# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=16

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 17

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## [Were did my Script Reference go Unity Editor?](https://qa.fmod.com/t/were-did-my-script-reference-go-unity-editor/22328)

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**Author:** [@mexicano](https://qa.fmod.com/u/mexicano)\
**Replies:** 1\
**Last updated:** [November 20, 2024, 5:31pm UTC](https://qa.fmod.com/t/were-did-my-script-reference-go-unity-editor/22328 "2024-11-20T17:31:56Z")

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after installing FMOD I notice the script reference of monobehavior scripts simply disapeared and I dont know how to tur it back on. its driving me crazy not having it. can someone help me?

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## [Event Reference Updater Breaks on Scan](https://qa.fmod.com/t/event-reference-updater-breaks-on-scan/21326)

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**Author:** [@Shennoz](https://qa.fmod.com/u/Shennoz)\
**Replies:** 20\
**Last updated:** [November 20, 2024, 2:41am UTC](https://qa.fmod.com/t/event-reference-updater-breaks-on-scan/21326 "2024-11-20T02:41:39Z")

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UPDATE: I’ve manually updated the paths for all the events using the wrench icon for every Event Reference variable I have on my prefabs/SOs. The issue still persists when running the Updater tool. It could be that it ge…

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## [Playing FMOD.Sound from Audioclip has no volume](https://qa.fmod.com/t/playing-fmod-sound-from-audioclip-has-no-volume/22088)

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**Author:** [@Eendhoorn](https://qa.fmod.com/u/Eendhoorn)\
**Replies:** 9\
**Last updated:** [November 19, 2024, 11:37pm UTC](https://qa.fmod.com/t/playing-fmod-sound-from-audioclip-has-no-volume/22088 "2024-11-19T23:37:08Z")

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Hello! I’ve used FMOD previous for monogame, and I’m porting the project over to Unity. I’m using a .wav file as an instrument in the game. It’s the same file that I used and worked in the monogame project. Load Type : …

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## [Total Channel Count Grows Forever](https://qa.fmod.com/t/total-channel-count-grows-forever/22288)

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**Author:** [@Janooba](https://qa.fmod.com/u/Janooba)\
**Replies:** 11\
**Last updated:** [November 19, 2024, 4:19am UTC](https://qa.fmod.com/t/total-channel-count-grows-forever/22288 "2024-11-19T04:19:08Z")

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Hey there. I’m having an issue with audio cutting out “randomly” as I play, and profiling/debug shows that my total channel count grows until it reaches the set limit, then things start cutting out. The odd thing is tha…

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## [Quest 2 Microphone louder than Quest 3, Fmod+Photon Voice 2](https://qa.fmod.com/t/quest-2-microphone-louder-than-quest-3-fmod-photon-voice-2/22299)

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**Author:** [@aondw](https://qa.fmod.com/u/aondw)\
**Replies:** 4\
**Last updated:** [November 19, 2024, 2:22am UTC](https://qa.fmod.com/t/quest-2-microphone-louder-than-quest-3-fmod-photon-voice-2/22299 "2024-11-19T02:22:44Z")

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Hi, we’re using Fmod with Photon Voice 2 on Oculus Quest and I’m running into an issue that I can’t get to the bottom of. For us microphone on a Quest 2 is way louder than on a Quest 3, also the Quest 2 exhibits heavy …

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## [Issue with playing an audio clip as a FMOD sound](https://qa.fmod.com/t/issue-with-playing-an-audio-clip-as-a-fmod-sound/18983)

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**Author:** [@G\_S\_R](https://qa.fmod.com/u/G_S_R)\
**Replies:** 5\
**Last updated:** [November 19, 2024, 1:26am UTC](https://qa.fmod.com/t/issue-with-playing-an-audio-clip-as-a-fmod-sound/18983 "2024-11-19T01:26:53Z")

