# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=19

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 20

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## [Record fmod in an video](https://qa.fmod.com/t/record-fmod-in-an-video/20497)

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**Author:** [@willim](https://qa.fmod.com/u/willim)\
**Replies:** 15\
**Last updated:** [August 17, 2024, 11:48am UTC](https://qa.fmod.com/t/record-fmod-in-an-video/20497 "2024-08-17T11:48:42Z")

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I ran into a problem, in our game we use fmod to play sound, now there is a need to record a player’s battle and save it as a video. The plugins I used were ffmpeg and natcorder, but both of them had problems when dealin…

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## [How do i change a variable depending on the sound panning](https://qa.fmod.com/t/how-do-i-change-a-variable-depending-on-the-sound-panning/22005)

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**Author:** [@MostoGuy](https://qa.fmod.com/u/MostoGuy)\
**Replies:** 1\
**Last updated:** [August 16, 2024, 2:08am UTC](https://qa.fmod.com/t/how-do-i-change-a-variable-depending-on-the-sound-panning/22005 "2024-08-16T02:08:24Z")

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i want for a specific gameobjects position change depending on the sound panning. the builtin unity audio system has that so i figured this one had it too but idk how to work with it

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## [Xbox Certification: Fmod PDB files](https://qa.fmod.com/t/xbox-certification-fmod-pdb-files/21990)

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**Author:** [@Roberto\_Heart](https://qa.fmod.com/u/Roberto_Heart)\
**Replies:** 1\
**Last updated:** [August 14, 2024, 12:16am UTC](https://qa.fmod.com/t/xbox-certification-fmod-pdb-files/21990 "2024-08-14T00:16:18Z")

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I’m submitting an Xbox game to Microsoft certification and I’m missing the following PDB files: Note: Symbol file not found for fmod.dll. The GUID for this PDB is {14EA9809-BED3-4057-85A5-0236261224B4}. Note: Symbol fi…

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## [Localizable Audio Table entry picker in Unity UI](https://qa.fmod.com/t/localizable-audio-table-entry-picker-in-unity-ui/17488)

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**Author:** [@shelim](https://qa.fmod.com/u/shelim)\
**Replies:** 8\
**Last updated:** [August 12, 2024, 11:32pm UTC](https://qa.fmod.com/t/localizable-audio-table-entry-picker-in-unity-ui/17488 "2024-08-12T23:32:44Z")

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Hello All, To add a visual picker for Audio Event one needs just to apply \[EventRef\] attribute for the string field. I wonder if there is any trick like this to make Localizable Audio Table entry picker? It would simpl…

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## [Plugin Base Path Hardcoding](https://qa.fmod.com/t/plugin-base-path-hardcoding/21952)

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**Author:** [@rwlizana](https://qa.fmod.com/u/rwlizana)\
**Replies:** 5\
**Last updated:** [August 12, 2024, 3:07pm UTC](https://qa.fmod.com/t/plugin-base-path-hardcoding/21952 "2024-08-12T15:07:36Z")

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In RunTimeUtils.cs the Plugin Base Path is set by two hardcoded values. The project I am working on requires plugins to be in a git submodule with the configuration data in the main repo. I noticed when I moved the plugi…

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## [Does loading Streaming Banks load the whole assets into memory?](https://qa.fmod.com/t/does-loading-streaming-banks-load-the-whole-assets-into-memory/21951)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 2\
**Last updated:** [August 8, 2024, 10:24am UTC](https://qa.fmod.com/t/does-loading-streaming-banks-load-the-whole-assets-into-memory/21951 "2024-08-08T10:24:45Z")

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When loading separated streaming banks (.stream.bank) at runtime does that load the whole bank into memory? Or does it just load what is needed to stream those assets? I.e. should i be loading the streaming banks at all…

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## [Editor build errors when building from VS](https://qa.fmod.com/t/editor-build-errors-when-building-from-vs/21948)

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**Author:** [@IV-Kitti](https://qa.fmod.com/u/IV-Kitti)\
**Replies:** 4\
**Last updated:** [August 6, 2024, 5:27am UTC](https://qa.fmod.com/t/editor-build-errors-when-building-from-vs/21948 "2024-08-06T05:27:24Z")

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Hi, Building the project from Unity works but when I try to build from visual studio I get many build errors what wouldn’t happen if #if UNITY\_EDITOR was defined, am I missing something or should I manually add them ? …

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## [FMOD Tip - Gitignore for the FMOD Integration in Unity (FMOD Unity Gitignore)](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283)

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**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 17\
**Last updated:** [August 6, 2024, 4:52am UTC](https://qa.fmod.com/t/fmod-tip-gitignore-for-the-fmod-integration-in-unity-fmod-unity-gitignore/16283 "2024-08-06T04:52:02Z")

