# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=106

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 107

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## [Unity Integration Update for FMod Studio 1.04 Bank](https://qa.fmod.com/t/unity-integration-update-for-fmod-studio-1-04-bank/11502)

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**Author:** [@JustinFrench](https://qa.fmod.com/u/JustinFrench)\
**Replies:** 7\
**Last updated:** [June 26, 2014, 6:40am UTC](https://qa.fmod.com/t/unity-integration-update-for-fmod-studio-1-04-bank/11502 "2014-06-26T06:40:08Z")

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Hi there, I just updated my FMod Studio version to the latest build without realizing that the banks would be incompatible with the current Unity Integration version. Do we have an ETA on the Unity Integration update as…

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## [How to get the music spectrum?](https://qa.fmod.com/t/how-to-get-the-music-spectrum/11485)

<div class="topic-metadata">

**Author:** [@kdroben](https://qa.fmod.com/u/kdroben)\
**Replies:** 3\
**Last updated:** [June 26, 2014, 1:06am UTC](https://qa.fmod.com/t/how-to-get-the-music-spectrum/11485 "2014-06-26T01:06:30Z")

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Hi, I’ve used FMODex and designer before and now I use FMOD studio on a Unity project. We need to use our music frequency spectrum in the game, I used FMOD\_Channel\_GetSpectrum function on the old FMODex version but I’d…

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## [\[C#\] iOS and Monogame integration (dll not found)](https://qa.fmod.com/t/c-ios-and-monogame-integration-dll-not-found/11506)

<div class="topic-metadata">

**Author:** [@LadyApollo](https://qa.fmod.com/u/LadyApollo)\
**Replies:** 1\
**Last updated:** [June 19, 2014, 1:52am UTC](https://qa.fmod.com/t/c-ios-and-monogame-integration-dll-not-found/11506 "2014-06-19T01:52:02Z")

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Hello guys! First of all i would like to say that I’m fairly new to any kind of unmanaged code, working with .dlls and those kind of stuff, so I’m kinda lost when I try to setup my MonoGame project with Fmod… I got eve…

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## [Change parameter over Time](https://qa.fmod.com/t/change-parameter-over-time/11498)

<div class="topic-metadata">

**Author:** [@t\_ippy](https://qa.fmod.com/u/t_ippy)\
**Replies:** 3\
**Last updated:** [June 18, 2014, 7:58pm UTC](https://qa.fmod.com/t/change-parameter-over-time/11498 "2014-06-18T19:58:56Z")

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Can someone please tell me now to change a parameter overtime in unity C# script. I’ve been trying everything I can think of and can’t figure out how to do it. I can get the parameter to jump to different points, but I c…

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## [Unity Integration Issues in Teaching environment](https://qa.fmod.com/t/unity-integration-issues-in-teaching-environment/11422)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 10\
**Last updated:** [June 13, 2014, 6:06am UTC](https://qa.fmod.com/t/unity-integration-issues-in-teaching-environment/11422 "2014-06-13T06:06:03Z")

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hi folks, i’ve been using the integration for a while now in a classroom teaching situation, and my students have been experiencing a series of issues of Events not playing. i’ve been really annoyed with the inconsistenc…

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## [FMOD Initialization](https://qa.fmod.com/t/fmod-initialization/11469)

<div class="topic-metadata">

**Author:** [@dnishimura](https://qa.fmod.com/u/dnishimura)\
**Replies:** 1\
**Last updated:** [June 12, 2014, 2:58am UTC](https://qa.fmod.com/t/fmod-initialization/11469 "2014-06-12T02:58:51Z")

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Hi, I’d like to ask the developers: Are you guys planning to make the FMOD\_StudioSystem class a more accessible? Calling the instance initializes the FMODSystem with it’s default values. You can’t define INITFLAGS and o…

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## [Too many listeners](https://qa.fmod.com/t/too-many-listeners/11472)

<div class="topic-metadata">

**Author:** [@HiFiHair](https://qa.fmod.com/u/HiFiHair)\
**Replies:** 1\
**Last updated:** [June 12, 2014, 2:56am UTC](https://qa.fmod.com/t/too-many-listeners/11472 "2014-06-12T02:56:28Z")

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Hello, I’m encountering an error where Unity is reporting I have more than 1 listener in my scene. Here is the error which is reported: As far as I can tell I only have 1 FMOD\_Listener script attached to my camera. I …

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## [ios xcode build Link error](https://qa.fmod.com/t/ios-xcode-build-link-error/11496)

<div class="topic-metadata">

**Author:** [@phyxon](https://qa.fmod.com/u/phyxon)\
**Replies:** 1\
**Last updated:** [June 12, 2014, 1:59am UTC](https://qa.fmod.com/t/ios-xcode-build-link-error/11496 "2014-06-12T01:59:49Z")