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Hello, I have been looking for a way to play an unity audio clip as a FMOD sound. There are solution for this query from the previous versions of FMOD : - https://qa.fmod.com/t/load-an-audioclip-as-fmod-sound/11741 h…

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## [Syncing midi to timeline and triggering Unity callbacks from midi notes](https://qa.fmod.com/t/syncing-midi-to-timeline-and-triggering-unity-callbacks-from-midi-notes/22300)

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**Author:** [@kennydhubbell](https://qa.fmod.com/u/kennydhubbell)\
**Replies:** 2\
**Last updated:** [November 19, 2024, 1:07am UTC](https://qa.fmod.com/t/syncing-midi-to-timeline-and-triggering-unity-callbacks-from-midi-notes/22300 "2024-11-19T01:07:27Z")

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I’m using FMOD in Unity to sync some effects to music. I currently have beat callback and marker callbacks set up and working well. However, this means that my effects either need to land on the beat, or I need to have a…

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## [AudioClip.GetData Equivalent in FMOD?](https://qa.fmod.com/t/audioclip-getdata-equivalent-in-fmod/18990)

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**Author:** [@martinth](https://qa.fmod.com/u/martinth)\
**Replies:** 19\
**Last updated:** [November 18, 2024, 5:14am UTC](https://qa.fmod.com/t/audioclip-getdata-equivalent-in-fmod/18990 "2024-11-18T05:14:16Z")

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Hi there :slightly\_smiling\_face: I’m currently trying to convert a speech recognition solution work with FMOD audio, rather than the built-in Unity Audio. I’m stumped at a point in the script where the Unity method Audi…

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## [Linux + unity + fmod](https://qa.fmod.com/t/linux-unity-fmod/22301)

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**Author:** [@vladimirkornev](https://qa.fmod.com/u/vladimirkornev)\
**Replies:** 5\
**Last updated:** [November 18, 2024, 11:08am UTC](https://qa.fmod.com/t/linux-unity-fmod/22301 "2024-11-18T11:08:54Z")

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Hello. Something weird happened to my working setup. After I made a clean install of Xubuntu 24.04 and installed Unity Hub with Unity Engine and opened my working project I got errors from FMod plugin basically claiming …

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## [Event Path Returns Null after the first time](https://qa.fmod.com/t/event-path-returns-null-after-the-first-time/22296)

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**Author:** [@andresmaldonado](https://qa.fmod.com/u/andresmaldonado)\
**Replies:** 1\
**Last updated:** [November 18, 2024, 3:20am UTC](https://qa.fmod.com/t/event-path-returns-null-after-the-first-time/22296 "2024-11-18T03:20:37Z")

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Hey, I’m newer to FMOD, so maybe I’m misunderstanding this, but I am trying to create a function that can stop all events except for one, which I’m determining by a string which is the event path of the instance I want …

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## [Unity Locksup Infinitely with Domain Reload as well as ERR\_MEMORY leak issue](https://qa.fmod.com/t/unity-locksup-infinitely-with-domain-reload-as-well-as-err-memory-leak-issue/17167)

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**Author:** [@Dairnon](https://qa.fmod.com/u/Dairnon)\
**Replies:** 7\
**Last updated:** [November 15, 2024, 4:34am UTC](https://qa.fmod.com/t/unity-locksup-infinitely-with-domain-reload-as-well-as-err-memory-leak-issue/17167 "2024-11-15T04:34:27Z")

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So I’m dealing with two issues here. One related to the SystemNotInitializedException: \[FMOD\] Initialization failed : FMOD.Studio.System.create : ERR\_MEMORY : Not enough memory or resources. memory leak error. And anot…

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## [My game has audio only on my computer, other computers and android don't have audio](https://qa.fmod.com/t/my-game-has-audio-only-on-my-computer-other-computers-and-android-dont-have-audio/20255)

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**Author:** [@Joeveno](https://qa.fmod.com/u/Joeveno)\
**Replies:** 7\
**Last updated:** [November 15, 2024, 3:21am UTC](https://qa.fmod.com/t/my-game-has-audio-only-on-my-computer-other-computers-and-android-dont-have-audio/20255 "2024-11-15T03:21:32Z")

