# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=14

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 15

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## [Moving / upgrading old project, FMOD can't find resources](https://qa.fmod.com/t/moving-upgrading-old-project-fmod-cant-find-resources/22515)

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**Author:** [@keithb](https://qa.fmod.com/u/keithb)\
**Replies:** 3\
**Last updated:** [January 20, 2025, 3:55am UTC](https://qa.fmod.com/t/moving-upgrading-old-project-fmod-cant-find-resources/22515 "2025-01-20T03:55:03Z")

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Heya I’ve got an old project that I’m working on with a new computer and trying to upgrade. I had it in Unity 2019 / FMod 1.7.3 up to Unity 2021.3. When I run the project I get a bunch of errors about not being able to f…

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## [Android registering receivers must use RECEIVER\_EXPORTED / RECEIVER\_NOT\_EXPORTED](https://qa.fmod.com/t/android-registering-receivers-must-use-receiver-exported-receiver-not-exported/22534)

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**Author:** [@nexusmind](https://qa.fmod.com/u/nexusmind)\
**Replies:** 1\
**Last updated:** [January 29, 2025, 2:43am UTC](https://qa.fmod.com/t/android-registering-receivers-must-use-receiver-exported-receiver-not-exported/22534 "2025-01-29T02:43:35Z")

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Hello. As discussed at Google I/O 2023, registering receivers with intention using the “RECEIVER\_EXPORTED / RECEIVER\_NOT\_EXPORTED” flag was introduced as part of Android 13 and is now a requirement for apps running on An…

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## [Add SFX Bus Signal to Radio (Voice) Bus](https://qa.fmod.com/t/add-sfx-bus-signal-to-radio-voice-bus/22404)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 3\
**Last updated:** [January 29, 2025, 1:29am UTC](https://qa.fmod.com/t/add-sfx-bus-signal-to-radio-voice-bus/22404 "2025-01-29T01:29:36Z")

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Hi there, We are using the dissonance for FMOD plugin in our game for voice chat which uses a ‘Voice’ bus, and have a walkie-talkie item which on holding down a button switches the bus to a ‘Radio’ bus for effects etc. …

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## [Trouble Connecting Live Update to Unity Build on Remote IP Address](https://qa.fmod.com/t/trouble-connecting-live-update-to-unity-build-on-remote-ip-address/22531)

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**Author:** [@evan.brown](https://qa.fmod.com/u/evan.brown)\
**Replies:** 3\
**Last updated:** [January 28, 2025, 2:58am UTC](https://qa.fmod.com/t/trouble-connecting-live-update-to-unity-build-on-remote-ip-address/22531 "2025-01-28T02:58:53Z")

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I continuously get a socket error when attempting to connect to the machine remotely. The IP Address is correct. After some searching in the documentation, I found that the “Play in Editor” mode is set by default, and th…

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## [NotImplementedException: Plugins are not implemented on platform](https://qa.fmod.com/t/notimplementedexception-plugins-are-not-implemented-on-platform/22474)

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**Author:** [@luckycat](https://qa.fmod.com/u/luckycat)\
**Replies:** 11\
**Last updated:** [January 23, 2025, 2:52am UTC](https://qa.fmod.com/t/notimplementedexception-plugins-are-not-implemented-on-platform/22474 "2025-01-23T02:52:17Z")

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Unity version: 2021.3.45f1 FMOD For Unity: 2.02.26 SWITCH SDK: 17.5.3 When I run the build on the Switch DevKit, I get the following exception. Is there a way to fix it? Error log NotImplementedException: Plugins ar…

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## [FMOD disconnects from Unity editor on MacOS and floods the debug console with error messages](https://qa.fmod.com/t/fmod-disconnects-from-unity-editor-on-macos-and-floods-the-debug-console-with-error-messages/20947)

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**Author:** [@szantner](https://qa.fmod.com/u/szantner)\
**Replies:** 8\
**Last updated:** [December 22, 2023, 4:45pm UTC](https://qa.fmod.com/t/fmod-disconnects-from-unity-editor-on-macos-and-floods-the-debug-console-with-error-messages/20947 "2023-12-22T16:45:27Z")

