa.fmod.com/t/soft-lock-on-audio-device-change/11849 "2015-04-10T00:17:12Z")

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Required hardware - USB headset. Steps to reproduce. Create an empty project and add FMOD. In the default scene add an fmod listener and an event emitter. Build and run. Unplug the headphones and then plug them in a…

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## [Codesign error Xcode 6.2 - Unity 5 - FMOD 1.05.14 (0 entitlements)](https://qa.fmod.com/t/codesign-error-xcode-6-2-unity-5-fmod-1-05-14-0-entitlements/11860)

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**Author:** [@creativeheroes](https://qa.fmod.com/u/creativeheroes)\
**Replies:** 9\
**Last updated:** [April 2, 2015, 11:31am UTC](https://qa.fmod.com/t/codesign-error-xcode-6-2-unity-5-fmod-1-05-14-0-entitlements/11860 "2015-04-02T11:31:09Z")

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After updating to the latest FMOD distribution (1.05.14), the Xcode codesigning of our project fails. Since I haven’t changed anything else, it seems the two FMOD bundles are not codesigned in Xcode and fail to validate …

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## [FadeOut on Scene Change](https://qa.fmod.com/t/fadeout-on-scene-change/11847)

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**Author:** [@Renato777](https://qa.fmod.com/u/Renato777)\
**Replies:** 4\
**Last updated:** [March 19, 2015, 11:53am UTC](https://qa.fmod.com/t/fadeout-on-scene-change/11847 "2015-03-19T11:53:04Z")

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I’m trying to fade out my music track (ambientSoundTrackTwo), which is spawned by an AudioControl script, as soon as a new scene is loaded. I’ve written the following code on my AudioControl.cs, but it doesn’t seem to be…

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## [Unity 3D android audio problem](https://qa.fmod.com/t/unity-3d-android-audio-problem/11842)

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**Author:** [@PeppeProduction](https://qa.fmod.com/u/PeppeProduction)\
**Replies:** 14\
**Last updated:** [March 12, 2015, 2:08pm UTC](https://qa.fmod.com/t/unity-3d-android-audio-problem/11842 "2015-03-12T14:08:33Z")

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Hello, today I have downloaded FMOD Studio for the first time, I tried to make a car engine, everything perfect but only one problem, loading it on Unity 3D (windows) I have encountered this problem: in this video you c…

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## [ERR\_MEMORY-not enough memory or resources](https://qa.fmod.com/t/err-memory-not-enough-memory-or-resources/11816)

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**Author:** [@SearchEx1](https://qa.fmod.com/u/SearchEx1)\
**Replies:** 2\
**Last updated:** [February 23, 2015, 11:43am UTC](https://qa.fmod.com/t/err-memory-not-enough-memory-or-resources/11816 "2015-02-23T11:43:07Z")

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Hi I’m trying to move my project from Fmod Ex to Unity. The code was worked fine in Ex, but not in Unity. The code looks like: using UnityEngine; using System.Collections; using FMOD; public class \_Oscillators : MonoB…

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## [License Error with Unity Free (upgrading to FMOD 1.05)](https://qa.fmod.com/t/license-error-with-unity-free-upgrading-to-fmod-1-05/11824)

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**Author:** [@chaostheorygames1](https://qa.fmod.com/u/chaostheorygames1)\
**Replies:** 8\
**Last updated:** [February 20, 2015, 11:04am UTC](https://qa.fmod.com/t/license-error-with-unity-free-upgrading-to-fmod-1-05/11824 "2015-02-20T11:04:35Z")

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Hello all, We just upgraded our FMOD Studio and Unity integration from 1.04.12 to the current stable release (1.05.12), and now our game throws 30 errors when launching stating “License error. This plugin is only suppor…

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## [Problems with 3d Panner using GetEvent()](https://qa.fmod.com/t/problems-with-3d-panner-using-getevent/11831)

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**Author:** [@SoundOfSyndrome](https://qa.fmod.com/u/SoundOfSyndrome)\
**Replies:** 2\
**Last updated:** [February 19, 2015, 8:42am UTC](https://qa.fmod.com/t/problems-with-3d-panner-using-getevent/11831 "2015-02-19T08:42:39Z")