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Hi, I’m creating my first project using FMOD in Unity. It works properly on the editor and the audio works properly on my computer, but players have reported that the audio doesn’t work on their computers, and I’ve teste…

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## [Store debug settings in editor preferences](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 6\
**Last updated:** [November 15, 2024, 12:20am UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880 "2024-11-15T00:20:20Z")

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Whenever our audio guy makes a commit he turns on “Live Update”, which means that every other person on our team gets warning spam as the integration tries to connect with FMOD Studio. This kind of setting should be stor…

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## [How can I disable reverb in Unity](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278)

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**Author:** [@StevenHammond](https://qa.fmod.com/u/StevenHammond)\
**Replies:** 3\
**Last updated:** [November 13, 2024, 4:20am UTC](https://qa.fmod.com/t/how-can-i-disable-reverb-in-unity/22278 "2024-11-13T04:20:58Z")

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Is there a convenient way to completely disable reverb for my Unity game? A significant amount of CPU is being used on DSP processing, specifically for reverb, so I’m looking for an easy way to completely turn it off.

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## [Package Manager Typo](https://qa.fmod.com/t/package-manager-typo/22267)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 3\
**Last updated:** [November 13, 2024, 12:31am UTC](https://qa.fmod.com/t/package-manager-typo/22267 "2024-11-13T00:31:20Z")

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Hello, Just thought I’d mention the version number in the unity package manager is wrong, could be confusing. Thanks

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## [Get Pitch on Microphones](https://qa.fmod.com/t/get-pitch-on-microphones/22277)

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**Author:** [@HBG\_Mathieu](https://qa.fmod.com/u/HBG_Mathieu)\
**Replies:** 3\
**Last updated:** [November 12, 2024, 8:26pm UTC](https://qa.fmod.com/t/get-pitch-on-microphones/22277 "2024-11-12T20:26:16Z")

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Hello, I’m simply trying to “merge” 2 examples of FMOD Unity : Record microphones and GetSpectrum. I have this so far : using System; using System.Runtime.InteropServices; using UnityEngine; public class ScriptUsageR…

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## [BUG REPORT: Unity: Not fixing up platform bankFolder path in PlatformPlayInEditor.cs](https://qa.fmod.com/t/bug-report-unity-not-fixing-up-platform-bankfolder-path-in-platformplayineditor-cs/17241)

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**Author:** [@seabaa](https://qa.fmod.com/u/seabaa)\
**Replies:** 1\
**Last updated:** [May 31, 2021, 5:35am UTC](https://qa.fmod.com/t/bug-report-unity-not-fixing-up-platform-bankfolder-path-in-platformplayineditor-cs/17241 "2021-05-31T05:35:20Z")

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Fmod fails to load banks from a Unity Editor which has a saved studio project path on Windows that is then opened up in a Unity Editor on Mac. diff --git a/FMOD/src/Runtime/PlatformPlayInEditor.cs b/FMOD/src/Runtime/Pl…

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## [Issue with BGM Cutting Off in FMOD](https://qa.fmod.com/t/issue-with-bgm-cutting-off-in-fmod/22238)

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**Author:** [@aispk123](https://qa.fmod.com/u/aispk123)\
**Replies:** 9\
**Last updated:** [November 12, 2024, 7:10am UTC](https://qa.fmod.com/t/issue-with-bgm-cutting-off-in-fmod/22238 "2024-11-12T07:10:29Z")

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Hello, I am using FMOD in Unity to manage the same BGM across two banks (Bank A and Bank B). In Map A, I play the BGM using Bank A, and when transitioning to Map B, I only load Bank B while keeping the same BGM instance…

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## [FMOD Error: 'assertion: level \>= 0.0f' failed in Build Environment Only](https://qa.fmod.com/t/fmod-error-assertion-level-0-0f-failed-in-build-environment-only/22242)

