# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=15

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 16

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## [Run custom script when Refreshing Banks](https://qa.fmod.com/t/run-custom-script-when-refreshing-banks/22405)

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**Author:** [@mkoepke](https://qa.fmod.com/u/mkoepke)\
**Replies:** 2\
**Last updated:** [December 20, 2024, 1:30pm UTC](https://qa.fmod.com/t/run-custom-script-when-refreshing-banks/22405 "2024-12-20T13:30:55Z")

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I wrote a little editor script to fetch some data from my FMOD Project in the Editor (it creates a Dictionary containing Events and their Banks). Is there a way to call this automatically when using the “Refresh banks” b…

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## [Setup Wizard Sizing on Windows](https://qa.fmod.com/t/setup-wizard-sizing-on-windows/22437)

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**Author:** [@rwlizana](https://qa.fmod.com/u/rwlizana)\
**Replies:** 0\
**Last updated:** [December 19, 2024, 11:22pm UTC](https://qa.fmod.com/t/setup-wizard-sizing-on-windows/22437 "2024-12-19T23:22:50Z")

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I was walking a coworker through setting up Fmod in Unity, he was using a windows machine. The Setup wizard window was unable to be resized and the contents of the window did not fit within its bounds as shown in these s…

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## [Best way to pause/unpause while keeping sync](https://qa.fmod.com/t/best-way-to-pause-unpause-while-keeping-sync/22354)

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**Author:** [@brettridel](https://qa.fmod.com/u/brettridel)\
**Replies:** 4\
**Last updated:** [December 19, 2024, 5:15am UTC](https://qa.fmod.com/t/best-way-to-pause-unpause-while-keeping-sync/22354 "2024-12-19T05:15:15Z")

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Hello I’m developing a rhythm game. As others, I would like to keep the sync between music and game as close as possible. Up to now, I always succeed to do that using EVENT\_CALLBACK, by synchronising the game on the fi…

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## [Parameter Sheet event playing sound from all paramater indexes below the selected one](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416)

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**Author:** [@DrunkardWolf](https://qa.fmod.com/u/DrunkardWolf)\
**Replies:** 1\
**Last updated:** [December 19, 2024, 2:58am UTC](https://qa.fmod.com/t/parameter-sheet-event-playing-sound-from-all-paramater-indexes-below-the-selected-one/22416 "2024-12-19T02:58:09Z")

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Hi, I have a parameter sheet set up for footsteps, with different sounds for each material type. This works perfectly in FMOD studio. But when I play this event in unity, it ends up playing all of the sounds below the se…

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## [Pausing bus doesn't pause velocity on parameters](https://qa.fmod.com/t/pausing-bus-doesnt-pause-velocity-on-parameters/22403)

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**Author:** [@ChikenMilk](https://qa.fmod.com/u/ChikenMilk)\
**Replies:** 3\
**Last updated:** [December 19, 2024, 12:19am UTC](https://qa.fmod.com/t/pausing-bus-doesnt-pause-velocity-on-parameters/22403 "2024-12-19T00:19:43Z")

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When trying to have the audio paused when the game is paused everything works but it seems like the velocity on parameters isn’t pausing causing the parameter to hit zero during the pause.

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## [Problem with loading multiple audio files to FMOD on demand](https://qa.fmod.com/t/problem-with-loading-multiple-audio-files-to-fmod-on-demand/22384)

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**Author:** [@thehighestend](https://qa.fmod.com/u/thehighestend)\
**Replies:** 1\
**Last updated:** [December 18, 2024, 5:02am UTC](https://qa.fmod.com/t/problem-with-loading-multiple-audio-files-to-fmod-on-demand/22384 "2024-12-18T05:02:18Z")

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Hello, I’m using fmod for Unity. What I’m trying to do is, download some random WAV or MP3 songs from the web and play a certain part of them on demand. To do this, I’ve set up a programmer instrument like below and…

