# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=2

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 3

---

## [StopEventsOutsideMaxDistance Replaying events from beginning](https://qa.fmod.com/t/stopeventsoutsidemaxdistance-replaying-events-from-beginning/24327)

<div class="topic-metadata">

**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [June 11, 2026, 7:15am UTC](https://qa.fmod.com/t/stopeventsoutsidemaxdistance-replaying-events-from-beginning/24327 "2026-06-11T07:15:33Z")

</div>

Hello, We’re using StopEventsOutsideMaxDistance as we have emitters on some prefabs that are quite numerous like wind rattle on fences (100s of fences in the scene in the distance which will never be heard) so it’s a wa…

---

## [Emitter Releasing OnDestroy()](https://qa.fmod.com/t/emitter-releasing-ondestroy/23770)

<div class="topic-metadata">

**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 13\
**Last updated:** [June 9, 2026, 5:15am UTC](https://qa.fmod.com/t/emitter-releasing-ondestroy/23770 "2026-06-09T05:15:02Z")

</div>

Hello, We’ve had a few problems with memory leaks lately and it seems to be coming from emitters stop trigger…. There are some emitters where we set the stop OnDestroy but they’re not being released properly, I’m debugg…

---

## [(Unity) Linux Player looking for libresonanceaudio.so in incorrect directory](https://qa.fmod.com/t/unity-linux-player-looking-for-libresonanceaudio-so-in-incorrect-directory/24318)

<div class="topic-metadata">

**Author:** [@BeefyAndTheDucks](https://qa.fmod.com/u/BeefyAndTheDucks)\
**Replies:** 3\
**Last updated:** [June 9, 2026, 3:49am UTC](https://qa.fmod.com/t/unity-linux-player-looking-for-libresonanceaudio-so-in-incorrect-directory/24318 "2026-06-09T03:49:45Z")

</div>

So I’m developing my game for Linux using FMOD and Resonance Audio. After building my game (for Linux) and hitting play, I get an issue loading the libresonanceaudio.so file. FMOD seems to be looking in (relative to the…

---

## [Android/IOS error Could not load bank 'Master Bank' : ERR\_FORMAT : Unsupported file or audio format](https://qa.fmod.com/t/android-ios-error-could-not-load-bank-master-bank-err-format-unsupported-file-or-audio-format/24289)

<div class="topic-metadata">

**Author:** [@vlad\_carx](https://qa.fmod.com/u/vlad_carx)\
**Replies:** 9\
**Last updated:** [June 7, 2026, 11:03pm UTC](https://qa.fmod.com/t/android-ios-error-could-not-load-bank-master-bank-err-format-unsupported-file-or-audio-format/24289 "2026-06-07T23:03:16Z")

</div>

Help me, please. I updated the FMOD in the project from 2.01.11 to 2.03.13. I fixed all the bugs in the editor, but a problem appeared in the builds. The game does not start and the error “Could not load bank ‘Master B…

---

## [Audio Quality Issue on Mobile Build Only](https://qa.fmod.com/t/audio-quality-issue-on-mobile-build-only/24294)

<div class="topic-metadata">

**Author:** [@airjean](https://qa.fmod.com/u/airjean)\
**Replies:** 2\
**Last updated:** [June 4, 2026, 4:54am UTC](https://qa.fmod.com/t/audio-quality-issue-on-mobile-build-only/24294 "2026-06-04T04:54:21Z")

</div>

Hello, I have discovered an issue where a specific event sounds rough or distorted during playback. (The audio crackles.) This issue does not occur in the Unity Editor and can only be reproduced on mobile builds. We ha…

---

## [Haptics instrument for Unity doesn't work in Editor on Mac](https://qa.fmod.com/t/haptics-instrument-for-unity-doesnt-work-in-editor-on-mac/24204)

<div class="topic-metadata">

**Author:** [@Boie.mp3](https://qa.fmod.com/u/Boie.mp3)\
**Replies:** 5\
**Last updated:** [June 4, 2026, 12:05am UTC](https://qa.fmod.com/t/haptics-instrument-for-unity-doesnt-work-in-editor-on-mac/24204 "2026-06-04T00:05:50Z")

