# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=107

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 108

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## [Play music through scene changes](https://qa.fmod.com/t/play-music-through-scene-changes/11432)

<div class="topic-metadata">

**Author:** [@puma](https://qa.fmod.com/u/puma)\
**Replies:** 2\
**Last updated:** [April 29, 2014, 5:39am UTC](https://qa.fmod.com/t/play-music-through-scene-changes/11432 "2014-04-29T05:39:27Z")

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Hello! I’m new to fmod and I’m impressed by the power it provides for game developing. Nevertheless, I’m trying to do something that I think is typical and hope that someone could give me a clue. I’m trying to play a th…

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## [Future platform support](https://qa.fmod.com/t/future-platform-support/11428)

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**Author:** [@HiFiHair](https://qa.fmod.com/u/HiFiHair)\
**Replies:** 2\
**Last updated:** [April 27, 2014, 10:37pm UTC](https://qa.fmod.com/t/future-platform-support/11428 "2014-04-27T22:37:06Z")

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Reading the FMOD Studio Unity Integration I came across the following: Is there a roadmap for supporting deployment to other platforms, such as Linux and console platforms such as PlayStation 3 and Xbox 360?

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## [FMOD Channels](https://qa.fmod.com/t/fmod-channels/11419)

<div class="topic-metadata">

**Author:** [@khoatic](https://qa.fmod.com/u/khoatic)\
**Replies:** 1\
**Last updated:** [April 27, 2014, 9:43pm UTC](https://qa.fmod.com/t/fmod-channels/11419 "2014-04-27T21:43:52Z")

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So Im working on putting some FMOD Sounds in a channel that I can just change a value in the channel to adjust all their volumes based on the channels volume. Since im doing this in Unity and C# im alittle lost about wha…

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## [error on play](https://qa.fmod.com/t/error-on-play/11424)

<div class="topic-metadata">

**Author:** [@kahina](https://qa.fmod.com/u/kahina)\
**Replies:** 1\
**Last updated:** [April 27, 2014, 9:41pm UTC](https://qa.fmod.com/t/error-on-play/11424 "2014-04-27T21:41:21Z")

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hi i got this problem with unity and fmod , when i play the game in unity i got some errors FMOD Error (ERR\_HEADER\_MISMATCH): Unknown error. UnityEngine.Debug:LogWarning(Object) FMOD.Studio.UnityUtil:LogWarning(String…

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## [How to change sounds for one shot audio?](https://qa.fmod.com/t/how-to-change-sounds-for-one-shot-audio/11421)

<div class="topic-metadata">

**Author:** [@skydog21](https://qa.fmod.com/u/skydog21)\
**Replies:** 0\
**Last updated:** [April 21, 2014, 5:17pm UTC](https://qa.fmod.com/t/how-to-change-sounds-for-one-shot-audio/11421 "2014-04-21T17:17:03Z")

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I’m messing around with sounds in the recently released 2D platform in Unity. I’m wondering how do I change the sounds of the one shot audio events that occur during gameplay, like bombs exploding, player character sayin…

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## [Directional Audio Emitter](https://qa.fmod.com/t/directional-audio-emitter/11399)

<div class="topic-metadata">

**Author:** [@bradowado](https://qa.fmod.com/u/bradowado)\
**Replies:** 4\
**Last updated:** [April 18, 2014, 4:50am UTC](https://qa.fmod.com/t/directional-audio-emitter/11399 "2014-04-18T04:50:56Z")

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Is there a way in fmod to create a directional audio emitter where the sound is projected like a megaphone or a person speaking from their mouth where the emitter sound falls off according to a cone shape instead of the …

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## [Import workflow changed](https://qa.fmod.com/t/import-workflow-changed/11319)

<div class="topic-metadata">

**Author:** [@Guest1](https://qa.fmod.com/u/Guest1)\
**Replies:** 11\
**Last updated:** [April 14, 2014, 12:50am UTC](https://qa.fmod.com/t/import-workflow-changed/11319 "2014-04-14T00:50:33Z")

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The process for importing banks in the new integration has changed slightly from the previous release. If you are upgrading from 1.2, you need to use the “Import Banks” instead of “Refresh Event List” the first time you…

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## [FMOD crashes Unity on scene change](https://qa.fmod.com/t/fmod-crashes-unity-on-scene-change/11372)

<div class="topic-metadata">

**Author:** [@wilbefast](https://qa.fmod.com/u/wilbefast)\
**Replies:** 3\
**Last updated:** [April 9, 2014, 8:35pm UTC](https://qa.fmod.com/t/fmod-crashes-unity-on-scene-change/11372 "2014-04-09T20:35:29Z")