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FMOD starts to throw the following errors in each Update event in the Unity Editor (2023.2.2f1 Silicon build) under MacOS (13.5.2) on a M1 Macbook: (i) \[FMOD\] OutputCoreAudio::getDriverInfo : AudioObjectGetPropertyData …

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## [fmodstudioL - macOS catalina ERROR PLEASE HELP](https://qa.fmod.com/t/fmodstudiol-macos-catalina-error-please-help/15592)

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**Author:** [@OranLoyfer](https://qa.fmod.com/u/OranLoyfer)\
**Replies:** 9\
**Last updated:** [January 22, 2025, 12:36pm UTC](https://qa.fmod.com/t/fmodstudiol-macos-catalina-error-please-help/15592 "2025-01-22T12:36:00Z")

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hey everybody! i have this errors: i tried to install different versions of unity and or fmod and nothing. still same problem. i guess it’s because of the Catalina OS but i cant downgrade due to the problem of dele…

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## [Problem on Event Macros Cooldown on Looping Sounds](https://qa.fmod.com/t/problem-on-event-macros-cooldown-on-looping-sounds/22523)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 5\
**Last updated:** [January 22, 2025, 4:12am UTC](https://qa.fmod.com/t/problem-on-event-macros-cooldown-on-looping-sounds/22523 "2025-01-22T04:12:00Z")

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Hello, I hope I can get some help regarding the Cooldown parameter on the Event Macros, the problem is as follows: When I set a Cooldown on an event even at 0.1ms on the Event Macros, the sound doesn’t get played at a…

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## [Runtime bug caused by inconsistent name capitalization from strings bank](https://qa.fmod.com/t/runtime-bug-caused-by-inconsistent-name-capitalization-from-strings-bank/22512)

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**Author:** [@f.degryse](https://qa.fmod.com/u/f.degryse)\
**Replies:** 8\
**Last updated:** [January 22, 2025, 2:48am UTC](https://qa.fmod.com/t/runtime-bug-caused-by-inconsistent-name-capitalization-from-strings-bank/22512 "2025-01-22T02:48:39Z")

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Hi Using FMOD and Unity and after encountering a runtime bug on some platforms with case sensitive file systems (like iOS), I investigated and found a bug that causes strings to be imported with inconsistent capitalizat…

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## [How to set bus reverb properties?](https://qa.fmod.com/t/how-to-set-bus-reverb-properties/22517)

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**Author:** [@ZedFox](https://qa.fmod.com/u/ZedFox)\
**Replies:** 2\
**Last updated:** [January 21, 2025, 1:05pm UTC](https://qa.fmod.com/t/how-to-set-bus-reverb-properties/22517 "2025-01-21T13:05:10Z")

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I have the code for reverb presets set up, but I’d like to set the reverb properties on my reverb bus’s reverb effect, and I can’t work out from the documentation how to do that. I’ve managed to get reference to the gene…

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## [Can I know the order of sounds selected in a multi instrument?](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516)

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**Author:** [@krynn](https://qa.fmod.com/u/krynn)\
**Replies:** 1\
**Last updated:** [January 21, 2025, 4:36am UTC](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516 "2025-01-21T04:36:56Z")

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hello. There are 3 FMOD events registered in the Unity timeline. Each event is set to Multi Instrument and has 3 sound registered. The three sounds are shuffle settings. When playing a timeline, I want a way to ensur…

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## [Specific Bank not loading through Addressables](https://qa.fmod.com/t/specific-bank-not-loading-through-addressables/22495)

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**Author:** [@Redcatpig](https://qa.fmod.com/u/Redcatpig)\
**Replies:** 6\
**Last updated:** [January 19, 2025, 9:27pm UTC](https://qa.fmod.com/t/specific-bank-not-loading-through-addressables/22495 "2025-01-19T21:27:31Z")