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## [FMOD\_OS\_File\_Open : fopen failed to open 'RIFFئf', errno = 44](https://qa.fmod.com/t/fmod-os-file-open-fopen-failed-to-open-riff-f-errno-44/22400)

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**Author:** [@AdarshJ](https://qa.fmod.com/u/AdarshJ)\
**Replies:** 1\
**Last updated:** [December 17, 2024, 9:33pm UTC](https://qa.fmod.com/t/fmod-os-file-open-fopen-failed-to-open-riff-f-errno-44/22400 "2024-12-17T21:33:46Z")

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Hi FMOD community, For the unity webgl build I am getting above error. I am using player instrument to play dialogues, this works fine in editor, but it’s throwing following errors in webgl build \[FMOD\] FMOD\_OS\_File\_O…

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## [\[Noob Question\] Vertical Sound Directionality Issue in Resonance Audio](https://qa.fmod.com/t/noob-question-vertical-sound-directionality-issue-in-resonance-audio/22373)

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**Author:** [@chenyutpe](https://qa.fmod.com/u/chenyutpe)\
**Replies:** 2\
**Last updated:** [December 17, 2024, 4:42am UTC](https://qa.fmod.com/t/noob-question-vertical-sound-directionality-issue-in-resonance-audio/22373 "2024-12-17T04:42:51Z")

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Hi, I’m developing an iOS game in Unity using Resonance Audio, and I’m experiencing a challenge with sound directionality, particularly for vertical sound sources. When I place sound sources (like birdsong) vertically a…

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## [FMOD not recognizing Realtek ASIO Driver](https://qa.fmod.com/t/fmod-not-recognizing-realtek-asio-driver/22347)

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**Author:** [@ax\_matt](https://qa.fmod.com/u/ax_matt)\
**Replies:** 3\
**Last updated:** [December 17, 2024, 3:44am UTC](https://qa.fmod.com/t/fmod-not-recognizing-realtek-asio-driver/22347 "2024-12-17T03:44:55Z")

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Hello! Currently having an issue using FMOD in Unity; mainly with FMOD seemingly not recognizing the Realtek ASIO driver that comes with Windows. Looking at RegEdit shows me that the registry entries exist in HKEY\_LOCAL\_…

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## [Deceleration problem](https://qa.fmod.com/t/deceleration-problem/22396)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 4\
**Last updated:** [December 13, 2024, 4:25am UTC](https://qa.fmod.com/t/deceleration-problem/22396 "2024-12-13T04:25:54Z")

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In ‘untiy’, there is a skill that reduces the frame rate of the image and slows down the audio. How to solve the problem of audio not receiving the image or motion being slowed down? Is this a problem that FMOD can solve…

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## [Switching audio output device (esp. for VR)](https://qa.fmod.com/t/switching-audio-output-device-esp-for-vr/15386)

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**Author:** [@godatplay](https://qa.fmod.com/u/godatplay)\
**Replies:** 14\
**Last updated:** [December 12, 2024, 4:18am UTC](https://qa.fmod.com/t/switching-audio-output-device-esp-for-vr/15386 "2024-12-12T04:18:32Z")

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We’re having problems with fmod using the correct audio output device with VR. A lot of times the headset connects after the start of the application, including in the editor. fmod seems to not handle this at all, unlik…

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## [Silence Instrument Console Warning](https://qa.fmod.com/t/silence-instrument-console-warning/22254)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 11\
**Last updated:** [December 10, 2024, 11:19pm UTC](https://qa.fmod.com/t/silence-instrument-console-warning/22254 "2024-12-10T23:19:45Z")

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Hello, I have a shell landing sound which triggers the same time as a gunshot which I’ve just put in an action sheet with a silence instrument for a short delay however this seems to be causing a console warning ‘\[FMOD…

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## [Adding signal DSP causes starvation](https://qa.fmod.com/t/adding-signal-dsp-causes-starvation/22011)

