# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=13

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 14

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## [Adding multiple bank files wont work](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617)

<div class="topic-metadata">

**Author:** [@MelvinShwuaner](https://qa.fmod.com/u/MelvinShwuaner)\
**Replies:** 1\
**Last updated:** [February 24, 2025, 1:41am UTC](https://qa.fmod.com/t/adding-multiple-bank-files-wont-work/22617 "2025-02-24T01:41:56Z")

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so im attempting to add bank files in a Mod to a game that doesnt support this, using RuntimeManager.LoadBank(path, true); returns the error “\[FMOD\] Unable to load {0} - bank already loaded. This may occur when attemp…

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## [Cannot load bank after unloading](https://qa.fmod.com/t/cannot-load-bank-after-unloading/22611)

<div class="topic-metadata">

**Author:** [@Orbinaut](https://qa.fmod.com/u/Orbinaut)\
**Replies:** 3\
**Last updated:** [February 23, 2025, 11:21pm UTC](https://qa.fmod.com/t/cannot-load-bank-after-unloading/22611 "2025-02-23T23:21:37Z")

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I initialize FMOD with just the Master and Master.strings banks. I use RuntimeManager.LoadBank to dynamically load banks — this works. I use the unload function to unload banks — this also works. When I try to re-load …

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## [Getting Parameter IDs is not straightforward](https://qa.fmod.com/t/getting-parameter-ids-is-not-straightforward/19776)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 9\
**Last updated:** [February 22, 2025, 9:01am UTC](https://qa.fmod.com/t/getting-parameter-ids-is-not-straightforward/19776 "2025-02-22T09:01:25Z")

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I have some local parameters that are used on a number of different events (like normalised speed, for example), and I want to create functions that the designers can use to get and set parameter values on event instance…

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## [Granular Synthesis with FMOD Studio and Unity C#](https://qa.fmod.com/t/granular-synthesis-with-fmod-studio-and-unity-c/22480)

<div class="topic-metadata">

**Author:** [@Janooba](https://qa.fmod.com/u/Janooba)\
**Replies:** 9\
**Last updated:** [February 22, 2025, 6:53am UTC](https://qa.fmod.com/t/granular-synthesis-with-fmod-studio-and-unity-c/22480 "2025-02-22T06:53:41Z")

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I need a granular synthesizer for vehicle engine audio, but so far have been given the runaround by literally anyone and everyone with a solution for this that works with FMOD (AudioMotors 2 is defunct, and REV hasn’t re…

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## [Fmod stops finding events after some time](https://qa.fmod.com/t/fmod-stops-finding-events-after-some-time/22564)

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**Author:** [@Fartballs](https://qa.fmod.com/u/Fartballs)\
**Replies:** 12\
**Last updated:** [February 20, 2025, 2:13am UTC](https://qa.fmod.com/t/fmod-stops-finding-events-after-some-time/22564 "2025-02-20T02:13:41Z")

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Hi! I am relatively new to using fmod, and I’ve encountered a problem with fmod Events, the sounds in the build work for a while, and after an indefinite period of time the whole sound breaks down and Fmod can’t find Ev…

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## [All music and ambience events stopped working](https://qa.fmod.com/t/all-music-and-ambience-events-stopped-working/22606)

<div class="topic-metadata">

**Author:** [@natali.music](https://qa.fmod.com/u/natali.music)\
**Replies:** 2\
**Last updated:** [February 20, 2025, 1:25am UTC](https://qa.fmod.com/t/all-music-and-ambience-events-stopped-working/22606 "2025-02-20T01:25:23Z")

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HI Andrew For some reason, all the music and ambience events in the game stopped triggering. As in they do not show up in the FMOD profiler, but the other sounds do. I have tried: reassigning music to different banks …

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## [Missing Event Browser in Unity](https://qa.fmod.com/t/missing-event-browser-in-unity/22574)

<div class="topic-metadata">

**Author:** [@mattizdoid](https://qa.fmod.com/u/mattizdoid)\
**Replies:** 3\
**Last updated:** [February 19, 2025, 4:14am UTC](https://qa.fmod.com/t/missing-event-browser-in-unity/22574 "2025-02-19T04:14:53Z")

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Hello everyone, I’ve been getting this error in unity while trying to set an EventRefrence in the inspector after building. Here’s the error: NullReferenceException: Object reference not set to an instance of an objec…

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## [Help with 3D Sound and Mixer in Video Player](https://qa.fmod.com/t/help-with-3d-sound-and-mixer-in-video-player/21126)

