# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=105

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**Page:** 106

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## [Sound in Fmod, but no sound in Unity. Tried everything!](https://qa.fmod.com/t/sound-in-fmod-but-no-sound-in-unity-tried-everything/11707)

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**Author:** [@Nexigen](https://qa.fmod.com/u/Nexigen)\
**Replies:** 6\
**Last updated:** [October 31, 2014, 4:47pm UTC](https://qa.fmod.com/t/sound-in-fmod-but-no-sound-in-unity-tried-everything/11707 "2014-10-31T16:47:32Z")

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Here is my problem: I can successfully integrate sound Events from fmod to unity. When I do that, I hear sound in both fmod and unity. However, when I (in C#) try to change the volume with a parameter set to increase vo…

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## [MP3 vs WAV performance difference using Fmod?](https://qa.fmod.com/t/mp3-vs-wav-performance-difference-using-fmod/11703)

<div class="topic-metadata">

**Author:** [@LudoSmith](https://qa.fmod.com/u/LudoSmith)\
**Replies:** 3\
**Last updated:** [October 29, 2014, 2:59am UTC](https://qa.fmod.com/t/mp3-vs-wav-performance-difference-using-fmod/11703 "2014-10-29T02:59:48Z")

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Hello there, So, I know that mp3 is slower (cuz it needs decoding) to play in Unity as the article below says. http://docs.unity3d.com/Manual/AudioFiles.html Is this still true when I use Fmod to play sounds? Would it…

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## [Changing mixer strip fader level has no effect?](https://qa.fmod.com/t/changing-mixer-strip-fader-level-has-no-effect/11698)

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**Author:** [@chaostheorygames1](https://qa.fmod.com/u/chaostheorygames1)\
**Replies:** 2\
**Last updated:** [October 27, 2014, 1:46am UTC](https://qa.fmod.com/t/changing-mixer-strip-fader-level-has-no-effect/11698 "2014-10-27T01:46:27Z")

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Hello Firelight! I’ve been trying to implement an effect in FMOD / Unity that involves slowly pulling up the fader level of a return with DSP effects from 0f to 1f. I’ve been able to successfully get the FMOD.Studio.Mix…

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## [Audio in editor, but not build](https://qa.fmod.com/t/audio-in-editor-but-not-build/11446)

<div class="topic-metadata">

**Author:** [@HiFiHair](https://qa.fmod.com/u/HiFiHair)\
**Replies:** 15\
**Last updated:** [October 15, 2014, 11:25pm UTC](https://qa.fmod.com/t/audio-in-editor-but-not-build/11446 "2014-10-15T23:25:02Z")

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Hello, I apologise for how broad a question this is, but are there any common pitfalls that might cause FMOD Unity Integration to play audio fine in editor, but for no audio to play in a Windows or Mac build of the game…

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## [Questions about channels.](https://qa.fmod.com/t/questions-about-channels/11452)

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**Author:** [@dnishimura](https://qa.fmod.com/u/dnishimura)\
**Replies:** 3\
**Last updated:** [October 13, 2014, 11:19am UTC](https://qa.fmod.com/t/questions-about-channels/11452 "2014-10-13T11:19:28Z")

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Hi, I have a few questions about the Unity integration. I’m currently using the 1.03.06 version. Is there a way to cap the maximum number of channels that the entire game will have? If it already exists, where can I r…

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## [FMOD Studio integration for Unity-for-PSM](https://qa.fmod.com/t/fmod-studio-integration-for-unity-for-psm/11668)

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**Author:** [@cubusaddendum](https://qa.fmod.com/u/cubusaddendum)\
**Replies:** 2\
**Last updated:** [October 13, 2014, 10:22am UTC](https://qa.fmod.com/t/fmod-studio-integration-for-unity-for-psm/11668 "2014-10-13T10:22:28Z")

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I would imagine this is not possible given the restrictions of PSM, but just in case it is possible, is there a plan in place? Is it already possible? Thanks.

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## [FMOD\_LIVEUPDATE and line endings in Monodevelop](https://qa.fmod.com/t/fmod-liveupdate-and-line-endings-in-monodevelop/11654)

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**Author:** [@GQAudio](https://qa.fmod.com/u/GQAudio)\
**Replies:** 4\
**Last updated:** [October 10, 2014, 2:03am UTC](https://qa.fmod.com/t/fmod-liveupdate-and-line-endings-in-monodevelop/11654 "2014-10-10T02:03:55Z")

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I’m working with a group of students at my university on FMOD and Unity integration. All of us are getting different results with FMOD\_LIVEUPDATE. After adding the required code to instantiate this feature, Monodevelop d…

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## [Documentation](https://qa.fmod.com/t/documentation/11660)