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**Author:** [@30to1](https://qa.fmod.com/u/30to1)\
**Replies:** 6\
**Last updated:** [December 10, 2024, 5:42am UTC](https://qa.fmod.com/t/adding-signal-dsp-causes-starvation/22011 "2024-12-10T05:42:39Z")

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I’m getting the starvation warning from the following code run in unity specifically on ending playmode. No actual audio needs to be played. using System; using FMOD; using FMODUnity; using UnityEngine; class ExactExa…

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## [Error when switching to another scene](https://qa.fmod.com/t/error-when-switching-to-another-scene/22388)

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**Author:** [@dajwoo2wpo](https://qa.fmod.com/u/dajwoo2wpo)\
**Replies:** 1\
**Last updated:** [December 10, 2024, 4:19am UTC](https://qa.fmod.com/t/error-when-switching-to-another-scene/22388 "2024-12-10T04:19:22Z")

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Hello, I have encountered a problem with FMOD in Unity. When starting a scene, an error (\[FMOD\] Please add an ‘FMOD Studio Listener’ component to your camera in the scene for correct 3D positioning of sounds.) comes out,…

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## [Some delay occurs when pause the music on Android](https://qa.fmod.com/t/some-delay-occurs-when-pause-the-music-on-android/19247)

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**Author:** [@iceuser](https://qa.fmod.com/u/iceuser)\
**Replies:** 5\
**Last updated:** [December 9, 2024, 11:07pm UTC](https://qa.fmod.com/t/some-delay-occurs-when-pause-the-music-on-android/19247 "2024-12-09T23:07:04Z")

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I am developing a rhythm game for Android. Other features work great and better than Unity native audiosystem. But, I have a problem in implementing the pause and resume function. I implemented the pause and resume fu…

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## [Dissonance disables FMOD sounds on iOS](https://qa.fmod.com/t/dissonance-disables-fmod-sounds-on-ios/22372)

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**Author:** [@Owlipip](https://qa.fmod.com/u/Owlipip)\
**Replies:** 1\
**Last updated:** [December 8, 2024, 11:41pm UTC](https://qa.fmod.com/t/dissonance-disables-fmod-sounds-on-ios/22372 "2024-12-08T23:41:02Z")

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When you turn on Dissonance voice chat on the iOS build, all FMOD sounds disappear, while there are a lot of “ERR\_CHANNEL\_STOLEN” errors. It is fixed only by restarting the build. Everything works fine in the android bui…

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## [Local Parameter not working in Build but working in Editor - Unity, Windows Desktop](https://qa.fmod.com/t/local-parameter-not-working-in-build-but-working-in-editor-unity-windows-desktop/22338)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 3\
**Last updated:** [December 5, 2024, 4:45am UTC](https://qa.fmod.com/t/local-parameter-not-working-in-build-but-working-in-editor-unity-windows-desktop/22338 "2024-12-05T04:45:20Z")

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Hello, Using the profiler, I’ve determined that a Local parameter is not functioning in our game’s Windows Desktop build, but it is functioning when running in the editor. Build vs Editor The parameter is set …

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## [Unity can't locate FMOD files after loading on new machine](https://qa.fmod.com/t/unity-cant-locate-fmod-files-after-loading-on-new-machine/22363)

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**Author:** [@Seven7](https://qa.fmod.com/u/Seven7)\
**Replies:** 1\
**Last updated:** [December 4, 2024, 3:31am UTC](https://qa.fmod.com/t/unity-cant-locate-fmod-files-after-loading-on-new-machine/22363 "2024-12-04T03:31:21Z")

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I’m making a prototype for a game for my college project and I’ve been doing all the audio at home. I saved the FMOD studio project and built it before saving the unity project and all events were assigned to banks. I zi…

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## [Microphone and Pitch](https://qa.fmod.com/t/microphone-and-pitch/22295)

