# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=23

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 24

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## [When do I need to create instances](https://qa.fmod.com/t/when-do-i-need-to-create-instances/21484)

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**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 4\
**Last updated:** [April 12, 2024, 6:43am UTC](https://qa.fmod.com/t/when-do-i-need-to-create-instances/21484 "2024-04-12T06:43:39Z")

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Hello I need to create an instance at the very beginning of the game, in awake or start methods. But I’m having problems because after executing the CreateInstance method, the instance is still is not valid. But at the …

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## [Why is the Sound Clip just cutting off only when I move?](https://qa.fmod.com/t/why-is-the-sound-clip-just-cutting-off-only-when-i-move/21486)

<div class="topic-metadata">

**Author:** [@SlushyRH](https://qa.fmod.com/u/SlushyRH)\
**Replies:** 1\
**Last updated:** [April 12, 2024, 4:25am UTC](https://qa.fmod.com/t/why-is-the-sound-clip-just-cutting-off-only-when-i-move/21486 "2024-04-12T04:25:01Z")

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Here is a video of the audio clip cutting off when I move. Sorry if it’s simple, this is my first time using FMOD (I’m not the one who made the sfx and configured them in FMOD, my job is to just hook it up to events in g…

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## [Rythm game and latency](https://qa.fmod.com/t/rythm-game-and-latency/20973)

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**Author:** [@VincentAbert](https://qa.fmod.com/u/VincentAbert)\
**Replies:** 5\
**Last updated:** [December 19, 2023, 4:25am UTC](https://qa.fmod.com/t/rythm-game-and-latency/20973 "2023-12-19T04:25:27Z")

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Hello everyone! Part of an upcoming project will include a rythm mini-game. My approach so far was to simply play a music event in FMOD, and in parallel inside of Unity trigger pre-determined rythms. It is mostly okay, …

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## [Problem on Creating audible distance of seawaves in Unity](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363)

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**Author:** [@rico909](https://qa.fmod.com/u/rico909)\
**Replies:** 11\
**Last updated:** [April 10, 2024, 4:08am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363 "2024-04-10T04:08:12Z")

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Hello team basically, I’ve created some sea waves but i can’t figure out how to create audible distance when the player goes far away from the sea waves, as I’m learning unit + Fmod I’m still far away from having a good…

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## [The type or namespace name 'AutomatableSlots' could not be found after upgrading FMOD Unity Package](https://qa.fmod.com/t/the-type-or-namespace-name-automatableslots-could-not-be-found-after-upgrading-fmod-unity-package/18654)

<div class="topic-metadata">

**Author:** [@esteban16108](https://qa.fmod.com/u/esteban16108)\
**Replies:** 2\
**Last updated:** [April 10, 2024, 3:35am UTC](https://qa.fmod.com/t/the-type-or-namespace-name-automatableslots-could-not-be-found-after-upgrading-fmod-unity-package/18654 "2024-04-10T03:35:01Z")

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I wanted to upgrade Unity package and got this compile time error The type or namespace name ‘AutomatableSlots’ could not be found So I go and see that the file AutomatableSlots is not added to any FMOD assemblies and …

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## [Xcode errors: fmod\_register\_static\_plugins.cpp and fmodplugins.cpp can't be found](https://qa.fmod.com/t/xcode-errors-fmod-register-static-plugins-cpp-and-fmodplugins-cpp-cant-be-found/21468)

<div class="topic-metadata">

**Author:** [@icockrum](https://qa.fmod.com/u/icockrum)\
**Replies:** 2\
**Last updated:** [April 9, 2024, 4:34am UTC](https://qa.fmod.com/t/xcode-errors-fmod-register-static-plugins-cpp-and-fmodplugins-cpp-cant-be-found/21468 "2024-04-09T04:34:14Z")

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I have just upgraded FMOD to version 2.02.21 and I’m trying to build to iOS. Xcode generates these errors: Build input file cannot be found: ‘/Users/\[my-user\]/www/\[my-project\]/\_builds/iOS/\[my-app\]/Libraries/Plugins/FMOD…