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hi peter undefined symbols for architecture arm7:\_FMOD\_System\_MixerSuspend referenced from RegisterMonoModules() in RegisterMonoModules.o …etc. unity3d 4.3.4f pro, fmod integration 1.03.08 ,ios target 4.3. tks

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## [how does fmod know which event instance to access?](https://qa.fmod.com/t/how-does-fmod-know-which-event-instance-to-access/11491)

<div class="topic-metadata">

**Author:** [@nomand](https://qa.fmod.com/u/nomand)\
**Replies:** 1\
**Last updated:** [June 12, 2014, 1:40am UTC](https://qa.fmod.com/t/how-does-fmod-know-which-event-instance-to-access/11491 "2014-06-12T01:40:35Z")

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I have multiple objects that need to play the same event during their “on fire” condition. How do I make those events instances that play at specific positions to those objects? and How does fmod know which event paramet…

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## [Changelog for new versions](https://qa.fmod.com/t/changelog-for-new-versions/11480)

<div class="topic-metadata">

**Author:** [@fireali](https://qa.fmod.com/u/fireali)\
**Replies:** 2\
**Last updated:** [June 12, 2014, 12:22am UTC](https://qa.fmod.com/t/changelog-for-new-versions/11480 "2014-06-12T00:22:27Z")

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Hi! Is it possible to get the changelog along with new version of the Unity integration? If it is already included I can’t seem to find it, and would be grateful if somebody could point me to where I can :slight\_smile: …

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## [Unity Integration doesn't work on Mac OSX 10.6](https://qa.fmod.com/t/unity-integration-doesnt-work-on-mac-osx-10-6/11468)

<div class="topic-metadata">

**Author:** [@Guest1](https://qa.fmod.com/u/Guest1)\
**Replies:** 0\
**Last updated:** [June 11, 2014, 11:52pm UTC](https://qa.fmod.com/t/unity-integration-doesnt-work-on-mac-osx-10-6/11468 "2014-06-11T23:52:57Z")

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Unfortunately we have found the current integration is incompatible with Mac OSX 10.6 or older. We hope to solve this in the future, but we are currently treating it as a known issue.

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## [Can I access LowLevel system by Unity Integration?](https://qa.fmod.com/t/can-i-access-lowlevel-system-by-unity-integration/11474)

<div class="topic-metadata">

**Author:** [@artascope](https://qa.fmod.com/u/artascope)\
**Replies:** 1\
**Last updated:** [June 11, 2014, 11:48pm UTC](https://qa.fmod.com/t/can-i-access-lowlevel-system-by-unity-integration/11474 "2014-06-11T23:48:26Z")

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Hello, I am trying to play procedual midi file via unity integration on iOS，but it seems that low-level system was not wrapped by these C# code. So is it possible to access Low-level System via C# code? Or I must cre…

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## [One Shot Events with automation parameters](https://qa.fmod.com/t/one-shot-events-with-automation-parameters/11336)

<div class="topic-metadata">

**Author:** [@andreasfr](https://qa.fmod.com/u/andreasfr)\
**Replies:** 3\
**Last updated:** [June 7, 2014, 7:19pm UTC](https://qa.fmod.com/t/one-shot-events-with-automation-parameters/11336 "2014-06-07T19:19:42Z")

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Hello FMOD I’m trying to start events as one shots and also control automation parameters. From what you wrote on another topic it looks like I should get the event-instance, start and then release the instance. I hav…

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## [0308 and 0309 build for iOS  device and simulator](https://qa.fmod.com/t/0308-and-0309-build-for-ios-device-and-simulator/11495)

<div class="topic-metadata">

**Author:** [@phyxon](https://qa.fmod.com/u/phyxon)\
**Replies:** 0\
**Last updated:** [June 6, 2014, 8:32am UTC](https://qa.fmod.com/t/0308-and-0309-build-for-ios-device-and-simulator/11495 "2014-06-06T08:32:57Z")

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two version on pc,mac,android runs well. iOS on simulator Error loading /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: dlopen(/System/Library/Extensions/IOHIDFami…

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## [master volume?](https://qa.fmod.com/t/master-volume/11289)

<div class="topic-metadata">

**Author:** [@alpacasound](https://qa.fmod.com/u/alpacasound)\
**Replies:** 5\
**Last updated:** [June 2, 2014, 8:42am UTC](https://qa.fmod.com/t/master-volume/11289 "2014-06-02T08:42:10Z")

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Hi folks, I’m new here, trying to get started with fmod in Unity. I’m looking for the best way to implement a master volume setting in my game, and I see in the C++ documentation that there is a function System::getMas…