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Hi all :slight\_smile: I’m at my wits end here I’m afraid, really need help :frowning: I’ve done some FMOD before in C++, never had any issues, great middleware. However using it in Unity has been really difficult. I ju…

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## [How does LoadPlugin work?](https://qa.fmod.com/t/how-does-loadplugin-work/11391)

<div class="topic-metadata">

**Author:** [@baba](https://qa.fmod.com/u/baba)\
**Replies:** 1\
**Last updated:** [April 9, 2014, 6:33am UTC](https://qa.fmod.com/t/how-does-loadplugin-work/11391 "2014-04-09T06:33:04Z")

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Hello, I am experimenting with a custom procedural audio synth and I have a C library that I am trying to make available for Unity (and then fmod at a later stage). I managed to get my C library in unity as a plugin, a…

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## [Stop EventInstance without click-noise?](https://qa.fmod.com/t/stop-eventinstance-without-click-noise/11380)

<div class="topic-metadata">

**Author:** [@atomtwist](https://qa.fmod.com/u/atomtwist)\
**Replies:** 1\
**Last updated:** [April 9, 2014, 6:25am UTC](https://qa.fmod.com/t/stop-eventinstance-without-click-noise/11380 "2014-04-09T06:25:49Z")

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Is there a way to stop an event without a clicking sound? I tried eventInstance.stop(FMOD.Studio.STOP\_MODE.ALLOWFADEOUT) -but i dont know where to set a fadeout. Is there a way to stop events not so abrubtly?

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## [loopEvent?](https://qa.fmod.com/t/loopevent/11328)

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**Author:** [@AmC](https://qa.fmod.com/u/AmC)\
**Replies:** 6\
**Last updated:** [April 7, 2014, 4:31pm UTC](https://qa.fmod.com/t/loopevent/11328 "2014-04-07T16:31:30Z")

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Hi the integration is working great, this really is fantastic, thanks. on the FMOD\_StudioEventEmitter there are some public variables, one them being startEventOnAwake = true; great option which is similar to the Pla…

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## [DLL import error on Unity Free?](https://qa.fmod.com/t/dll-import-error-on-unity-free/11383)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 0\
**Last updated:** [April 5, 2014, 4:40am UTC](https://qa.fmod.com/t/dll-import-error-on-unity-free/11383 "2014-04-05T04:40:23Z")

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hi there! i’m trying to run the integration on Unity Free and it’s not working with the current version of the integration, even when i choose iOS as the build platform. this is using the latest version on a MacBookPro r…

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## [Seek issues with parameters](https://qa.fmod.com/t/seek-issues-with-parameters/11352)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 4\
**Last updated:** [April 3, 2014, 11:54pm UTC](https://qa.fmod.com/t/seek-issues-with-parameters/11352 "2014-04-03T23:54:31Z")

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hey folks i’m triggering an event with parameter. everything goes well except for the fact that i need to start my parameter value at 8 and because i have a slow seek time it goes through all the lower parameters to get …

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## [Noise in Android.](https://qa.fmod.com/t/noise-in-android/11260)

<div class="topic-metadata">

**Author:** [@netics](https://qa.fmod.com/u/netics)\
**Replies:** 4\
**Last updated:** [April 3, 2014, 2:39am UTC](https://qa.fmod.com/t/noise-in-android/11260 "2014-04-03T02:39:20Z")

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FMOD Studio makes noise in Galaxy S3(android). What should I do? What I did is just using PlayOneShot().

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## [Fix for sound not playing correctly on Android](https://qa.fmod.com/t/fix-for-sound-not-playing-correctly-on-android/11376)

<div class="topic-metadata">

**Author:** [@Guest1](https://qa.fmod.com/u/Guest1)\
**Replies:** 0\
**Last updated:** [April 3, 2014, 2:35am UTC](https://qa.fmod.com/t/fix-for-sound-not-playing-correctly-on-android/11376 "2014-04-03T02:35:28Z")

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Due to an issue with our build system, Unity integration comes with the incorrect Android libraries. The issue will present itself as sounds not playing correctly on the device. To resolve this issue replace the libfmod.…

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## [AudioWeather plugin doesn't work](https://qa.fmod.com/t/audioweather-plugin-doesnt-work/11365)

<div class="topic-metadata">

**Author:** [@Trumkey](https://qa.fmod.com/u/Trumkey)\
**Replies:** 2\
**Last updated:** [March 31, 2014, 1:41pm UTC](https://qa.fmod.com/t/audioweather-plugin-doesnt-work/11365 "2014-03-31T13:41:34Z")