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**Author:** [@AmC1](https://qa.fmod.com/u/AmC1)\
**Replies:** 2\
**Last updated:** [October 6, 2014, 7:42am UTC](https://qa.fmod.com/t/documentation/11660 "2014-10-06T07:42:39Z")

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hi, can you point me in the direction of the documentation that will explain the difference and give some usage examples for FMOD\_StudioEventEmitter FMOD.Studio.EventInstance FMOD.Studio.ParameterInstance one is usi…

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## [FMod Syntax Cheat Sheet - for Unity](https://qa.fmod.com/t/fmod-syntax-cheat-sheet-for-unity/11643)

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**Author:** [@JustinFrench](https://qa.fmod.com/u/JustinFrench)\
**Replies:** 1\
**Last updated:** [October 5, 2014, 10:54pm UTC](https://qa.fmod.com/t/fmod-syntax-cheat-sheet-for-unity/11643 "2014-10-05T22:54:15Z")

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I was wondering if anyone has come across or is able to make an FMod syntax Cheat Sheet with a list of all available functions and their uses, it would really speed up my workflow (I’m not a programmer but i like to impl…

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## [out myVar.GetParameters(x) Not working.](https://qa.fmod.com/t/out-myvar-getparameters-x-not-working/11657)

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**Author:** [@ligeiroart](https://qa.fmod.com/u/ligeiroart)\
**Replies:** 2\
**Last updated:** [October 4, 2014, 4:33am UTC](https://qa.fmod.com/t/out-myvar-getparameters-x-not-working/11657 "2014-10-04T04:33:54Z")

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Someone please help me! I have a strange issue with the getParameters function in FMOD (Last Version (today october 1st 2014)) and unity 4! Using the example CAR ENGINE for get parameters in online PDF, I did the same …

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## [Error when compiling on iOS (FMOD 1.05.00)](https://qa.fmod.com/t/error-when-compiling-on-ios-fmod-1-05-00/11637)

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**Author:** [@bulwarkstudios](https://qa.fmod.com/u/bulwarkstudios)\
**Replies:** 4\
**Last updated:** [September 17, 2014, 6:17am UTC](https://qa.fmod.com/t/error-when-compiling-on-ios-fmod-1-05-00/11637 "2014-09-17T06:17:09Z")

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Hi ! I update my unity package and my soundbank with the last version of FMOD (1.05.00). When i try to compile on xCode (with all cache clear), i have a compile error : Undefined symbols for architecture armv7: “\_FMO…

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## [DllNotFoundException: fmodstudio.dll](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-dll/11614)

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**Author:** [@xra](https://qa.fmod.com/u/xra)\
**Replies:** 2\
**Last updated:** [September 17, 2014, 2:09am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-dll/11614 "2014-09-17T02:09:17Z")

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Really need help with this. FMOD works great in the Unity Editor, but if I make a standalone build on Windows 7 both 32bit and 64bit, it fails to load the fmodstudio.dll I have fmodstudio.dll in the Plugins folder insid…

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## [I can not get FMOD studio to link to Unity for real time editing.](https://qa.fmod.com/t/i-can-not-get-fmod-studio-to-link-to-unity-for-real-time-editing/11638)

<div class="topic-metadata">

**Author:** [@Joe\_Thom](https://qa.fmod.com/u/Joe_Thom)\
**Replies:** 5\
**Last updated:** [September 12, 2014, 6:31am UTC](https://qa.fmod.com/t/i-can-not-get-fmod-studio-to-link-to-unity-for-real-time-editing/11638 "2014-09-12T06:31:07Z")

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When I select ‘Connect to game…’ and choose local host in studio I get the result ‘Studio could not connect to “127.0.0.1”.’ I have tried to achieve this by selecting ‘Run in background’ in player setting and also by add…

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## [Ducking](https://qa.fmod.com/t/ducking/11632)

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**Author:** [@bradowado1](https://qa.fmod.com/u/bradowado1)\
**Replies:** 4\
**Last updated:** [September 12, 2014, 2:01am UTC](https://qa.fmod.com/t/ducking/11632 "2014-09-12T02:01:28Z")

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Wondering how to approach ducking audio with the FMOD Unity integration (e.g. ducking multiple events when certain other events are playing). I’ve seen a post discussing using User Properties but I’m not sure how to acce…

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## [FMOD\_Studio\_MixerStrip\_StopAllEvents() when?](https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629)

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**Author:** [@rikur](https://qa.fmod.com/u/rikur)\
**Replies:** 2\
**Last updated:** [September 9, 2014, 5:33am UTC](https://qa.fmod.com/t/fmod-studio-mixerstrip-stopallevents-when/11629 "2014-09-09T05:33:29Z")

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Hi, I know you’re probably very busy, but do you have any estimate on when FMOD\_Studio\_MixerStrip\_StopAllEvents() could be implemented? I would really have use for this command as currently it’s difficult to stop all O…