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## [Programmer sounds not routed via effects](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404)

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**Author:** [@jackmw94](https://qa.fmod.com/u/jackmw94)\
**Replies:** 3\
**Last updated:** [April 9, 2024, 1:20am UTC](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404 "2024-04-09T01:20:58Z")

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I am creating a programmer sound in order to use mic input via your example script ScriptUsageRecordMicrophone but this sound does not have any effect applied. I know this because I have added heavy tremolo to the master…

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## [Accessing samples from fmod recording buffer (Unity)](https://qa.fmod.com/t/accessing-samples-from-fmod-recording-buffer-unity/21447)

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**Author:** [@ozey](https://qa.fmod.com/u/ozey)\
**Replies:** 3\
**Last updated:** [April 9, 2024, 12:27am UTC](https://qa.fmod.com/t/accessing-samples-from-fmod-recording-buffer-unity/21447 "2024-04-09T00:27:35Z")

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Is there any example of accessing samples from the buffer that fmod records in? ive been looking at this example: examples-record but this just routs the recorded signal straight into the output. i’m interested in gett…

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## [How to limit sound volume of the same event that plays multiple instances at the time?](https://qa.fmod.com/t/how-to-limit-sound-volume-of-the-same-event-that-plays-multiple-instances-at-the-time/21440)

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**Author:** [@tinytouchtales](https://qa.fmod.com/u/tinytouchtales)\
**Replies:** 2\
**Last updated:** [April 8, 2024, 5:53am UTC](https://qa.fmod.com/t/how-to-limit-sound-volume-of-the-same-event-that-plays-multiple-instances-at-the-time/21440 "2024-04-08T05:53:52Z")

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Hi, consider the following setup: Top down game with hexboard and Camera above. I spawn multiple fires during gameplay on the game board and instance my fireLoop event on their positions. The more fires I spawn the loud…

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## [Unity - Playing an Fmod Event on an Animation's Keyframe](https://qa.fmod.com/t/unity-playing-an-fmod-event-on-an-animations-keyframe/11836)

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**Author:** [@Renato777](https://qa.fmod.com/u/Renato777)\
**Replies:** 4\
**Last updated:** [April 8, 2024, 3:20am UTC](https://qa.fmod.com/t/unity-playing-an-fmod-event-on-an-animations-keyframe/11836 "2024-04-08T03:20:37Z")

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I have Fmod Studio integrated with Unity and I’m now trying to play an Fmod Studio Event on an animation’s keyframe. On the Animation’s timeline I set a keyframe to enable the following script: using UnityEngine; using…

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## [Phonon\_fmod.bundle' : ERR\_FILE\_NOTFOUND](https://qa.fmod.com/t/phonon-fmod-bundle-err-file-notfound/21439)

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**Author:** [@TravisMobergMusic](https://qa.fmod.com/u/TravisMobergMusic)\
**Replies:** 3\
**Last updated:** [April 7, 2024, 1:43pm UTC](https://qa.fmod.com/t/phonon-fmod-bundle-err-file-notfound/21439 "2024-04-07T13:43:10Z")

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Hey everyone - I know this topic has been posted here before, but I can’t for the life of me solve this and am hoping someone here can point me in the right direction. Trying to get the Steam Audio plugin installed into…

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## [Unity SourceControl Error](https://qa.fmod.com/t/unity-sourcecontrol-error/21442)

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**Author:** [@ohjunyoung](https://qa.fmod.com/u/ohjunyoung)\
**Replies:** 3\
**Last updated:** [April 5, 2024, 3:28am UTC](https://qa.fmod.com/t/unity-sourcecontrol-error/21442 "2024-04-05T03:28:01Z")

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Hi i’m having problem with unity source control. i have no idea what is causing this error. this is .gitignore file i applied gitignore file : This .gitignore file should be placed at the root of your Unity project …