</div>

I’m a big fan of the haptic instrument so far, but i can only test it on a PC and not my M4 Mac Mini inside of Unitys editor. I have tried a bunch of stuff. but can simply not find any documentation describing this issue…

---

## [Targeting a specific bus with ScriptUsageVideoPlayback not working](https://qa.fmod.com/t/targeting-a-specific-bus-with-scriptusagevideoplayback-not-working/24269)

<div class="topic-metadata">

**Author:** [@cj2heads](https://qa.fmod.com/u/cj2heads)\
**Replies:** 4\
**Last updated:** [June 3, 2026, 8:53pm UTC](https://qa.fmod.com/t/targeting-a-specific-bus-with-scriptusagevideoplayback-not-working/24269 "2026-06-03T20:53:03Z")

</div>

I’ve taken the ScriptUsageVideoPlayback and modified it slightly to target a specific bus instead of the master channel group. Below is what I’m currently doing: if (!mChannel.hasHandle() && mTotalSamplesWritten \> mAdju…

---

## [Unity web build error "Cannot close a closed AudioContext"](https://qa.fmod.com/t/unity-web-build-error-cannot-close-a-closed-audiocontext/24284)

<div class="topic-metadata">

**Author:** [@pantsus](https://qa.fmod.com/u/pantsus)\
**Replies:** 6\
**Last updated:** [June 1, 2026, 2:01am UTC](https://qa.fmod.com/t/unity-web-build-error-cannot-close-a-closed-audiocontext/24284 "2026-06-01T02:01:54Z")

</div>

Hello everyone! My unity build woking perfectly on Windows, but when i tying open web build in different browsers, it shows some error message on startup and sounds not works. RuntimeManager.CoreSystem.mixerResume() not…

---

## [Audio Stream to programmer instrument](https://qa.fmod.com/t/audio-stream-to-programmer-instrument/20519)

<div class="topic-metadata">

**Author:** [@sailok](https://qa.fmod.com/u/sailok)\
**Replies:** 10\
**Last updated:** [May 29, 2026, 11:16am UTC](https://qa.fmod.com/t/audio-stream-to-programmer-instrument/20519 "2026-05-29T11:16:07Z")

</div>

Hi everyone, I’m trying to implement an audio stream from a video in Unity following the example in https://www.fmod.com/docs/2.02/unity/examples-video-playback.html So far, so good, except that now, I want to stream t…

---

## [FMOD Event Reference Updater Hang](https://qa.fmod.com/t/fmod-event-reference-updater-hang/22993)

<div class="topic-metadata">

**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 5\
**Last updated:** [May 28, 2026, 9:46pm UTC](https://qa.fmod.com/t/fmod-event-reference-updater-hang/22993 "2026-05-28T21:46:44Z")

</div>

When using the FMOD Event Reference Updater it will hang and stop responding the Unity editor when arriving at the Odin Validator/Editor/Profiles/Main Profile.asset during the ScriptableObjects pass. I am using Fmod 2.0…

---

## [Constant "Error Watching" warnings in console and broken working directory behaviour](https://qa.fmod.com/t/constant-error-watching-warnings-in-console-and-broken-working-directory-behaviour/24280)

<div class="topic-metadata">

**Author:** [@ValPro](https://qa.fmod.com/u/ValPro)\
**Replies:** 1\
**Last updated:** [May 22, 2026, 7:10pm UTC](https://qa.fmod.com/t/constant-error-watching-warnings-in-console-and-broken-working-directory-behaviour/24280 "2026-05-22T19:10:05Z")

</div>

Hello there. I have very recently installed version 2.03 of FMOD Studio and version 2.03 of the Unity integration package on my linux mint machine. Everything seems to work fine (parameter changes, events etc), except f…

---

## [Fmod pdb request for 02.03.06 Unity version](https://qa.fmod.com/t/fmod-pdb-request-for-02-03-06-unity-version/24272)

<div class="topic-metadata">

**Author:** [@MildaGeniusBI](https://qa.fmod.com/u/MildaGeniusBI)\
**Replies:** 1\
**Last updated:** [May 21, 2026, 3:50am UTC](https://qa.fmod.com/t/fmod-pdb-request-for-02-03-06-unity-version/24272 "2026-05-21T03:50:33Z")

