# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=12

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 13

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## [CreateStream has too big latency ( ~ 1 second )](https://qa.fmod.com/t/createstream-has-too-big-latency-1-second/22623)

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**Author:** [@xanaramus](https://qa.fmod.com/u/xanaramus)\
**Replies:** 6\
**Last updated:** [March 19, 2025, 1:45am UTC](https://qa.fmod.com/t/createstream-has-too-big-latency-1-second/22623 "2025-03-19T01:45:56Z")

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FMOD Version: 2.02.19 Unity Version: 2022.3.55f1 Platform: Editor/Desktop Goal: Is to use Dissonance with fmod programmer instrument instead of bus. Additional information: Dissonance has paid asset to implement fmo…

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## [How to get an accurate timeline position](https://qa.fmod.com/t/how-to-get-an-accurate-timeline-position/22650)

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**Author:** [@RoboGooey](https://qa.fmod.com/u/RoboGooey)\
**Replies:** 5\
**Last updated:** [March 17, 2025, 6:46am UTC](https://qa.fmod.com/t/how-to-get-an-accurate-timeline-position/22650 "2025-03-17T06:46:51Z")

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Hello, I’ve been planning to work on a rhythm game that gives feedback to the player based on how early or late the button was pressed (perfect, great, etc…) alongside the number of ms the player was away from the desire…

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## [Can't change DSP update period（FMOD 2.03)](https://qa.fmod.com/t/cant-change-dsp-update-period-fmod-2-03/22675)

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**Author:** [@Heorleav](https://qa.fmod.com/u/Heorleav)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 2:51am UTC](https://qa.fmod.com/t/cant-change-dsp-update-period-fmod-2-03/22675 "2025-03-18T02:51:59Z")

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Hi there,I try to reduce the DSP update period in unity,so i used a callback to handle it: public override void PreInitialize(FMOD.Studio.System studioSystem, Action\<FMOD.RESULT, string\> reportResult) { stud…

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## [Get Playback Time](https://qa.fmod.com/t/get-playback-time/21010)

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**Author:** [@guswnd332255](https://qa.fmod.com/u/guswnd332255)\
**Replies:** 3\
**Last updated:** [December 20, 2023, 10:16pm UTC](https://qa.fmod.com/t/get-playback-time/21010 "2023-12-20T22:16:24Z")

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Is there a way to get the playback time of a song more accurately and faster than GetTimelinePosition()?

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## [Overlapping Dialogue Interactions](https://qa.fmod.com/t/overlapping-dialogue-interactions/20380)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 15\
**Last updated:** [March 17, 2025, 12:07am UTC](https://qa.fmod.com/t/overlapping-dialogue-interactions/20380 "2025-03-17T00:07:07Z")

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Using Unity 2021.3.20f1 and FMOD 2.02.13. I have several mini dialogue events that correspond with player interactions in my game (eg, player picks up a key and says, “Found it!”) The problem I’m running into is that if …

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## [Audio By Distance Problem](https://qa.fmod.com/t/audio-by-distance-problem/22382)

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**Author:** [@reinhardt92](https://qa.fmod.com/u/reinhardt92)\
**Replies:** 11\
**Last updated:** [January 9, 2025, 10:14pm UTC](https://qa.fmod.com/t/audio-by-distance-problem/22382 "2025-01-09T22:14:41Z")

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Hello, I’m working on a 2D game where I’m trying to create audio by distance, so if the player is near, the audio will play louder on the speakers depending on the player/camera position. I attached a FMOD Studio Event …

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## [Help! Banks not loading. I think i messed up my FMOD settings](https://qa.fmod.com/t/help-banks-not-loading-i-think-i-messed-up-my-fmod-settings/18326)

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**Author:** [@rene.weltenbauer](https://qa.fmod.com/u/rene.weltenbauer)\
**Replies:** 25\
**Last updated:** [March 14, 2025, 1:08am UTC](https://qa.fmod.com/t/help-banks-not-loading-i-think-i-messed-up-my-fmod-settings/18326 "2025-03-14T01:08:57Z")

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Hi I’m using FMOD with Unity for a while now and recently updated to 2.01.11. For some reason since the latest import FMOD won’t get the master banks anymore. I’m running a multi platform build with the corresponding …

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## [Command Buffer Overflow when triggering an FMOD Global Parameter](https://qa.fmod.com/t/command-buffer-overflow-when-triggering-an-fmod-global-parameter/22689)