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Hi guys, So, after a day of racking my brain trying to get a simple event working I discovered that any banks with events using the AudioWeather plugin completely fail to load. Is there a plan to include AudioWeather in…

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## [EventDescription.getInstanceList() Bugged?](https://qa.fmod.com/t/eventdescription-getinstancelist-bugged/11343)

<div class="topic-metadata">

**Author:** [@arnleif](https://qa.fmod.com/u/arnleif)\
**Replies:** 1\
**Last updated:** [March 27, 2014, 11:42pm UTC](https://qa.fmod.com/t/eventdescription-getinstancelist-bugged/11343 "2014-03-27T23:42:27Z")

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Hi. Using 1.03.01 the following code always return all active instances created by any EventDescription. EventInstance\[\] instances = null; ERRCHECK( desc.getInstanceList( out instances ) ); I assume it should only re…

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## [How to check if a specific event is playing](https://qa.fmod.com/t/how-to-check-if-a-specific-event-is-playing/11356)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 0\
**Last updated:** [March 26, 2014, 6:55am UTC](https://qa.fmod.com/t/how-to-check-if-a-specific-event-is-playing/11356 "2014-03-26T06:55:12Z")

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hi there! i’m having an issue where i’ve created a trigger that is not supposed to retrigger if an event is playing but i don’t know the nomenclature correctly in C#. here’s what i have in a case statement: i initialize…

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## [Using Fmod to script events in Java?](https://qa.fmod.com/t/using-fmod-to-script-events-in-java/11355)

<div class="topic-metadata">

**Author:** [@Aeolian](https://qa.fmod.com/u/Aeolian)\
**Replies:** 0\
**Last updated:** [March 24, 2014, 3:25pm UTC](https://qa.fmod.com/t/using-fmod-to-script-events-in-java/11355 "2014-03-24T15:25:03Z")

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Hi, I’m new to the coding/scripting side of Fmod and Unity having only used the designer portion of the middleware before. So I appologise if my questions are a bit naive. To help me learn coding and using scripting f…

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## [Issue with Mac standalone](https://qa.fmod.com/t/issue-with-mac-standalone/11326)

<div class="topic-metadata">

**Author:** [@GoldenRubyGames](https://qa.fmod.com/u/GoldenRubyGames)\
**Replies:** 0\
**Last updated:** [March 11, 2014, 6:41pm UTC](https://qa.fmod.com/t/issue-with-mac-standalone/11326 "2014-03-11T18:41:48Z")

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Although I was able to integrate FMOD into my project, and the PlayOneShot works fine in the Unity Editor (on a Mac computer) or in the Windows standalone, it throws up errors in the Mac standalone. My code that calls P…

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## [Updating to plugin version 1.03.00](https://qa.fmod.com/t/updating-to-plugin-version-1-03-00/11321)

<div class="topic-metadata">

**Author:** [@arttu](https://qa.fmod.com/u/arttu)\
**Replies:** 0\
**Last updated:** [March 7, 2014, 1:30pm UTC](https://qa.fmod.com/t/updating-to-plugin-version-1-03-00/11321 "2014-03-07T13:30:27Z")

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Hi, I’m starting this thread because I had some trouble getting my project updated from 1.02.09 to 1.03.00 and I thought this might help others dealing with these problems (as there’s still no documentation afaik). Some…

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## [crash: stop EventInstance when stop Unity SOLVED](https://qa.fmod.com/t/crash-stop-eventinstance-when-stop-unity-solved/11309)

<div class="topic-metadata">

**Author:** [@arckex](https://qa.fmod.com/u/arckex)\
**Replies:** 0\
**Last updated:** [February 24, 2014, 10:47pm UTC](https://qa.fmod.com/t/crash-stop-eventinstance-when-stop-unity-solved/11309 "2014-02-24T22:47:18Z")

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I’ve got an EventInstance that plays indefinitely. Stopping it with OnDestroy is great, except when you’re stopping Unity and your StudioSystem gets (sometimes) killed before your EventInstance, and then trying to stop y…

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## [Unity Webplayer](https://qa.fmod.com/t/unity-webplayer/11269)

<div class="topic-metadata">

**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 3\
**Last updated:** [February 20, 2014, 5:56am UTC](https://qa.fmod.com/t/unity-webplayer/11269 "2014-02-20T05:56:44Z")

</div>

Is there a way around the Unity Webplayer limitation? Are there any plans to add FMOD Studio Integration to it? Cheers, Jeff