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## [Beat Detection](https://qa.fmod.com/t/beat-detection/11484)

<div class="topic-metadata">

**Author:** [@Trumkey](https://qa.fmod.com/u/Trumkey)\
**Replies:** 0\
**Last updated:** [May 25, 2014, 2:23am UTC](https://qa.fmod.com/t/beat-detection/11484 "2014-05-25T02:23:01Z")

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Hi Guys, I’m wondering if anyone can help me out here. Long story short, I’m looking for a way to call a function every time a beat is detected in an event. The documentation is vague, to say the least. I have a tempo m…

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## [setParameterValue](https://qa.fmod.com/t/setparametervalue/11450)

<div class="topic-metadata">

**Author:** [@HiFiHair](https://qa.fmod.com/u/HiFiHair)\
**Replies:** 6\
**Last updated:** [May 21, 2014, 5:42am UTC](https://qa.fmod.com/t/setparametervalue/11450 "2014-05-21T05:42:07Z")

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Hello, I’m attempting to change an event parameter from script using setParameterValue. So far I can confirm that the script is calling, but the parameter does not appear to be changing (the expected change to the even…

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## [Example setup, FMOD Studio in C# Unity](https://qa.fmod.com/t/example-setup-fmod-studio-in-c-unity/11272)

<div class="topic-metadata">

**Author:** [@arckex](https://qa.fmod.com/u/arckex)\
**Replies:** 6\
**Last updated:** [May 20, 2014, 2:36am UTC](https://qa.fmod.com/t/example-setup-fmod-studio-in-c-unity/11272 "2014-05-20T02:36:36Z")

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Since this is new and hard to come across good materials to get started, I thought I’d help the cause. My main information sources were this: http://perttuh.blogspot.com/2013/10/unity-and-fmod-integration.html?showComme…

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## [EXAMPLE TOOL: FMOD Mixer in Unity Inspector](https://qa.fmod.com/t/example-tool-fmod-mixer-in-unity-inspector/11464)

<div class="topic-metadata">

**Author:** [@atomtwist](https://qa.fmod.com/u/atomtwist)\
**Replies:** 4\
**Last updated:** [May 16, 2014, 8:48am UTC](https://qa.fmod.com/t/example-tool-fmod-mixer-in-unity-inspector/11464 "2014-05-16T08:48:08Z")

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I just created a Unity Tool that gets all the Mixer channels from FMOD on runtime, and exposes them in the Inspector. So far, they can be muted individually & the volume can be adjusted. Good for debugging :slight\_smi…

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## [Missing funcs when building IOS with 1.03.07](https://qa.fmod.com/t/missing-funcs-when-building-ios-with-1-03-07/11462)

<div class="topic-metadata">

**Author:** [@rikur](https://qa.fmod.com/u/rikur)\
**Replies:** 2\
**Last updated:** [May 14, 2014, 7:33am UTC](https://qa.fmod.com/t/missing-funcs-when-building-ios-with-1-03-07/11462 "2014-05-14T07:33:46Z")

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Hi, Still some issues with the 1.03.07. Everything works fin in unity player, but there’s something missing in the IOS library (libfmodstudiounityplugin.a) of the latest build. Getting a lot of linker issues. "\_FMOD\_Sy…

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## [1.03.07 Broken](https://qa.fmod.com/t/1-03-07-broken/11453)

<div class="topic-metadata">

**Author:** [@dnishimura](https://qa.fmod.com/u/dnishimura)\
**Replies:** 3\
**Last updated:** [May 12, 2014, 2:40pm UTC](https://qa.fmod.com/t/1-03-07-broken/11453 "2014-05-12T14:40:56Z")

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Hi, It seems that the latest build is broken. There are files missing from the fmod core. As far as I could tell, the StudioSystem, Listener, FMODAsset and other core files are missing.

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## [\[Linux\] ERR\_FORMAT on Linux Platform](https://qa.fmod.com/t/linux-err-format-on-linux-platform/11454)

<div class="topic-metadata">

**Author:** [@melik](https://qa.fmod.com/u/melik)\
**Replies:** 0\
**Last updated:** [May 12, 2014, 8:41am UTC](https://qa.fmod.com/t/linux-err-format-on-linux-platform/11454 "2014-05-12T08:41:07Z")

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Hi, We’re experiencing a strange behavior when deploying our game on Linux. Everything works fine (soundwise) on Windows & Mac OS X but on a fresh Linux install (Ubuntu 13) we’re getting an ERR\_FORMAT each time we try…

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## [Set a Parameter Value Permanently?](https://qa.fmod.com/t/set-a-parameter-value-permanently/11409)

