# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=11

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 12

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## [Build issue](https://qa.fmod.com/t/build-issue/22825)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 5\
**Last updated:** [April 27, 2025, 10:25pm UTC](https://qa.fmod.com/t/build-issue/22825 "2025-04-27T22:25:48Z")

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Hi, we are using Unity 2022.3.60f1 and fmod 2.02.21. We are running builds on CirceCI and recently (maybe after Unity upgrade from 2022.3.22f1) our macos build started failing. IOS arcade builds are fine, but macos fail…

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## [Dualsense Controller Audio and Haptics on PC build in unity](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896)

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**Author:** [@abhishek-sonkar](https://qa.fmod.com/u/abhishek-sonkar)\
**Replies:** 3\
**Last updated:** [April 25, 2025, 8:54am UTC](https://qa.fmod.com/t/dualsense-controller-audio-and-haptics-on-pc-build-in-unity/21896 "2025-04-25T08:54:30Z")

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Hello, I am working on Unity project and utilizing FMOD for audio management. I have successfully implemented the audio output and haptic feedback for the DualSense Controller on PlayStation build. However, I’m encounte…

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## [Getting info on whether an event instance start got canceled by Cooldown macro](https://qa.fmod.com/t/getting-info-on-whether-an-event-instance-start-got-canceled-by-cooldown-macro/22268)

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**Author:** [@JustinasNBG](https://qa.fmod.com/u/JustinasNBG)\
**Replies:** 5\
**Last updated:** [April 24, 2025, 4:04pm UTC](https://qa.fmod.com/t/getting-info-on-whether-an-event-instance-start-got-canceled-by-cooldown-macro/22268 "2025-04-24T16:04:33Z")

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I have an audio script that works very similarly to StudioEventEmitter oneShot, the flow basically goes like this: Call Play This starts an audio instance1 Call play again (really quickly, even same frame possible) Aud…

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## [Docker Windows “DllNotFoundException: fmodstudioL”](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491)

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**Author:** [@megaleon](https://qa.fmod.com/u/megaleon)\
**Replies:** 37\
**Last updated:** [April 22, 2025, 11:45pm UTC](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491 "2025-04-22T23:45:44Z")

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Ok I’m facing a super strange behavior. Seems like this is a recurrent issue with fmod library. Here is the log of my build machine. Unity 2021.3.28f1 fmod 2.02.13 We are trying to build in a GitLab Runner with docker…

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## [How do you configure the starting DSP Job List Size?](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824)

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**Author:** [@Ryan\_HardballGames](https://qa.fmod.com/u/Ryan_HardballGames)\
**Replies:** 4\
**Last updated:** [April 22, 2025, 4:52am UTC](https://qa.fmod.com/t/how-do-you-configure-the-starting-dsp-job-list-size/20824 "2025-04-22T04:52:11Z")

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Hey, I’ve recently made configuration changes to address several warnings being put out by FMOD, however one remains DSPJobList::addJob : DSP JobList expanding job from x entries to y entries. Is there anyway of conf…

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## [Bank Refresh Failed Error](https://qa.fmod.com/t/bank-refresh-failed-error/22823)

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**Author:** [@leesiuuuu](https://qa.fmod.com/u/leesiuuuu)\
**Replies:** 1\
**Last updated:** [April 22, 2025, 2:52am UTC](https://qa.fmod.com/t/bank-refresh-failed-error/22823 "2025-04-22T02:52:01Z")

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I’ve been trying to load the bank from the bank file, but it keeps receiving the path with backslashes, which causes it to not be recognized. I’m not sure how to fix this.

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## [Broken banks reference](https://qa.fmod.com/t/broken-banks-reference/22793)

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**Author:** [@Vulgo\_Rox](https://qa.fmod.com/u/Vulgo_Rox)\
**Replies:** 1\
**Last updated:** [April 16, 2025, 6:00am UTC](https://qa.fmod.com/t/broken-banks-reference/22793 "2025-04-16T06:00:39Z")

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Updating my plugin to the latest version (2.02.28) available to Unity Asset Store broke all of my banks reference. I’m using banks stubs as my input type is set to Asset Bundle. Any help on how to debug this problem? U…

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## [So about .bundle files](https://qa.fmod.com/t/so-about-bundle-files/22807)

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**Author:** [@PrecenZone](https://qa.fmod.com/u/PrecenZone)\
**Replies:** 1\
**Last updated:** [April 15, 2025, 10:37pm UTC](https://qa.fmod.com/t/so-about-bundle-files/22807 "2025-04-15T22:37:41Z")

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hi there i want to ask is there any way to export .bundle files?or how can i open it and replace the files i want to mod a game and idk how can i do it im using windows can anyone help me?

