# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=20

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 21

---

## [Loud audio glitch in PS5 build only](https://qa.fmod.com/t/loud-audio-glitch-in-ps5-build-only/21827)

<div class="topic-metadata">

**Author:** [@Ewoud](https://qa.fmod.com/u/Ewoud)\
**Replies:** 1\
**Last updated:** [July 4, 2024, 2:22am UTC](https://qa.fmod.com/t/loud-audio-glitch-in-ps5-build-only/21827 "2024-07-04T02:22:10Z")

</div>

Hello, We’re getting ready to ship a game using Unity 2022.3.14f1 and FMOD 2.02.19 and we’re getting really weird and loud audio glitches on the PS5 build. The glitch happens rarely and we couldn’t figure out the steps …

---

## [No audio playing on IOS Issue](https://qa.fmod.com/t/no-audio-playing-on-ios-issue/21761)

<div class="topic-metadata">

**Author:** [@G4LVIS](https://qa.fmod.com/u/G4LVIS)\
**Replies:** 8\
**Last updated:** [July 2, 2024, 9:43pm UTC](https://qa.fmod.com/t/no-audio-playing-on-ios-issue/21761 "2024-07-02T21:43:07Z")

</div>

Hi, FMOD works well on all platforms, but on iOS, no audio is being played. I’ve already tried using this line of code that I saw in another topic: FMODUnity.RuntimeManager.CoreSystem.mixerResume() . Xcode doesn’t show a…

---

## [Following "Scripting Examples | Programmer Sounds" to play dialogues WAV files. it works, however i'm getting flooded with console error](https://qa.fmod.com/t/following-scripting-examples-programmer-sounds-to-play-dialogues-wav-files-it-works-however-im-getting-flooded-with-console-error/21820)

<div class="topic-metadata">

**Author:** [@leoncityfromnaught](https://qa.fmod.com/u/leoncityfromnaught)\
**Replies:** 1\
**Last updated:** [July 3, 2024, 5:52am UTC](https://qa.fmod.com/t/following-scripting-examples-programmer-sounds-to-play-dialogues-wav-files-it-works-however-im-getting-flooded-with-console-error/21820 "2024-07-03T05:52:25Z")

</div>

i’m loading WAV files and it does get played. It would appear it is trying to go through all the format check despite it is just a WAV file. I suspect it leads to the warning at the end as well, although i’m not sure. …

---

## [Crash OnApplicationPause when recording voice](https://qa.fmod.com/t/crash-onapplicationpause-when-recording-voice/21535)

<div class="topic-metadata">

**Author:** [@ink\_1313](https://qa.fmod.com/u/ink_1313)\
**Replies:** 18\
**Last updated:** [July 3, 2024, 4:18am UTC](https://qa.fmod.com/t/crash-onapplicationpause-when-recording-voice/21535 "2024-07-03T04:18:50Z")

</div>

Hi, I’m new to FMOD - so I maybe missing something here. We have a basic system that records and plays back the players voice using a dspbuffer. void Start() { \_soundInfo = new CREATESOUNDEXINFO …

---

## [Many errors in build but not in unity editor](https://qa.fmod.com/t/many-errors-in-build-but-not-in-unity-editor/21824)

<div class="topic-metadata">

**Author:** [@xtcwithlsd](https://qa.fmod.com/u/xtcwithlsd)\
**Replies:** 4\
**Last updated:** [July 2, 2024, 9:33pm UTC](https://qa.fmod.com/t/many-errors-in-build-but-not-in-unity-editor/21824 "2024-07-02T21:33:13Z")

</div>

Hi there, I’m getting many errors inside the (dev) build and audio doesn’t play at all. It works fine in the unity editor. Here is a pastebin of the Player.log

---

## [Global Parameter Scope](https://qa.fmod.com/t/global-parameter-scope/21814)

<div class="topic-metadata">

**Author:** [@botbenson](https://qa.fmod.com/u/botbenson)\
**Replies:** 1\
**Last updated:** [July 1, 2024, 6:44am UTC](https://qa.fmod.com/t/global-parameter-scope/21814 "2024-07-01T06:44:19Z")

</div>

Is it possible to change the value of a parameter whose scope was previously set globally to local using c# code?

