# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=108

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**Page:** 109

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## [FMOD Unity and FMOD stand-alone](https://qa.fmod.com/t/fmod-unity-and-fmod-stand-alone/11524)

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**Author:** [@visisonicsRod](https://qa.fmod.com/u/visisonicsRod)\
**Replies:** 1\
**Last updated:** [December 11, 2013, 5:04am UTC](https://qa.fmod.com/t/fmod-unity-and-fmod-stand-alone/11524 "2013-12-11T05:04:29Z")

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Does anyone know if there are any issues if I currently have an FMOD plugin that interfaces with Unity, and Unity’s FMOD integration. Can they both co-exist is my question. Thanks, Rod

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## [How to Access Sub-Events via code in Unity](https://qa.fmod.com/t/how-to-access-sub-events-via-code-in-unity/11522)

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**Author:** [@iamlaura](https://qa.fmod.com/u/iamlaura)\
**Replies:** 1\
**Last updated:** [December 8, 2013, 1:09am UTC](https://qa.fmod.com/t/how-to-access-sub-events-via-code-in-unity/11522 "2013-12-08T01:09:19Z")

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Hello, We can’t work out how to access sub-events via code in unity. They do not appear in the banks, and we are having trouble figuring out how to access them. Also, they do not appear in the GUIDs.txt, only the pare…

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## [Error with Streaming Assets folder not getting created](https://qa.fmod.com/t/error-with-streaming-assets-folder-not-getting-created/11169)

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**Author:** [@AmC](https://qa.fmod.com/u/AmC)\
**Replies:** 18\
**Last updated:** [December 7, 2013, 12:32am UTC](https://qa.fmod.com/t/error-with-streaming-assets-folder-not-getting-created/11169 "2013-12-07T00:32:40Z")

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Thankyou for getting this unity integration package out. It is going to be very useful. I’m working through the process using example scripts and I need a pointer please. I have successfully built banks, exported GUID.…

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## [License error with Unity Basic (non-Pro)](https://qa.fmod.com/t/license-error-with-unity-basic-non-pro/11167)

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**Author:** [@ClarkAboud](https://qa.fmod.com/u/ClarkAboud)\
**Replies:** 11\
**Last updated:** [November 17, 2013, 2:33pm UTC](https://qa.fmod.com/t/license-error-with-unity-basic-non-pro/11167 "2013-11-17T14:33:17Z")

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I’ll throw my hat into the “Where’s the FMODAssets folder” ring. I can’t find the FMODAssets folder anywhere in the project menu. I’ve got the StreamingAssets folder with FMOD\_bank\_list.txt, Master Bank.bank, Master Bank…

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## [HI,dear peter,I have a crash on andriod](https://qa.fmod.com/t/hi-dear-peter-i-have-a-crash-on-andriod/11190)

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**Author:** [@sin](https://qa.fmod.com/u/sin)\
**Replies:** 2\
**Last updated:** [October 30, 2013, 5:47am UTC](https://qa.fmod.com/t/hi-dear-peter-i-have-a-crash-on-andriod/11190 "2013-10-30T05:47:45Z")

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After I choiced android and building run.My program crash after unity loading UI. And I forbid Fmod,It works. And I use the example “part6\_sound” to build,It crash too… My phone’s android version is 4.1.1 the stack loc…

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## [A Bug When set Unity Asset Serialization as Force Text](https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180)

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**Author:** [@sin](https://qa.fmod.com/u/sin)\
**Replies:** 2\
**Last updated:** [October 23, 2013, 9:43am UTC](https://qa.fmod.com/t/a-bug-when-set-unity-asset-serialization-as-force-text/11180 "2013-10-23T09:43:02Z")

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It seems like use "guid"in FmodAsset.cs is take problem like this: Unable to parse file Assets/FMODAssets/Hero01\_Hurt03.asset: \[found unexpected end of stream\] at line 16 UnityEditor.AssetDatabase:CreateAsset(Object, S…

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## [FMOD Studio Unity Integration](https://qa.fmod.com/t/fmod-studio-unity-integration/11170)

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**Author:** [@Guest1](https://qa.fmod.com/u/Guest1)\
**Replies:** 0\
**Last updated:** [September 19, 2013, 12:30am UTC](https://qa.fmod.com/t/fmod-studio-unity-integration/11170 "2013-09-19T00:30:37Z")

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The FMOD Studio Unity integration has been updated for 1.3 and the import process has been streamlined. The full documentation can be accessed here: http://52.88.2.202/files/UnityDocumentation.pdf The integration can b…

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