</div>

Hello, we are facing to some Fmod crash, can I ask for pdb file to unveil the problem? fmodstudio!FMOD\_System\_Update+0x898f fmodstudio!FMOD::SystemI::createMemoryFile+0x47d7 fmodstudio!FMOD::System::update+0x4a …

---

## [Sounds lagging behind listener if it's moving too fast](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200)

<div class="topic-metadata">

**Author:** [@AranyhalStudio](https://qa.fmod.com/u/AranyhalStudio)\
**Replies:** 5\
**Last updated:** [May 20, 2026, 12:19am UTC](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200 "2026-05-20T00:19:15Z")

</div>

So I have a game, where there is an object that is emitting sounds and is moving very fast. The listener is following this object, and when the velocity becomes too high the sound starts cutting out dissapearing entirely…

---

## [PlayOneShotAttached with relative offset](https://qa.fmod.com/t/playoneshotattached-with-relative-offset/24259)

<div class="topic-metadata">

**Author:** [@AranyhalStudio](https://qa.fmod.com/u/AranyhalStudio)\
**Replies:** 4\
**Last updated:** [May 18, 2026, 5:49am UTC](https://qa.fmod.com/t/playoneshotattached-with-relative-offset/24259 "2026-05-18T05:49:50Z")

</div>

Is there or will there be a way to play a oneshot that is attached to a GameObject with a relative offset? For example, this way I wouldn’t have to create new GameObjects just to make a bullet hit sound. (I know normall…

---

## [Controlling Haptics via code](https://qa.fmod.com/t/controlling-haptics-via-code/24247)

<div class="topic-metadata">

**Author:** [@mahdijeddi](https://qa.fmod.com/u/mahdijeddi)\
**Replies:** 6\
**Last updated:** [May 18, 2026, 12:58am UTC](https://qa.fmod.com/t/controlling-haptics-via-code/24247 "2026-05-18T00:58:43Z")

</div>

We’re trying to use FMOD haptics for our vibrations on PS5 and Switch2 platforms. One issue we have is how to implement a way to give player option to turn it off or lower the power. Also when game gets paused we set the…

---

## [FMODUnity - Occlusion script has no audible effect despite visualiser and interaction with FMOD Events and Studio Listener working](https://qa.fmod.com/t/fmodunity-occlusion-script-has-no-audible-effect-despite-visualiser-and-interaction-with-fmod-events-and-studio-listener-working/24264)

<div class="topic-metadata">

**Author:** [@tomNTU\_61416](https://qa.fmod.com/u/tomNTU_61416)\
**Replies:** 1\
**Last updated:** [May 15, 2026, 4:40am UTC](https://qa.fmod.com/t/fmodunity-occlusion-script-has-no-audible-effect-despite-visualiser-and-interaction-with-fmod-events-and-studio-listener-working/24264 "2026-05-15T04:40:50Z")

</div>

Hi I’ve been trying to make an old audio occlusion script work, and I’ve fixed all the errors that have come up, but now I’m stuck because while the visualiser works and everything else regarding teh script finding the …

---

## [Playing too many sounds at once causes sounds to never play again (Quest)](https://qa.fmod.com/t/playing-too-many-sounds-at-once-causes-sounds-to-never-play-again-quest/22725)

<div class="topic-metadata">

**Author:** [@blakedg](https://qa.fmod.com/u/blakedg)\
**Replies:** 7\
**Last updated:** [May 13, 2026, 3:51am UTC](https://qa.fmod.com/t/playing-too-many-sounds-at-once-causes-sounds-to-never-play-again-quest/22725 "2026-05-13T03:51:22Z")

</div>

We are using the extension for spatialized audio with FMOD on Quest. When too many sounds play (like 90), the sounds, which are oneshots, will stay in the lifecycle as active, and cannot be released, this then causes suc…

---

## [FMODUnity.EventRef is Obsolete](https://qa.fmod.com/t/fmodunity-eventref-is-obsolete/20429)

<div class="topic-metadata">

**Author:** [@graysond](https://qa.fmod.com/u/graysond)\
**Replies:** 5\
**Last updated:** [May 13, 2026, 2:12am UTC](https://qa.fmod.com/t/fmodunity-eventref-is-obsolete/20429 "2026-05-13T02:12:10Z")