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**Author:** [@Zych07](https://qa.fmod.com/u/Zych07)\
**Replies:** 2\
**Last updated:** [February 17, 2025, 10:47am UTC](https://qa.fmod.com/t/help-with-3d-sound-and-mixer-in-video-player/21126 "2025-02-17T10:47:17Z")

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Hi everyone, I’m relatively new to FMOD and could use some help with implementing 3D sound in Unity using FMOD. I’ve successfully integrated sound from a VideoPlayer using example code (“11. Scripting Examples | Video P…

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## [Updating from 2.02 to 2.03 issues](https://qa.fmod.com/t/updating-from-2-02-to-2-03-issues/22552)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 5\
**Last updated:** [February 17, 2025, 3:00am UTC](https://qa.fmod.com/t/updating-from-2-02-to-2-03-issues/22552 "2025-02-17T03:00:07Z")

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Unity 2022.3.48.f1, FMOD 2.02.17 → 2.03.05 I was trying to update our project to the latest FMOD because there are some new features/bugfixes that I’d really love to take advantage of. I followed the update process (in …

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## [My audio keeps playing after I exit playmode in Unity](https://qa.fmod.com/t/my-audio-keeps-playing-after-i-exit-playmode-in-unity/21738)

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**Author:** [@LKuehl](https://qa.fmod.com/u/LKuehl)\
**Replies:** 6\
**Last updated:** [February 17, 2025, 1:38am UTC](https://qa.fmod.com/t/my-audio-keeps-playing-after-i-exit-playmode-in-unity/21738 "2025-02-17T01:38:50Z")

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Hello, As the title says, I’ve got a project in Unity (2021.3.24f1) and connected it to an FMOD project (FMOD Studio V2.02.09, Build#128289) Triggering sounds, loading banks and all that works fine in Editor Playmode. …

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## [Why do I keep getting this BusNotFoundException?](https://qa.fmod.com/t/why-do-i-keep-getting-this-busnotfoundexception/22600)

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**Author:** [@PocketLogic](https://qa.fmod.com/u/PocketLogic)\
**Replies:** 0\
**Last updated:** [February 15, 2025, 5:45pm UTC](https://qa.fmod.com/t/why-do-i-keep-getting-this-busnotfoundexception/22600 "2025-02-15T17:45:39Z")

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This is seriously frustrating… Everything is green in the Unity setup wizard, which SHOULD mean everything is great, right? Wrong. I get no indication in the setup wizard that anything is set incorrectly, or that there…

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## [Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235)

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**Author:** [@ArnoldMule](https://qa.fmod.com/u/ArnoldMule)\
**Replies:** 16\
**Last updated:** [February 13, 2025, 7:37pm UTC](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235 "2025-02-13T19:37:49Z")

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I’m getting other player’s voice chat from Vivox using participant taps and pushing them into Unity Audio Sources, then getting the data with OnAudioFilterRead and pushing it to FMOD. I managed to get this working by fo…

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## [Glibc 2.41 breaks loading fmodstudio libraries in standalone Linux builds](https://qa.fmod.com/t/glibc-2-41-breaks-loading-fmodstudio-libraries-in-standalone-linux-builds/22592)

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**Author:** [@mike.monroe](https://qa.fmod.com/u/mike.monroe)\
**Replies:** 2\
**Last updated:** [February 13, 2025, 7:17am UTC](https://qa.fmod.com/t/glibc-2-41-breaks-loading-fmodstudio-libraries-in-standalone-linux-builds/22592 "2025-02-13T07:17:49Z")

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I’m discovering this issue suddenly after getting it reported on a game I recently released, with users no longer able to ‘launch’ the game. Basically on launch all the FMOD libraries fail to load, and subsequently put t…

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## [Channel limit on Web Builds](https://qa.fmod.com/t/channel-limit-on-web-builds/21962)

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**Author:** [@JonteFam](https://qa.fmod.com/u/JonteFam)\
**Replies:** 12\
**Last updated:** [February 13, 2025, 12:44am UTC](https://qa.fmod.com/t/channel-limit-on-web-builds/21962 "2025-02-13T00:44:31Z")

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When building a web application of my Unity game there seem to be a very clear 10 channel limit even if I set FMODs virtual or real channel count to be higher. I can ascertain this because as soon as it goes above 10 I s…

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## [Request GDK 241000 and PS5 SDK 10 for Unity and FMOD 2.03.06](https://qa.fmod.com/t/request-gdk-241000-and-ps5-sdk-10-for-unity-and-fmod-2-03-06/22591)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [February 13, 2025, 12:03am UTC](https://qa.fmod.com/t/request-gdk-241000-and-ps5-sdk-10-for-unity-and-fmod-2-03-06/22591 "2025-02-13T00:03:52Z")