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**Author:** [@GPTgo](https://qa.fmod.com/u/GPTgo)\
**Replies:** 1\
**Last updated:** [March 14, 2025, 12:58am UTC](https://qa.fmod.com/t/command-buffer-overflow-when-triggering-an-fmod-global-parameter/22689 "2025-03-14T00:58:29Z")

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Hi! I am a Music Production student with absolutely zero coding knowledge or game engine knowhow tasked to create audio for a video game project handed to us as an assignment in one of my school modules. My current sit…

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## [Calling StudioSystem.update() on another thread](https://qa.fmod.com/t/calling-studiosystem-update-on-another-thread/22642)

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**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 5\
**Last updated:** [March 13, 2025, 6:10am UTC](https://qa.fmod.com/t/calling-studiosystem-update-on-another-thread/22642 "2025-03-13T06:10:51Z")

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We’re on FMOD 2.02.19. Our game occasionally has audio dropouts on level transitions from GC.Collect() blocking too long. FMOD’s RuntimeManager.Update() relies on MonoBehaviour Updates getting called regularly by the mai…

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## [Get bank list doesnt return localized banks](https://qa.fmod.com/t/get-bank-list-doesnt-return-localized-banks/22629)

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**Author:** [@slojanko](https://qa.fmod.com/u/slojanko)\
**Replies:** 6\
**Last updated:** [March 13, 2025, 5:51am UTC](https://qa.fmod.com/t/get-bank-list-doesnt-return-localized-banks/22629 "2025-03-13T05:51:54Z")

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Hey, we’re using the localized audio table feature inside Fmod Studio. This creates a bank for each language our game supports, which have to be unloaded/loaded to support language switching. My question is why does th…

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## [Transceiver Effect working in Unity Editor but not build](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637)

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**Author:** [@dawson.lefebvre](https://qa.fmod.com/u/dawson.lefebvre)\
**Replies:** 3\
**Last updated:** [March 13, 2025, 2:35am UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637 "2025-03-13T02:35:31Z")

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Hello! I’m using a transceiver effect to play 2 different layers of a track in different locations. I have the main event set up with 3 tracks (one playing at all times) and I have a pre-fader transceiver set up on 2 of …

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## [Possible Bug? Local parameters not showing up in Unity](https://qa.fmod.com/t/possible-bug-local-parameters-not-showing-up-in-unity/19146)

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**Author:** [@armenfes](https://qa.fmod.com/u/armenfes)\
**Replies:** 4\
**Last updated:** [March 13, 2025, 1:10am UTC](https://qa.fmod.com/t/possible-bug-local-parameters-not-showing-up-in-unity/19146 "2025-03-13T01:10:29Z")

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See screenshots for reference. The parameter exists within FMOD, but wont appear in Unity anywhere. I would attach an FMOD screenshot, but the forum is not allowing me to post two images at this time since I’m a new u…

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## [2.03.06 File Organizer missing files](https://qa.fmod.com/t/2-03-06-file-organizer-missing-files/22669)

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**Author:** [@Saishy](https://qa.fmod.com/u/Saishy)\
**Replies:** 5\
**Last updated:** [March 12, 2025, 11:55pm UTC](https://qa.fmod.com/t/2-03-06-file-organizer-missing-files/22669 "2025-03-12T23:55:49Z")

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I tried updating my fmod and those files are not anywhere, I’ve tried deleting the fmod folders and reimporting the package but the files are still missing. What can I do?

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## [Repair FMOD Libraries warning still keeps showing after click repair button](https://qa.fmod.com/t/repair-fmod-libraries-warning-still-keeps-showing-after-click-repair-button/18213)

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**Author:** [@EQ1](https://qa.fmod.com/u/EQ1)\
**Replies:** 13\
**Last updated:** [March 12, 2025, 10:28pm UTC](https://qa.fmod.com/t/repair-fmod-libraries-warning-still-keeps-showing-after-click-repair-button/18213 "2025-03-12T22:28:37Z")

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Hi I’m using Fmod with unity 2020.3.11 with other members. I setup initial FMOD importing with my desktop and share that project through github to my team. But at other team member desktop, “Repair FMOD Libraries” kee…

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## [Stop Events Outside Max Distance - override for specific events?](https://qa.fmod.com/t/stop-events-outside-max-distance-override-for-specific-events/22679)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 2\
**Last updated:** [March 12, 2025, 8:41pm UTC](https://qa.fmod.com/t/stop-events-outside-max-distance-override-for-specific-events/22679 "2025-03-12T20:41:42Z")

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The Stop Events Max Distance feature in Unity is really useful, but during cutscenes, for example, if a camera cuts away from the player (outside max distance) and then back again any active events on the character will …