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Hi! I’m currently porting a game to Android. The game size is around 3GB. So to get past the online store size limitations, I make use of Unity’s Addressable package to pack all the scenes and assets (including sound ba…

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## [Could you made FMOD 2.02.25 for Unity with PS5 SDK 10.000?](https://qa.fmod.com/t/could-you-made-fmod-2-02-25-for-unity-with-ps5-sdk-10-000/22506)

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**Author:** [@paula\_te](https://qa.fmod.com/u/paula_te)\
**Replies:** 1\
**Last updated:** [January 16, 2025, 6:03am UTC](https://qa.fmod.com/t/could-you-made-fmod-2-02-25-for-unity-with-ps5-sdk-10-000/22506 "2025-01-16T06:03:46Z")

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Hello, I’m currently developing on Unity 6000.0.25f1 for PS5 with sdk 10 and I don’t see package for Unity for that sdk in downloads, could you add this?

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## [DualSense audio](https://qa.fmod.com/t/dualsense-audio/22496)

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**Author:** [@Bambo0o0o](https://qa.fmod.com/u/Bambo0o0o)\
**Replies:** 1\
**Last updated:** [January 15, 2025, 10:37pm UTC](https://qa.fmod.com/t/dualsense-audio/22496 "2025-01-15T22:37:39Z")

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Hello. I plan on using FMOD for unity to work on a local multiplayer game that will utilize controller audio, and I was wondering if it would be possible to have each DualSense output it’s own separate audio stream.

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## [MacOS errors on DLL even with correct line endings](https://qa.fmod.com/t/macos-errors-on-dll-even-with-correct-line-endings/22383)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 6\
**Last updated:** [January 15, 2025, 3:44am UTC](https://qa.fmod.com/t/macos-errors-on-dll-even-with-correct-line-endings/22383 "2025-01-15T03:44:59Z")

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When I run a development standalone build on MacOS, I get the following error: DllNotFoundException: fmodstudioL assembly:\<unknown assembly\> type:\<unknown type\> member:(null) at (wrapper managed-to-native) FMOD.Memory…

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## [Creating of a DAW and checking drivers](https://qa.fmod.com/t/creating-of-a-daw-and-checking-drivers/22499)

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**Author:** [@zacharyjlowe](https://qa.fmod.com/u/zacharyjlowe)\
**Replies:** 1\
**Last updated:** [January 14, 2025, 1:45am UTC](https://qa.fmod.com/t/creating-of-a-daw-and-checking-drivers/22499 "2025-01-14T01:45:21Z")

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Hey, I want to make some sort of DAW using Unity and FMOD, but I see very little about how to allow the user to view available drivers and set one that they like. I also dont understand how to get live sound going such t…

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## [When building the APK and trying to run it I get this error. Fmod - 1.10.00 when running with an old version of the Unity engine 2020.3.48f1](https://qa.fmod.com/t/when-building-the-apk-and-trying-to-run-it-i-get-this-error-fmod-1-10-00-when-running-with-an-old-version-of-the-unity-engine-2020-3-48f1/22500)

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**Author:** [@mistermatwey1](https://qa.fmod.com/u/mistermatwey1)\
**Replies:** 1\
**Last updated:** [January 14, 2025, 12:51am UTC](https://qa.fmod.com/t/when-building-the-apk-and-trying-to-run-it-i-get-this-error-fmod-1-10-00-when-running-with-an-old-version-of-the-unity-engine-2020-3-48f1/22500 "2025-01-14T00:51:09Z")

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When building the APK and trying to run it I get this error. Fmod - 1.10.00 when running with an old version of the Unity engine 2020.3.48f1. AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library …

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## [Some users get ERR\_OUTPUT\_INIT, although sound works in other games](https://qa.fmod.com/t/some-users-get-err-output-init-although-sound-works-in-other-games/22494)

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**Author:** [@Daromaru](https://qa.fmod.com/u/Daromaru)\
**Replies:** 3\
**Last updated:** [January 13, 2025, 8:20pm UTC](https://qa.fmod.com/t/some-users-get-err-output-init-although-sound-works-in-other-games/22494 "2025-01-13T20:20:33Z")