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Hello, can you add the following plugins to the download page for Unity and Fmod 2.03.06: PS5 SDK 10.0 GDK 241000 Thanks

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## [Don't start oneshot events outside max distance](https://qa.fmod.com/t/dont-start-oneshot-events-outside-max-distance/22572)

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**Author:** [@ChristianHell](https://qa.fmod.com/u/ChristianHell)\
**Replies:** 5\
**Last updated:** [February 12, 2025, 10:04pm UTC](https://qa.fmod.com/t/dont-start-oneshot-events-outside-max-distance/22572 "2025-02-12T22:04:38Z")

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FMOD: 2.02.22 Unity: 2022.3.51f1 We have the following situation: Player is in the start area and at a greater distance there are several audio sources. Some sources have looping events and some sources have repeating o…

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## [Unity Timeline plays fmod Events from the start](https://qa.fmod.com/t/unity-timeline-plays-fmod-events-from-the-start/18540)

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**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 6\
**Last updated:** [February 11, 2025, 10:59pm UTC](https://qa.fmod.com/t/unity-timeline-plays-fmod-events-from-the-start/18540 "2025-02-11T22:59:43Z")

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When I scroll to the middle of unity event playable it plays from the beginning of the event, which makes it harder to sync audio and more time consuming especially if the Fmod event is long. Is there any other way to d…

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## [FMOD package 2.01.11 for Unity PS5 sdk 10](https://qa.fmod.com/t/fmod-package-2-01-11-for-unity-ps5-sdk-10/22587)

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**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [February 11, 2025, 4:01am UTC](https://qa.fmod.com/t/fmod-package-2-01-11-for-unity-ps5-sdk-10/22587 "2025-02-11T04:01:05Z")

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Hey there, Could you help to add this versionto to download link? Since we cannot use SDK9 for submit. Thank you very much in advance!

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## [Get Programmer Instrument Sound Length](https://qa.fmod.com/t/get-programmer-instrument-sound-length/16413)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 5\
**Last updated:** [February 9, 2025, 6:42pm UTC](https://qa.fmod.com/t/get-programmer-instrument-sound-length/16413 "2025-02-09T18:42:26Z")

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I’m using a programmer instrument together with an audio table to play music inside my cassette player and I want to display the duration of the played track, currently “played time” works but I can’t seem to get the tot…

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## [The "Build banks to folders mirroring the banks browser hierarchy" option doesn't play nice with the Unity integration](https://qa.fmod.com/t/the-build-banks-to-folders-mirroring-the-banks-browser-hierarchy-option-doesnt-play-nice-with-the-unity-integration/15769)

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**Author:** [@TorutheRedFox](https://qa.fmod.com/u/TorutheRedFox)\
**Replies:** 9\
**Last updated:** [February 9, 2025, 12:49pm UTC](https://qa.fmod.com/t/the-build-banks-to-folders-mirroring-the-banks-browser-hierarchy-option-doesnt-play-nice-with-the-unity-integration/15769 "2025-02-09T12:49:45Z")

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I wanted to keep my banks organised so I don’t have files strewn at the root of my StreamingAssets folder, so I checked the option and built the banks with it, but for some reason the Unity integration can’t find them if…

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## [Optimization issues while working with SteamAudio through FMOD](https://qa.fmod.com/t/optimization-issues-while-working-with-steamaudio-through-fmod/22558)

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**Author:** [@MarIva](https://qa.fmod.com/u/MarIva)\
**Replies:** 5\
**Last updated:** [February 7, 2025, 2:31am UTC](https://qa.fmod.com/t/optimization-issues-while-working-with-steamaudio-through-fmod/22558 "2025-02-07T02:31:16Z")

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Hi there! Is there any chance for occlusion to work WITHOUT transmission being checked? We’ve making a VR project on Android and met the optimization issuies while working with SteamAudio. The occlusion is noticeble onl…

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## [Unity Timeline - Preview 3D events in Edit Mode](https://qa.fmod.com/t/unity-timeline-preview-3d-events-in-edit-mode/22557)

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**Author:** [@ValentinPtt](https://qa.fmod.com/u/ValentinPtt)\
**Replies:** 1\
**Last updated:** [February 7, 2025, 12:50am UTC](https://qa.fmod.com/t/unity-timeline-preview-3d-events-in-edit-mode/22557 "2025-02-07T00:50:11Z")

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Hello, I had a workflow were I was using Audio Track in Unity Timeline to integrate sound in a scene. With the aim of audio quality improvement, we decided to switch to FMOD. So now I’m using FMOD Event Tracks. I assig…