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## [How to change the loop state before playback using Unity code?](https://qa.fmod.com/t/how-to-change-the-loop-state-before-playback-using-unity-code/22651)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 3\
**Last updated:** [March 11, 2025, 6:34am UTC](https://qa.fmod.com/t/how-to-change-the-loop-state-before-playback-using-unity-code/22651 "2025-03-11T06:34:12Z")

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I know that in FMOD Studio, you can set up a loop by using Add Loop Region. However, if the loop is not set in FMOD Studio, I would like to know how to enable or disable looping directly through Unity code. Currently, …

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## [SourceBankPath in batchmode build](https://qa.fmod.com/t/sourcebankpath-in-batchmode-build/22670)

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**Author:** [@cheese\_block](https://qa.fmod.com/u/cheese_block)\
**Replies:** 1\
**Last updated:** [March 11, 2025, 6:02am UTC](https://qa.fmod.com/t/sourcebankpath-in-batchmode-build/22670 "2025-03-11T06:02:30Z")

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Hi, I am building our game in Unity in headless batchmode. Depending on the configuration the game uses completely different audio banks. I’m setting this in the build process by changing SourceBankPath. However it does…

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## [Preview timelines and FMOD Localized Audio Tables](https://qa.fmod.com/t/preview-timelines-and-fmod-localized-audio-tables/22624)

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**Author:** [@Excurio](https://qa.fmod.com/u/Excurio)\
**Replies:** 5\
**Last updated:** [March 11, 2025, 12:26am UTC](https://qa.fmod.com/t/preview-timelines-and-fmod-localized-audio-tables/22624 "2025-03-11T00:26:36Z")

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Hello! A project we’re working on has recently switched to FMOD instead of the built-in Unity audio system. We use a lot of timelines and our project is localized. I found this thread that helped me, but I am still batt…

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## [Syncpoint info is missing and cannot stop the current channel's playback](https://qa.fmod.com/t/syncpoint-info-is-missing-and-cannot-stop-the-current-channels-playback/22645)

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**Author:** [@thehighestend](https://qa.fmod.com/u/thehighestend)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 5:47am UTC](https://qa.fmod.com/t/syncpoint-info-is-missing-and-cannot-stop-the-current-channels-playback/22645 "2025-03-07T05:47:16Z")

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I made my own sound player using the Unity version of FMOD’s core system. However, some functionalities are seemingly not working and it feels really weird. I’ve set a SYNCPOINT callback and it seems to be called norm…

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## [Using the Sound Scatterer for dynamic ambience with spacialization BUT in a 2D game?](https://qa.fmod.com/t/using-the-sound-scatterer-for-dynamic-ambience-with-spacialization-but-in-a-2d-game/22665)

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**Author:** [@Mathue24](https://qa.fmod.com/u/Mathue24)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 3:26am UTC](https://qa.fmod.com/t/using-the-sound-scatterer-for-dynamic-ambience-with-spacialization-but-in-a-2d-game/22665 "2025-03-07T03:26:46Z")

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Hey! I am making a 2D game. I have a scene which represents a room the player is in. Now I want the room to have random sounds of floorboard creaks but I dont just want them to be panned sounds I want spacialization so t…

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## [Audio Glitching Problems](https://qa.fmod.com/t/audio-glitching-problems/22664)

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**Author:** [@tomaszc](https://qa.fmod.com/u/tomaszc)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 11:59pm UTC](https://qa.fmod.com/t/audio-glitching-problems/22664 "2025-03-06T23:59:32Z")

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Hi FMOD team! We have a big problem with audio in our game. We are using Unity 2019.4.40f1 and FMOD Studio 2.00.09. So, the problem occurs very randomly (literally no repeatability) in build (no single time in editor),…

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## [FMOD PC Application unresponsive](https://qa.fmod.com/t/fmod-pc-application-unresponsive/22627)

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**Author:** [@maorx08](https://qa.fmod.com/u/maorx08)\
**Replies:** 6\
**Last updated:** [March 4, 2025, 1:15am UTC](https://qa.fmod.com/t/fmod-pc-application-unresponsive/22627 "2025-03-04T01:15:47Z")

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we are currently on some Windows machines where the game process is prone to application unresponsiveness. By generating the process core dump file, we can see the stack from fmod. The following is the stack information…

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## [GetTimelinePosition accuracy for rhythm game](https://qa.fmod.com/t/gettimelineposition-accuracy-for-rhythm-game/20202)