</div>

Hi. I am currently stuck on an error. I left an image below to help understand the issue. Basically I’m having a hard time understanding what to do when the EventRef is obsolete. I looked at other forums and tried to cop…

---

## [Muting audio when interacting with game object in unity](https://qa.fmod.com/t/muting-audio-when-interacting-with-game-object-in-unity/24253)

<div class="topic-metadata">

**Author:** [@tomNTU\_61416](https://qa.fmod.com/u/tomNTU_61416)\
**Replies:** 1\
**Last updated:** [May 12, 2026, 6:22am UTC](https://qa.fmod.com/t/muting-audio-when-interacting-with-game-object-in-unity/24253 "2026-05-12T06:22:36Z")

</div>

Hey! I’m struggling to figure out how to get this setup to work: I have a radio object which I can interact with in Unity, and I want this interact to toggle between muting and unmuting a continuously playing FMOD event.…

---

## [FMOD + Unity: Popping Sounds on Mac](https://qa.fmod.com/t/fmod-unity-popping-sounds-on-mac/24239)

<div class="topic-metadata">

**Author:** [@maxwellsandler](https://qa.fmod.com/u/maxwellsandler)\
**Replies:** 1\
**Last updated:** [May 7, 2026, 3:09am UTC](https://qa.fmod.com/t/fmod-unity-popping-sounds-on-mac/24239 "2026-05-07T03:09:46Z")

</div>

We’ve received reports from players of occasional popping sounds on Mac. I cannot reproduce the issue on my Mac (2020 Intel iMac); however, a few of our employees have reproduced it on their devices. We have not received…

---

## [Using Audio Helm synth for Unity + Fmod](https://qa.fmod.com/t/using-audio-helm-synth-for-unity-fmod/24227)

<div class="topic-metadata">

**Author:** [@Kdnguy18FMOD](https://qa.fmod.com/u/Kdnguy18FMOD)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 1:21am UTC](https://qa.fmod.com/t/using-audio-helm-synth-for-unity-fmod/24227 "2026-05-04T01:21:21Z")

</div>

Can I use Audio Helm synth for Fmod? I read that it uses Unity Audio engine but I haven’t tried it for Fmod?

---

## [Other methods/best practises for tagging objects for footstep surface detection](https://qa.fmod.com/t/other-methods-best-practises-for-tagging-objects-for-footstep-surface-detection/24190)

<div class="topic-metadata">

**Author:** [@squeakybird](https://qa.fmod.com/u/squeakybird)\
**Replies:** 4\
**Last updated:** [April 27, 2026, 3:10am UTC](https://qa.fmod.com/t/other-methods-best-practises-for-tagging-objects-for-footstep-surface-detection/24190 "2026-04-27T03:10:46Z")

</div>

So I’ve been detecting footsteps in what I think is a standard way: Send a small raycast down from the character position to detect the collider and check the tag of the object Objects are tagged with appropriate label…

---

## [FMOD 2.02.23 for PlayStation 4 SDK 12.0](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-4-sdk-12-0/24186)

<div class="topic-metadata">

**Author:** [@yeball](https://qa.fmod.com/u/yeball)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 6:10am UTC](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-4-sdk-12-0/24186 "2026-04-16T06:10:03Z")

</div>

Hello, Can you please generate the FMOD library for Unity - version FMOD 2.02.23 for PlayStation 4 SDK 12? Thank you, Best DC

---

## [Unity WebGL minimization causes sound to disappear](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369)

<div class="topic-metadata">

**Author:** [@tony020409](https://qa.fmod.com/u/tony020409)\
**Replies:** 3\
**Last updated:** [April 14, 2026, 5:48am UTC](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369 "2026-04-14T05:48:28Z")

</div>

I am currently encountering a similar issue as in this post, but my platform is Unity WebGL. https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836 My WebGL is embed…

---

## [Hard crash on Linux/Kubuntu: pthread\_create returns 22 followed by NULL critical section in Unity 6](https://qa.fmod.com/t/hard-crash-on-linux-kubuntu-pthread-create-returns-22-followed-by-null-critical-section-in-unity-6/24068)