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## [Reverb 3D zones with Multiple Listeners not working](https://qa.fmod.com/t/reverb-3d-zones-with-multiple-listeners-not-working/22780)

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**Author:** [@HCG\_cesquivel](https://qa.fmod.com/u/HCG_cesquivel)\
**Replies:** 3\
**Last updated:** [April 15, 2025, 4:21am UTC](https://qa.fmod.com/t/reverb-3d-zones-with-multiple-listeners-not-working/22780 "2025-04-15T04:21:24Z")

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I’m working on a splitscreen multiplayer project and wanted to implement a reverb effect only when one of the players is inside the reverb zone. I’m using the Reverb3D API. During gameplay, I’m instantiating 2 listeners…

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## [Unity editor crashes after playing multiple clips repeatedly](https://qa.fmod.com/t/unity-editor-crashes-after-playing-multiple-clips-repeatedly/22791)

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**Author:** [@thehighestend](https://qa.fmod.com/u/thehighestend)\
**Replies:** 1\
**Last updated:** [April 15, 2025, 4:45am UTC](https://qa.fmod.com/t/unity-editor-crashes-after-playing-multiple-clips-repeatedly/22791 "2025-04-15T04:45:50Z")

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Thanks to your steady support, I’ve made a great progress on my work. However, there’s one critical blocker. Due to the nature of my project, there’s a case I have to play multiple samples multiple times simultaneously…

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## [How can I determine how on-beat an input is in Unity? (with no delay)](https://qa.fmod.com/t/how-can-i-determine-how-on-beat-an-input-is-in-unity-with-no-delay/22767)

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**Author:** [@NTAMusic](https://qa.fmod.com/u/NTAMusic)\
**Replies:** 4\
**Last updated:** [April 15, 2025, 12:49am UTC](https://qa.fmod.com/t/how-can-i-determine-how-on-beat-an-input-is-in-unity-with-no-delay/22767 "2025-04-15T00:49:34Z")

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I’m currently developing a game with rhythm-based elements. I want the player to be encouraged to press a button on-beat with the music, and based on how close it was to the beat, I would return a float between 0 and 1 (…

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## [event.SetTimeLinePosition() doesn't work?](https://qa.fmod.com/t/event-settimelineposition-doesnt-work/21508)

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**Author:** [@SirJosh2001](https://qa.fmod.com/u/SirJosh2001)\
**Replies:** 14\
**Last updated:** [April 8, 2025, 11:48pm UTC](https://qa.fmod.com/t/event-settimelineposition-doesnt-work/21508 "2025-04-08T23:48:30Z")

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Hello, :wave: I’m currently working on replicating a video editing timeline in Unity. The goal is to be able to preview the cinematics of my video game directly with Unity’s editor. With this tool, I aim to avoid the ba…

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## [Trying to get the waveform/envelope of an EventInstance but Sound.ReadData failing](https://qa.fmod.com/t/trying-to-get-the-waveform-envelope-of-an-eventinstance-but-sound-readdata-failing/22735)

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**Author:** [@Yorsh](https://qa.fmod.com/u/Yorsh)\
**Replies:** 3\
**Last updated:** [April 7, 2025, 5:07am UTC](https://qa.fmod.com/t/trying-to-get-the-waveform-envelope-of-an-eventinstance-but-sound-readdata-failing/22735 "2025-04-07T05:07:17Z")

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Hi, I would like to display the waveform (or envelope) of an fmod event before playing it, so that the user can see what sound it is beforehand. Thanks to this Topic, I think I’m getting close: Trouble visualizing wave…

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## [Issue with parameter initialization in FMOD 2.03.06 (Unity)](https://qa.fmod.com/t/issue-with-parameter-initialization-in-fmod-2-03-06-unity/22765)

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**Author:** [@dougmolina](https://qa.fmod.com/u/dougmolina)\
**Replies:** 1\
**Last updated:** [April 7, 2025, 5:05am UTC](https://qa.fmod.com/t/issue-with-parameter-initialization-in-fmod-2-03-06-unity/22765 "2025-04-07T05:05:22Z")

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Hello, I’m developing a game in Unity using FMOD, and after updating both the FMOD plugin and FMOD Studio to version 2.03.06, I’ve encountered an unexpected issue with parameter initialization. It seems that event para…

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## [Mix issue on Unity](https://qa.fmod.com/t/mix-issue-on-unity/22660)

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**Author:** [@BetesDeFoire](https://qa.fmod.com/u/BetesDeFoire)\
**Replies:** 6\
**Last updated:** [April 3, 2025, 1:07pm UTC](https://qa.fmod.com/t/mix-issue-on-unity/22660 "2025-04-03T13:07:33Z")

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Hello everyone ! My name is Ludo, and we are developing a 2D game with Unity and FMOD, Aku, Rebirth of Shadows (Once Upon a Time Studio (@ouat.studio.aku) • Instagram photos and videos). Being a sound engineer by train…