---

## [SOLVED: EventNotFoundException: \[FMOD\] Event not found\] and ObjectLookup::get : Lookup failed for EventModel](https://qa.fmod.com/t/solved-eventnotfoundexception-fmod-event-not-found-and-objectlookup-get-lookup-failed-for-eventmodel/19285)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [June 30, 2024, 8:58am UTC](https://qa.fmod.com/t/solved-eventnotfoundexception-fmod-event-not-found-and-objectlookup-get-lookup-failed-for-eventmodel/19285 "2024-06-30T08:58:34Z")

</div>

EDIT: Solved by manually deleting the fmod unity plugin from assets-\>plugins-\>fmod, then reimporting fresh EventNotFoundException: \[FMOD\] Event not found: {026abc07-54ad-4a88-9c93-20d37d229bcf} (event:/SFX/Cars/Engin…

---

## [Event Callbacks for different callback types](https://qa.fmod.com/t/event-callbacks-for-different-callback-types/21806)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 28, 2024, 3:52am UTC](https://qa.fmod.com/t/event-callbacks-for-different-callback-types/21806 "2024-06-28T03:52:07Z")

</div>

Hi, Is it possible to setup multiple callbacks on events, eg different callbacks for differnt EVENT\_CALLBACK\_TYPEs? Or is it only possible to have a single callback on an event? Just looking for some clarity as I’m u…

---

## [Loading delay exceeded warning when using Programmer Instrument and Audio Table](https://qa.fmod.com/t/loading-delay-exceeded-warning-when-using-programmer-instrument-and-audio-table/15737)

<div class="topic-metadata">

**Author:** [@rubenbergshoeff](https://qa.fmod.com/u/rubenbergshoeff)\
**Replies:** 14\
**Last updated:** [June 27, 2024, 4:05am UTC](https://qa.fmod.com/t/loading-delay-exceeded-warning-when-using-programmer-instrument-and-audio-table/15737 "2024-06-27T04:05:30Z")

</div>

Hi! I’m currently working on a project with several thousand voice lines, so the logical conclusion was to use the Programmer Instrument in combination with the Audio Table. Using the Unity Integration documentation I w…

---

## [Pausing FMOD Channel With Video Playback](https://qa.fmod.com/t/pausing-fmod-channel-with-video-playback/21788)

<div class="topic-metadata">

**Author:** [@OrionsNebula](https://qa.fmod.com/u/OrionsNebula)\
**Replies:** 1\
**Last updated:** [June 27, 2024, 12:28am UTC](https://qa.fmod.com/t/pausing-fmod-channel-with-video-playback/21788 "2024-06-27T00:28:01Z")

</div>

I am using Unity’s VideoPlayer component to display a video, while playing the audio for said video through an FMOD channel using the ScriptUsageVideoPlayback component found here: https://fmod.com/docs/2.02/unity/exampl…

---

## [Link additional apple frameworks](https://qa.fmod.com/t/link-additional-apple-frameworks/21784)

<div class="topic-metadata">

**Author:** [@danielrudrich](https://qa.fmod.com/u/danielrudrich)\
**Replies:** 3\
**Last updated:** [June 26, 2024, 3:08am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784 "2024-06-26T03:08:22Z")

</div>

Hi, is there a way to add Apple Frameworks (like Accelerate.framework) to be linked during iOS builds? I’ve tried adding Accelerate.framework to the Dynamic Plugins list in the FMOD Settings. However the list seems to …

---

## [Loading MetaXRAudioFMOD](https://qa.fmod.com/t/loading-metaxraudiofmod/21763)

<div class="topic-metadata">

**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 3\
**Last updated:** [June 24, 2024, 10:32pm UTC](https://qa.fmod.com/t/loading-metaxraudiofmod/21763 "2024-06-24T22:32:05Z")