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Hi! I just wanted to share the .gitignore that I’ve been using when implementing FMOD in Unity. FMOD Gitignore Lines Add these lines to your git-/hg-/collab-ignore file: ### FMOD Unity Integration ### # Never ignore D…

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## [Broken guids](https://qa.fmod.com/t/broken-guids/21960)

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**Author:** [@gentorius](https://qa.fmod.com/u/gentorius)\
**Replies:** 1\
**Last updated:** [August 6, 2024, 4:00am UTC](https://qa.fmod.com/t/broken-guids/21960 "2024-08-06T04:00:35Z")

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Hello, I am a developer and I was doing an instrument of sorts that would connect Animation events to sounds. After creating the instrument, we found that some of the guids were broken. Renaming does fix them individua…

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## [File in StreamingAssets won't play with programmer sound on quest 2, works in Editor](https://qa.fmod.com/t/file-in-streamingassets-wont-play-with-programmer-sound-on-quest-2-works-in-editor/21939)

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**Author:** [@krso92](https://qa.fmod.com/u/krso92)\
**Replies:** 4\
**Last updated:** [July 31, 2024, 11:14pm UTC](https://qa.fmod.com/t/file-in-streamingassets-wont-play-with-programmer-sound-on-quest-2-works-in-editor/21939 "2024-07-31T23:14:58Z")

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So, i followed this example and it works in Unity Editor. However, when I build it on Quest 2, it doesn’t play any sound. I managed sucesfully to play events from bank, but in this case I need to play file from Streamin…

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## [Error Connecting to game (Live Update)](https://qa.fmod.com/t/error-connecting-to-game-live-update/21933)

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**Author:** [@MIruemu](https://qa.fmod.com/u/MIruemu)\
**Replies:** 6\
**Last updated:** [July 31, 2024, 12:23am UTC](https://qa.fmod.com/t/error-connecting-to-game-live-update/21933 "2024-07-31T00:23:08Z")

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Fmod 2.02.22 Unity 2022.3.5.f1 Tried to use live update function. The error I get you can see on screenshot.

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## [FMOD Unity "Missing directive or an assembly reference"](https://qa.fmod.com/t/fmod-unity-missing-directive-or-an-assembly-reference/21916)

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**Author:** [@CousinJackie](https://qa.fmod.com/u/CousinJackie)\
**Replies:** 4\
**Last updated:** [July 30, 2024, 12:03pm UTC](https://qa.fmod.com/t/fmod-unity-missing-directive-or-an-assembly-reference/21916 "2024-07-30T12:03:38Z")

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I am using FMOD in the “Test Track” template from Unity 2021.3.38fi. I am trying to mod scripts using the FMODUnity namespace but I always get errors that I am missing a directive or assembly reference. I have reimport…

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## [Could you made FMOD 2.01.11 for Unity with PS5 SDK 9.000?](https://qa.fmod.com/t/could-you-made-fmod-2-01-11-for-unity-with-ps5-sdk-9-000/21930)

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**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 5\
**Last updated:** [July 30, 2024, 5:15am UTC](https://qa.fmod.com/t/could-you-made-fmod-2-01-11-for-unity-with-ps5-sdk-9-000/21930 "2024-07-30T05:15:41Z")

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Thank you very much !

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## [PulseAudio connection error in unit test on Linux](https://qa.fmod.com/t/pulseaudio-connection-error-in-unit-test-on-linux/21927)

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**Author:** [@JulianKlang](https://qa.fmod.com/u/JulianKlang)\
**Replies:** 1\
**Last updated:** [July 30, 2024, 2:38am UTC](https://qa.fmod.com/t/pulseaudio-connection-error-in-unit-test-on-linux/21927 "2024-07-30T02:38:31Z")

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Hey there, An automated unit test (that is for Linux I think) on our Github / CI page fails with the following error: SetUp : Unhandled log message: '\[Error\] \[FMOD\] FMOD\_PulseAudio\_CheckOutputSupport : pa\_context\_conne…

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## [FMODStudioSettings asset git clutter](https://qa.fmod.com/t/fmodstudiosettings-asset-git-clutter/21677)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 9\
**Last updated:** [July 26, 2024, 5:45am UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-git-clutter/21677 "2024-07-26T05:45:21Z")

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Heya folks, using Unity 6000.0.2f1 using Unity Integration 2.02.20 For some reason the FMOD StudioSettings asset gets overwritten when imported on mac and imported on pc. Meaning, when I push my project from windows a…

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## [Various runtime errors after switching to WebGL](https://qa.fmod.com/t/various-runtime-errors-after-switching-to-webgl/21907)