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**Author:** [@aispk123](https://qa.fmod.com/u/aispk123)\
**Replies:** 3\
**Last updated:** [November 12, 2024, 2:50am UTC](https://qa.fmod.com/t/fmod-error-assertion-level-0-0f-failed-in-build-environment-only/22242 "2024-11-12T02:50:26Z")

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Hello FMOD team and community, I’m encountering an error in my Unity project that only appears in the build environment. In the Unity Editor, there are no issues, but in the build (Windows platform), the following error…

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## [Get Assets from Event without playing](https://qa.fmod.com/t/get-assets-from-event-without-playing/22194)

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**Author:** [@slojanko](https://qa.fmod.com/u/slojanko)\
**Replies:** 6\
**Last updated:** [November 8, 2024, 3:57am UTC](https://qa.fmod.com/t/get-assets-from-event-without-playing/22194 "2024-11-08T03:57:08Z")

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Hey, we’re using Fmod on a Unity project, and looking into the exposed API, I can’t find a way to get Assets used in an Event. My use case is that I want to load the source Asset file (wav) and generate some metadata …

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## [Suggestion: Add loudness meter to FMOD Debug window](https://qa.fmod.com/t/suggestion-add-loudness-meter-to-fmod-debug-window/22274)

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**Author:** [@jeppeFlashbulb](https://qa.fmod.com/u/jeppeFlashbulb)\
**Replies:** 1\
**Last updated:** [November 7, 2024, 11:10pm UTC](https://qa.fmod.com/t/suggestion-add-loudness-meter-to-fmod-debug-window/22274 "2024-11-07T23:10:33Z")

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Hi, I’ve written this script myself to track loudness values directly in game but i think that this should ultimately be part of default FMOD debug window in Unity. Maybe something similar to this could be implemented? …

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## [Cant use \[EventRef\] or \[EventReference\] in unity](https://qa.fmod.com/t/cant-use-eventref-or-eventreference-in-unity/19955)

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**Author:** [@Cocofou](https://qa.fmod.com/u/Cocofou)\
**Replies:** 5\
**Last updated:** [November 7, 2024, 11:00pm UTC](https://qa.fmod.com/t/cant-use-eventref-or-eventreference-in-unity/19955 "2024-11-07T23:00:35Z")

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Hi I’m a bit new to scripting for this specific API. There is a very simple script I took from scott games (i’m learning) and he uses \[EventRef\] that is obsolete on fmod 2.02. I’ve switched the \[EventRef\] to \[EventRefe…

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## [FMOD Oculus Spatializer plugin for PS5](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-for-ps5/20239)

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**Author:** [@simon.agera.games](https://qa.fmod.com/u/simon.agera.games)\
**Replies:** 5\
**Last updated:** [November 7, 2024, 5:04am UTC](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-for-ps5/20239 "2024-11-07T05:04:22Z")

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Hi everyone, This questions is regarding a 3rd party plugin that I realize is outside of the responsibility of FMOD, but I thought I would give it a shot anyways in hope that someone in this forum might know the answer. …

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## [I am loading the bank but in runtime throws Event not found error](https://qa.fmod.com/t/i-am-loading-the-bank-but-in-runtime-throws-event-not-found-error/22269)

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**Author:** [@davidchico](https://qa.fmod.com/u/davidchico)\
**Replies:** 1\
**Last updated:** [November 6, 2024, 5:37pm UTC](https://qa.fmod.com/t/i-am-loading-the-bank-but-in-runtime-throws-event-not-found-error/22269 "2024-11-06T17:37:51Z")

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Hi! I am getting a bit crazy with this issue, and I am finding myself unable to figure it out or find any solutions online. I have some banks loaded that the sound designer has given me. I have set up the fmod plugin, 2…