<div class="topic-metadata">

**Author:** [@LasseTassing](https://qa.fmod.com/u/LasseTassing)\
**Replies:** 8\
**Last updated:** [April 12, 2026, 9:18pm UTC](https://qa.fmod.com/t/hard-crash-on-linux-kubuntu-pthread-create-returns-22-followed-by-null-critical-section-in-unity-6/24068 "2026-04-12T21:18:29Z")

</div>

I am experiencing a hard crash in the Unity Editor on Kubuntu when loading my main game scene. I tried reproducing in a minimal scene (just loading/playing a single sound in an empty scene) and that works fine. I am very…

---

## [AHDSR Release not working in Unity](https://qa.fmod.com/t/ahdsr-release-not-working-in-unity/22661)

<div class="topic-metadata">

**Author:** [@claudiobelloniirox](https://qa.fmod.com/u/claudiobelloniirox)\
**Replies:** 2\
**Last updated:** [April 10, 2026, 3:30am UTC](https://qa.fmod.com/t/ahdsr-release-not-working-in-unity/22661 "2026-04-10T03:30:11Z")

</div>

Hello, After upgrading to FMOD Studio and Unity integration version 2.03 I still encounter the known issue of calling eventinstance.stop() AHDSR not honoring the release/fade out specification. In my case, i.stop(STOP\_M…

---

## [Knowing beforehand when beats will happen (Rhythm minigame)](https://qa.fmod.com/t/knowing-beforehand-when-beats-will-happen-rhythm-minigame/18327)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 5\
**Last updated:** [April 8, 2026, 11:53am UTC](https://qa.fmod.com/t/knowing-beforehand-when-beats-will-happen-rhythm-minigame/18327 "2026-04-08T11:53:09Z")

</div>

Hi everyone! We’re adding a little minigame in an upcoming update where the player will play a rhythm minigame, press a button in timing with the music. We will spawn button prompts in advance just like Guitar hero and…

---

## [ECS supported by FMOD?](https://qa.fmod.com/t/ecs-supported-by-fmod/19986)

<div class="topic-metadata">

**Author:** [@MickWich](https://qa.fmod.com/u/MickWich)\
**Replies:** 6\
**Last updated:** [April 8, 2026, 2:40am UTC](https://qa.fmod.com/t/ecs-supported-by-fmod/19986 "2026-04-08T02:40:42Z")

</div>

Working on a project that is being made with Unity ECS. Wwise doesn’t support it yet, but what about FMOD? If not, is the only option then to use the Unity system?

---

## [FMOD 2.02.33 - Issue with DSP plugin for PS5/PSVR2 SDK 11.000](https://qa.fmod.com/t/fmod-2-02-33-issue-with-dsp-plugin-for-ps5-psvr2-sdk-11-000/24142)

<div class="topic-metadata">

**Author:** [@Bowl](https://qa.fmod.com/u/Bowl)\
**Replies:** 1\
**Last updated:** [April 2, 2026, 5:06am UTC](https://qa.fmod.com/t/fmod-2-02-33-issue-with-dsp-plugin-for-ps5-psvr2-sdk-11-000/24142 "2026-04-02T05:06:39Z")

</div>

Unity version 6000.1.17f1 FMOD Studio installed version and FMOD Unity package 2.02.33 PlayStation SDK 11 Evening Forum! Im trying to integrate FMOD in a PSVR2(PS5) app and got stuck at the plugin setup. Ins…

---

## [Version control documentation needs to be improved](https://qa.fmod.com/t/version-control-documentation-needs-to-be-improved/24128)

<div class="topic-metadata">

**Author:** [@LuminousMusic](https://qa.fmod.com/u/LuminousMusic)\
**Replies:** 1\
**Last updated:** [March 31, 2026, 5:51am UTC](https://qa.fmod.com/t/version-control-documentation-needs-to-be-improved/24128 "2026-03-31T05:51:24Z")

</div>

As I’m a freelancer, I’m usually the one hooking up middleware to projects, and every time I do, it never seems to integrate correctly across version control; it will work perfectly on my end, but on the client’s end, th…

[Previous page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=1)

[Next page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=3)