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**Author:** [@abdb687](https://qa.fmod.com/u/abdb687)\
**Replies:** 4\
**Last updated:** [July 26, 2024, 12:28am UTC](https://qa.fmod.com/t/various-runtime-errors-after-switching-to-webgl/21907 "2024-07-26T00:28:30Z")

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I have inherited a project which uses FMOD. I’m a complete noob when it comes to FMOD so am struggling to resolve some errors in my WebGL build. The game runs great in the editor, with all sound being as intended. It al…

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## [Unity doesn't read all audio tracks](https://qa.fmod.com/t/unity-doesnt-read-all-audio-tracks/21900)

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**Author:** [@wizrd](https://qa.fmod.com/u/wizrd)\
**Replies:** 1\
**Last updated:** [July 24, 2024, 7:19am UTC](https://qa.fmod.com/t/unity-doesnt-read-all-audio-tracks/21900 "2024-07-24T07:19:04Z")

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Beginner here - A long while ago, I completed a project that integrated FMOD into Unity, and never had the following issue. I recently added more audio components, but when I test the game, the new audio isn’t triggered,…

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## [How to remove the Fmod package from Unity project](https://qa.fmod.com/t/how-to-remove-the-fmod-package-from-unity-project/16734)

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**Author:** [@Rupert](https://qa.fmod.com/u/Rupert)\
**Replies:** 3\
**Last updated:** [July 24, 2024, 4:22am UTC](https://qa.fmod.com/t/how-to-remove-the-fmod-package-from-unity-project/16734 "2024-07-24T04:22:28Z")

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Hey everyone, I started a unity project with FMOD, and now since I want to use a spatializer that does not support FMOD, I want to properly remove FMOD from the project. I tried the package manager, but I can’t find it…

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## [Event Reference Not Found in build](https://qa.fmod.com/t/event-reference-not-found-in-build/21903)

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**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 1\
**Last updated:** [July 23, 2024, 4:58pm UTC](https://qa.fmod.com/t/event-reference-not-found-in-build/21903 "2024-07-23T16:58:18Z")

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I am building a game for WebGL. Trying to play an event via Studio Event Emitter in Awake() but it says “Event Reference not found in 0x000”. This happens once in the whole game. All Events are assigned to banks …

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## [How to spot empty/null EventReference?](https://qa.fmod.com/t/how-to-spot-empty-null-eventreference/19858)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 5\
**Last updated:** [July 23, 2024, 1:00am UTC](https://qa.fmod.com/t/how-to-spot-empty-null-eventreference/19858 "2024-07-23T01:00:01Z")

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Hi there! I’m using a public FMODUnity.EventReference to hold reference to a sound, but I’m leaving the path empty since I dont have the sound yet. I’m trying to not call it if it’s null by calling EventReference.IsNull…

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## [No sound on MacOS](https://qa.fmod.com/t/no-sound-on-macos/21887)

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**Author:** [@Necronomicron](https://qa.fmod.com/u/Necronomicron)\
**Replies:** 3\
**Last updated:** [July 22, 2024, 3:48am UTC](https://qa.fmod.com/t/no-sound-on-macos/21887 "2024-07-22T03:48:46Z")

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Hello! A user has a problem with my Unity game on his MacOS. Obviously, the game works perfectly fine here on Windows. Unity version is 2018.4.36f1. He also tried to install Windows 11 on Parallels virtual machine wi…

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## [AHDSR Fades aren't working properly in Unity](https://qa.fmod.com/t/ahdsr-fades-arent-working-properly-in-unity/21901)

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**Author:** [@TomatoLamp](https://qa.fmod.com/u/TomatoLamp)\
**Replies:** 1\
**Last updated:** [July 22, 2024, 3:17am UTC](https://qa.fmod.com/t/ahdsr-fades-arent-working-properly-in-unity/21901 "2024-07-22T03:17:04Z")

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Using Unity 2023.1.9f1 and FMOD Studio 2.03, I have simple events for background music and each song uses an AHDSR on the master volume to fade in and out. Within FMOD Studio, the fades work as expected but, in Unity, t…

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## [Capturing stereo output from Fmod](https://qa.fmod.com/t/capturing-stereo-output-from-fmod/21888)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 5\
**Last updated:** [July 22, 2024, 12:40am UTC](https://qa.fmod.com/t/capturing-stereo-output-from-fmod/21888 "2024-07-22T00:40:18Z")

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Hi all, I’m trying to capture Fmod’s output and pass it to a video recorder. I’ve based my code on the DSP Capture example. https://www.fmod.com/docs/2.02/unity/examples-dsp-capture.html The audio recorded on the vid…