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## [Preventing audio ducking behavior (resolved)](https://qa.fmod.com/t/preventing-audio-ducking-behavior-resolved/22759)

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**Author:** [@Zanthous](https://qa.fmod.com/u/Zanthous)\
**Replies:** 1\
**Last updated:** [April 3, 2025, 5:19am UTC](https://qa.fmod.com/t/preventing-audio-ducking-behavior-resolved/22759 "2025-04-03T05:19:51Z")

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Hi, I’m currently doing advanced controller haptics and in the process it has become very clear that there is some sort of audio ducking behavior occurring that I don’t know how to stop, and it also affects the haptics. …

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## [Fmod Unity banks not loading, illegal characters in path](https://qa.fmod.com/t/fmod-unity-banks-not-loading-illegal-characters-in-path/21755)

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**Author:** [@katharinab15](https://qa.fmod.com/u/katharinab15)\
**Replies:** 12\
**Last updated:** [April 1, 2025, 1:09am UTC](https://qa.fmod.com/t/fmod-unity-banks-not-loading-illegal-characters-in-path/21755 "2025-04-01T01:09:11Z")

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Hello, I’m having an issue with events not properly showing in the event browser in unity. We are working with unity version 2022.3.13f1 and fmod version 2.02.13. Whenever I try rebuilding the banks, unity is showing m…

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## [Crash in Callback when Jumping to Another Marker in FMOD During a Transition](https://qa.fmod.com/t/crash-in-callback-when-jumping-to-another-marker-in-fmod-during-a-transition/22742)

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**Author:** [@reedysplash](https://qa.fmod.com/u/reedysplash)\
**Replies:** 1\
**Last updated:** [March 31, 2025, 3:19am UTC](https://qa.fmod.com/t/crash-in-callback-when-jumping-to-another-marker-in-fmod-during-a-transition/22742 "2025-03-31T03:19:31Z")

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Hi, We are experiencing a crash in Unity when trying to jump to another marker inside an FMOD event from a callback. Everything works fine until we reach the transition between two sections of the audio. At that moment,…

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## [Extracting audio files from project](https://qa.fmod.com/t/extracting-audio-files-from-project/22724)

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**Author:** [@isometricsounds](https://qa.fmod.com/u/isometricsounds)\
**Replies:** 1\
**Last updated:** [March 28, 2025, 6:00am UTC](https://qa.fmod.com/t/extracting-audio-files-from-project/22724 "2025-03-28T06:00:15Z")

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Hi everyone, I’m looking for some guidance on extracting sounds from an abandoned game made by a friend. The game’s audio was managed with FMOD, but all I have is this folder, which is the Unity’s game folder—there are n…

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## [Clean 'Platform Specific' Integration, potential issue](https://qa.fmod.com/t/clean-platform-specific-integration-potential-issue/22708)

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**Author:** [@Dreezn](https://qa.fmod.com/u/Dreezn)\
**Replies:** 2\
**Last updated:** [March 27, 2025, 8:37am UTC](https://qa.fmod.com/t/clean-platform-specific-integration-potential-issue/22708 "2025-03-27T08:37:48Z")

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Hi! I’m using Unity 6000.0.24f1 Fmod to Unity 2.03.06 When integrating in a clean Unity project, I may have encountered a course of action which leads to a state where the configuration is faulty, and cannot be correc…

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## [Is FMOD not suitable for playing background music?](https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 6\
**Last updated:** [March 27, 2025, 2:22am UTC](https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714 "2025-03-27T02:22:38Z")

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if (!is3D) instance.setProperty(FMOD.Studio.EVENT\_PROPERTY.CHANNELPRIORITY, this.loop ? 256 : 100); I am using FMOD to play sound effects and background music. Currently, all sounds are being played fro…

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## [Bug Report: In Unity, the distance adjustment set for event audio in FMOD Studio does not work as expected](https://qa.fmod.com/t/bug-report-in-unity-the-distance-adjustment-set-for-event-audio-in-fmod-studio-does-not-work-as-expected/22447)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 13\
**Last updated:** [March 27, 2025, 1:10am UTC](https://qa.fmod.com/t/bug-report-in-unity-the-distance-adjustment-set-for-event-audio-in-fmod-studio-does-not-work-as-expected/22447 "2025-03-27T01:10:02Z")

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When I retrieve the distance using getMinMaxDistance and set it using set3DMinMaxDistance, only the functionality of muting sound beyond the distance works. In FMOD Studio, adjusting the distance applies volume attenuati…

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## [Get instance from ChannelControl in SYSTEM\_CALLBACK\_TYPE.ERROR](https://qa.fmod.com/t/get-instance-from-channelcontrol-in-system-callback-type-error/22690)