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**Author:** [@Fynthesizer](https://qa.fmod.com/u/Fynthesizer)\
**Replies:** 1\
**Last updated:** [May 8, 2023, 12:56am UTC](https://qa.fmod.com/t/gettimelineposition-accuracy-for-rhythm-game/20202 "2023-05-08T00:56:51Z")

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Kia ora, I’m trying to make a rhythm game in Unity using FMOD and I’m having trouble getting accurate timeline position info. At the moment I just have a simple system where when the player clicks it will log how many m…

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## [Building to Android platform on a linux build server](https://qa.fmod.com/t/building-to-android-platform-on-a-linux-build-server/22639)

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**Author:** [@carl\_cf](https://qa.fmod.com/u/carl_cf)\
**Replies:** 1\
**Last updated:** [March 3, 2025, 4:08am UTC](https://qa.fmod.com/t/building-to-android-platform-on-a-linux-build-server/22639 "2025-03-03T04:08:30Z")

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We are having trouble producing an Android build via our Linux build agents. Builds are being produced but when executed the bank file can not be found. BankLoadException : \[FMOD\] Could not load bank 'file:///android\_as…

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## [Loading string.bank](https://qa.fmod.com/t/loading-string-bank/22646)

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**Author:** [@wuming](https://qa.fmod.com/u/wuming)\
**Replies:** 1\
**Last updated:** [March 2, 2025, 10:56pm UTC](https://qa.fmod.com/t/loading-string-bank/22646 "2025-03-02T22:56:39Z")

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Hi, I’m trying to load the bank by using RuntimeManager.LoadBank(TextAsset asset), and I have built the related assetbundles(including master.bank and master.string.bank). Now I need to load the master bank, do I need to…

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## [High CPU Usage Switching Bus](https://qa.fmod.com/t/high-cpu-usage-switching-bus/22604)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 3\
**Last updated:** [February 27, 2025, 12:13am UTC](https://qa.fmod.com/t/high-cpu-usage-switching-bus/22604 "2025-02-27T00:13:51Z")

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I have a Unity asset that switches output buses at runtime. Unfortunately someone has reported to me that this switching is causing large spikes in CPU usage: The code that’s running during that spike looks like this…

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## [GUIDs.txt FMOD & Unity](https://qa.fmod.com/t/guids-txt-fmod-unity/21210)

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**Author:** [@Maximum](https://qa.fmod.com/u/Maximum)\
**Replies:** 10\
**Last updated:** [February 23, 2024, 6:31am UTC](https://qa.fmod.com/t/guids-txt-fmod-unity/21210 "2024-02-23T06:31:51Z")

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Hello! I have 3 questions about FMOD Studio & Unity. In FMOD Studio, I can export a file GUIDs.txt. Can I export/get a file with a similar structure from the Unity project to which the .bank/.fspro file was previously…

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## [Managing Multiple Instances of Same Event](https://qa.fmod.com/t/managing-multiple-instances-of-same-event/21297)

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**Author:** [@Shennoz](https://qa.fmod.com/u/Shennoz)\
**Replies:** 4\
**Last updated:** [March 1, 2024, 9:11am UTC](https://qa.fmod.com/t/managing-multiple-instances-of-same-event/21297 "2024-03-01T09:11:43Z")

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Hi! This is a two-part question. I have an event that I call multiple times, and each time I’d make a unique instance and add it to a list. If I’d like to stop and release one specific instance (that hasn’t played ti…

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## [Programmer Instruments sounds from urls usage / alternatives questions](https://qa.fmod.com/t/programmer-instruments-sounds-from-urls-usage-alternatives-questions/21388)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 2\
**Last updated:** [March 27, 2024, 12:48pm UTC](https://qa.fmod.com/t/programmer-instruments-sounds-from-urls-usage-alternatives-questions/21388 "2024-03-27T12:48:12Z")

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Hey Fmodderrs, I have a large quantity (~20,000 / 10G as wavs) of audio clips which are user selectable, they are vocal lines which run over the music soundtrack. The programmer instrument is in a loop which will be use…

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## [Is encryption possible when using "Asset Bundle" import type](https://qa.fmod.com/t/is-encryption-possible-when-using-asset-bundle-import-type/22601)

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**Author:** [@lmirman5476](https://qa.fmod.com/u/lmirman5476)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 2:23am UTC](https://qa.fmod.com/t/is-encryption-possible-when-using-asset-bundle-import-type/22601 "2025-02-24T02:23:42Z")

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Hi there! Recently my team has switched our Import Type from “Streaming Assets” to “Asset Bundle”. We specifically utilized the Addressables system over AssetBundle as suggested by the documentation. All has went well i…

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