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Hello! Some of the users playing our game have no sound coming from FMOD. And our Unity cloud diagnostics shows an ERR\_OUTPUT\_INIT error. Thing is, most of these users claim they have no issues with audio in other game…

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## [Best practice to switch BGM music?](https://qa.fmod.com/t/best-practice-to-switch-bgm-music/22490)

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**Author:** [@kxn](https://qa.fmod.com/u/kxn)\
**Replies:** 2\
**Last updated:** [January 10, 2025, 4:36pm UTC](https://qa.fmod.com/t/best-practice-to-switch-bgm-music/22490 "2025-01-10T16:36:16Z")

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Hi I have a beat’em up type game, in which need to change the BGM according to player status, if the player is in danger state, current BGM need to be quickly fade out, a in-danger BGM fade in then. And if the player g…

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## [Pushing banks results in editor errors for teammates](https://qa.fmod.com/t/pushing-banks-results-in-editor-errors-for-teammates/22470)

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**Author:** [@cbfonneland](https://qa.fmod.com/u/cbfonneland)\
**Replies:** 2\
**Last updated:** [January 8, 2025, 6:50am UTC](https://qa.fmod.com/t/pushing-banks-results-in-editor-errors-for-teammates/22470 "2025-01-08T06:50:52Z")

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After building to all platforms, refreshing banks in Unity and pushing the changes to source control my teammates get an FMOD-error in console, blocking them from entering play mode. This is after they have pulled down t…

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## [WebGL bouncing ball Stutter](https://qa.fmod.com/t/webgl-bouncing-ball-stutter/22482)

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**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 1\
**Last updated:** [January 8, 2025, 3:55am UTC](https://qa.fmod.com/t/webgl-bouncing-ball-stutter/22482 "2025-01-08T03:55:24Z")

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Hello everyone, in my game, I’m encountering an issue with Unity and FMOD in WebGL builds. The problem is similar to what occurs in the bouncing ball FMOD demo: FMOD HTML5 Demo. When I load the banks, start the scene, a…

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## [Setting Initial parameter values by script](https://qa.fmod.com/t/setting-initial-parameter-values-by-script/22464)

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**Author:** [@wwu39](https://qa.fmod.com/u/wwu39)\
**Replies:** 5\
**Last updated:** [January 6, 2025, 11:12pm UTC](https://qa.fmod.com/t/setting-initial-parameter-values-by-script/22464 "2025-01-06T23:12:24Z")

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Is there a way to set initial parameter values by script? I tried SetParameter but it only works when the event is currently playing. I need to set it when the actor is spawning. I can’t do it in inspector because the…

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## [Fmod was updated to version 2.02.25 with a flash back problem](https://qa.fmod.com/t/fmod-was-updated-to-version-2-02-25-with-a-flash-back-problem/22430)

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**Author:** [@rexiefengye](https://qa.fmod.com/u/rexiefengye)\
**Replies:** 1\
**Last updated:** [January 5, 2025, 10:57pm UTC](https://qa.fmod.com/t/fmod-was-updated-to-version-2-02-25-with-a-flash-back-problem/22430 "2025-01-05T22:57:36Z")

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I have updated fmod 2.02.25 in unity project, but there is a flash back issue, the error log is as follows 2-18 15:11:58.417 E/CRASH ( 8228): other thread is trapped; signum = 6 12-18 15:11:58.417 E/AndroidRuntime( 8…

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## [Fmod recording latency dramatically scales with channels](https://qa.fmod.com/t/fmod-recording-latency-dramatically-scales-with-channels/22443)

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**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 3\
**Last updated:** [January 2, 2025, 8:48pm UTC](https://qa.fmod.com/t/fmod-recording-latency-dramatically-scales-with-channels/22443 "2025-01-02T20:48:42Z")