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**Author:** [@Imapler](https://qa.fmod.com/u/Imapler)\
**Replies:** 14\
**Last updated:** [March 26, 2025, 7:10am UTC](https://qa.fmod.com/t/get-instance-from-channelcontrol-in-system-callback-type-error/22690 "2025-03-26T07:10:55Z")

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I have registered a callback to get errors that looks like this and im trying to get the name of the thing to debug it but CHANNELGROUP is an interface and i cant figure out a way to determine the underlying type since a…

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## [\[Unity\] Some banks do not play correctly when using Addressables](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716)

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**Author:** [@jamdallee](https://qa.fmod.com/u/jamdallee)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 2:41am UTC](https://qa.fmod.com/t/unity-some-banks-do-not-play-correctly-when-using-addressables/22716 "2025-03-26T02:41:23Z")

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We have a ScriptableObject that holds an array of AssetReferences via SerializeField, and once all Addressables are downloaded, we load all banks accordingly. Events that are dynamically loaded at runtime using EventRef…

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## [How to query (by name) if an Event is using a Local Parameter](https://qa.fmod.com/t/how-to-query-by-name-if-an-event-is-using-a-local-parameter/22731)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 12:59am UTC](https://qa.fmod.com/t/how-to-query-by-name-if-an-event-is-using-a-local-parameter/22731 "2025-03-26T00:59:43Z")

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Hello, I am wondering if there is a way to query (using a parameter’s name) if an Event is using said Local Parameter. Using: Unity 2022.3.22f1 FMOD 2.02.23 C# Thank you, Donovan

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## [Error when importing Fmod in Unity 6000.0.34f1](https://qa.fmod.com/t/error-when-importing-fmod-in-unity-6000-0-34f1/22544)

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**Author:** [@beetle.rodrigo](https://qa.fmod.com/u/beetle.rodrigo)\
**Replies:** 4\
**Last updated:** [March 25, 2025, 11:04pm UTC](https://qa.fmod.com/t/error-when-importing-fmod-in-unity-6000-0-34f1/22544 "2025-03-25T23:04:19Z")

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When I import Fmod in the new Unity 6 version, I instantly errors like: Assets\\Plugins\\FMOD\\src\\EventHandler.cs(2,19): error CS0234: The type or namespace name 'EventSystems' does not exist in the namespace 'UnityEngine…

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## [BankRefresher.Update causes editor hang for 1.5 minutes after code recompile](https://qa.fmod.com/t/bankrefresher-update-causes-editor-hang-for-1-5-minutes-after-code-recompile/22705)

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**Author:** [@goldfire](https://qa.fmod.com/u/goldfire)\
**Replies:** 1\
**Last updated:** [March 24, 2025, 10:43pm UTC](https://qa.fmod.com/t/bankrefresher-update-causes-editor-hang-for-1-5-minutes-after-code-recompile/22705 "2025-03-24T22:43:00Z")

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I’ve been using Unity 2022.3 with FMOD 2.02 on Mac 14 for the last year with no issues. Last week, I upgraded to macOS 15 without changing anything else and now every time I recompile code (which finishes in around 10s) …

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## [How to make an enemy detect sound?](https://qa.fmod.com/t/how-to-make-an-enemy-detect-sound/22713)

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**Author:** [@alagg](https://qa.fmod.com/u/alagg)\
**Replies:** 1\
**Last updated:** [March 21, 2025, 1:06am UTC](https://qa.fmod.com/t/how-to-make-an-enemy-detect-sound/22713 "2025-03-21T01:06:24Z")

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Hello. I’m making a game where I want an enemy to detect sound that a player is making, if that enemy is in hearing range of the player, and if the sound is loud enough. For example if a player jumps, which plays a soun…

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## [How to Update the Playback Position of Sound for a Continuously Moving Object](https://qa.fmod.com/t/how-to-update-the-playback-position-of-sound-for-a-continuously-moving-object/22698)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 2:01am UTC](https://qa.fmod.com/t/how-to-update-the-playback-position-of-sound-for-a-continuously-moving-object/22698 "2025-03-20T02:01:51Z")

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Currently, when attempting 3D playback, the sound is heard correctly with 3D spatial effects at the position where playback starts. However, if the object playing the sound moves, the playback position does not update a…

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## [Bus volume is reversed?](https://qa.fmod.com/t/bus-volume-is-reversed/22697)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 12:08am UTC](https://qa.fmod.com/t/bus-volume-is-reversed/22697 "2025-03-20T00:08:27Z")

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Hey support, using Unity 6000.0.33f1 using Fmod 2.02.20 I have an UI where I change the volumes of each mixer like master, music etc. the respective UI sliders have values from 0 to 1 and I use this code to change th…

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