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Hi, I am using FMOD Studio 1.05.12 and the same unitypackage version on OSX, Yosemite. We are making a 2d-game in Unity. 3D sounds are playing great with PlayOneShot() moderate min & max distance (0.90-50 with default s…

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## [Send Signal to Unity when Song is finished](https://qa.fmod.com/t/send-signal-to-unity-when-song-is-finished/11828)

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**Author:** [@Maculate](https://qa.fmod.com/u/Maculate)\
**Replies:** 1\
**Last updated:** [February 17, 2015, 6:20pm UTC](https://qa.fmod.com/t/send-signal-to-unity-when-song-is-finished/11828 "2015-02-17T18:20:49Z")

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Hi. Is there any way to send a signal to Unity when the song is finished? Or to change a parameter at a specific point in the timeline? I am guessing there must be something, but can’t think of it. Thanks!

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## [Passing parameters to FMOD in JavaScript](https://qa.fmod.com/t/passing-parameters-to-fmod-in-javascript/11821)

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**Author:** [@creativeheroes](https://qa.fmod.com/u/creativeheroes)\
**Replies:** 2\
**Last updated:** [February 13, 2015, 10:59am UTC](https://qa.fmod.com/t/passing-parameters-to-fmod-in-javascript/11821 "2015-02-13T10:59:36Z")

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Hi! Just set up FMOD in Unity from scratch for the first time. I love the workflow! I’m currently trying to pass through variables, but FMOD does not respond to variable changes. Am I doing something wrong with the follo…

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## [Stopping a sound dynamically](https://qa.fmod.com/t/stopping-a-sound-dynamically/11825)

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**Author:** [@chaostheorygames1](https://qa.fmod.com/u/chaostheorygames1)\
**Replies:** 2\
**Last updated:** [February 9, 2015, 5:26am UTC](https://qa.fmod.com/t/stopping-a-sound-dynamically/11825 "2015-02-09T05:26:30Z")

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Is it possible to stop an EventInstance dynamically by calling FMOD\_StudioSystem.instance.getEvent("") on a sound that is already playing? I’m having trouble stopping any events with looping regions using EventInstance.s…

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## [Unity + Windows Phone](https://qa.fmod.com/t/unity-windows-phone/11644)

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**Author:** [@JCBica](https://qa.fmod.com/u/JCBica)\
**Replies:** 4\
**Last updated:** [February 3, 2015, 10:59am UTC](https://qa.fmod.com/t/unity-windows-phone/11644 "2015-02-03T10:59:38Z")

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Hi, I am usign fmod unity plugin and it works great for Android and iOS but it has some incompatibilities with windows phone. FMOD is using some obsolete methods like System.IO.File.ReadLines and Encoding.UTF8.GetString…

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## [How to check if an event has a loop region](https://qa.fmod.com/t/how-to-check-if-an-event-has-a-loop-region/11812)

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**Author:** [@fsilvestrim](https://qa.fmod.com/u/fsilvestrim)\
**Replies:** 2\
**Last updated:** [January 30, 2015, 6:06pm UTC](https://qa.fmod.com/t/how-to-check-if-an-event-has-a-loop-region/11812 "2015-01-30T18:06:01Z")

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Hello guys, quick question: Is there any way of checking if an event (vis it’s instance or descriptor) has any loop region?

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## [FMOD Unity Integration and 64bit iOS](https://qa.fmod.com/t/fmod-unity-integration-and-64bit-ios/11815)

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**Author:** [@nick1](https://qa.fmod.com/u/nick1)\
**Replies:** 1\
**Last updated:** [January 30, 2015, 3:04am UTC](https://qa.fmod.com/t/fmod-unity-integration-and-64bit-ios/11815 "2015-01-30T03:04:33Z")

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Now that Unity 4.6.2 has been released with iOS 64 bit support, how can I build my game that uses the FMOD Studio Integration?

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