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Hi all, I’ve been banging my head against this for weeks and i hope someone here can help me. So essentially i’m trying to record multiple channels from an asio device, split the buffer of interleaved samples into sepa…

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## [Could you help build Fmod 2.01.11 Unity plugins for latest xbox game core GDK?](https://qa.fmod.com/t/could-you-help-build-fmod-2-01-11-unity-plugins-for-latest-xbox-game-core-gdk/22461)

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**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [December 31, 2024, 4:47am UTC](https://qa.fmod.com/t/could-you-help-build-fmod-2-01-11-unity-plugins-for-latest-xbox-game-core-gdk/22461 "2024-12-31T04:47:01Z")

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Hey there, Could you help us build Fmod plugins for this version GDK? Unity: 2021.3.45f1 Fmod studio: 2.01.11 Xbox Game core: 2024.06-GDKX-10.0.25398.4271 Thank you very much in advance!

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## [Unity build failing due to FMOD on CI/CD machine but works on local machines](https://qa.fmod.com/t/unity-build-failing-due-to-fmod-on-ci-cd-machine-but-works-on-local-machines/22427)

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**Author:** [@ottah](https://qa.fmod.com/u/ottah)\
**Replies:** 5\
**Last updated:** [December 30, 2024, 8:57pm UTC](https://qa.fmod.com/t/unity-build-failing-due-to-fmod-on-ci-cd-machine-but-works-on-local-machines/22427 "2024-12-30T20:57:33Z")

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Hi, I’ve been struggling with this issue for the last month and I can’t figure out what is causing our builds to fail. I’ve made some changed to our unity project repo to move the FMOD studio project out and just build t…

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## [Loaded banks as TextAsset returns null path](https://qa.fmod.com/t/loaded-banks-as-textasset-returns-null-path/22456)

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**Author:** [@Vulgo\_Rox](https://qa.fmod.com/u/Vulgo_Rox)\
**Replies:** 1\
**Last updated:** [December 30, 2024, 1:42am UTC](https://qa.fmod.com/t/loaded-banks-as-textasset-returns-null-path/22456 "2024-12-30T01:42:28Z")

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Hi there, I had a fully working implementation of FMOD, I would load a bank and find events by path. After trying to implement Addressables and changing the FMOD import type to Asset Bundles, loading banks as Text Asset…

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## [Matching Path](https://qa.fmod.com/t/matching-path/22413)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 5\
**Last updated:** [December 23, 2024, 7:07am UTC](https://qa.fmod.com/t/matching-path/22413 "2024-12-23T07:07:26Z")

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Hello, the sound effect event has been configured in until, but the folder name has been changed in fmod, and the event path does not match. May I ask how to make the event name in until match the file name modified in f…

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## [Parameter Event Instance always plays sound set as initial value together with (correctly selected) sound from parameter](https://qa.fmod.com/t/parameter-event-instance-always-plays-sound-set-as-initial-value-together-with-correctly-selected-sound-from-parameter/22418)

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**Author:** [@AxelAntediluvianInte](https://qa.fmod.com/u/AxelAntediluvianInte)\
**Replies:** 3\
**Last updated:** [December 23, 2024, 3:41am UTC](https://qa.fmod.com/t/parameter-event-instance-always-plays-sound-set-as-initial-value-together-with-correctly-selected-sound-from-parameter/22418 "2024-12-23T03:41:31Z")

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I’m using FMOD to play an event, the event has multiple parameters and a sound for every event. When playing from code, the initial value always plays along with the correct value selected by the parameter, the initial …

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## [Record from non default microphone](https://qa.fmod.com/t/record-from-non-default-microphone/21682)

<div class="topic-metadata">

**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 8\
**Last updated:** [December 23, 2024, 2:11am UTC](https://qa.fmod.com/t/record-from-non-default-microphone/21682 "2024-12-23T02:11:58Z")

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Hi everyone. i’m working on a research project where i need to record multiple microphones simultaneousely in unity. I’ve decided to use FMOD for this. Now i’m running into the problem that, while the windows default mi…

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