</div>

I seem to be having trouble loading the MetaXRAudioFMOD plugin for Quest. It’s working on Windows just fine. I am following this guide: But when I build my game, the plugin is not loading. I have added libMetaXRAudioF…

---

## [Check if there is any dialog playing](https://qa.fmod.com/t/check-if-there-is-any-dialog-playing/21781)

<div class="topic-metadata">

**Author:** [@UltMate\_Potato](https://qa.fmod.com/u/UltMate_Potato)\
**Replies:** 1\
**Last updated:** [June 24, 2024, 2:04am UTC](https://qa.fmod.com/t/check-if-there-is-any-dialog-playing/21781 "2024-06-24T02:04:02Z")

</div>

hey guys! im new to fmod unity and i have a question. i have a general\_speaker script used for my npcs that have dialog that plays their dialog. is there a way for me to check if any other dialog is playing when the s…

---

## [How to make tons of skill sounds with fmod](https://qa.fmod.com/t/how-to-make-tons-of-skill-sounds-with-fmod/21693)

<div class="topic-metadata">

**Author:** [@treecavefix](https://qa.fmod.com/u/treecavefix)\
**Replies:** 9\
**Last updated:** [June 21, 2024, 12:56am UTC](https://qa.fmod.com/t/how-to-make-tons-of-skill-sounds-with-fmod/21693 "2024-06-21T00:56:00Z")

</div>

I’m trying to use fmod to make skill sound effects for my unity project, these sound effects are only very short and there are a lot of sound effects. Do I need to make an event event for each sound effect? Or a single e…

---

## [BusNotFoundException](https://qa.fmod.com/t/busnotfoundexception/21664)

<div class="topic-metadata">

**Author:** [@juanjoc99](https://qa.fmod.com/u/juanjoc99)\
**Replies:** 5\
**Last updated:** [June 20, 2024, 4:06am UTC](https://qa.fmod.com/t/busnotfoundexception/21664 "2024-06-20T04:06:28Z")

</div>

Hi, I got this error: BusNotFoundException: \[FMOD\] Bus not found ‘bus:/SFX’ FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1384) AudioManager.SetupBus () (at Assets/\_…

---

## [Voice chat Unity](https://qa.fmod.com/t/voice-chat-unity/21437)

<div class="topic-metadata">

**Author:** [@Freebocop](https://qa.fmod.com/u/Freebocop)\
**Replies:** 3\
**Last updated:** [June 19, 2024, 11:16pm UTC](https://qa.fmod.com/t/voice-chat-unity/21437 "2024-06-19T23:16:17Z")

</div>

Hi! I am creating a multiplayer game that will capture the microphone voices from the players and send it over the network to the other players. I am using the steamworks Voice API to capture the player voice and I have…

---

## [Error AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library "libfmodL.so" not found on quest build](https://qa.fmod.com/t/error-androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found-on-quest-build/21741)

<div class="topic-metadata">

**Author:** [@me990th](https://qa.fmod.com/u/me990th)\
**Replies:** 5\
**Last updated:** [June 18, 2024, 10:53pm UTC](https://qa.fmod.com/t/error-androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found-on-quest-build/21741 "2024-06-18T22:53:27Z")

</div>

Audio works perfectly fine in editor, but no sound is playing at all in Quest 2 build. When I profiled it, I got the error " AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library “libfmodL.so” not…

---

## [Stuttering In Unity WebGL](https://qa.fmod.com/t/stuttering-in-unity-webgl/21757)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 7:36am UTC](https://qa.fmod.com/t/stuttering-in-unity-webgl/21757 "2024-06-18T07:36:31Z")

</div>

We’re building a WebGL project using Unity, but during some operations that perform some switching of interfaces, the music playing makes a noticeable lagging sound. I noticed that the documentation mentions something ab…