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## [Null references loading banks from Unity AssetBundles in Android build](https://qa.fmod.com/t/null-references-loading-banks-from-unity-assetbundles-in-android-build/21435)

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**Author:** [@buckadmin](https://qa.fmod.com/u/buckadmin)\
**Replies:** 1\
**Last updated:** [April 5, 2024, 3:16am UTC](https://qa.fmod.com/t/null-references-loading-banks-from-unity-assetbundles-in-android-build/21435 "2024-04-05T03:16:21Z")

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Hello, We are getting null reference exceptions when calling RuntimeManager.LoadBank() on Android builds. Most curiously, the bank loading works fine if I switch to Streaming Assets as our Import Type in the FMOD settin…

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## [Volume difference FMOD \<-\> Unity](https://qa.fmod.com/t/volume-difference-fmod-unity/13559)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 4\
**Last updated:** [April 5, 2024, 1:25am UTC](https://qa.fmod.com/t/volume-difference-fmod-unity/13559 "2024-04-05T01:25:40Z")

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Hey folks, I have a very simple problem: When I listen to a sound in FMOD it has a different volume level than in Unity. Unity is much louder. Let’s say I create a 2D event to eliminate the attenuation effect and place…

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## [Windows unity crash](https://qa.fmod.com/t/windows-unity-crash/21421)

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**Author:** [@lion-won](https://qa.fmod.com/u/lion-won)\
**Replies:** 1\
**Last updated:** [April 3, 2024, 11:31pm UTC](https://qa.fmod.com/t/windows-unity-crash/21421 "2024-04-03T23:31:30Z")

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studio version :2.02.21 unity version : 2022.3 fmod for unity : 2.02 modify StudioEventEmitter: at line 293: before instace.start() ,add : instance.setCallback(OnEventCallback); and the func is: private RESULT OnEv…

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## [Struggling to layer events as "nested events" but retain individual reference to Sub Events](https://qa.fmod.com/t/struggling-to-layer-events-as-nested-events-but-retain-individual-reference-to-sub-events/21401)

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**Author:** [@Gungo](https://qa.fmod.com/u/Gungo)\
**Replies:** 2\
**Last updated:** [April 3, 2024, 10:21pm UTC](https://qa.fmod.com/t/struggling-to-layer-events-as-nested-events-but-retain-individual-reference-to-sub-events/21401 "2024-04-03T22:21:20Z")

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Hello, I made a post not too long ago about my attempt at making a simplified mini-DAW for a unity game: \[Trouble visualizing waveform from event without separate Sound object\](https://Trouble Visualizing Waveform from E…

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## [How can I schedule a event to play a specified DSP time in the future?](https://qa.fmod.com/t/how-can-i-schedule-a-event-to-play-a-specified-dsp-time-in-the-future/21414)

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**Author:** [@Tombo\_Meta](https://qa.fmod.com/u/Tombo_Meta)\
**Replies:** 5\
**Last updated:** [April 3, 2024, 6:00pm UTC](https://qa.fmod.com/t/how-can-i-schedule-a-event-to-play-a-specified-dsp-time-in-the-future/21414 "2024-04-03T18:00:19Z")

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Hello! I’m working on a project with some tight audio timing requirements. I’m trying to play an event at a specified point in the future in sync with a piece of music. It’s easy enough to determine what time in the fut…

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## [How to direct sound to specific Programmer Sound](https://qa.fmod.com/t/how-to-direct-sound-to-specific-programmer-sound/16935)

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**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 5\
**Last updated:** [April 3, 2024, 4:51pm UTC](https://qa.fmod.com/t/how-to-direct-sound-to-specific-programmer-sound/16935 "2024-04-03T16:51:35Z")

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Hi, I’m trying to load online sounds to Programmer Sounds. I have 2 questions: If I load 6 files into 6 programmer sounds, each one in one track, will it play in sync? How can I add the name of the Programmer Sou…