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## [Loading and unloading Banks via code](https://qa.fmod.com/t/loading-and-unloading-banks-via-code/22547)

<div class="topic-metadata">

**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 4\
**Last updated:** [February 5, 2025, 11:18am UTC](https://qa.fmod.com/t/loading-and-unloading-banks-via-code/22547 "2025-02-05T11:18:55Z")

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Hi, im trying to figure out how to load and unload banks via code and the documentation is a bit unclear for me. I´m using the command LoadBank , which demands the bankName + boolean parameter. IE: private Bank loadBan…

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## [“\[FMOD\] ShadowEventInstance::createProgrammerSound : Programmer sound callback is not set for instrument”](https://qa.fmod.com/t/fmod-shadoweventinstance-createprogrammersound-programmer-sound-callback-is-not-set-for-instrument/22529)

<div class="topic-metadata">

**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 6\
**Last updated:** [February 5, 2025, 11:17am UTC](https://qa.fmod.com/t/fmod-shadoweventinstance-createprogrammersound-programmer-sound-callback-is-not-set-for-instrument/22529 "2025-02-05T11:17:46Z")

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Hi, im getting all the time this message (“\[FMOD\] ShadowEventInstance::createProgrammerSound : Programmer sound callback is not set for instrument”) when trying to sound a dialogue. The programmer instrument is properly…

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## [Loading delay exceeded - even with preloaded sample data](https://qa.fmod.com/t/loading-delay-exceeded-even-with-preloaded-sample-data/22510)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 11\
**Last updated:** [February 4, 2025, 5:10am UTC](https://qa.fmod.com/t/loading-delay-exceeded-even-with-preloaded-sample-data/22510 "2025-02-04T05:10:46Z")

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I’m calling: RuntimeManager.LoadBank(“bank name”, true); And still getting this error message: \[FMOD\] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time Uni…

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## [Resampling in ASIO mode doesn't work properly](https://qa.fmod.com/t/resampling-in-asio-mode-doesnt-work-properly/22546)

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**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 1\
**Last updated:** [February 4, 2025, 4:03am UTC](https://qa.fmod.com/t/resampling-in-asio-mode-doesnt-work-properly/22546 "2025-02-04T04:03:37Z")

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Hi everyone :wave:, I’ve noticed that when setting the sample rate for recording from an ASIO source to something other than native the recording starts but there are no samples coming in. I’ve been wondering if this is…

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## [FMOD package 2.02.26 for Unity PS5 sdk 10](https://qa.fmod.com/t/fmod-package-2-02-26-for-unity-ps5-sdk-10/22526)

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**Author:** [@paula\_te](https://qa.fmod.com/u/paula_te)\
**Replies:** 3\
**Last updated:** [February 3, 2025, 10:16pm UTC](https://qa.fmod.com/t/fmod-package-2-02-26-for-unity-ps5-sdk-10/22526 "2025-02-03T22:16:15Z")

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Could you add version from topic to downloads?

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## [Remove EventReference.Path](https://qa.fmod.com/t/remove-eventreference-path/20829)

<div class="topic-metadata">

**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 11\
**Last updated:** [February 2, 2025, 10:09pm UTC](https://qa.fmod.com/t/remove-eventreference-path/20829 "2025-02-02T22:09:03Z")

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Would it be possible to remove string Path from EventReference? Storing this path seems to add a whole bunch of confusion/overhead using this scanner tool, but really all we need is a GUID to get the path from FMOD buil…

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## [Latency & Event Schedule Warnings](https://qa.fmod.com/t/latency-event-schedule-warnings/22524)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 4\
**Last updated:** [January 30, 2025, 10:48pm UTC](https://qa.fmod.com/t/latency-event-schedule-warnings/22524 "2025-01-30T22:48:36Z")

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Hello, So I’ve been having a problem where using either silence instruments in looping multis or scatter instruments constantly produce warnings… \[FMOD\] PlaylistInstrumentInstance::startFullLengthHook : Attempting to s…

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## [Visualizing both classic Loudness x Time and Spectrogram](https://qa.fmod.com/t/visualizing-both-classic-loudness-x-time-and-spectrogram/22551)

<div class="topic-metadata">

**Author:** [@fbpsound](https://qa.fmod.com/u/fbpsound)\
**Replies:** 3\
**Last updated:** [January 30, 2025, 12:02am UTC](https://qa.fmod.com/t/visualizing-both-classic-loudness-x-time-and-spectrogram/22551 "2025-01-30T00:02:49Z")

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Hello! I apologize in case my wording is not 100% correct, but I am building an audio editor inside a game I’m working on. This editor needs to be able to visualize the waveform of a “file” in the following way: y axis…

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