<div class="topic-metadata">

**Author:** [@cbjatc](https://qa.fmod.com/u/cbjatc)\
**Replies:** 1\
**Last updated:** [May 12, 2014, 6:10am UTC](https://qa.fmod.com/t/set-a-parameter-value-permanently/11409 "2014-05-12T06:10:19Z")

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Hey Fmod, I’m trying to set the value of an event parameter depending on a gameObject transform position. The Object’s position keeps changing at runtime, but I’d like the value of the parameter to be set according to t…

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## [The requested Studio API object could not be found](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439)

<div class="topic-metadata">

**Author:** [@CapelaGames](https://qa.fmod.com/u/CapelaGames)\
**Replies:** 5\
**Last updated:** [May 9, 2014, 9:03am UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439 "2014-05-09T09:03:08Z")

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Hey, I have been getting the following error in unity: "FMOD Error (ERR\_EVENT\_NOTFOUND): The requested Studio API object could not be found. " When I tried running the following code: protected FMOD.Studio.EventInsta…

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## [Getting a handle on 'Event Sound' parameters](https://qa.fmod.com/t/getting-a-handle-on-event-sound-parameters/11437)

<div class="topic-metadata">

**Author:** [@ryanskandal](https://qa.fmod.com/u/ryanskandal)\
**Replies:** 1\
**Last updated:** [May 8, 2014, 7:21am UTC](https://qa.fmod.com/t/getting-a-handle-on-event-sound-parameters/11437 "2014-05-08T07:21:32Z")

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Hi, I successfully managed to control parameters of Events from unity. However in one of my events I have an ‘Event Sound’ (kind of like an event within another event) which has it’s own parameter. Does anyone know ho…

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## [Mixerstrip.setPaused notworking OnApplicationPause](https://qa.fmod.com/t/mixerstrip-setpaused-notworking-onapplicationpause/11426)

<div class="topic-metadata">

**Author:** [@atomtwist](https://qa.fmod.com/u/atomtwist)\
**Replies:** 5\
**Last updated:** [May 7, 2014, 10:46pm UTC](https://qa.fmod.com/t/mixerstrip-setpaused-notworking-onapplicationpause/11426 "2014-05-07T22:46:29Z")

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I’m trying to use MixerStrip.setPaused() to pause the FMOD audio when the Android Application goes into background. My FMOD related code works, but in combination with Unity’s OnApplicationPause(bool) - it seems like it…

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## [Short static but no sound](https://qa.fmod.com/t/short-static-but-no-sound/11445)

<div class="topic-metadata">

**Author:** [@Kottfarsbuljong](https://qa.fmod.com/u/Kottfarsbuljong)\
**Replies:** 0\
**Last updated:** [May 7, 2014, 9:23am UTC](https://qa.fmod.com/t/short-static-but-no-sound/11445 "2014-05-07T09:23:05Z")

</div>

EDIT 1 Added debug.log for fmodEventInstance.start() /EDIT 1 I am trying to get a basic step sound to play but when I go into “play mode” all I hear is a static sound for half a second and silence. This is all the co…

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## [no playback](https://qa.fmod.com/t/no-playback/11438)

<div class="topic-metadata">

**Author:** [@nomand](https://qa.fmod.com/u/nomand)\
**Replies:** 4\
**Last updated:** [May 6, 2014, 10:37pm UTC](https://qa.fmod.com/t/no-playback/11438 "2014-05-06T22:37:47Z")

</div>

Hi, I’m new here, trying to get my first test going, been following the examples here, and I have the code sorted with no errors, and it looks like it should be working, but the audio doesn’t play. The fmod debug shows …

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## [DSP buffer size](https://qa.fmod.com/t/dsp-buffer-size/11325)

<div class="topic-metadata">

**Author:** [@rikur](https://qa.fmod.com/u/rikur)\
**Replies:** 6\
**Last updated:** [May 6, 2014, 4:43pm UTC](https://qa.fmod.com/t/dsp-buffer-size/11325 "2014-05-06T16:43:15Z")

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Hi, Would it be possible to get access to DPS buffer size to create less lagging sound on IOS? The lag at the default setting is pretty horrible. Thanks, Riku

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## [Unity Pro only?](https://qa.fmod.com/t/unity-pro-only/11431)

<div class="topic-metadata">

**Author:** [@HiFiHair](https://qa.fmod.com/u/HiFiHair)\
**Replies:** 2\
**Last updated:** [April 29, 2014, 9:31am UTC](https://qa.fmod.com/t/unity-pro-only/11431 "2014-04-29T09:31:07Z")

</div>

Hello, I just wanted to confirm is the FMOD Studio Unity Integration available for Unity Pro only? My team currently are all using Unity Free. Regards, HiFiHair

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