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**Author:** [@HBG\_Mathieu](https://qa.fmod.com/u/HBG_Mathieu)\
**Replies:** 3\
**Last updated:** [December 4, 2024, 2:14am UTC](https://qa.fmod.com/t/microphone-and-pitch/22295 "2024-12-04T02:14:04Z")

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Hello, I’m having a hard time to get the same value than unity. The idea is to record the microphone and get the pitch, I was using FFTSharp. int micPosition = Microphone.GetPosition(m\_SelectedMicrophone); if (micPosi…

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## [Please make StudioListener.attenuationObject public](https://qa.fmod.com/t/please-make-studiolistener-attenuationobject-public/22345)

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**Author:** [@redwyre](https://qa.fmod.com/u/redwyre)\
**Replies:** 4\
**Last updated:** [December 2, 2024, 4:14am UTC](https://qa.fmod.com/t/please-make-studiolistener-attenuationobject-public/22345 "2024-12-02T04:14:58Z")

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Currently the attenuationObject in StudioListener is private and can only be set in the inspector, but there does not seem to be any technical reason for this limitation. The listener is updated from the attenuationObjec…

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## [Lots of FMOD Errors and Warnings (as discussed at High Score)](https://qa.fmod.com/t/lots-of-fmod-errors-and-warnings-as-discussed-at-high-score/22203)

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**Author:** [@zakknight](https://qa.fmod.com/u/zakknight)\
**Replies:** 7\
**Last updated:** [December 2, 2024, 1:04am UTC](https://qa.fmod.com/t/lots-of-fmod-errors-and-warnings-as-discussed-at-high-score/22203 "2024-12-02T01:04:16Z")

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Heya team! As discussed at High Score I’m having a number of issues with overloading in FMOD for BirdKnight. We are using Unity Version: 2022.3.45f1 And FMOD Version: 2.02.22 Here are some of the errors we’re getting: …

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## [Resonace Auido is not supported](https://qa.fmod.com/t/resonace-auido-is-not-supported/22352)

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**Author:** [@Hikaru\_T](https://qa.fmod.com/u/Hikaru_T)\
**Replies:** 3\
**Last updated:** [December 2, 2024, 12:25am UTC](https://qa.fmod.com/t/resonace-auido-is-not-supported/22352 "2024-12-02T00:25:07Z")

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First of all, I know this is hard to understand English because I’m using a translator, sorry! I submitted a project using fmod/resonance audio to a posting site called unity room. Only the sound playback wasn’t workin…

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## [Unity doesn't trigger FMOD parameters](https://qa.fmod.com/t/unity-doesnt-trigger-fmod-parameters/22340)

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**Author:** [@100gamberi](https://qa.fmod.com/u/100gamberi)\
**Replies:** 1\
**Last updated:** [December 1, 2024, 11:01pm UTC](https://qa.fmod.com/t/unity-doesnt-trigger-fmod-parameters/22340 "2024-12-01T23:01:56Z")

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Hello! After trying the Kart Minigame tutorial, I started with the Viking Village one. I know, they’re pretty outdated, but I can’t find anything officially supported by FMOD that is recent. I am trying to use a 3D cub…

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## [Quick build size question about using addressable assets in audio tables](https://qa.fmod.com/t/quick-build-size-question-about-using-addressable-assets-in-audio-tables/22342)

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**Author:** [@chadfind](https://qa.fmod.com/u/chadfind)\
**Replies:** 3\
**Last updated:** [November 29, 2024, 3:14am UTC](https://qa.fmod.com/t/quick-build-size-question-about-using-addressable-assets-in-audio-tables/22342 "2024-11-29T03:14:53Z")

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Hello, I have a number of addressable assets (.wav files, etc) getting loaded on the fly for a couple of things, but some of the assets I also want to use in FMOD audio tables for use in programmer instruments. Having …

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## [Could you help build Unity Plugins FMOD 2.01.11 for PS4 and Switch's new sdk?](https://qa.fmod.com/t/could-you-help-build-unity-plugins-fmod-2-01-11-for-ps4-and-switchs-new-sdk/22341)

<div class="topic-metadata">

**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [November 26, 2024, 10:57pm UTC](https://qa.fmod.com/t/could-you-help-build-unity-plugins-fmod-2-01-11-for-ps4-and-switchs-new-sdk/22341 "2024-11-26T22:57:05Z")

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Here is SDK version: PS4: 12.008.011 Switch: 17.5.8 Thank you very much!