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## [Get loop region in code or find total playtime of event](https://qa.fmod.com/t/get-loop-region-in-code-or-find-total-playtime-of-event/22228)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 2\
**Last updated:** [November 6, 2024, 7:33am UTC](https://qa.fmod.com/t/get-loop-region-in-code-or-find-total-playtime-of-event/22228 "2024-11-06T07:33:35Z")

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I’m trying to synchronize some gameplay events to the beat of a song. I can retrieve the BPM of the event that is currently playing, but for testing and ease of use I need to set various loop regions in the song, meaning…

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## [Is it possible to create weapon sounds in FMOD that handle a dynamically changing fire rate?](https://qa.fmod.com/t/is-it-possible-to-create-weapon-sounds-in-fmod-that-handle-a-dynamically-changing-fire-rate/22253)

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**Author:** [@BulletproofDuck](https://qa.fmod.com/u/BulletproofDuck)\
**Replies:** 1\
**Last updated:** [November 6, 2024, 5:54am UTC](https://qa.fmod.com/t/is-it-possible-to-create-weapon-sounds-in-fmod-that-handle-a-dynamically-changing-fire-rate/22253 "2024-11-06T05:54:57Z")

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In my game, certain weapons can gradually or procedurally adjust their fire rate based on gameplay conditions, such as increasing or decreasing over time. The sound structure includes a First Round, Fire Loop, and Tail, …

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## [How to handle two or more emitters with the same sound?](https://qa.fmod.com/t/how-to-handle-two-or-more-emitters-with-the-same-sound/22260)

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**Author:** [@chickengameaudio](https://qa.fmod.com/u/chickengameaudio)\
**Replies:** 1\
**Last updated:** [November 6, 2024, 12:05am UTC](https://qa.fmod.com/t/how-to-handle-two-or-more-emitters-with-the-same-sound/22260 "2024-11-06T00:05:11Z")

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Hello, I have audio using spatializer coming from my campfire object in my top-down 2D game in Unity. I’m using the Studio Event Emitter to trigger the audio. The issue I’m running into is whenever there are multiple ca…

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## [Scatterer Instrument not playing in Unity Build](https://qa.fmod.com/t/scatterer-instrument-not-playing-in-unity-build/22261)

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**Author:** [@chickengameaudio](https://qa.fmod.com/u/chickengameaudio)\
**Replies:** 1\
**Last updated:** [November 5, 2024, 11:50pm UTC](https://qa.fmod.com/t/scatterer-instrument-not-playing-in-unity-build/22261 "2024-11-05T23:50:49Z")

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Hello, I am struggling with an issue with my environment audio in Unity. I have one track playing the ocean and a second track playing seagulls as a scatterer instrument. It works well in the Editor but when I build the…

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## [How to write a .wav file by using FMOD\_OUTPUTTYPE\_WAVWRITER\_NRT?](https://qa.fmod.com/t/how-to-write-a-wav-file-by-using-fmod-outputtype-wavwriter-nrt/22256)

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**Author:** [@wave9b](https://qa.fmod.com/u/wave9b)\
**Replies:** 3\
**Last updated:** [November 5, 2024, 11:23pm UTC](https://qa.fmod.com/t/how-to-write-a-wav-file-by-using-fmod-outputtype-wavwriter-nrt/22256 "2024-11-05T23:23:37Z")

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so, this project I’m developing simulates a mixing table. It allows the player to control the volume, pan, high EQ, and low EQ of each channel from a song (8 channels total). I need to create a function that when the us…

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## [PlayOneShot not routing through group bus](https://qa.fmod.com/t/playoneshot-not-routing-through-group-bus/22244)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 2\
**Last updated:** [November 5, 2024, 2:00pm UTC](https://qa.fmod.com/t/playoneshot-not-routing-through-group-bus/22244 "2024-11-05T14:00:13Z")

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Hello. I want to use a bus to conveniently change the volume of all sounds belonging to this bus at the same time. But for some reason, when calling the PlayOneShot method, the sound volume does not change, but always re…

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