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## [Creating empty events from GUIDs.txt](https://qa.fmod.com/t/creating-empty-events-from-guids-txt/21408)

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**Author:** [@bcvbcv](https://qa.fmod.com/u/bcvbcv)\
**Replies:** 1\
**Last updated:** [April 3, 2024, 5:07am UTC](https://qa.fmod.com/t/creating-empty-events-from-guids-txt/21408 "2024-04-03T05:07:04Z")

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Help me create a script for Unity that will create events that are in GUIDs.txt. That is, the script will create empty events, but they will have the same path, name and GUID as in the .txt file. I also have a script tha…

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## [Cannot build for Switch after updating to 2022.3.20f1 LTS](https://qa.fmod.com/t/cannot-build-for-switch-after-updating-to-2022-3-20f1-lts/21317)

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**Author:** [@polycrunch](https://qa.fmod.com/u/polycrunch)\
**Replies:** 1\
**Last updated:** [March 5, 2024, 9:51am UTC](https://qa.fmod.com/t/cannot-build-for-switch-after-updating-to-2022-3-20f1-lts/21317 "2024-03-05T09:51:31Z")

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Hi, We had to upgrade from 2022.3.13f1 to 2022.3.20f1 due to a bug on PS4 (unrelated with FMOD). Today I discovered that Switch does not build anymore and we’re getting this error. Building Library\\Bee\\artifacts\\Switc…

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## [DualSense vibrations coming out as sound during discord streaming on pc](https://qa.fmod.com/t/dualsense-vibrations-coming-out-as-sound-during-discord-streaming-on-pc/21180)

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**Author:** [@yulutas](https://qa.fmod.com/u/yulutas)\
**Replies:** 7\
**Last updated:** [March 27, 2024, 9:56am UTC](https://qa.fmod.com/t/dualsense-vibrations-coming-out-as-sound-during-discord-streaming-on-pc/21180 "2024-03-27T09:56:48Z")

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Hello, we’re adding DualSense vibration support to our game on PC. We created two studio instances and are using “fmod\_output\_controller.dll.” Everything is working okay on PC, but when we stream in Discord, the game’s v…

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## [Bank changes are ignored in Addressables Content Update](https://qa.fmod.com/t/bank-changes-are-ignored-in-addressables-content-update/21386)

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**Author:** [@jungsoo](https://qa.fmod.com/u/jungsoo)\
**Replies:** 2\
**Last updated:** [March 27, 2024, 4:22am UTC](https://qa.fmod.com/t/bank-changes-are-ignored-in-addressables-content-update/21386 "2024-03-27T04:22:17Z")

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When using Addressables with FMOD for Unity, there is a feature that automatically executes EventManager.CopyToStreamingAssets and EventManager.UpdateBankStubAssets using Scriptable Build Pipeline PostDependencyCallback …

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## [Programmer Instrument with createSound and network URL](https://qa.fmod.com/t/programmer-instrument-with-createsound-and-network-url/21390)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 3\
**Last updated:** [March 24, 2024, 10:31pm UTC](https://qa.fmod.com/t/programmer-instrument-with-createsound-and-network-url/21390 "2024-03-24T22:31:56Z")

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Hi all, I’m attempting to use createSound to load in a mp3 file over the network to play from a programmer instrumnet callback. I saw in the docs that the name parameter can take a URL but I’m unable to get it working …

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## [Cant store EventInstances in the list](https://qa.fmod.com/t/cant-store-eventinstances-in-the-list/21393)

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**Author:** [@Bladd](https://qa.fmod.com/u/Bladd)\
**Replies:** 2\
**Last updated:** [March 22, 2024, 9:51am UTC](https://qa.fmod.com/t/cant-store-eventinstances-in-the-list/21393 "2024-03-22T09:51:40Z")

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Hi. Im trying to store the EventInstance in the list after creation of the event , but error pops out NullReferenceException . I can start the event and it starts playing , but after i cant add it to the list. Here is …