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## [MixerStrip StopAllEvents does not work](https://qa.fmod.com/t/mixerstrip-stopallevents-does-not-work/11402)

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**Author:** [@rikur](https://qa.fmod.com/u/rikur)\
**Replies:** 3\
**Last updated:** [September 5, 2014, 10:25am UTC](https://qa.fmod.com/t/mixerstrip-stopallevents-does-not-work/11402 "2014-09-05T10:25:41Z")

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Hi, I’m trying to stop all sounds that are currently playing but calling StopAllEvents function of a mixer causes the following error that can be reproduced running in unity editor on osx: FMOD Error (ERR\_SUBSOUNDS): T…

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## [Opening PLS or M3U doesnt seem to work in Unity Plugin](https://qa.fmod.com/t/opening-pls-or-m3u-doesnt-seem-to-work-in-unity-plugin/11560)

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**Author:** [@Alexander](https://qa.fmod.com/u/Alexander)\
**Replies:** 3\
**Last updated:** [August 22, 2014, 5:52pm UTC](https://qa.fmod.com/t/opening-pls-or-m3u-doesnt-seem-to-work-in-unity-plugin/11560 "2014-08-22T17:52:36Z")

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I have this code working with the older FMOD EX API, AND, I have this working in C++ with a straight 1:1 translation of function calls. WHen I try it in Unity, it seemingly opens the stream, sets the “open state” to Rea…

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## [Fmod with Oculus DK2](https://qa.fmod.com/t/fmod-with-oculus-dk2/11607)

<div class="topic-metadata">

**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 1\
**Last updated:** [August 19, 2014, 11:36pm UTC](https://qa.fmod.com/t/fmod-with-oculus-dk2/11607 "2014-08-19T23:36:51Z")

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Hi, my team and I try to implement the Occulus DK2 in unity, but we also use Fmod before hand. When we install the package of the Occulus, we found that occulus is not capable to find his DLL when Fmod is install. When w…

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## [Getting Parameter Value Playing](https://qa.fmod.com/t/getting-parameter-value-playing/11611)

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**Author:** [@leogemini](https://qa.fmod.com/u/leogemini)\
**Replies:** 0\
**Last updated:** [August 19, 2014, 12:10am UTC](https://qa.fmod.com/t/getting-parameter-value-playing/11611 "2014-08-19T00:10:49Z")

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Hey! So i was working on a small implementation that works with GUI’s and FMOD Then i was wondering, after i alter the parameter to the next loop, is there anyway i can get the “parameter requirement value” thats playi…

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## [FMOD studio & geometry occlusion](https://qa.fmod.com/t/fmod-studio-geometry-occlusion/11567)

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**Author:** [@JoelJ](https://qa.fmod.com/u/JoelJ)\
**Replies:** 1\
**Last updated:** [August 6, 2014, 1:27pm UTC](https://qa.fmod.com/t/fmod-studio-geometry-occlusion/11567 "2014-08-06T13:27:32Z")

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Hello! We are using the FMOD studio unity integration (version 1.04.04) with our game project. I got a question about FMOD studio and the low level geometry occlusion system. After doing some tests it seems that geometr…

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## [Example, C# Event Player with geometry Occlusion](https://qa.fmod.com/t/example-c-event-player-with-geometry-occlusion/11338)

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**Author:** [@atomtwist](https://qa.fmod.com/u/atomtwist)\
**Replies:** 5\
**Last updated:** [July 31, 2014, 11:53pm UTC](https://qa.fmod.com/t/example-c-event-player-with-geometry-occlusion/11338 "2014-07-31T23:53:58Z")

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Version 1.0 - DOWNLOAD THE UNITYPACKAGE at the bottom Features: Drag & Drop FMODAsset into Inspector Automatically creates a List of all parameters & shows their names and min/max values in Inspector Start On Awake …

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## [FMOD Unity integration - how ?](https://qa.fmod.com/t/fmod-unity-integration-how/11577)

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**Author:** [@Claxton](https://qa.fmod.com/u/Claxton)\
**Replies:** 1\
**Last updated:** [July 28, 2014, 1:27am UTC](https://qa.fmod.com/t/fmod-unity-integration-how/11577 "2014-07-28T01:27:56Z")

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Is there a tutorial on integration of fmod/unity ? How is it done ? thx. I know I have to download the plug-in, but could anyone give me some pointers from there ? thx

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## [DSP getParameterData silent crash unity](https://qa.fmod.com/t/dsp-getparameterdata-silent-crash-unity/11564)

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**Author:** [@Alexander](https://qa.fmod.com/u/Alexander)\
**Replies:** 2\
**Last updated:** [July 24, 2014, 8:20pm UTC](https://qa.fmod.com/t/dsp-getparameterdata-silent-crash-unity/11564 "2014-07-24T20:20:47Z")