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## [Multichannel Audio-Input](https://qa.fmod.com/t/multichannel-audio-input/13864)

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**Author:** [@damiantd](https://qa.fmod.com/u/damiantd)\
**Replies:** 5\
**Last updated:** [July 18, 2024, 4:38am UTC](https://qa.fmod.com/t/multichannel-audio-input/13864 "2024-07-18T04:38:33Z")

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Hi, for a research-projekt I’m seeking for a solution to get multichannel input from a (virtual) audio interface into unity. Would be fmod a solution to this? When yes - how? Thanks in advance and best regards

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## [ERR\_INVALID\_HANDLE at EventInstance stop](https://qa.fmod.com/t/err-invalid-handle-at-eventinstance-stop/21863)

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**Author:** [@eseravas](https://qa.fmod.com/u/eseravas)\
**Replies:** 5\
**Last updated:** [July 16, 2024, 3:55am UTC](https://qa.fmod.com/t/err-invalid-handle-at-eventinstance-stop/21863 "2024-07-16T03:55:53Z")

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Hi, whenever I try to call FMOD.Studio.STOP\_MODE to stop the music I’m playing in-game, I receive an ERR\_INVALID\_HANDLE. Whether I initialize my music in a script or on an object with a Studio Event Emitter, this error p…

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## [Trouble visualizing waveform from event without separate Sound object](https://qa.fmod.com/t/trouble-visualizing-waveform-from-event-without-separate-sound-object/21351)

<div class="topic-metadata">

**Author:** [@Gungo](https://qa.fmod.com/u/Gungo)\
**Replies:** 9\
**Last updated:** [July 16, 2024, 2:49am UTC](https://qa.fmod.com/t/trouble-visualizing-waveform-from-event-without-separate-sound-object/21351 "2024-07-16T02:49:35Z")

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Hello, I am very new to FMOD Engine so apologies and thanks in advance. I am trying to create a Unity game that is basically a mini DAW or a very simplified DAW. Players should be able to visualize a track’s waveform a…

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## [\[FMOD\] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds."](https://qa.fmod.com/t/fmod-please-add-an-fmod-studio-listener-component-to-your-camera-in-the-scene-for-correct-3d-positioning-of-sounds/21851)

<div class="topic-metadata">

**Author:** [@su9257](https://qa.fmod.com/u/su9257)\
**Replies:** 1\
**Last updated:** [July 9, 2024, 7:01am UTC](https://qa.fmod.com/t/fmod-please-add-an-fmod-studio-listener-component-to-your-camera-in-the-scene-for-correct-3d-positioning-of-sounds/21851 "2024-07-09T07:01:31Z")

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I have implemented a CustomStudioListener during development, but I am encountering the following warning: \[FMOD\] Please add an ‘FMOD Studio Listener’ component to your camera in the scene for correct 3D positioning of …

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## [Accessing nested events in unity](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074)

<div class="topic-metadata">

**Author:** [@chris\_goldsmith\_CA\_F](https://qa.fmod.com/u/chris_goldsmith_CA_F)\
**Replies:** 7\
**Last updated:** [July 9, 2024, 5:30am UTC](https://qa.fmod.com/t/accessing-nested-events-in-unity/15074 "2024-07-09T05:30:06Z")

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Hello, I’ve come from using wwise and am a bit new to Fmod so was looking a for a way to emulate the parenting hierarchy for sound properties (volume/sends/panning) and thought nested events might do the trick. I’m havin…

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## [Ambient sound play sometimes, sometimes not?](https://qa.fmod.com/t/ambient-sound-play-sometimes-sometimes-not/21805)

<div class="topic-metadata">

**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 5\
**Last updated:** [July 9, 2024, 4:23am UTC](https://qa.fmod.com/t/ambient-sound-play-sometimes-sometimes-not/21805 "2024-07-09T04:23:10Z")

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Hi there, I’m the “Unity3d guy”, and I’m working with a sound engineer who’s working on FMOD. My game is already released, everything runs fine, but there’s some ambient sounds that do not play sometimes. I’m using the…

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## [Merge conflict with github](https://qa.fmod.com/t/merge-conflict-with-github/21846)

<div class="topic-metadata">

**Author:** [@MJamil23](https://qa.fmod.com/u/MJamil23)\
**Replies:** 1\
**Last updated:** [July 8, 2024, 10:19pm UTC](https://qa.fmod.com/t/merge-conflict-with-github/21846 "2024-07-08T22:19:36Z")

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Hello! Im not a programmer by any means but im the sound designer in my school project and everytime I try to merge with main using GitHub, I get 2 conflicted files - usually these Assets\\Plugins\\FMOD\\Cache\\Editor\\FMODS…

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