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## [Unity Editor crash inside FMOD\_File\_GetDiskBusy()](https://qa.fmod.com/t/unity-editor-crash-inside-fmod-file-getdiskbusy/11295)

<div class="topic-metadata">

**Author:** [@tmcsweeneyML](https://qa.fmod.com/u/tmcsweeneyML)\
**Replies:** 0\
**Last updated:** [February 18, 2014, 10:20pm UTC](https://qa.fmod.com/t/unity-editor-crash-inside-fmod-file-getdiskbusy/11295 "2014-02-18T22:20:37Z")

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I just spent an annoying morning tracking down why the Unity Editor was crashing whenever I hit play, and thought I’d post here to save everyone else some pain. Symptoms: The Unity Editor would crash when entering pla…

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## [Sending custom data to DSP plugin from Unity](https://qa.fmod.com/t/sending-custom-data-to-dsp-plugin-from-unity/11270)

<div class="topic-metadata">

**Author:** [@s\_anand](https://qa.fmod.com/u/s_anand)\
**Replies:** 2\
**Last updated:** [January 25, 2014, 12:18am UTC](https://qa.fmod.com/t/sending-custom-data-to-dsp-plugin-from-unity/11270 "2014-01-25T00:18:01Z")

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I’m new to FMOD and trying to work with the Unity integration provided for FMOD Studio. My objective is to write a DSP plugin that gets data (location, mesh data, anything really) and uses it to do further audio processi…

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## [footsteps overlapping?](https://qa.fmod.com/t/footsteps-overlapping/11257)

<div class="topic-metadata">

**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 6\
**Last updated:** [January 15, 2014, 5:18am UTC](https://qa.fmod.com/t/footsteps-overlapping/11257 "2014-01-15T05:18:13Z")

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Hi everyone we are trying to get an Fmod Studio project to run in Unity. we have one event containing footstep sounds. So for every footstep we want to hear, we stop() and start() the emitter, which cuts off the footst…

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## [FMOD Studio Unity Integration beta](https://qa.fmod.com/t/fmod-studio-unity-integration-beta/11106)

<div class="topic-metadata">

**Author:** [@Guest1](https://qa.fmod.com/u/Guest1)\
**Replies:** 10\
**Last updated:** [January 13, 2014, 6:08am UTC](https://qa.fmod.com/t/fmod-studio-unity-integration-beta/11106 "2014-01-13T06:08:07Z")

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\[size=200\]Update\[/size\] \[size=160\] The FMOD Studio Unity integration has been released. For more infromation see this thread: viewtopic.php?f=30&t=16159\[/size\] FMOD Studio Unity Integration We are currently developin…

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## [Bug-Complete silence after few runs of games](https://qa.fmod.com/t/bug-complete-silence-after-few-runs-of-games/11248)

<div class="topic-metadata">

**Author:** [@Cunnings](https://qa.fmod.com/u/Cunnings)\
**Replies:** 3\
**Last updated:** [December 30, 2013, 12:52am UTC](https://qa.fmod.com/t/bug-complete-silence-after-few-runs-of-games/11248 "2013-12-30T00:52:11Z")

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Hi, I have used the latest fmod’s unity integration (1.02.09), but after few runs of the test scene I made, all sounds stopped working and sometimes after few runs without error, I also get null reference error all out …

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## [DLLImport Error - Mac OSx 10.6.8](https://qa.fmod.com/t/dllimport-error-mac-osx-10-6-8/11245)

<div class="topic-metadata">

**Author:** [@Alvaro93](https://qa.fmod.com/u/Alvaro93)\
**Replies:** 1\
**Last updated:** [December 23, 2013, 12:40am UTC](https://qa.fmod.com/t/dllimport-error-mac-osx-10-6-8/11245 "2013-12-23T00:40:03Z")

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Im getting dllimport error on fmodstudio file, ive done the exact same thing as on my windows machine, but i cant simpy get it to work on my Mac, i have the lastest build of fmod from the download page and unity pro. Th…

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## [Is fmod Right for My Needs (Mostly FFT)?](https://qa.fmod.com/t/is-fmod-right-for-my-needs-mostly-fft/11236)

<div class="topic-metadata">

**Author:** [@notsteve](https://qa.fmod.com/u/notsteve)\
**Replies:** 0\
**Last updated:** [December 13, 2013, 11:14pm UTC](https://qa.fmod.com/t/is-fmod-right-for-my-needs-mostly-fft/11236 "2013-12-13T23:14:01Z")

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Hi, I’m basically using Unity (which I am new to) as a library for building a funky waveform editor. All the graphics will be drawn procedurally…basically I just need a realtime rendering engine with hidden object remov…

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