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## [FMOD Unity Bug (Disabling Physics Module)](https://qa.fmod.com/t/fmod-unity-bug-disabling-physics-module/22323)

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**Author:** [@martincalander](https://qa.fmod.com/u/martincalander)\
**Replies:** 1\
**Last updated:** [November 26, 2024, 12:57am UTC](https://qa.fmod.com/t/fmod-unity-bug-disabling-physics-module/22323 "2024-11-26T00:57:13Z")

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I’am quite certain I’ve found a bug caused by a combination of #if definitions. If Physics module is disabled but Physics2D is enabled, the following error is in the console. StudioListener.cs 137 Argument 3: cannot c…

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## [Null Reference Exception on Builds related to Initialize](https://qa.fmod.com/t/null-reference-exception-on-builds-related-to-initialize/22320)

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**Author:** [@Parallel\_B](https://qa.fmod.com/u/Parallel_B)\
**Replies:** 2\
**Last updated:** [November 25, 2024, 3:40pm UTC](https://qa.fmod.com/t/null-reference-exception-on-builds-related-to-initialize/22320 "2024-11-25T15:40:01Z")

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Hi there, we are on Unity fmod version 2.02.24 and we are having issues with FMOD on our builds but not in the editor. No idea what to do to solve it as the builds dont show us line numbers that are useful for debugging.…

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## [Slow EventRefDrawer inspector performance](https://qa.fmod.com/t/slow-eventrefdrawer-inspector-performance/22322)

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**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 1\
**Last updated:** [November 25, 2024, 1:44am UTC](https://qa.fmod.com/t/slow-eventrefdrawer-inspector-performance/22322 "2024-11-25T01:44:06Z")

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We’re on FMOD 2.02.19 and our game has almost 6000 events. EventReferenceDrawers in the inspector are sluggish even when there’s only 5-10 of them, and the editor turns into a slideshow when there’s 15+. After profiling…

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## [Kart Minigame tutorial Unity doesn't find new FMOD music events](https://qa.fmod.com/t/kart-minigame-tutorial-unity-doesnt-find-new-fmod-music-events/22326)

<div class="topic-metadata">

**Author:** [@100gamberi](https://qa.fmod.com/u/100gamberi)\
**Replies:** 4\
**Last updated:** [November 24, 2024, 9:59am UTC](https://qa.fmod.com/t/kart-minigame-tutorial-unity-doesnt-find-new-fmod-music-events/22326 "2024-11-24T09:59:46Z")

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Hi! I’m following step by step the Kart Minigame tutorial. I changed the engine sound, the ambience, and everything seemed to work fine until I noticed it wasn’t really updating sounds based on what I loaded on FMOD. I…

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## [\[FMOD\] Instance of Event...has not had EventInstance.set3DAttributes() called on it yet!](https://qa.fmod.com/t/fmod-instance-of-event-has-not-had-eventinstance-set3dattributes-called-on-it-yet/22309)

<div class="topic-metadata">

**Author:** [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)\
**Replies:** 3\
**Last updated:** [November 21, 2024, 1:35am UTC](https://qa.fmod.com/t/fmod-instance-of-event-has-not-had-eventinstance-set3dattributes-called-on-it-yet/22309 "2024-11-21T01:35:12Z")

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Here’s a doozy… I just had this on one of my events out of 7. On running, one such warning is generated for each rat bite that spawns this sound. I initialise my audio with an instance but don’t activate it, but positio…

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