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//FMOD\_DSP\_TYPE\_FFT result = system.createDSPByType(FMOD.DSP\_TYPE.FFT, out spectrum); ERRCHECK(result); FMOD.DSP\_PARAMETER\_FFT waveFormBuffer; IntPtr waveFormPtr = Marshal.AllocHGlobal(Marshal.Si…

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## [FMOD Warnings ERR\_NOTREADY and ERR\_INTERNAL](https://qa.fmod.com/t/fmod-warnings-err-notready-and-err-internal/11558)

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**Author:** [@Allen](https://qa.fmod.com/u/Allen)\
**Replies:** 0\
**Last updated:** [July 16, 2014, 12:01pm UTC](https://qa.fmod.com/t/fmod-warnings-err-notready-and-err-internal/11558 "2014-07-16T12:01:48Z")

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Hi, all I’ve run into a question when I use the FMOD Unity Integration, when I build an apk and install it into the mobile phone, after the application run about thirty minutes or more, the application crashed. And the …

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## [Not enough memory or resources - FMOD\_ERR\_MEMORY](https://qa.fmod.com/t/not-enough-memory-or-resources-fmod-err-memory/11550)

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**Author:** [@Xane](https://qa.fmod.com/u/Xane)\
**Replies:** 1\
**Last updated:** [July 9, 2014, 8:29pm UTC](https://qa.fmod.com/t/not-enough-memory-or-resources-fmod-err-memory/11550 "2014-07-09T20:29:10Z")

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Greetings, I have been playing around with the Unity integration plugin and noticed that after going into play mode and back for several times, FMOD cannot create any more FMOD Studio Systems and returns the error messa…

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## [Unity Plugin Modifications](https://qa.fmod.com/t/unity-plugin-modifications/11543)

<div class="topic-metadata">

**Author:** [@Xane](https://qa.fmod.com/u/Xane)\
**Replies:** 1\
**Last updated:** [July 8, 2014, 12:49am UTC](https://qa.fmod.com/t/unity-plugin-modifications/11543 "2014-07-08T00:49:43Z")

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Greetings, I’ve been fiddling around with the Unity Integration Plugin and I’ve already come across a few bugs and shortcomings that I’ve decided to fix myself. But I realized that with the release of the next version …

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## [Variable won't update within a certain function](https://qa.fmod.com/t/variable-wont-update-within-a-certain-function/11534)

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**Author:** [@cbjatc](https://qa.fmod.com/u/cbjatc)\
**Replies:** 2\
**Last updated:** [July 4, 2014, 8:19pm UTC](https://qa.fmod.com/t/variable-wont-update-within-a-certain-function/11534 "2014-07-04T20:19:03Z")

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Hey guys, Not sure this is exactly the right forum for this but it involves FMOD and Unity so i figured i’d put it here. I’m having a bit of fun with the Angry Bots project and the FMOD intergration provided by Sound L…

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## [Multisound Module not looping in Unity3D](https://qa.fmod.com/t/multisound-module-not-looping-in-unity3d/11514)

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**Author:** [@michaelklier](https://qa.fmod.com/u/michaelklier)\
**Replies:** 2\
**Last updated:** [July 4, 2014, 4:38pm UTC](https://qa.fmod.com/t/multisound-module-not-looping-in-unity3d/11514 "2014-07-04T16:38:19Z")

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Hi, I am currently trying to implement a simple game soundtrack in the Unity3D Angry Bots Demo using FMod. For now it’s just one single event containing a Multisound module in which I have loaded two different 16 bar lo…

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## [Error Loading Bank](https://qa.fmod.com/t/error-loading-bank/11539)

<div class="topic-metadata">

**Author:** [@msilver](https://qa.fmod.com/u/msilver)\
**Replies:** 1\
**Last updated:** [July 4, 2014, 1:49am UTC](https://qa.fmod.com/t/error-loading-bank/11539 "2014-07-04T01:49:30Z")

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Hey, I’m having an issue loading a bank in the Unity integration with version 1.04.02. I can load the sounds into Unity and play them in the editor. I have a bank called Master Bank.bank that is loaded into the streamin…

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## [Occlusion in Unity](https://qa.fmod.com/t/occlusion-in-unity/11526)

<div class="topic-metadata">

**Author:** [@Vuwox](https://qa.fmod.com/u/Vuwox)\
**Replies:** 0\
**Last updated:** [June 26, 2014, 6:31pm UTC](https://qa.fmod.com/t/occlusion-in-unity/11526 "2014-06-26T18:31:56Z")

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Hi everyone, I’m new to Unity and I already use FMOD ex for a little C++ apps. But someone ask me to create a plugin for Unity that enable the occlusion engine. I create FMOD\_occlusion.cs, to get the information of the…

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