---

## [getParameterByName does not retrieve correct value when parameter is modified w/ command instruments](https://qa.fmod.com/t/getparameterbyname-does-not-retrieve-correct-value-when-parameter-is-modified-w-command-instruments/21759)

<div class="topic-metadata">

**Author:** [@fxmldr](https://qa.fmod.com/u/fxmldr)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 5:00am UTC](https://qa.fmod.com/t/getparameterbyname-does-not-retrieve-correct-value-when-parameter-is-modified-w-command-instruments/21759 "2024-06-18T05:00:59Z")

</div>

getParameterByName does not retrieve the correct value when the parameter has been modified through command instruments. I have been experiencing this problem exclusively with the case of command instruments. As in, whe…

---

## [About "User interaction requirement" in WebGL](https://qa.fmod.com/t/about-user-interaction-requirement-in-webgl/21749)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 4:56am UTC](https://qa.fmod.com/t/about-user-interaction-requirement-in-webgl/21749 "2024-06-18T04:56:48Z")

</div>

Is calling coreSystem.mixerSuspend(); and coreSystem.mixerResume(); by far the best way to play the music directly without user interaction?

---

## [Programmer Instrument with Unity WebGL not loading dialogue](https://qa.fmod.com/t/programmer-instrument-with-unity-webgl-not-loading-dialogue/21746)

<div class="topic-metadata">

**Author:** [@suaave](https://qa.fmod.com/u/suaave)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 3:21am UTC](https://qa.fmod.com/t/programmer-instrument-with-unity-webgl-not-loading-dialogue/21746 "2024-06-18T03:21:26Z")

</div>

Hi FMOD Community, I’m currently working on a Unity project where I’m using FMOD’s programmer sounds feature. Everything works perfectly in the Unity editor and Windows builds, but I’m encountering issues with the WebGL…

---

## [Playing back audio table programmer sounds on Unity Timeline at edit time (and runtime)](https://qa.fmod.com/t/playing-back-audio-table-programmer-sounds-on-unity-timeline-at-edit-time-and-runtime/21720)

<div class="topic-metadata">

**Author:** [@kkukshtel](https://qa.fmod.com/u/kkukshtel)\
**Replies:** 3\
**Last updated:** [June 18, 2024, 2:38am UTC](https://qa.fmod.com/t/playing-back-audio-table-programmer-sounds-on-unity-timeline-at-edit-time-and-runtime/21720 "2024-06-18T02:38:55Z")

</div>

Hey there, I’m working on a project right now where we are leveraging Audio Tables and I’m trying to build out some tooling to allow designers to layout specific audio table events on a given Unity timeline. I know thi…

---

## [EventEmitter IsPlaying() returning true after calling Stop()?](https://qa.fmod.com/t/eventemitter-isplaying-returning-true-after-calling-stop/21774)

<div class="topic-metadata">

**Author:** [@willerdasilva-aristo](https://qa.fmod.com/u/willerdasilva-aristo)\
**Replies:** 1\
**Last updated:** [June 18, 2024, 1:50am UTC](https://qa.fmod.com/t/eventemitter-isplaying-returning-true-after-calling-stop/21774 "2024-06-18T01:50:06Z")

</div>

I’ve been confused with event emitter for a while now in regards to this. If you’ve played from a StudioEventEmitter and then after that StudioEventEmitter.Stop() is called before StudioEventEmitter.IsPlaying() within th…

---

## [Unity Addressable Loading Banks](https://qa.fmod.com/t/unity-addressable-loading-banks/21754)

<div class="topic-metadata">

**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 1\
**Last updated:** [June 17, 2024, 2:53am UTC](https://qa.fmod.com/t/unity-addressable-loading-banks/21754 "2024-06-17T02:53:05Z")

</div>

I am trying to load my banks using Addressables but not getting anywhere. The documentation isn’t quite clear on this, but I am trying to load what I think you guys call stub files? It’s not clear to me how these text fi…