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## [FMOD enters no sound mode](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387)

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**Author:** [@studionulgames](https://qa.fmod.com/u/studionulgames)\
**Replies:** 1\
**Last updated:** [March 21, 2024, 4:26am UTC](https://qa.fmod.com/t/fmod-enters-no-sound-mode/21387 "2024-03-21T04:26:28Z")

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Hello, Several users of our game are reporting that they do not have any sound. It appears as though FMOD enters no sound mode when it can’t initialize an output device like speakers or headphones. Some topics that de…

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## [Low Latency Microphone Input and DSP](https://qa.fmod.com/t/low-latency-microphone-input-and-dsp/21377)

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**Author:** [@aspenebucky25](https://qa.fmod.com/u/aspenebucky25)\
**Replies:** 2\
**Last updated:** [March 19, 2024, 9:20pm UTC](https://qa.fmod.com/t/low-latency-microphone-input-and-dsp/21377 "2024-03-19T21:20:39Z")

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I’ve tried a lot of different approaches and am hitting some dead ends! I’m developing low latency pitch detection for a Unity application for iOS devices. Is it possible to get low latency input from the microphone usi…

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## [Android crash on latest version, causes game to crash instantly](https://qa.fmod.com/t/android-crash-on-latest-version-causes-game-to-crash-instantly/21367)

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**Author:** [@AldeRoberge](https://qa.fmod.com/u/AldeRoberge)\
**Replies:** 3\
**Last updated:** [March 19, 2024, 2:37am UTC](https://qa.fmod.com/t/android-crash-on-latest-version-causes-game-to-crash-instantly/21367 "2024-03-19T02:37:37Z")

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public static class AudioManager { static EventInstance \_musicPlayBack; public static void Crash() { \_musicPlayBack.stop(FMOD.Studio.STOP\_MODE.ALLOWFADEOUT); } } …

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## [Playing different audios simultaneously through different output devices](https://qa.fmod.com/t/playing-different-audios-simultaneously-through-different-output-devices/18461)

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**Author:** [@Abneto](https://qa.fmod.com/u/Abneto)\
**Replies:** 8\
**Last updated:** [March 18, 2024, 12:49am UTC](https://qa.fmod.com/t/playing-different-audios-simultaneously-through-different-output-devices/18461 "2024-03-18T00:49:51Z")

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Hello, I’ve been trying to play different audios at the same time but on different speakers (soundcard) using the same application, but I can’t really find a way to make it work. After looking around a bit, I did see a…

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## [Fmodstudio20220 BuildFailedException: There is an FMOD binary missing](https://qa.fmod.com/t/fmodstudio20220-buildfailedexception-there-is-an-fmod-binary-missing/21342)

<div class="topic-metadata">

**Author:** [@simpok](https://qa.fmod.com/u/simpok)\
**Replies:** 3\
**Last updated:** [March 17, 2024, 11:27pm UTC](https://qa.fmod.com/t/fmodstudio20220-buildfailedexception-there-is-an-fmod-binary-missing/21342 "2024-03-17T23:27:46Z")

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Hey Folks, When trying to build my project I get this error: BuildFailedException: There is an FMOD binary missing for build target StandaloneWindows64: Assets/Plugins/FMOD/platforms/win/lib/x86\_64/fmodstudio.dll P…

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## [Instance parameter not changing sound](https://qa.fmod.com/t/instance-parameter-not-changing-sound/18617)

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**Author:** [@creid](https://qa.fmod.com/u/creid)\
**Replies:** 3\
**Last updated:** [March 17, 2024, 11:26pm UTC](https://qa.fmod.com/t/instance-parameter-not-changing-sound/18617 "2024-03-17T23:26:07Z")

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Hello, I have an FMODStudioEventEmitter which I can Play() and Stop() on perfectly fine, but I am having difficulty adjusting the parameter at runtime. I am calling emmiter.EventInstance.setParameterByName(“myparam”, s…

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