---

## [EventNotFound in Unity (FMOD version 2.02.20)](https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768)

<div class="topic-metadata">

**Author:** [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)\
**Replies:** 0\
**Last updated:** [June 15, 2024, 7:27pm UTC](https://qa.fmod.com/t/eventnotfound-in-unity-fmod-version-2-02-20/21768 "2024-06-15T19:27:35Z")

</div>

Hello, I saw that other people had this error, but their solution methods did not help in this case. I prepared events in FMOD Studio, assigned them to banks and clicked the build button. When switching to Unity, a…

---

## [Global Event Callbacks](https://qa.fmod.com/t/global-event-callbacks/21765)

<div class="topic-metadata">

**Author:** [@rubengue](https://qa.fmod.com/u/rubengue)\
**Replies:** 1\
**Last updated:** [June 14, 2024, 3:46am UTC](https://qa.fmod.com/t/global-event-callbacks/21765 "2024-06-14T03:46:07Z")

</div>

I would like to make some simplified tooling to inspect/debug the fmod integration in our game. It would be great to be able to receive callbacks when starting, stopping events and of course as much information as we ca…

---

## [Android OBB not loading large audio with streaming=false](https://qa.fmod.com/t/android-obb-not-loading-large-audio-with-streaming-false/21541)

<div class="topic-metadata">

**Author:** [@janjirsa](https://qa.fmod.com/u/janjirsa)\
**Replies:** 5\
**Last updated:** [June 14, 2024, 12:53am UTC](https://qa.fmod.com/t/android-obb-not-loading-large-audio-with-streaming-false/21541 "2024-06-14T00:53:32Z")

</div>

Android build with OBB file doesn’t load banks of music which aren’t streaming. In the app there are UI sounds (one shot = true) which aren’t streaming and they work. Is it feature? If not, could I fix it somehow? (Edi…

---

## [Studio Event Emitter (Sound by Distance) does not work](https://qa.fmod.com/t/studio-event-emitter-sound-by-distance-does-not-work/21743)

<div class="topic-metadata">

**Author:** [@T2AM](https://qa.fmod.com/u/T2AM)\
**Replies:** 4\
**Last updated:** [June 13, 2024, 10:00pm UTC](https://qa.fmod.com/t/studio-event-emitter-sound-by-distance-does-not-work/21743 "2024-06-13T22:00:08Z")

</div>

Hello everyone, I want to implement a Sound by Distance. It had worked at some point but now, after tons of hours, it doesn’t anymore. No matter how close I am to the object, no sound appears. What information do you…

---

## [Is there a way to play an Fmod Event backwards, ie. reverse the audio playback?](https://qa.fmod.com/t/is-there-a-way-to-play-an-fmod-event-backwards-ie-reverse-the-audio-playback/16351)

<div class="topic-metadata">

**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 10\
**Last updated:** [June 13, 2024, 11:18am UTC](https://qa.fmod.com/t/is-there-a-way-to-play-an-fmod-event-backwards-ie-reverse-the-audio-playback/16351 "2024-06-13T11:18:49Z")

</div>

Is there a way to play an Fmod Event backwards, ie. reverse the audio playback? In Unity it is possible to do this on an AudioSource by setting the AudioSource’s pitch to -1f, see this code: // Reverses playback of the…

---

## [Cannot build for Vision Pro](https://qa.fmod.com/t/cannot-build-for-vision-pro/21725)

<div class="topic-metadata">

**Author:** [@fmod3000](https://qa.fmod.com/u/fmod3000)\
**Replies:** 3\
**Last updated:** [June 13, 2024, 12:35am UTC](https://qa.fmod.com/t/cannot-build-for-vision-pro/21725 "2024-06-13T00:35:11Z")

</div>

Hey, I want to use FMOD for 3D Audio in Unity / Vision Pro. First of all, is there a guide on how to set this up correctly? I see the words “Apple Vision Pro” appearing here: https://www.fmod.com/docs/2.03/unity/welc…

[Previous page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=19)

[Next page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=21)
